/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ var Guacamole = Guacamole || {}; /** * A writer which automatically writes to the given output stream with text * data. * * @constructor * @param {!Guacamole.OutputStream} stream * The stream that data will be written to. */ Guacamole.StringWriter = function(stream) { /** * Reference to this Guacamole.StringWriter. * * @private * @type {!Guacamole.StringWriter} */ var guac_writer = this; /** * Wrapped Guacamole.ArrayBufferWriter. * * @private * @type {!Guacamole.ArrayBufferWriter} */ var array_writer = new Guacamole.ArrayBufferWriter(stream); /** * Internal buffer for UTF-8 output. * * @private * @type {!Uint8Array} */ var buffer = new Uint8Array(8192); /** * The number of bytes currently in the buffer. * * @private * @type {!number} */ var length = 0; // Simply call onack for acknowledgements array_writer.onack = function(status) { if (guac_writer.onack) guac_writer.onack(status); }; /** * Expands the size of the underlying buffer by the given number of bytes, * updating the length appropriately. * * @private * @param {!number} bytes * The number of bytes to add to the underlying buffer. */ function __expand(bytes) { // Resize buffer if more space needed if (length+bytes >= buffer.length) { var new_buffer = new Uint8Array((length+bytes)*2); new_buffer.set(buffer); buffer = new_buffer; } length += bytes; } /** * Appends a single Unicode character to the current buffer, resizing the * buffer if necessary. The character will be encoded as UTF-8. * * @private * @param {!number} codepoint * The codepoint of the Unicode character to append. */ function __append_utf8(codepoint) { var mask; var bytes; // 1 byte if (codepoint <= 0x7F) { mask = 0x00; bytes = 1; } // 2 byte else if (codepoint <= 0x7FF) { mask = 0xC0; bytes = 2; } // 3 byte else if (codepoint <= 0xFFFF) { mask = 0xE0; bytes = 3; } // 4 byte else if (codepoint <= 0x1FFFFF) { mask = 0xF0; bytes = 4; } // If invalid codepoint, append replacement character else { __append_utf8(0xFFFD); return; } // Offset buffer by size __expand(bytes); var offset = length - 1; // Add trailing bytes, if any for (var i=1; i>= 6; } // Set initial byte buffer[offset] = mask | codepoint; } /** * Encodes the given string as UTF-8, returning an ArrayBuffer containing * the resulting bytes. * * @private * @param {!string} text * The string to encode as UTF-8. * * @return {!Uint8Array} * The encoded UTF-8 data. */ function __encode_utf8(text) { // Fill buffer with UTF-8 for (var i=0; i 0) { var out_buffer = buffer.subarray(0, length); length = 0; return out_buffer; } } /** * Sends the given text. * * @param {!string} text * The text to send. */ this.sendText = function(text) { if (text.length) array_writer.sendData(__encode_utf8(text)); }; /** * Signals that no further text will be sent, effectively closing the * stream. */ this.sendEnd = function() { array_writer.sendEnd(); }; /** * Fired for received data, if acknowledged by the server. * * @event * @param {!Guacamole.Status} status * The status of the operation. */ this.onack = null; };