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			654 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			654 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
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| /* ***** BEGIN LICENSE BLOCK *****
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|  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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|  *
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|  * The contents of this file are subject to the Mozilla Public License Version
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|  * 1.1 (the "License"); you may not use this file except in compliance with
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|  * the License. You may obtain a copy of the License at
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|  * http://www.mozilla.org/MPL/
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|  *
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|  * Software distributed under the License is distributed on an "AS IS" basis,
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|  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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|  * for the specific language governing rights and limitations under the
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|  * License.
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|  *
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|  * The Original Code is guac-common-js.
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|  *
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|  * The Initial Developer of the Original Code is
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|  * Michael Jumper.
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|  * Portions created by the Initial Developer are Copyright (C) 2010
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|  * the Initial Developer. All Rights Reserved.
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|  *
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|  * Contributor(s):
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|  *
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|  * Alternatively, the contents of this file may be used under the terms of
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|  * either the GNU General Public License Version 2 or later (the "GPL"), or
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|  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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|  * in which case the provisions of the GPL or the LGPL are applicable instead
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|  * of those above. If you wish to allow use of your version of this file only
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|  * under the terms of either the GPL or the LGPL, and not to allow others to
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|  * use your version of this file under the terms of the MPL, indicate your
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|  * decision by deleting the provisions above and replace them with the notice
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|  * and other provisions required by the GPL or the LGPL. If you do not delete
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|  * the provisions above, a recipient may use your version of this file under
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|  * the terms of any one of the MPL, the GPL or the LGPL.
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|  *
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|  * ***** END LICENSE BLOCK ***** */
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| 
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| /**
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|  * Namespace for all Guacamole JavaScript objects.
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|  * @namespace
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|  */
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| var Guacamole = Guacamole || {};
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| 
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| /**
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|  * Dynamic on-screen keyboard. Given the URL to an XML keyboard layout file,
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|  * this object will download and use the XML to construct a clickable on-screen
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|  * keyboard with its own key events.
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|  * 
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|  * @constructor
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|  * @param {String} url The URL of an XML keyboard layout file.
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|  */
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| Guacamole.OnScreenKeyboard = function(url) {
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| 
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|     var on_screen_keyboard = this;
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| 
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|     /**
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|      * State of all modifiers. This is the bitwise OR of all active modifier
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|      * values.
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|      * 
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|      * @private
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|      */
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|     var modifiers = 0;
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| 
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|     var scaledElements = [];
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|     
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|     var modifier_masks = {};
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|     var next_mask = 1;
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| 
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|     /**
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|      * Adds a class to an element.
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|      * 
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|      * @private
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|      * @function
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|      * @param {Element} element The element to add a class to.
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|      * @param {String} classname The name of the class to add.
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|      */
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|     var addClass;
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| 
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|     /**
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|      * Removes a class from an element.
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|      * 
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|      * @private
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|      * @function
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|      * @param {Element} element The element to remove a class from.
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|      * @param {String} classname The name of the class to remove.
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|      */
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|     var removeClass;
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| 
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|     /**
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|      * The number of mousemove events to require before re-enabling mouse
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|      * event handling after receiving a touch event.
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|      */
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|     this.touchMouseThreshold = 3;
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| 
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|     /**
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|      * Counter of mouse events to ignore. This decremented by mousemove, and
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|      * while non-zero, mouse events will have no effect.
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|      * @private
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|      */
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|     var ignore_mouse = 0;
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| 
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|     // Ignore all pending mouse events when touch events are the apparent source
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|     function ignorePendingMouseEvents() { ignore_mouse = on_screen_keyboard.touchMouseThreshold; }
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| 
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|     // If Node.classList is supported, implement addClass/removeClass using that
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|     if (Node.classList) {
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| 
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|         /** @ignore */
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|         addClass = function(element, classname) {
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|             element.classList.add(classname);
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|         };
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|         
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|         /** @ignore */
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|         removeClass = function(element, classname) {
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|             element.classList.remove(classname);
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|         };
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|         
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|     }
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| 
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|     // Otherwise, implement own
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|     else {
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| 
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|         /** @ignore */
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|         addClass = function(element, classname) {
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| 
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|             // Simply add new class
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|             element.className += " " + classname;
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| 
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|         };
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|         
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|         /** @ignore */
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|         removeClass = function(element, classname) {
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| 
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|             // Filter out classes with given name
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|             element.className = element.className.replace(/([^ ]+)[ ]*/g,
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|                 function(match, testClassname, spaces, offset, string) {
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| 
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|                     // If same class, remove
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|                     if (testClassname == classname)
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|                         return "";
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| 
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|                     // Otherwise, allow
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|                     return match;
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|                     
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|                 }
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|             );
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| 
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|         };
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|         
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|     }
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| 
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|     // Returns a unique power-of-two value for the modifier with the
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|     // given name. The same value will be returned for the same modifier.
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|     function getModifierMask(name) {
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|         
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|         var value = modifier_masks[name];
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|         if (!value) {
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| 
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|             // Get current modifier, advance to next
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|             value = next_mask;
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|             next_mask <<= 1;
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| 
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|             // Store value of this modifier
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|             modifier_masks[name] = value;
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| 
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|         }
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| 
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|         return value;
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|             
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|     }
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| 
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|     function ScaledElement(element, width, height, scaleFont) {
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| 
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|         this.width = width;
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|         this.height = height;
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| 
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|         this.scale = function(pixels) {
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|             element.style.width      = (width  * pixels) + "px";
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|             element.style.height     = (height * pixels) + "px";
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| 
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|             if (scaleFont) {
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|                 element.style.lineHeight = (height * pixels) + "px";
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|                 element.style.fontSize   = pixels + "px";
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|             }
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|         }
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| 
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|     }
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| 
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|     // For each child of element, call handler defined in next
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|     function parseChildren(element, next) {
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| 
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|         var children = element.childNodes;
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|         for (var i=0; i<children.length; i++) {
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| 
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|             // Get child node
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|             var child = children[i];
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| 
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|             // Do not parse text nodes
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|             if (!child.tagName)
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|                 continue;
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| 
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|             // Get handler for node
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|             var handler = next[child.tagName];
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| 
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|             // Call handler if defined
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|             if (handler)
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|                 handler(child);
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| 
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|             // Throw exception if no handler
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|             else
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|                 throw new Error(
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|                       "Unexpected " + child.tagName
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|                     + " within " + element.tagName
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|                 );
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| 
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|         }
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| 
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|     }
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| 
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|     // Create keyboard
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|     var keyboard = document.createElement("div");
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|     keyboard.className = "guac-keyboard";
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| 
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|     // Retrieve keyboard XML
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|     var xmlhttprequest = new XMLHttpRequest();
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|     xmlhttprequest.open("GET", url, false);
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|     xmlhttprequest.send(null);
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| 
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|     var xml = xmlhttprequest.responseXML;
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| 
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|     if (xml) {
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| 
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|         function parse_row(e) {
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|             
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|             var row = document.createElement("div");
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|             row.className = "guac-keyboard-row";
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| 
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|             parseChildren(e, {
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|                 
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|                 "column": function(e) {
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|                     row.appendChild(parse_column(e));
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|                 },
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|                 
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|                 "gap": function parse_gap(e) {
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| 
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|                     // Create element
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|                     var gap = document.createElement("div");
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|                     gap.className = "guac-keyboard-gap";
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| 
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|                     // Set gap size
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|                     var gap_units = 1;
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|                     if (e.getAttribute("size"))
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|                         gap_units = parseFloat(e.getAttribute("size"));
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| 
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|                     scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
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|                     row.appendChild(gap);
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| 
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|                 },
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|                 
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|                 "key": function parse_key(e) {
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|                     
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|                     // Create element
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|                     var key_element = document.createElement("div");
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|                     key_element.className = "guac-keyboard-key";
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| 
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|                     // Append class if specified
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|                     if (e.getAttribute("class"))
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|                         key_element.className += " " + e.getAttribute("class");
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| 
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|                     // Position keys using container div
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|                     var key_container_element = document.createElement("div");
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|                     key_container_element.className = "guac-keyboard-key-container";
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|                     key_container_element.appendChild(key_element);
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| 
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|                     // Create key
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|                     var key = new Guacamole.OnScreenKeyboard.Key();
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| 
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|                     // Set key size
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|                     var key_units = 1;
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|                     if (e.getAttribute("size"))
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|                         key_units = parseFloat(e.getAttribute("size"));
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| 
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|                     key.size = key_units;
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| 
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|                     parseChildren(e, {
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|                         "cap": function parse_cap(e) {
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| 
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|                             // TODO: Handle "sticky" attribute
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|                             
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|                             // Get content of key cap
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|                             var content = e.textContent || e.text;
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| 
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|                             // If read as blank, assume cap is a single space.
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|                             if (content.length == 0)
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|                                 content = " ";
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|                             
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|                             // Get keysym
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|                             var real_keysym = null;
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|                             if (e.getAttribute("keysym"))
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|                                 real_keysym = parseInt(e.getAttribute("keysym"));
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| 
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|                             // If no keysym specified, try to get from key content
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|                             else if (content.length == 1) {
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| 
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|                                 var charCode = content.charCodeAt(0);
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|                                 if (charCode >= 0x0000 && charCode <= 0x00FF)
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|                                     real_keysym = charCode;
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|                                 else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
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|                                     real_keysym = 0x01000000 | charCode;
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| 
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|                             }
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|                             
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|                             // Create cap
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|                             var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
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| 
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|                             if (e.getAttribute("modifier"))
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|                                 cap.modifier = e.getAttribute("modifier");
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|                             
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|                             // Create cap element
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|                             var cap_element = document.createElement("div");
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|                             cap_element.className = "guac-keyboard-cap";
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|                             cap_element.textContent = content;
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|                             key_element.appendChild(cap_element);
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| 
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|                             // Append class if specified
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|                             if (e.getAttribute("class"))
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|                                 cap_element.className += " " + e.getAttribute("class");
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| 
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|                             // Get modifier value
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|                             var modifierValue = 0;
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|                             if (e.getAttribute("if")) {
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| 
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|                                 // Get modifier value for specified comma-delimited
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|                                 // list of required modifiers.
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|                                 var requirements = e.getAttribute("if").split(",");
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|                                 for (var i=0; i<requirements.length; i++) {
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|                                     modifierValue |= getModifierMask(requirements[i]);
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|                                     addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
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|                                     addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
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|                                 }
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| 
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|                             }
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| 
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|                             // Store cap
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|                             key.modifierMask |= modifierValue;
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|                             key.caps[modifierValue] = cap;
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| 
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|                         }
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|                     });
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| 
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|                     scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
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|                     row.appendChild(key_container_element);
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| 
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|                     // Set up click handler for key
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|                     function press() {
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| 
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|                         // Press key if not yet pressed
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|                         if (!key.pressed) {
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| 
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|                             addClass(key_element, "guac-keyboard-pressed");
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| 
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|                             // Get current cap based on modifier state
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|                             var cap = key.getCap(modifiers);
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| 
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|                             // Update modifier state
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|                             if (cap.modifier) {
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| 
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|                                 // Construct classname for modifier
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|                                 var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
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|                                 var modifierMask = getModifierMask(cap.modifier);
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| 
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|                                 // Toggle modifier state
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|                                 modifiers ^= modifierMask;
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| 
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|                                 // Activate modifier if pressed
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|                                 if (modifiers & modifierMask) {
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|                                     
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|                                     addClass(keyboard, modifierClass);
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|                                     
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|                                     // Send key event
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|                                     if (on_screen_keyboard.onkeydown && cap.keysym)
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|                                         on_screen_keyboard.onkeydown(cap.keysym);
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| 
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|                                 }
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| 
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|                                 // Deactivate if not pressed
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|                                 else {
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| 
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|                                     removeClass(keyboard, modifierClass);
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|                                     
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|                                     // Send key event
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|                                     if (on_screen_keyboard.onkeyup && cap.keysym)
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|                                         on_screen_keyboard.onkeyup(cap.keysym);
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| 
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|                                 }
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| 
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|                             }
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| 
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|                             // If not modifier, send key event now
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|                             else if (on_screen_keyboard.onkeydown && cap.keysym)
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|                                 on_screen_keyboard.onkeydown(cap.keysym);
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| 
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|                             // Mark key as pressed
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|                             key.pressed = true;
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| 
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|                         }
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| 
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|                     }
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| 
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|                     function release() {
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| 
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|                         // Release key if currently pressed
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|                         if (key.pressed) {
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| 
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|                             // Get current cap based on modifier state
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|                             var cap = key.getCap(modifiers);
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| 
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|                             removeClass(key_element, "guac-keyboard-pressed");
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| 
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|                             // Send key event if not a modifier key
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|                             if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
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|                                 on_screen_keyboard.onkeyup(cap.keysym);
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| 
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|                             // Mark key as released
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|                             key.pressed = false;
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| 
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|                         }
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| 
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|                     }
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| 
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|                     function touchPress(e) {
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|                         e.preventDefault();
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|                         ignore_mouse = on_screen_keyboard.touchMouseThreshold;
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|                         press();
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|                     }
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| 
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|                     function touchRelease(e) {
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|                         e.preventDefault();
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|                         ignore_mouse = on_screen_keyboard.touchMouseThreshold;
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|                         release();
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|                     }
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| 
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|                     function mousePress(e) {
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|                         e.preventDefault();
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|                         if (ignore_mouse == 0)
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|                             press();
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|                     }
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| 
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|                     function mouseRelease(e) {
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|                         e.preventDefault();
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|                         if (ignore_mouse == 0)
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|                             release();
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|                     }
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| 
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|                     key_element.addEventListener("touchstart", touchPress, true);
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|                     key_element.addEventListener("touchend",   touchRelease, true);
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| 
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|                     key_element.addEventListener("mousedown", mousePress,   true);
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|                     key_element.addEventListener("mouseup",   mouseRelease, true);
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|                     key_element.addEventListener("mouseout",  mouseRelease, true);
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| 
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|                 }
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|                 
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|             });
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| 
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|             return row;
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| 
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|         }
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| 
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|         function parse_column(e) {
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|             
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|             var col = document.createElement("div");
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|             col.className = "guac-keyboard-column";
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| 
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|             if (col.getAttribute("align"))
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|                 col.style.textAlign = col.getAttribute("align");
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| 
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|             // Columns can only contain rows
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|             parseChildren(e, {
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|                 "row": function(e) {
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|                     col.appendChild(parse_row(e));
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|                 }
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|             });
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| 
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|             return col;
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| 
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|         }
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| 
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| 
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|         // Parse document
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|         var keyboard_element = xml.documentElement;
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|         if (keyboard_element.tagName != "keyboard")
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|             throw new Error("Root element must be keyboard");
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| 
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|         // Get attributes
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|         if (!keyboard_element.getAttribute("size"))
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|             throw new Error("size attribute is required for keyboard");
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|         
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|         var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
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|         
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|         parseChildren(keyboard_element, {
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|             
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|             "row": function(e) {
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|                 keyboard.appendChild(parse_row(e));
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|             },
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|             
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|             "column": function(e) {
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|                 keyboard.appendChild(parse_column(e));
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|             }
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|             
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|         });
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| 
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|     }
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| 
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|     // Do not allow selection or mouse movement to propagate/register.
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|     keyboard.onselectstart =
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|     keyboard.onmousemove   =
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|     keyboard.onmouseup     =
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|     keyboard.onmousedown   =
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|     function(e) {
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| 
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|         // If ignoring events, decrement counter
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|         if (ignore_mouse)
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|             ignore_mouse--;
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| 
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|         e.stopPropagation();
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|         return false;
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| 
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|     };
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| 
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|     /**
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|      * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
 | |
|      * 
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|      * @event
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|      * @param {Number} keysym The keysym of the key being pressed.
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|      */
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|     this.onkeydown = null;
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| 
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|     /**
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|      * Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
 | |
|      * 
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|      * @event
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|      * @param {Number} keysym The keysym of the key being released.
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|      */
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|     this.onkeyup   = null;
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| 
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|     /**
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|      * Returns the element containing the entire on-screen keyboard.
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|      * @returns {Element} The element containing the entire on-screen keyboard.
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|      */
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|     this.getElement = function() {
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|         return keyboard;
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|     };
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| 
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|     /**
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|      * Resizes all elements within this Guacamole.OnScreenKeyboard such that
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|      * the width is close to but does not exceed the specified width. The
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|      * height of the keyboard is determined based on the width.
 | |
|      * 
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|      * @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
 | |
|      *                       to, in pixels.
 | |
|      */
 | |
|     this.resize = function(width) {
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| 
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|         // Get pixel size of a unit
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|         var unit = Math.floor(width * 10 / keyboard_size) / 10;
 | |
| 
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|         // Resize all scaled elements
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|         for (var i=0; i<scaledElements.length; i++) {
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|             var scaledElement = scaledElements[i];
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|             scaledElement.scale(unit)
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|         }
 | |
| 
 | |
|     };
 | |
| 
 | |
| };
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Basic representation of a single key of a keyboard. Each key has a set of
 | |
|  * caps associated with tuples of modifiers. The cap determins what happens
 | |
|  * when a key is pressed, while it is the state of modifier keys that determines
 | |
|  * what cap is in effect on any particular key.
 | |
|  * 
 | |
|  * @constructor
 | |
|  */
 | |
| Guacamole.OnScreenKeyboard.Key = function() {
 | |
| 
 | |
|     var key = this;
 | |
| 
 | |
|     /**
 | |
|      * Whether this key is currently pressed.
 | |
|      */
 | |
|     this.pressed = false;
 | |
| 
 | |
|     /**
 | |
|      * Width of the key, relative to the size of the keyboard.
 | |
|      */
 | |
|     this.size = 1;
 | |
| 
 | |
|     /**
 | |
|      * An associative map of all caps by modifier.
 | |
|      */
 | |
|     this.caps = {};
 | |
| 
 | |
|     /**
 | |
|      * Bit mask with all modifiers that affect this key set.
 | |
|      */
 | |
|     this.modifierMask = 0;
 | |
| 
 | |
|     /**
 | |
|      * Given the bitwise OR of all active modifiers, returns the key cap
 | |
|      * which applies.
 | |
|      */
 | |
|     this.getCap = function(modifier) {
 | |
|         return key.caps[modifier & key.modifierMask];
 | |
|     };
 | |
| 
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Basic representation of a cap of a key. The cap is the visible part of a key
 | |
|  * and determines the active behavior of a key when pressed. The state of all
 | |
|  * modifiers on the keyboard determines the active cap for all keys, thus
 | |
|  * each cap is associated with a set of modifiers.
 | |
|  * 
 | |
|  * @constructor
 | |
|  * @param {String} text The text to be displayed within this cap.
 | |
|  * @param {Number} keysym The keysym this cap sends when its associated key is
 | |
|  *                        pressed or released.
 | |
|  * @param {String} modifier The modifier represented by this cap.
 | |
|  */
 | |
| Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
 | |
|     
 | |
|     /**
 | |
|      * Modifier represented by this keycap
 | |
|      */
 | |
|     this.modifier = null;
 | |
|     
 | |
|     /**
 | |
|      * The text to be displayed within this keycap
 | |
|      */
 | |
|     this.text = text;
 | |
| 
 | |
|     /**
 | |
|      * The keysym this cap sends when its associated key is pressed/released
 | |
|      */
 | |
|     this.keysym = keysym;
 | |
| 
 | |
|     // Set modifier if provided
 | |
|     if (modifier) this.modifier = modifier;
 | |
|     
 | |
| };
 |