mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 05:07:41 +00:00
167 lines
4.7 KiB
JavaScript
167 lines
4.7 KiB
JavaScript
/*
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* Copyright (C) 2013 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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var Guacamole = Guacamole || {};
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/**
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* A reader which automatically handles the given input stream, returning
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* strictly text data. Note that this object will overwrite any installed event
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* handlers on the given Guacamole.InputStream.
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*
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* @constructor
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* @param {Guacamole.InputStream} stream The stream that data will be read
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* from.
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*/
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Guacamole.StringReader = function(stream) {
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/**
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* Reference to this Guacamole.InputStream.
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* @private
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*/
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var guac_reader = this;
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/**
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* Wrapped Guacamole.ArrayBufferReader.
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* @private
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* @type {Guacamole.ArrayBufferReader}
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*/
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var array_reader = new Guacamole.ArrayBufferReader(stream);
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/**
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* The number of bytes remaining for the current codepoint.
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*
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* @type {Number}
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*/
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var bytes_remaining = 0;
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/**
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* The current codepoint value, as calculated from bytes read so far.
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* @type {Number}
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*/
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var codepoint = 0;
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/**
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* Decodes the given UTF-8 data into a Unicode string. The data may end in
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* the middle of a multibyte character.
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*
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* @private
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* @param {ArrayBuffer} buffer Arbitrary UTF-8 data.
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* @return {String} A decoded Unicode string.
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*/
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function __decode_utf8(buffer) {
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var text = "";
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var bytes = new Uint8Array(buffer);
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for (var i=0; i<bytes.length; i++) {
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// Get current byte
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var value = bytes[i];
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// Start new codepoint if nothing yet read
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if (bytes_remaining === 0) {
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// 1 byte (0xxxxxxx)
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if ((value | 0x7F) === 0x7F)
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text += String.fromCharCode(value);
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// 2 byte (110xxxxx)
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else if ((value | 0x1F) === 0xDF) {
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codepoint = value & 0x1F;
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bytes_remaining = 1;
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}
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// 3 byte (1110xxxx)
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else if ((value | 0x0F )=== 0xEF) {
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codepoint = value & 0x0F;
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bytes_remaining = 2;
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}
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// 4 byte (11110xxx)
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else if ((value | 0x07) === 0xF7) {
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codepoint = value & 0x07;
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bytes_remaining = 3;
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}
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// Invalid byte
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else
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text += "\uFFFD";
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}
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// Continue existing codepoint (10xxxxxx)
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else if ((value | 0x3F) === 0xBF) {
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codepoint = (codepoint << 6) | (value & 0x3F);
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bytes_remaining--;
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// Write codepoint if finished
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if (bytes_remaining === 0)
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text += String.fromCharCode(codepoint);
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}
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// Invalid byte
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else {
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bytes_remaining = 0;
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text += "\uFFFD";
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}
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}
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return text;
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}
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// Receive blobs as strings
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array_reader.ondata = function(buffer) {
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// Decode UTF-8
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var text = __decode_utf8(buffer);
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// Call handler, if present
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if (guac_reader.ontext)
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guac_reader.ontext(text);
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};
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// Simply call onend when end received
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array_reader.onend = function() {
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if (guac_reader.onend)
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guac_reader.onend();
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};
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/**
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* Fired once for every blob of text data received.
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*
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* @event
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* @param {String} text The data packet received.
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*/
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this.ontext = null;
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/**
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* Fired once this stream is finished and no further data will be written.
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* @event
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*/
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this.onend = null;
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}; |