/* * Copyright (C) 2014 Glyptodon LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * A directive for the guacamole client. */ angular.module('client').directive('guacClient', [function guacClient() { return { // Element only restrict: 'E', replace: true, scope: { // Parameters for controlling client state clientProperties : '=', // Parameters for initially connecting id : '=', connectionName : '=', connectionParameters : '=' }, templateUrl: 'app/client/templates/guacClient.html', controller: ['$scope', '$injector', '$element', function guacClientController($scope, $injector, $element) { /* * Safe $apply implementation from Alex Vanston: * https://coderwall.com/p/ngisma */ $scope.safeApply = function(fn) { var phase = this.$root.$$phase; if(phase === '$apply' || phase === '$digest') { if(fn && (typeof(fn) === 'function')) { fn(); } } else { this.$apply(fn); } }; $scope.guac = null; $scope.clipboard = ""; var $window = $injector.get('$window'), guacAudio = $injector.get('guacAudio'), guacVideo = $injector.get('guacVideo'), guacTunnelFactory = $injector.get('guacTunnelFactory'), guacClientFactory = $injector.get('guacClientFactory'), localStorageUtility = $injector.get('localStorageUtility'); // Get elements for DOM manipulation var main = $element[0]; var CLIENT_PROPERTY_DEFAULTS = { scale: 1 }; for (var propertyName in CLIENT_PROPERTY_DEFAULTS) { if (!(propertyName in $scope.clientProperties)) $scope.clientProperties[propertyName] = CLIENT_PROPERTY_DEFAULTS[propertyName]; } /** * Updates the scale of the attached Guacamole.Client based on current window * size and "auto-fit" setting. */ var updateDisplayScale = function updateDisplayScale() { var guac = $scope.guac; if (!guac) return; // Calculate scale to fit screen $scope.clientProperties.minScale = Math.min( main.offsetWidth / Math.max(guac.getDisplay().getWidth(), 1), main.offsetHeight / Math.max(guac.getDisplay().getHeight(), 1) ); // Calculate appropriate maximum zoom level $scope.clientProperties.maxScale = Math.max($scope.clientProperties.minScale, 3); // Clamp zoom level, maintain auto-fit if (guac.getDisplay().getScale() < $scope.clientProperties.minScale || $scope.clientProperties.autoFit) $scope.clientProperties.scale = $scope.clientProperties.minScale; else if (guac.getDisplay().getScale() > $scope.clientProperties.maxScale) $scope.clientProperties.scale = $scope.clientProperties.maxScale; }; // Update active client if clipboard changes $scope.$watch('clipboard', function clipboardChange(data) { if ($scope.guac) $scope.guac.setClipboard(data); }); // Connect to given ID whenever ID changes $scope.$watch('id', function(id) { // If a client is already attached, ensure it is disconnected if ($scope.guac) $scope.guac.disconnect(); // Only proceed if a new client is attached if (!id) return; // Get new client instance var tunnel = guacTunnelFactory.getInstance(); var guac = guacClientFactory.getInstance(tunnel); $scope.guac = guac; /* * Update the scale of the display when the client display size changes. */ guac.getDisplay().onresize = function() { $scope.safeApply(updateDisplayScale); }; // Get display element var guac_display = guac.getDisplay().getElement(); /* * Do nothing when the display element is clicked on. */ guac_display.onclick = function(e) { e.preventDefault(); return false; }; /* * Handle mouse and touch events relative to the display element. */ var localCursor = false; // Ensure software cursor is shown guac.getDisplay().showCursor(true); // Use local cursor if possible. guac.getDisplay().oncursor = function(canvas, x, y) { localCursor = mouse.setCursor(canvas, x, y); }; // Mouse var mouse = new Guacamole.Mouse(guac_display); mouse.onmousedown = mouse.onmouseup = mouse.onmousemove = function(mouseState) { // Hide software cursor if local cursor is in use guac.getDisplay().showCursor(!localCursor); // Scale event by current scale var scaledState = new Guacamole.Mouse.State( mouseState.x / guac.getDisplay().getScale(), mouseState.y / guac.getDisplay().getScale(), mouseState.left, mouseState.middle, mouseState.right, mouseState.up, mouseState.down); // Send mouse event guac.sendMouseState(scaledState); }; // Hide software cursor when mouse leaves display mouse.onmouseout = function() { guac.getDisplay().showCursor(false); }; var $display = $element.find('.display'); // Remove old client from UI, if any $display.html(""); // Add client to UI guac_display.className = "software-cursor"; $display.append(guac_display); // Mouse emulation objects var touchScreen = new Guacamole.Mouse.Touchscreen(guac_display); var touchPad = new Guacamole.Mouse.Touchpad(guac_display); // Watch for changes to mouse emulation mode $scope.$watch('clientProperties.emulateAbsoluteMouse', function(emulateAbsoluteMouse) { var handleMouseState = function handleMouseState(mouseState) { // Ensure software cursor is shown guac.getDisplay().showCursor(true); // Determine mouse position within view var guac_display = guac.getDisplay().getElement(); var mouse_view_x = mouseState.x + guac_display.offsetLeft - main.scrollLeft; var mouse_view_y = mouseState.y + guac_display.offsetTop - main.scrollTop; // Determine viewport dimensions var view_width = main.offsetWidth; var view_height = main.offsetHeight; // Determine scroll amounts based on mouse position relative to document var scroll_amount_x; if (mouse_view_x > view_width) scroll_amount_x = mouse_view_x - view_width; else if (mouse_view_x < 0) scroll_amount_x = mouse_view_x; else scroll_amount_x = 0; var scroll_amount_y; if (mouse_view_y > view_height) scroll_amount_y = mouse_view_y - view_height; else if (mouse_view_y < 0) scroll_amount_y = mouse_view_y; else scroll_amount_y = 0; // Scroll (if necessary) to keep mouse on screen. main.scrollLeft += scroll_amount_x; main.scrollTop += scroll_amount_y; // Scale event by current scale var scaledState = new Guacamole.Mouse.State( mouseState.x / guac.getDisplay().getScale(), mouseState.y / guac.getDisplay().getScale(), mouseState.left, mouseState.middle, mouseState.right, mouseState.up, mouseState.down); // Send mouse event guac.sendMouseState(scaledState); }; var newMode, oldMode; // Switch to touchscreen if absolute if (emulateAbsoluteMouse) { newMode = touchScreen; oldMode = touchPad; } // Switch to touchpad if not absolute (relative) else { newMode = touchPad; oldMode = touchScreen; } // Set applicable mouse emulation object, unset the old one if (newMode) { if (oldMode) { oldMode.onmousedown = oldMode.onmouseup = oldMode.onmousemove = null; newMode.currentState.x = oldMode.currentState.x; newMode.currentState.y = oldMode.currentState.y; } newMode.onmousedown = newMode.onmouseup = newMode.onmousemove = handleMouseState; } }); // Calculate optimal width/height for display var pixel_density = $window.devicePixelRatio || 1; var optimal_dpi = pixel_density * 96; var optimal_width = $window.innerWidth * pixel_density; var optimal_height = $window.innerHeight * pixel_density; // Scale width/height to be at least 600x600 if (optimal_width < 600 || optimal_height < 600) { var scale = Math.max(600 / optimal_width, 600 / optimal_height); optimal_width = optimal_width * scale; optimal_height = optimal_height * scale; } // Get entire query string, and pass to connect(). // Normally, only the "id" parameter is required, but // all parameters should be preserved and passed on for // the sake of authentication. var connectString = "id=" + encodeURIComponent($scope.id) + "&authToken=" + encodeURIComponent(localStorageUtility.get('authToken')) + "&width=" + Math.floor(optimal_width) + "&height=" + Math.floor(optimal_height) + "&dpi=" + Math.floor(optimal_dpi) + ($scope.connectionParameters ? '&' + $scope.connectionParameters : ''); // Add audio mimetypes to connect_string guacAudio.supported.forEach(function(mimetype) { connectString += "&audio=" + encodeURIComponent(mimetype); }); // Add video mimetypes to connect_string guacVideo.supported.forEach(function(mimetype) { connectString += "&video=" + encodeURIComponent(mimetype); }); // Connect guac.connect(connectString); }); // Adjust scale if modified externally $scope.$watch('clientProperties.scale', function changeScale(scale) { // Fix scale within limits scale = Math.max(scale, $scope.clientProperties.minScale); scale = Math.min(scale, $scope.clientProperties.maxScale); // If at minimum zoom level, hide scroll bars if (scale === $scope.clientProperties.minScale) main.style.overflow = "hidden"; // If not at minimum zoom level, show scroll bars else main.style.overflow = "auto"; // Apply scale if client attached if ($scope.guac) $scope.guac.getDisplay().scale(scale); if (scale !== $scope.clientProperties.scale) $scope.clientProperties.scale = scale; }); // If autofit is set, the scale should be set to the minimum scale, filling the screen $scope.$watch('clientProperties.autoFit', function changeAutoFit(autoFit) { if(autoFit) $scope.clientProperties.scale = $scope.clientProperties.minScale; }); // If the window is resized, attempt to resize client $window.addEventListener('resize', function onResizeWindow() { $scope.safeApply(updateDisplayScale); }); var show_keyboard_gesture_possible = true; // Handle Keyboard events function __send_key(pressed, keysym) { $scope.guac.sendKeyEvent(pressed, keysym); return false; } $scope.keydown = function keydown (keysym, keyboard) { // Only handle key events if client is attached var guac = $scope.guac; if (!guac) return true; // Handle Ctrl-shortcuts specifically if (keyboard.modifiers.ctrl && !keyboard.modifiers.alt && !keyboard.modifiers.shift) { // Allow event through if Ctrl+C or Ctrl+X if (keyboard.pressed[0x63] || keyboard.pressed[0x78]) { __send_key(1, keysym); return true; } // If Ctrl+V, wait until after paste event (next event loop) if (keyboard.pressed[0x76]) { window.setTimeout(function after_paste() { __send_key(1, keysym); }, 10); return true; } } // If key is NOT one of the expected keys, gesture not possible if (keysym !== 0xFFE3 && keysym !== 0xFFE9 && keysym !== 0xFFE1) show_keyboard_gesture_possible = false; // Send key event return __send_key(1, keysym); }; $scope.keyup = function keyup(keysym, keyboard) { // Only handle key events if client is attached var guac = $scope.guac; if (!guac) return true; // If lifting up on shift, toggle menu visibility if rest of gesture // conditions satisfied if (show_keyboard_gesture_possible && keysym === 0xFFE1 && keyboard.pressed[0xFFE3] && keyboard.pressed[0xFFE9]) { __send_key(0, 0xFFE1); __send_key(0, 0xFFE9); __send_key(0, 0xFFE3); // Emit an event to show the menu $scope.$emit('guacClientMenu', true); } // Detect if no keys are pressed var reset_gesture = true; for (var pressed in keyboard.pressed) { reset_gesture = false; break; } // Reset gesture state if possible if (reset_gesture) show_keyboard_gesture_possible = true; // Send key event return __send_key(0, keysym); }; // Listen for broadcasted keydown events and fire the appropriate listeners $scope.$on('guacKeydown', function keydownListener(event, keysym, keyboard) { if ($scope.clientProperties.keyboardEnabled) { var preventDefault = $scope.keydown(keysym, keyboard); if (preventDefault) { event.preventDefault(); } } }); // Listen for broadcasted keyup events and fire the appropriate listeners $scope.$on('guacKeyup', function keyupListener(event, keysym, keyboard) { if ($scope.clientProperties.keyboardEnabled) { var preventDefault = $scope.keyup(keysym, keyboard); if(preventDefault) { event.preventDefault(); } } }); }] }; }]);