Files
guacamole-client/guacamole/src/main/webapp/client.xhtml
2012-11-21 18:37:34 -08:00

141 lines
5.8 KiB
HTML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<!--
Guacamole - Clientless Remote Desktop
Copyright (C) 2010 Michael Jumper
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<link rel="icon" type="image/png" href="images/guacamole-logo-64.png"/>
<link rel="stylesheet" type="text/css" href="styles/client.css"/>
<link rel="stylesheet" type="text/css" href="styles/keyboard.css"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<title>Guacamole ${project.version}</title>
</head>
<body>
<!-- Display -->
<div class="displayOuter">
<div class="displayMiddle">
<div id="display">
</div>
</div>
</div>
<!-- Dimensional clone of viewport -->
<div id="viewportClone"/>
<!-- guacamole-common-js scripts -->
<script type="text/javascript" src="guacamole-common-js/keyboard.js"></script>
<script type="text/javascript" src="guacamole-common-js/mouse.js"></script>
<script type="text/javascript" src="guacamole-common-js/layer.js"></script>
<script type="text/javascript" src="guacamole-common-js/tunnel.js"></script>
<script type="text/javascript" src="guacamole-common-js/audio.js"></script>
<script type="text/javascript" src="guacamole-common-js/guacamole.js"></script>
<script type="text/javascript" src="guacamole-common-js/oskeyboard.js"></script>
<!-- guacamole-default-webapp scripts -->
<script type="text/javascript" src="scripts/session.js"></script>
<script type="text/javascript" src="scripts/history.js"></script>
<script type="text/javascript" src="scripts/interface.js"></script>
<script type="text/javascript" src="scripts/guac-ui.js"></script>
<script type="text/javascript" src="scripts/client-ui.js"></script>
<!-- Init -->
<script type="text/javascript"> /* <![CDATA[ */
// Start connect after control returns from onload (allow browser
// to consider the page loaded).
window.onload = function() {
window.setTimeout(function() {
var tunnel;
// If WebSocket available, try to use it.
if (window.WebSocket)
tunnel = new Guacamole.ChainedTunnel(
new Guacamole.WebSocketTunnel("websocket-tunnel"),
new Guacamole.HTTPTunnel("tunnel")
);
// If no WebSocket, then use HTTP.
else
tunnel = new Guacamole.HTTPTunnel("tunnel")
// Instantiate client
var guac = new Guacamole.Client(tunnel);
// Add client to UI
guac.getDisplay().className = "software-cursor";
GuacamoleUI.display.appendChild(guac.getDisplay());
// Tie UI to client
GuacamoleUI.attach(guac);
try {
// Calculate optimal width/height for display
var optimal_width = window.innerWidth;
var optimal_height = window.innerHeight;
// Scale width/height to be at least 600x600
if (optimal_width < 600 || optimal_height < 600) {
var scale = Math.max(600 / optimal_width, 600 / optimal_height);
optimal_width = Math.floor(optimal_width * scale);
optimal_height = Math.floor(optimal_height * scale);
}
// Get entire query string, and pass to connect().
// Normally, only the "id" parameter is required, but
// all parameters should be preserved and passed on for
// the sake of authentication.
var connect_string =
window.location.search.substring(1)
+ "&width=" + optimal_width
+ "&height=" + optimal_height;
// Add audio mimetypes to connect_string
GuacUI.Audio.supported.forEach(function(mimetype) {
connect_string += "&audio=" + encodeURIComponent(mimetype);
});
// Add video mimetypes to connect_string
GuacUI.Video.supported.forEach(function(mimetype) {
connect_string += "&video=" + encodeURIComponent(mimetype);
});
guac.connect(connect_string);
}
catch (e) {
GuacamoleUI.showError(e.message);
}
}, 0);
};
/* ]]> */ </script>
</body>
</html>