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guacamole-client/guacamole/src/main/webapp/client.xhtml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<!--
Guacamole - Clientless Remote Desktop
Copyright (C) 2010 Michael Jumper
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<link rel="icon" type="image/png" href="images/guacamole-logo-64.png"/>
<link rel="stylesheet" type="text/css" href="styles/client.css"/>
<link rel="stylesheet" type="text/css" href="styles/keyboard.css"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<title>Guacamole ${project.version}</title>
</head>
<body>
<!-- Menu -->
<div id="menu">
<!-- Clipboard -->
<button id="showClipboard">Show Clipboard</button>
<div id="clipboardDiv">
<h2>Clipboard</h2>
<p>
Text copied/cut within Guacamole will appear here. Changes to the text will affect the remote clipboard, and will be pastable within the remote desktop. Use the textbox below as an interface between the client and server clipboards.
</p>
<textarea rows="10" cols="40" id="clipboard"></textarea>
</div>
<button id="showKeyboard">Show Keyboard</button>
<button id="ctrlAltDelete">Ctrl-Alt-Delete</button>
<button id="logout">Logout</button>
<!-- Logo and status -->
<img id="status-logo" class="logo" src="images/guacamole-logo-24.png" alt="Guacamole" title="Guacamole ${project.version}"/>
</div>
<!-- Display -->
<div id="display">
<!-- Menu trigger -->
<div id="menuControl"></div>
</div>
<!-- On-screen keyboard -->
<div id="keyboardContainer"></div>
<!-- Dimensional clone of viewport -->
<div id="viewportClone"/>
<!-- Dialogs -->
<div class="dialogOuter">
<div class="dialogMiddle">
<!-- Status Dialog -->
<div id="statusDialog" class="dialog">
<p id="statusText"></p>
<div class="buttons"><button id="reconnect">Reconnect</button></div>
</div>
</div>
</div>
<!-- guacamole-common-js scripts -->
<script type="text/javascript" src="guacamole-common-js/keyboard.js"></script>
<script type="text/javascript" src="guacamole-common-js/mouse.js"></script>
<script type="text/javascript" src="guacamole-common-js/layer.js"></script>
<script type="text/javascript" src="guacamole-common-js/tunnel.js"></script>
<script type="text/javascript" src="guacamole-common-js/guacamole.js"></script>
<script type="text/javascript" src="guacamole-common-js/oskeyboard.js"></script>
<!-- guacamole-default-webapp scripts -->
<script type="text/javascript" src="scripts/interface.js"></script>
<!-- Init -->
<script type="text/javascript"> /* <![CDATA[ */
// Start connect after control returns from onload (allow browser
// to consider the page loaded).
window.onload = function() {
window.setTimeout(function() {
var tunnel;
// If WebSocket available, try to use it.
if (window.WebSocket)
tunnel = new Guacamole.ChainedTunnel(
new Guacamole.WebSocketTunnel("websocket-tunnel"),
new Guacamole.HTTPTunnel("tunnel")
);
// If no WebSocket, then use HTTP.
else
tunnel = new Guacamole.HTTPTunnel("tunnel")
// Instantiate client
var guac = new Guacamole.Client(tunnel);
// Add client to UI
guac.getDisplay().className = "software-cursor";
GuacamoleUI.display.appendChild(guac.getDisplay());
// Tie UI to client
GuacamoleUI.attach(guac);
try {
// Get ID
var id = window.location.search.substring(1);
// Connect client
guac.connect("id=" + id);
}
catch (e) {
GuacamoleUI.showError(e.message);
}
}, 0);
};
/* ]]> */ </script>
</body>
</html>