/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is guac-common-js. * * The Initial Developer of the Original Code is * Michael Jumper. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // Guacamole namespace var Guacamole = Guacamole || {}; /** * Dynamic on-screen keyboard. Given the URL to an XML keyboard layout file, * this object will download and use the XML to construct a clickable on-screen * keyboard with its own key events. * * @constructor * @param {String} url The URL of an XML keyboard layout file. */ Guacamole.OnScreenKeyboard = function(url) { var on_screen_keyboard = this; var scaledElements = []; var modifiers = {}; var currentModifier = 1; // Function for adding a class to an element var addClass; // Function for removing a class from an element var removeClass; // If Node.classList is supported, implement addClass/removeClass using that if (Node.classList) { addClass = function(element, classname) { element.classList.add(classname); }; removeClass = function(element, classname) { element.classList.remove(classname); }; } // Otherwise, implement own else { addClass = function(element, classname) { // Simply add new class element.className += " " + classname; }; removeClass = function(element, classname) { // Filter out classes with given name element.className = element.className.replace(/([^ ]+)[ ]*/g, function(match, testClassname, spaces, offset, string) { // If same class, remove if (testClassname == classname) return ""; // Otherwise, allow return match; } ); }; } // Returns a unique power-of-two value for the modifier with the // given name. The same value will be returned for the same modifier. function getModifier(name) { var value = modifiers[name]; if (!value) { // Get current modifier, advance to next value = currentModifier; currentModifier <<= 1; // Store value of this modifier modifiers[name] = value; } return value; } function ScaledElement(element, width, height, scaleFont) { this.width = width; this.height = height; this.scale = function(pixels) { element.style.width = (width * pixels) + "px"; element.style.height = (height * pixels) + "px"; if (scaleFont) { element.style.lineHeight = (height * pixels) + "px"; element.style.fontSize = pixels + "px"; } } } // For each child of element, call handler defined in next function parseChildren(element, next) { var children = element.childNodes; for (var i=0; i= 0x0000 && charCode <= 0x00FF) real_keysym = charCode; else if (charCode >= 0x0100 && charCode <= 0x10FFFF) real_keysym = 0x01000000 | charCode; } // Create cap var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym); if (e.getAttribute("modifier")) cap.modifier = e.getAttribute("modifier"); // Create cap element var cap_element = document.createElement("div"); cap_element.className = "guac-keyboard-cap"; cap_element.textContent = content; key_element.appendChild(cap_element); // Append class if specified if (e.getAttribute("class")) cap_element.className += " " + e.getAttribute("class"); // Get modifier value var modifierValue = 0; if (e.getAttribute("if")) { // Get modifier value for specified comma-delimited // list of required modifiers. var requirements = e.getAttribute("if").split(","); for (var i=0; i