/* * Guacamole - Pure JavaScript/HTML VNC Client * Copyright (C) 2010 Michael Jumper * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ function GuacamoleKeyboard(element) { /*****************************************/ /*** Keyboard Handler ***/ /*****************************************/ // Single key state/modifier buffer var modShift = 0; var modCtrl = 0; var modAlt = 0; var keydownChar = new Array(); // ID of routine repeating keystrokes. -1 = not repeating. var repeatKeyTimeoutId = -1; var repeatKeyIntervalId = -1; // Starts repeating keystrokes function startRepeat(keySym) { repeatKeyIntervalId = setInterval(function() { sendKeyReleased(keySym); sendKeyPressed(keySym); }, 50); } // Stops repeating keystrokes function stopRepeat() { if (repeatKeyTimeoutId != -1) clearInterval(repeatKeyTimeoutId); if (repeatKeyIntervalId != -1) clearInterval(repeatKeyIntervalId); } function getKeySymFromKeyIdentifier(shifted, keyIdentifier) { var unicodePrefixLocation = keyIdentifier.indexOf("U+"); if (unicodePrefixLocation >= 0) { var hex = keyIdentifier.substring(unicodePrefixLocation+2); var codepoint = parseInt(hex, 16); var typedCharacter; // Convert case if shifted if (shifted == 0) typedCharacter = String.fromCharCode(codepoint).toLowerCase(); else typedCharacter = String.fromCharCode(codepoint).toUpperCase(); // Get codepoint codepoint = typedCharacter.charCodeAt(0); return getKeySymFromCharCode(codepoint); } return null; } function getKeySymFromCharCode(keyCode) { if (keyCode >= 0x0000 && keyCode <= 0x00FF) return keyCode; if (keyCode >= 0x0100 && keyCode <= 0x10FFFF) return 0x01000000 | keyCode; return null; } function getKeySymFromKeyCode(keyCode) { var keysym = null; if (modShift == 0) keysym = unshiftedKeySym[keyCode]; else { keysym = shiftedKeySym[keyCode]; if (keysym == null) keysym = unshiftedKeySym[keyCode]; } return keysym; } // Sends a single keystroke over the network function sendKeyPressed(keysym) { if (keysym != null && keyPressedHandler) keyPressedHandler(keysym); } // Sends a single keystroke over the network function sendKeyReleased(keysym) { if (keysym != null) keyReleasedHandler(keysym); } var KEYDOWN = 1; var KEYPRESS = 2; var keySymSource = null; // When key pressed var keydownCode = null; element.onkeydown = function(e) { // Only intercept if handler set if (!keyPressedHandler) return true; var keynum; if (window.event) keynum = window.event.keyCode; else if (e.which) keynum = e.which; // Ctrl/Alt/Shift if (keynum == 16) modShift = 1; else if (keynum == 17) modCtrl = 1; else if (keynum == 18) modAlt = 1; var keysym = getKeySymFromKeyCode(keynum); if (keysym) { // Get keysyms and events from KEYDOWN keySymSource = KEYDOWN; } // If modifier keys are held down, and we have keyIdentifier else if ((modCtrl == 1 || modAlt == 1) && e.keyIdentifier) { // Get keysym from keyIdentifier keysym = getKeySymFromKeyIdentifier(modShift, e.keyIdentifier); // Get keysyms and events from KEYDOWN keySymSource = KEYDOWN; } else // Get keysyms and events from KEYPRESS keySymSource = KEYPRESS; keydownCode = keynum; // Ignore key if we don't need to use KEYPRESS. // Send key event here if (keySymSource == KEYDOWN) { if (keydownChar[keynum] != keysym) { // Send event keydownChar[keynum] = keysym; sendKeyPressed(keysym); // Clear old key repeat, if any. stopRepeat(); // Start repeating (if not a modifier key) after a short delay if (keynum != 16 && keynum != 17 && keynum != 18) repeatKeyTimeoutId = setTimeout(function() { startRepeat(keysym); }, 500); } return false; } }; // When key pressed element.onkeypress = function(e) { // Only intercept if handler set if (!keyPressedHandler) return true; if (keySymSource != KEYPRESS) return false; var keynum; if (window.event) keynum = window.event.keyCode; else if (e.which) keynum = e.which; var keysym = getKeySymFromCharCode(keynum); if (keysym && keydownChar[keynum] != keysym) { // If this button already pressed, release first var lastKeyDownChar = keydownChar[keydownCode]; if (lastKeyDownChar) sendKeyReleased(lastKeyDownChar); keydownChar[keydownCode] = keysym; // Clear old key repeat, if any. stopRepeat(); // Send key event sendKeyPressed(keysym); // Start repeating (if not a modifier key) after a short delay repeatKeyTimeoutId = setTimeout(function() { startRepeat(keysym); }, 500); } return false; }; // When key released element.onkeyup = function(e) { // Only intercept if handler set if (!keyReleasedHandler) return true; var keynum; if (window.event) keynum = window.event.keyCode; else if (e.which) keynum = e.which; // Ctrl/Alt/Shift if (keynum == 16) modShift = 0; else if (keynum == 17) modCtrl = 0; else if (keynum == 18) modAlt = 0; else stopRepeat(); // Get corresponding character var lastKeyDownChar = keydownChar[keynum]; // Clear character record keydownChar[keynum] = null; // Send release event sendKeyReleased(lastKeyDownChar); return false; }; // When focus is lost, clear modifiers. var docOnblur = element.onblur; element.onblur = function() { modAlt = 0; modCtrl = 0; modShift = 0; if (docOnblur != null) docOnblur(); }; var keyPressedHandler = null; var keyReleasedHandler = null; this.setKeyPressedHandler = function(kh) { keyPressedHandler = kh; }; this.setKeyReleasedHandler = function(kh) { keyReleasedHandler = kh; }; }