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GUAC-1354: Refactor Guacamole.AudioChannel to Guacamole.AudioPlayer.
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418
guacamole-common-js/src/main/webapp/modules/AudioPlayer.js
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418
guacamole-common-js/src/main/webapp/modules/AudioPlayer.js
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/*
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* Copyright (C) 2015 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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var Guacamole = Guacamole || {};
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/**
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* Abstract audio player which accepts, queues and plays back arbitrary audio
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* data. It is up to implementations of this class to provide some means of
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* handling a provided Guacamole.InputStream. Data received along the provided
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* stream is to be played back immediately.
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*
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* @constructor
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*/
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Guacamole.AudioPlayer = function AudioPlayer() {
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/**
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* Notifies this Guacamole.AudioPlayer that all audio up to the current
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* point in time has been given via the underlying stream, and that any
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* difference in time between queued audio data and the current time can be
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* considered latency.
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*/
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this.sync = function sync() {
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// Default implementation - do nothing
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};
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};
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/**
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* Returns a base timestamp which can be used for scheduling future audio
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* playback. Scheduling playback for the value returned by this function plus
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* N will cause the associated audio to be played back N milliseconds after
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* the function is called.
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*
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* @return {Number}
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* An arbitrary relative timestamp, in milliseconds.
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*/
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Guacamole.AudioPlayer.getTimestamp = function() {
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// If we have high-resolution timers, use those
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if (window.performance) {
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var now = performance.now || performance.webkitNow();
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return now();
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}
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// Fallback to millisecond-resolution system time
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return Date.now();
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};
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/**
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* Implementation of Guacamole.AudioPlayer providing support for raw PCM format
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* audio. This player relies only on the Web Audio API and does not require any
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* browser-level support for its audio formats.
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*
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* @constructor
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* @augments Guacamole.AudioPlayer
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* @param {Guacamole.InputStream} stream
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* The Guacamole.InputStream to read audio data from.
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*
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* @param {String} mimetype
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* The mimetype of the audio data in the provided stream, which must be a
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* "audio/L8" or "audio/L16" mimetype with necessary parameters, such as:
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* "audio/L16;rate=44100,channels=2".
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*/
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Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
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/**
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* The format of audio this player will decode.
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*
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* @type Guacamole.RawAudioPlayer._Format
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*/
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var format = Guacamole.RawAudioPlayer._Format.parse(mimetype);
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/**
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* An instance of a Web Audio API AudioContext object, or null if the
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* Web Audio API is not supported.
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*
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* @type AudioContext
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*/
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var context = (function getAudioContext() {
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// Fallback to Webkit-specific AudioContext implementation
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var AudioContext = window.AudioContext || window.webkitAudioContext;
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// Get new AudioContext instance if Web Audio API is supported
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if (AudioContext) {
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try {
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return new AudioContext();
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}
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catch (e) {
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// Do not use Web Audio API if not allowed by browser
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}
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}
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// Web Audio API not supported
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return null;
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})();
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/**
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* Returns a base timestamp which can be used for scheduling future audio
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* playback. Scheduling playback for the value returned by this function plus
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* N will cause the associated audio to be played back N milliseconds after
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* the function is called.
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*
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* @return {Number}
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* An arbitrary relative timestamp, in milliseconds.
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*/
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var getTimestamp = function getTimestamp() {
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// If we have an audio context, use its timestamp
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if (context)
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return context.currentTime * 1000;
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// Otherwise, use the internal timestamp implementation
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return Guacamole.AudioPlayer.getTimestamp();
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};
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/**
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* The earliest possible time that the next packet could play without
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* overlapping an already-playing packet, in milliseconds.
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*
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* @private
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* @type Number
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*/
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var nextPacketTime = getTimestamp();
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/**
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* The last time that sync() was called, in milliseconds. If sync() has
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* never been called, this will be the time the Guacamole.AudioPlayer
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* was created.
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*
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* @type Number
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*/
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var lastSync = nextPacketTime;
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/**
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* Guacamole.ArrayBufferReader wrapped around the audio input stream
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* provided with this Guacamole.RawAudioPlayer was created.
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*
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* @type Guacamole.ArrayBufferReader
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*/
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var reader = new Guacamole.ArrayBufferReader(stream);
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// Play each received raw packet of audio immediately
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reader.ondata = function playReceivedAudio(data) {
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// Calculate total number of samples
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var samples = data.byteLength / format.channels / format.bytesPerSample;
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// Calculate overall duration (in milliseconds)
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var duration = samples * 1000 / format.rate;
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// Determine exactly when packet CAN play
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var packetTime = getTimestamp();
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if (nextPacketTime < packetTime)
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nextPacketTime = packetTime;
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// Obtain typed array view based on defined bytes per sample
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var maxValue;
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var source;
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if (format.bytesPerSample === 1) {
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source = new Int8Array(data);
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maxValue = 128;
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}
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else {
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source = new Int16Array(data);
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maxValue = 32768;
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}
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// Get audio buffer for specified format
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var audioBuffer = context.createBuffer(format.channels, samples, format.rate);
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// Convert each channel
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for (var channel = 0; channel < format.channels; channel++) {
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var audioData = audioBuffer.getChannelData(channel);
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// Fill audio buffer with data for channel
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var offset = channel;
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for (var i = 0; i < samples; i++) {
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audioData[i] = source[offset] / maxValue;
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offset += format.channels;
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}
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}
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// Set up buffer source
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var source = context.createBufferSource();
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source.connect(context.destination);
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// Use noteOn() instead of start() if necessary
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if (!source.start)
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source.start = source.noteOn;
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// Schedule packet
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source.buffer = audioBuffer;
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source.start(nextPacketTime / 1000);
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// Update timeline
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nextPacketTime += duration;
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};
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/** @override */
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this.sync = function sync() {
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// Calculate elapsed time since last sync
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var now = getTimestamp();
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var elapsed = now - lastSync;
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// Reschedule future playback time such that playback latency is
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// bounded within the duration of the last audio frame
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nextPacketTime = Math.min(nextPacketTime, now + elapsed);
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// Record sync time
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lastSync = now;
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};
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};
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Guacamole.RawAudioPlayer.prototype = new Guacamole.AudioPlayer();
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/**
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* A description of the format of raw PCM audio received by a
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* Guacamole.RawAudioPlayer. This object describes the number of bytes per
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* sample, the number of channels, and the overall sample rate.
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*
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* @private
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* @constructor
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* @param {Guacamole.RawAudioPlayer._Format|Object} template
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* The object whose properties should be copied into the corresponding
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* properties of the new Guacamole.RawAudioPlayer._Format.
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*/
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Guacamole.RawAudioPlayer._Format = function _Format(template) {
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/**
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* The number of bytes in each sample of audio data. This value is
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* independent of the number of channels.
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*
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* @type Number
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*/
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this.bytesPerSample = template.bytesPerSample;
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/**
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* The number of audio channels (ie: 1 for mono, 2 for stereo).
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*
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* @type Number
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*/
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this.channels = template.channels;
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/**
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* The number of samples per second, per channel.
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*
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* @type Number
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*/
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this.rate = template.rate;
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};
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/**
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* Parses the given mimetype, returning a new Guacamole.RawAudioPlayer._Format
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* which describes the type of raw audio data represented by that mimetype. If
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* the mimetype is not supported by Guacamole.RawAudioPlayer, null is returned.
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*
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* @private
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* @param {String} mimetype
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* The audio mimetype to parse.
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*
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* @returns {Guacamole.RawAudioPlayer._Format}
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* A new Guacamole.RawAudioPlayer._Format which describes the type of raw
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* audio data represented by the given mimetype, or null if the given
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* mimetype is not supported.
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*/
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Guacamole.RawAudioPlayer._Format.parse = function parseFormat(mimetype) {
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var bytesPerSample;
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// Rate is absolutely required - if null is still present later, the
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// mimetype must not be supported
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var rate = null;
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// Default for both "audio/L8" and "audio/L16" is one channel
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var channels = 1;
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// "audio/L8" has one byte per sample
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if (mimetype.substring(0, 9) === 'audio/L8;') {
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mimetype = mimetype.substring(9);
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bytesPerSample = 1;
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}
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// "audio/L16" has two bytes per sample
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else if (mimetype.substring(0, 10) === 'audio/L16;') {
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mimetype = mimetype.substring(10);
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bytesPerSample = 2;
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}
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// All other types are unsupported
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else
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return null;
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// Parse all parameters
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var parameters = mimetype.split(',');
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for (var i = 0; i < parameters.length; i++) {
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var parameter = parameters[i];
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// All parameters must have an equals sign separating name from value
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var equals = parameter.indexOf('=');
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if (equals === -1)
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return null;
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// Parse name and value from parameter string
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var name = parameter.substring(0, equals);
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var value = parameter.substring(equals+1);
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// Handle each supported parameter
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switch (name) {
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// Number of audio channels
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case 'channels':
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channels = parseInt(value);
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break;
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// Sample rate
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case 'rate':
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rate = parseInt(value);
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break;
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// All other parameters are unsupported
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default:
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return null;
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}
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};
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// The rate parameter is required
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if (rate === null)
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return null;
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// Return parsed format details
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return new Guacamole.RawAudioPlayer._Format({
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bytesPerSample : bytesPerSample,
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channels : channels,
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rate : rate
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});
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};
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/**
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* Determines whether the given mimetype is supported by
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* Guacamole.RawAudioPlayer.
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*
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* @param {String} mimetype
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* The mimetype to check.
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*
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* @returns {Boolean}
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* true if the given mimetype is supported by Guacamole.RawAudioPlayer,
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* false otherwise.
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*/
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Guacamole.RawAudioPlayer.isSupportedType = function isSupportedType(mimetype) {
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// No supported types if no Web Audio API
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if (!window.AudioContext && !window.webkitAudioContext)
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return false;
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return Guacamole.RawAudioPlayer._Format.parse(mimetype) !== null;
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};
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/**
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* Returns a list of all mimetypes supported by Guacamole.RawAudioPlayer. Only
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* the core mimetypes themselves will be listed. Any mimetype parameters, even
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* required ones, will not be included in the list. For example, "audio/L8" is
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* a raw audio mimetype that may be supported, but it is invalid without
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* additional parameters. Something like "audio/L8;rate=44100" would be valid,
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* however (see https://tools.ietf.org/html/rfc4856).
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*
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* @returns {String[]}
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* A list of all mimetypes supported by Guacamole.RawAudioPlayer, excluding
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* any parameters. If the necessary JavaScript APIs for playing raw audio
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* are absent, this list will be empty.
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*/
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Guacamole.RawAudioPlayer.getSupportedTypes = function getSupportedTypes() {
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// No supported types if no Web Audio API
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if (!window.AudioContext && !window.webkitAudioContext)
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return [];
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// We support 8-bit and 16-bit raw PCM
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return [
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'audio/L8',
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'audio/L16'
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];
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};
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