mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-10 15:11:22 +00:00
99 lines
2.9 KiB
HTML
99 lines
2.9 KiB
HTML
<!DOCTYPE HTML>
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<!--
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Guacamole - Clientless Remote Desktop
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Copyright (C) 2010 Michael Jumper
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<html>
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<head>
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<link rel="stylesheet" type="text/css" href="guacamole.css"/>
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<title>Guacamole (EXAMPLE)</title>
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</head>
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<body>
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<!-- Display -->
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<div id="display"></div>
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<!-- Input abstractions -->
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<script type="text/javascript"
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src="guacamole-common-js/keyboard.js"></script>
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<script type="text/javascript"
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src="guacamole-common-js/mouse.js"></script>
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<!-- Client core scripts -->
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<script type="text/javascript"
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src="guacamole-common-js/layer.js"></script>
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<script type="text/javascript"
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src="guacamole-common-js/tunnel.js"></script>
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<script type="text/javascript"
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src="guacamole-common-js/guacamole.js"></script>
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<!-- Init -->
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<script type="text/javascript"> /* <![CDATA[ */
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// Get display div from document
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var display = document.getElementById("display");
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// Instantiate client, using an HTTP tunnel for communications.
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var guac = new Guacamole.Client(
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new Guacamole.HTTPTunnel("tunnel")
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);
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// Add client to display div
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display.appendChild(guac.getDisplay());
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// Error handler
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guac.onerror = function(error) {
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alert(error);
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};
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// Connect
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guac.connect();
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// Disconnect on close
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window.onunload = function() {
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guac.disconnect();
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}
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// Mouse
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var mouse = new Guacamole.Mouse(guac.getDisplay());
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mouse.onmousedown =
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mouse.onmouseup =
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mouse.onmousemove = function(mouseState) {
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guac.sendMouseState(mouseState);
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};
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// Keyboard
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var keyboard = new Guacamole.Keyboard(document);
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keyboard.onkeydown = function (keysym) {
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guac.sendKeyEvent(1, keysym);
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};
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keyboard.onkeyup = function (keysym) {
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guac.sendKeyEvent(0, keysym);
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};
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/* ]]> */ </script>
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</body>
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</html>
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