/*
* Guacamole - Pure JavaScript/HTML VNC Client
* Copyright (C) 2010 Michael Jumper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
function VNCClient(display) {
var STATE_IDLE = 0;
var STATE_CONNECTING = 1;
var STATE_WAITING = 2;
var STATE_CONNECTED = 3;
var STATE_DISCONNECTING = 4;
var STATE_DISCONNECTED = 5;
var currentState = STATE_IDLE;
var stateChangeHandler = null;
function setState(state) {
if (state != currentState) {
currentState = state;
if (stateChangeHandler)
stateChangeHandler(currentState);
}
}
this.setOnStateChangeHandler = function(handler) {
stateChangeHandler = handler;
}
function isConnected() {
return currentState == STATE_CONNECTED
|| currentState == STATE_WAITING;
}
var keyIndex = 0;
var xmlIndex = 0;
// Layers
var background = null;
var cursor = null;
var cursorImage = null;
var cursorHotspotX = 0;
var cursorHotspotY = 0;
// FIXME: Make object. Clean up.
var cursorRectX = 0;
var cursorRectY = 0;
var cursorRectW = 0;
var cursorRectH = 0;
var cursorHidden = 0;
function redrawCursor() {
// Hide hardware cursor
if (cursorHidden == 0) {
display.className += " hideCursor";
cursorHidden = 1;
}
// Erase old cursor
cursor.clearRect(cursorRectX, cursorRectY, cursorRectW, cursorRectH);
// Update rect
cursorRectX = mouse.getX() - cursorHotspotX;
cursorRectY = mouse.getY() - cursorHotspotY;
cursorRectW = cursorImage.width;
cursorRectH = cursorImage.height;
// Draw new cursor
cursor.drawImage(cursorRectX, cursorRectY, cursorImage);
}
/*****************************************/
/*** Keyboard ***/
/*****************************************/
var keyboard = new GuacamoleKeyboard(document);
this.disableKeyboard = function() {
keyboard.setKeyPressedHandler(null);
keyboard.setKeyReleasedHandler(null);
};
this.enableKeyboard = function() {
keyboard.setKeyPressedHandler(
function (keysym) {
sendKeyEvent(1, keysym);
}
);
keyboard.setKeyReleasedHandler(
function (keysym) {
sendKeyEvent(0, keysym);
}
);
};
// Enable keyboard by default
this.enableKeyboard();
function sendKeyEvent(pressed, keysym) {
// Do not send requests if not connected
if (!isConnected())
return;
var key_xmlhttprequest = new XMLHttpRequest();
key_xmlhttprequest.open("GET",
"key?index=" + (keyIndex++)
+ "&pressed=" + pressed
+ "&keysym=" + keysym);
key_xmlhttprequest.send(null);
}
this.pressKey = function(keysym) {
sendKeyEvent(1, keysym);
};
this.releaseKey = function(keysym) {
sendKeyEvent(0, keysym);
};
/*****************************************/
/*** Mouse ***/
/*****************************************/
var mouse = new GuacamoleMouse(display);
mouse.setButtonPressedHandler(
function(mouseState) {
sendMouseState(mouseState);
}
);
mouse.setButtonReleasedHandler(
function(mouseState) {
sendMouseState(mouseState);
}
);
mouse.setMovementHandler(
function(mouseState) {
// Draw client-side cursor
if (cursorImage != null) {
redrawCursor();
}
sendMouseState(mouseState);
}
);
var sendingMouseEvents = 0;
var mouseEventBuffer = "";
function sendMouseState(mouseState) {
// Do not send requests if not connected
if (!isConnected())
return;
// Add event to queue, restart send loop if finished.
if (mouseEventBuffer.length > 0) mouseEventBuffer += "&";
mouseEventBuffer += "event=" + mouseState.toString();
if (sendingMouseEvents == 0)
sendPendingMouseEvents();
}
function sendPendingMouseEvents() {
// Do not send requests if not connected
if (!isConnected())
return;
if (mouseEventBuffer.length > 0) {
sendingMouseEvents = 1;
var mouse_xmlhttprequest = new XMLHttpRequest();
mouse_xmlhttprequest.open("GET", "pointer?" + mouseEventBuffer);
mouseEventBuffer = ""; // Clear buffer
// Once response received, send next queued event.
mouse_xmlhttprequest.onreadystatechange = function() {
if (mouse_xmlhttprequest.readyState == 4)
sendPendingMouseEvents();
}
mouse_xmlhttprequest.send(null);
}
else
sendingMouseEvents = 0;
}
/*****************************************/
/*** Clipboard ***/
/*****************************************/
this.setClipboard = function(data) {
// Do not send requests if not connected
if (!isConnected())
return;
var clipboard_xmlhttprequest = new XMLHttpRequest();
clipboard_xmlhttprequest.open("POST", "clipboard");
clipboard_xmlhttprequest.send(data);
}
function desaturateFilter(data, width, height) {
for (var i=0; i