/*
* Guacamole - Clientless Remote Desktop
* Copyright (C) 2010 Michael Jumper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
/**
* Main Guacamole UI namespace.
* @namespace
*/
var GuacUI = GuacUI || {};
/**
* Current session state, including settings.
*/
GuacUI.sessionState = new GuacamoleSessionState();
/**
* Creates a new element having the given tagname and CSS class.
*/
GuacUI.createElement = function(tagname, classname) {
var new_element = document.createElement(tagname);
new_element.className = classname;
return new_element;
};
/**
* Creates a new element having the given tagname, CSS class, and specified
* parent element.
*/
GuacUI.createChildElement = function(parent, tagname, classname) {
var element = GuacUI.createElement(tagname, classname);
parent.appendChild(element);
return element;
};
/**
* Adds the given CSS class to the given element.
*/
GuacUI.addClass = function(element, classname) {
// If supported, use native classlist for addClass()
if (Node.classlist)
element.classList.add(classname);
// Otherwise, simply add new class via string manipulation
else
element.className += " " + classname;
};
/**
* Removes the given CSS class from the given element.
*/
GuacUI.removeClass = function(element, classname) {
// If supported, use native classlist for removeClass()
if (Node.classlist)
element.classList.remove(classname);
// Otherwise, remove class via string manipulation
else {
// Filter out classes with given name
element.className = element.className.replace(/([^ ]+)[ ]*/g,
function(match, testClassname, spaces, offset, string) {
// If same class, remove
if (testClassname == classname)
return "";
// Otherwise, allow
return match;
}
);
} // end if no classlist support
};
/**
* Object describing the UI's level of audio support. If the user has request
* that audio be disabled, this object will pretend that audio is not
* supported.
*/
GuacUI.Audio = new (function() {
var codecs = [
'audio/ogg; codecs="vorbis"',
'audio/mp4; codecs="mp4a.40.5"',
'audio/mpeg; codecs="mp3"',
'audio/webm; codecs="vorbis"',
'audio/wav; codecs=1'
];
var probably_supported = [];
var maybe_supported = [];
/**
* Array of all supported audio mimetypes, ordered by liklihood of
* working.
*/
this.supported = [];
// If sound disabled, we're done now.
if (GuacUI.sessionState.getProperty("disable-sound"))
return;
// Build array of supported audio formats
codecs.forEach(function(mimetype) {
var audio = new Audio();
var support_level = audio.canPlayType(mimetype);
// Trim semicolon and trailer
var semicolon = mimetype.indexOf(";");
if (semicolon != -1)
mimetype = mimetype.substring(0, semicolon);
// Partition by probably/maybe
if (support_level == "probably")
probably_supported.push(mimetype);
else if (support_level == "maybe")
maybe_supported.push(mimetype);
});
// Add probably supported types first
Array.prototype.push.apply(
this.supported, probably_supported);
// Prioritize "maybe" supported types second
Array.prototype.push.apply(
this.supported, maybe_supported);
})();
/**
* Object describing the UI's level of video support.
*/
GuacUI.Video = new (function() {
var codecs = [
'video/ogg; codecs="theora, vorbis"',
'video/mp4; codecs="avc1.4D401E, mp4a.40.5"',
'video/webm; codecs="vp8.0, vorbis"'
];
var probably_supported = [];
var maybe_supported = [];
/**
* Array of all supported video mimetypes, ordered by liklihood of
* working.
*/
this.supported = [];
// Build array of supported audio formats
codecs.forEach(function(mimetype) {
var video = document.createElement("video");
var support_level = video.canPlayType(mimetype);
// Trim semicolon and trailer
var semicolon = mimetype.indexOf(";");
if (semicolon != -1)
mimetype = mimetype.substring(0, semicolon);
// Partition by probably/maybe
if (support_level == "probably")
probably_supported.push(mimetype);
else if (support_level == "maybe")
maybe_supported.push(mimetype);
});
// Add probably supported types first
Array.prototype.push.apply(
this.supported, probably_supported);
// Prioritize "maybe" supported types second
Array.prototype.push.apply(
this.supported, maybe_supported);
})();
/**
* Central registry of all components for all states.
*/
GuacUI.StateManager = new (function() {
/**
* The current state.
*/
var current_state = null;
/**
* Array of arrays of components, indexed by the states they are in.
*/
var components = [];
/**
* Registers the given component with this state manager, to be shown
* during the given states.
*
* @param {GuacUI.Component} component The component to register.
* @param {Number} [...] The list of states this component should be
* visible during.
*/
this.registerComponent = function(component) {
// For each state specified, add the given component
for (var i=1; i