Files
guacamole-client/guacamole-common-js/src/main/resources/guacamole.js
2011-03-02 17:21:26 -08:00

348 lines
9.2 KiB
JavaScript

/*
* Guacamole - Clientless Remote Desktop
* Copyright (C) 2010 Michael Jumper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
*/
function GuacamoleClient(display, tunnel) {
var STATE_IDLE = 0;
var STATE_CONNECTING = 1;
var STATE_WAITING = 2;
var STATE_CONNECTED = 3;
var STATE_DISCONNECTING = 4;
var STATE_DISCONNECTED = 5;
var currentState = STATE_IDLE;
var stateChangeHandler = null;
tunnel.setInstructionHandler(doInstruction);
// Display must be relatively positioned for mouse to be handled properly
display.style.position = "relative";
function setState(state) {
if (state != currentState) {
currentState = state;
if (stateChangeHandler)
stateChangeHandler(currentState);
}
}
this.setOnStateChangeHandler = function(handler) {
stateChangeHandler = handler;
}
function isConnected() {
return currentState == STATE_CONNECTED
|| currentState == STATE_WAITING;
}
var cursorImage = null;
var cursorHotspotX = 0;
var cursorHotspotY = 0;
// FIXME: Make object. Clean up.
var cursorRectX = 0;
var cursorRectY = 0;
var cursorRectW = 0;
var cursorRectH = 0;
var cursorHidden = 0;
function redrawCursor(x, y) {
// Hide hardware cursor
if (cursorHidden == 0) {
display.className += " guac-hide-cursor";
cursorHidden = 1;
}
// Erase old cursor
cursor.clearRect(cursorRectX, cursorRectY, cursorRectW, cursorRectH);
// Update rect
cursorRectX = x - cursorHotspotX;
cursorRectY = y - cursorHotspotY;
cursorRectW = cursorImage.width;
cursorRectH = cursorImage.height;
// Draw new cursor
cursor.drawImage(cursorRectX, cursorRectY, cursorImage);
}
this.sendKeyEvent = function(pressed, keysym) {
// Do not send requests if not connected
if (!isConnected())
return;
tunnel.sendMessage("key:" + keysym + "," + pressed + ";");
}
this.sendMouseState = function(mouseState) {
// Do not send requests if not connected
if (!isConnected())
return;
// Draw client-side cursor
if (cursorImage != null) {
redrawCursor(
mouseState.getX(),
mouseState.getY()
);
}
// Build mask
var buttonMask = 0;
if (mouseState.getLeft()) buttonMask |= 1;
if (mouseState.getMiddle()) buttonMask |= 2;
if (mouseState.getRight()) buttonMask |= 4;
if (mouseState.getUp()) buttonMask |= 8;
if (mouseState.getDown()) buttonMask |= 16;
// Send message
tunnel.sendMessage("mouse:" + mouseState.getX() + "," + mouseState.getY() + "," + buttonMask + ";");
}
this.setClipboard = function(data) {
// Do not send requests if not connected
if (!isConnected())
return;
tunnel.sendMessage("clipboard:" + tunnel.escapeGuacamoleString(data) + ";");
}
// Handlers
var nameHandler = null;
this.setNameHandler = function(handler) {
nameHandler = handler;
}
var errorHandler = null;
this.setErrorHandler = function(handler) {
errorHandler = handler;
};
var clipboardHandler = null;
this.setClipboardHandler = function(handler) {
clipboardHandler = handler;
};
// Layers
var displayWidth = 0;
var displayHeight = 0;
var layers = new Array();
var buffers = new Array();
var cursor = null;
this.getLayers = function() {
return layers;
}
function getLayer(index) {
// If negative index, use buffer
if (index < 0) {
index = -1 - index;
var buffer = buffers[index];
// Create buffer if necessary
if (buffer == null) {
buffer = new Layer(0, 0);
buffer.setAutosize(1);
buffers[index] = buffer;
}
return buffer;
}
// If non-negative, use visible layer
else {
var layer = layers[index];
if (layer == null) {
// Add new layer
layer = new Layer(displayWidth, displayHeight);
layers[index] = layer;
// (Re)-add existing layers in order
for (var i=0; i<layers.length; i++) {
if (layers[i]) {
// If already present, remove
if (layers[i].parentNode === display)
display.removeChild(layers[i]);
// Add to end
display.appendChild(layers[i]);
}
}
// Add cursor layer last
if (cursor != null) {
if (cursor.parentNode === display)
display.removeChild(cursor);
display.appendChild(cursor);
}
}
else {
// Reset size
layer.resize(displayWidth, displayHeight);
}
return layer;
}
}
var instructionHandlers = {
"error": function(parameters) {
if (errorHandler) errorHandler(tunnel.unescapeGuacamoleString(parameters[0]));
},
"name": function(parameters) {
if (nameHandler) nameHandler(tunnel.unescapeGuacamoleString(parameters[0]));
},
"clipboard": function(parameters) {
if (clipboardHandler) clipboardHandler(tunnel.unescapeGuacamoleString(parameters[0]));
},
"size": function(parameters) {
displayWidth = parseInt(parameters[0]);
displayHeight = parseInt(parameters[1]);
// Update (set) display size
display.style.width = displayWidth + "px";
display.style.height = displayHeight + "px";
// Set cursor layer width/height
if (cursor != null)
cursor.resize(displayWidth, displayHeight);
},
"png": function(parameters) {
var layer = parseInt(parameters[0]);
var x = parseInt(parameters[1]);
var y = parseInt(parameters[2]);
var data = parameters[3];
getLayer(layer).draw(
x,
y,
"data:image/png;base64," + data
);
// If received first update, no longer waiting.
if (currentState == STATE_WAITING)
setState(STATE_CONNECTED);
},
"copy": function(parameters) {
var srcL = parseInt(parameters[0]);
var srcX = parseInt(parameters[1]);
var srcY = parseInt(parameters[2]);
var srcWidth = parseInt(parameters[3]);
var srcHeight = parseInt(parameters[4]);
var dstL = parseInt(parameters[5]);
var dstX = parseInt(parameters[6]);
var dstY = parseInt(parameters[7]);
getLayer(dstL).copyRect(
getLayer(srcL),
srcX,
srcY,
srcWidth,
srcHeight,
dstX,
dstY
);
},
"cursor": function(parameters) {
var x = parseInt(parameters[0]);
var y = parseInt(parameters[1]);
var data = parameters[2];
if (cursor == null) {
cursor = new Layer(displayWidth, displayHeight);
display.appendChild(cursor);
}
// Start cursor image load
var image = new Image();
image.onload = function() {
cursorImage = image;
cursorHotspotX = x;
cursorHotspotY = y;
redrawCursor(cursorRectX, cursorRectY);
};
image.src = "data:image/png;base64," + data
}
};
function doInstruction(opcode, parameters) {
var handler = instructionHandlers[opcode];
if (handler)
handler(parameters);
}
this.connect = function() {
setState(STATE_CONNECTING);
tunnel.connect();
setState(STATE_WAITING);
};
function disconnect() {
// Only attempt disconnection not disconnected.
if (currentState != STATE_DISCONNECTED
&& currentState != STATE_DISCONNECTING) {
setState(STATE_DISCONNECTING);
tunnel.sendMessage("disconnect;");
setState(STATE_DISCONNECTED);
}
}
this.disconnect = disconnect;
}