mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-07 13:41:21 +00:00
153 lines
6.2 KiB
HTML
153 lines
6.2 KiB
HTML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html>
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<!--
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Guacamole - Clientless Remote Desktop
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Copyright (C) 2010 Michael Jumper
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<link rel="icon" type="image/png" href="images/guacamole-logo-64.png"/>
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<link rel="stylesheet" type="text/css" href="styles/ui.css"/>
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<link rel="stylesheet" type="text/css" href="styles/client.css"/>
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<link rel="stylesheet" type="text/css" href="styles/keyboard.css"/>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi"/>
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<meta name="apple-mobile-web-app-capable" content="yes"/>
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<title>Guacamole ${project.version}</title>
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</head>
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<body>
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<!-- Display -->
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<div class="displayOuter">
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<div class="displayMiddle">
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<div id="display">
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</div>
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</div>
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</div>
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<!-- Dimensional clone of viewport -->
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<div id="viewportClone"/>
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<!-- Notification area -->
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<div id="notificationArea"/>
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<!-- Images which should be preloaded -->
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<div id="preload">
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<img src="images/action-icons/guac-close.png"/>
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<img src="images/progress.png"/>
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</div>
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<script type="text/javascript" src="scripts/lib/blob/blob.js"></script>
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<script type="text/javascript" src="scripts/lib/filesaver/filesaver.js"></script>
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<!-- guacamole-common-js scripts -->
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<script type="text/javascript" src="guacamole-common-js/keyboard.js"></script>
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<script type="text/javascript" src="guacamole-common-js/mouse.js"></script>
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<script type="text/javascript" src="guacamole-common-js/layer.js"></script>
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<script type="text/javascript" src="guacamole-common-js/tunnel.js"></script>
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<script type="text/javascript" src="guacamole-common-js/audio.js"></script>
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<script type="text/javascript" src="guacamole-common-js/guacamole.js"></script>
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<script type="text/javascript" src="guacamole-common-js/oskeyboard.js"></script>
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<!-- guacamole-default-webapp scripts -->
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<script type="text/javascript" src="scripts/session.js"></script>
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<script type="text/javascript" src="scripts/history.js"></script>
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<script type="text/javascript" src="scripts/guac-ui.js"></script>
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<script type="text/javascript" src="scripts/client-ui.js"></script>
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<!-- Init -->
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<script type="text/javascript"> /* <![CDATA[ */
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// Start connect after control returns from onload (allow browser
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// to consider the page loaded).
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window.onload = function() {
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window.setTimeout(function() {
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var tunnel;
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// If WebSocket available, try to use it.
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if (window.WebSocket)
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tunnel = new Guacamole.ChainedTunnel(
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new Guacamole.WebSocketTunnel("websocket-tunnel"),
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new Guacamole.HTTPTunnel("tunnel")
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);
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// If no WebSocket, then use HTTP.
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else
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tunnel = new Guacamole.HTTPTunnel("tunnel")
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// Instantiate client
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var guac = new Guacamole.Client(tunnel);
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// Add client to UI
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guac.getDisplay().className = "software-cursor";
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GuacUI.Client.display.appendChild(guac.getDisplay());
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// Tie UI to client
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GuacUI.Client.attach(guac);
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try {
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// Calculate optimal width/height for display
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var optimal_width = window.innerWidth;
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var optimal_height = window.innerHeight;
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// Scale width/height to be at least 600x600
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if (optimal_width < 600 || optimal_height < 600) {
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var scale = Math.max(600 / optimal_width, 600 / optimal_height);
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optimal_width = Math.floor(optimal_width * scale);
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optimal_height = Math.floor(optimal_height * scale);
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}
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// Get entire query string, and pass to connect().
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// Normally, only the "id" parameter is required, but
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// all parameters should be preserved and passed on for
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// the sake of authentication.
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var connect_string =
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window.location.search.substring(1)
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+ "&width=" + optimal_width
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+ "&height=" + optimal_height;
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// Add audio mimetypes to connect_string
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GuacUI.Audio.supported.forEach(function(mimetype) {
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connect_string += "&audio=" + encodeURIComponent(mimetype);
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});
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// Add video mimetypes to connect_string
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GuacUI.Video.supported.forEach(function(mimetype) {
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connect_string += "&video=" + encodeURIComponent(mimetype);
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});
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guac.connect(connect_string);
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}
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catch (e) {
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GuacUI.Client.showError(e.message);
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}
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}, 0);
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};
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/* ]]> */ </script>
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</body>
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</html>
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