mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-10 07:01:21 +00:00
498 lines
13 KiB
JavaScript
498 lines
13 KiB
JavaScript
/*
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* Guacamole - Clientless Remote Desktop
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* Copyright (C) 2010 Michael Jumper
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Main Guacamole UI namespace.
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* @namespace
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*/
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var GuacUI = GuacUI || {};
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/**
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* Current session state, including settings.
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*/
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GuacUI.sessionState = new GuacamoleSessionState();
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/**
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* Creates a new element having the given tagname and CSS class.
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*/
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GuacUI.createElement = function(tagname, classname) {
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var new_element = document.createElement(tagname);
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new_element.className = classname;
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return new_element;
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};
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/**
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* Creates a new element having the given tagname, CSS class, and specified
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* parent element.
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*/
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GuacUI.createChildElement = function(parent, tagname, classname) {
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var element = GuacUI.createElement(tagname, classname);
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parent.appendChild(element);
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return element;
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};
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/**
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* Adds the given CSS class to the given element.
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*/
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GuacUI.addClass = function(element, classname) {
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// If supported, use native classlist for addClass()
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if (Node.classlist)
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element.classList.add(classname);
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// Otherwise, simply add new class via string manipulation
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else
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element.className += " " + classname;
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};
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/**
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* Removes the given CSS class from the given element.
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*/
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GuacUI.removeClass = function(element, classname) {
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// If supported, use native classlist for removeClass()
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if (Node.classlist)
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element.classList.remove(classname);
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// Otherwise, remove class via string manipulation
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else {
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// Filter out classes with given name
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element.className = element.className.replace(/([^ ]+)[ ]*/g,
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function(match, testClassname, spaces, offset, string) {
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// If same class, remove
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if (testClassname == classname)
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return "";
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// Otherwise, allow
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return match;
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}
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);
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} // end if no classlist support
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};
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/**
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* Object describing the UI's level of audio support. If the user has request
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* that audio be disabled, this object will pretend that audio is not
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* supported.
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*/
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GuacUI.Audio = new (function() {
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var codecs = [
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'audio/ogg; codecs="vorbis"',
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'audio/mp4; codecs="mp4a.40.5"',
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'audio/mpeg; codecs="mp3"',
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'audio/webm; codecs="vorbis"',
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'audio/wav; codecs=1'
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];
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var probably_supported = [];
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var maybe_supported = [];
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/**
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* Array of all supported audio mimetypes, ordered by liklihood of
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* working.
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*/
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this.supported = [];
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// If sound disabled, we're done now.
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if (GuacUI.sessionState.getProperty("disable-sound"))
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return;
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// Build array of supported audio formats
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codecs.forEach(function(mimetype) {
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var audio = new Audio();
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var support_level = audio.canPlayType(mimetype);
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// Trim semicolon and trailer
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var semicolon = mimetype.indexOf(";");
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if (semicolon != -1)
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mimetype = mimetype.substring(0, semicolon);
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// Partition by probably/maybe
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if (support_level == "probably")
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probably_supported.push(mimetype);
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else if (support_level == "maybe")
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maybe_supported.push(mimetype);
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});
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// Add probably supported types first
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Array.prototype.push.apply(
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this.supported, probably_supported);
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// Prioritize "maybe" supported types second
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Array.prototype.push.apply(
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this.supported, maybe_supported);
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})();
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/**
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* Object describing the UI's level of video support.
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*/
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GuacUI.Video = new (function() {
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var codecs = [
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'video/ogg; codecs="theora, vorbis"',
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'video/mp4; codecs="avc1.4D401E, mp4a.40.5"',
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'video/webm; codecs="vp8.0, vorbis"'
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];
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var probably_supported = [];
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var maybe_supported = [];
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/**
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* Array of all supported video mimetypes, ordered by liklihood of
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* working.
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*/
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this.supported = [];
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// Build array of supported audio formats
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codecs.forEach(function(mimetype) {
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var video = document.createElement("video");
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var support_level = video.canPlayType(mimetype);
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// Trim semicolon and trailer
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var semicolon = mimetype.indexOf(";");
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if (semicolon != -1)
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mimetype = mimetype.substring(0, semicolon);
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// Partition by probably/maybe
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if (support_level == "probably")
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probably_supported.push(mimetype);
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else if (support_level == "maybe")
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maybe_supported.push(mimetype);
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});
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// Add probably supported types first
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Array.prototype.push.apply(
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this.supported, probably_supported);
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// Prioritize "maybe" supported types second
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Array.prototype.push.apply(
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this.supported, maybe_supported);
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})();
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/**
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* Central registry of all components for all states.
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*/
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GuacUI.StateManager = new (function() {
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/**
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* The current state.
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*/
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var current_state = null;
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/**
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* Array of arrays of components, indexed by the states they are in.
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*/
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var components = [];
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/**
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* Registers the given component with this state manager, to be shown
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* during the given states.
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*
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* @param {GuacUI.Component} component The component to register.
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* @param {Number} [...] The list of states this component should be
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* visible during.
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*/
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this.registerComponent = function(component) {
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// For each state specified, add the given component
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for (var i=1; i<arguments.length; i++) {
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// Get specified state
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var state = arguments[i];
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// Get array of components in that state
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var component_array = components[state];
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if (!component_array)
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component_array = components[state] = [];
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// Add component
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component_array.push(component);
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}
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};
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function allComponents(components, name) {
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// Invoke given function on all components in array
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for (var i=0; i<components.length; i++)
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components[i][name]();
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}
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/**
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* Sets the current visible state.
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*/
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this.setState = function(state) {
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// Hide components in current state
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if (current_state && components[current_state])
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allComponents(components[current_state], "hide");
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// Show all components in new state
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current_state = state;
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if (components[state])
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allComponents(components[state], "show");
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};
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/**
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* Returns the current visible state.
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*/
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this.getState = function() {
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return current_state;
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};
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})();
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/**
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* Abstract component which can be registered with GuacUI and shown or hidden
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* dynamically based on interface mode.
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*
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* @constructor
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*/
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GuacUI.Component = function() {
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/**
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* Called whenever this component needs to be shown and activated.
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* @event
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*/
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this.onshow = null;
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/**
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* Called whenever this component needs to be hidden and deactivated.
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* @event
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*/
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this.onhide = null;
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};
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/**
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* A Guacamole UI component which can be repositioned by dragging.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.DraggableComponent = function(element) {
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var draggable_component = this;
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var position_x = 0;
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var position_y = 0;
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var start_x = 0;
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var start_y = 0;
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/*
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* Record drag start when finger hits element
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*/
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if (element)
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element.addEventListener("touchstart", function(e) {
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if (e.touches.length == 1) {
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start_x = e.touches[0].screenX;
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start_y = e.touches[0].screenY;
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}
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e.stopPropagation();
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}, true);
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/*
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* Update position based on last touch
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*/
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if (element)
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element.addEventListener("touchmove", function(e) {
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if (e.touches.length == 1) {
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var new_x = e.touches[0].screenX;
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var new_y = e.touches[0].screenY;
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position_x += new_x - start_x;
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position_y += new_y - start_y;
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start_x = new_x;
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start_y = new_y;
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// Move magnifier to new position
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draggable_component.move(position_x, position_y);
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}
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e.preventDefault();
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e.stopPropagation();
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}, true);
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if (element)
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element.addEventListener("touchend", function(e) {
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e.stopPropagation();
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}, true);
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/**
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* Moves this component to the specified location relative to its normal
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* position.
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*
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* @param {Number} x The X coordinate in pixels.
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* @param {Number} y The Y coordinate in pixels.
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*/
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this.move = function(x, y) {
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element.style.WebkitTransform =
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element.style.MozTransform =
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element.style.OTransform =
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element.style.msTransform =
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element.style.transform = "translate("
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+ x + "px, " + y + "px)";
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if (draggable_component.onmove)
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draggable_component.onmove(x, y);
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};
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/**
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* Trigered whenever this element is moved.
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*
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* @event
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* @param {Number} x The new X coordinate.
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* @param {Number} y The new Y coordinate.
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*/
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this.onmove = null;
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};
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/**
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* A connection UI object which can be easily added to a list of connections
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* for sake of display.
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*/
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GuacUI.Connection = function(connection) {
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/**
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* The actual connection associated with this connection UI element.
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*/
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this.connection = connection;
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function createElement(tagname, classname) {
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var new_element = document.createElement(tagname);
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new_element.className = classname;
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return new_element;
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}
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// Create connection display elements
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var element = createElement("div", "connection");
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var caption = createElement("div", "caption");
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var protocol = createElement("div", "protocol");
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var name = createElement("span", "name");
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var protocol_icon = createElement("div", "icon " + connection.protocol);
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var thumbnail = createElement("div", "thumbnail");
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var thumb_img;
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// Get URL
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var url = "client.xhtml?id=" + encodeURIComponent(connection.id);
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// Create link to client
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element.onclick = function() {
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// Attempt to focus existing window
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var current = window.open(null, connection.id);
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// If window did not already exist, set up as
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// Guacamole client
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if (!current.GuacUI)
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window.open(url, connection.id);
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};
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// Add icon
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protocol.appendChild(protocol_icon);
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// Set name
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name.textContent = connection.id;
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// Assemble caption
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caption.appendChild(protocol);
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caption.appendChild(name);
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// Assemble connection icon
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element.appendChild(thumbnail);
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element.appendChild(caption);
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// Add screenshot if available
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var thumbnail_url = GuacamoleHistory.get(connection.id).thumbnail;
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if (thumbnail_url) {
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// Create thumbnail element
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thumb_img = document.createElement("img");
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thumb_img.src = thumbnail_url;
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thumbnail.appendChild(thumb_img);
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}
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/**
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* Returns the DOM element representing this connection.
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*/
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this.getElement = function() {
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return element;
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};
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/**
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* Returns whether this connection has an associated thumbnail.
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*/
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this.hasThumbnail = function() {
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return thumb_img && true;
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};
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/**
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* Sets the thumbnail URL of this existing connection. Note that this will
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* only work if the connection already had a thumbnail associated with it.
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*/
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this.setThumbnail = function(url) {
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// If no image element, create it
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if (!thumb_img) {
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thumb_img = document.createElement("img");
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thumb_img.src = url;
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thumbnail.appendChild(thumb_img);
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}
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// Otherwise, set source of existing
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else
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thumb_img.src = url;
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};
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};
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