mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-09 06:31:22 +00:00
646 lines
21 KiB
JavaScript
646 lines
21 KiB
JavaScript
/*
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* Copyright (C) 2013 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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var Guacamole = Guacamole || {};
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/**
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* Dynamic on-screen keyboard. Given the URL to an XML keyboard layout file,
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* this object will download and use the XML to construct a clickable on-screen
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* keyboard with its own key events.
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*
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* @constructor
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* @param {String} url The URL of an XML keyboard layout file.
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*/
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Guacamole.OnScreenKeyboard = function(url) {
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var on_screen_keyboard = this;
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/**
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* State of all modifiers. This is the bitwise OR of all active modifier
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* values.
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*
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* @private
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*/
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var modifiers = 0;
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/**
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* Map of currently-set modifiers to the keysym associated with their
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* original press. When the modifier is cleared, this keysym must be
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* released.
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*
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* @type Object.<String, Number>
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*/
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var modifier_keysyms = {};
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var scaledElements = [];
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var modifier_masks = {};
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var next_mask = 1;
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/**
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* Adds a class to an element.
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*
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* @private
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* @function
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* @param {Element} element The element to add a class to.
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* @param {String} classname The name of the class to add.
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*/
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var addClass;
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/**
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* Removes a class from an element.
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*
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* @private
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* @function
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* @param {Element} element The element to remove a class from.
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* @param {String} classname The name of the class to remove.
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*/
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var removeClass;
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/**
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* The number of mousemove events to require before re-enabling mouse
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* event handling after receiving a touch event.
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*/
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this.touchMouseThreshold = 3;
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/**
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* Counter of mouse events to ignore. This decremented by mousemove, and
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* while non-zero, mouse events will have no effect.
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* @private
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*/
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var ignore_mouse = 0;
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// Ignore all pending mouse events when touch events are the apparent source
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function ignorePendingMouseEvents() { ignore_mouse = on_screen_keyboard.touchMouseThreshold; }
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// If Node.classList is supported, implement addClass/removeClass using that
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if (Node.classList) {
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/** @ignore */
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addClass = function(element, classname) {
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element.classList.add(classname);
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};
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/** @ignore */
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removeClass = function(element, classname) {
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element.classList.remove(classname);
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};
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}
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// Otherwise, implement own
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else {
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/** @ignore */
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addClass = function(element, classname) {
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// Simply add new class
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element.className += " " + classname;
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};
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/** @ignore */
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removeClass = function(element, classname) {
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// Filter out classes with given name
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element.className = element.className.replace(/([^ ]+)[ ]*/g,
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function(match, testClassname, spaces, offset, string) {
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// If same class, remove
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if (testClassname == classname)
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return "";
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// Otherwise, allow
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return match;
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}
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);
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};
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}
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// Returns a unique power-of-two value for the modifier with the
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// given name. The same value will be returned for the same modifier.
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function getModifierMask(name) {
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var value = modifier_masks[name];
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if (!value) {
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// Get current modifier, advance to next
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value = next_mask;
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next_mask <<= 1;
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// Store value of this modifier
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modifier_masks[name] = value;
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}
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return value;
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}
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function ScaledElement(element, width, height, scaleFont) {
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this.width = width;
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this.height = height;
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this.scale = function(pixels) {
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element.style.width = (width * pixels) + "px";
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element.style.height = (height * pixels) + "px";
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if (scaleFont) {
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element.style.lineHeight = (height * pixels) + "px";
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element.style.fontSize = pixels + "px";
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}
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}
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}
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// For each child of element, call handler defined in next
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function parseChildren(element, next) {
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var children = element.childNodes;
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for (var i=0; i<children.length; i++) {
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// Get child node
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var child = children[i];
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// Do not parse text nodes
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if (!child.tagName)
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continue;
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// Get handler for node
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var handler = next[child.tagName];
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// Call handler if defined
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if (handler)
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handler(child);
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// Throw exception if no handler
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else
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throw new Error(
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"Unexpected " + child.tagName
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+ " within " + element.tagName
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);
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}
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}
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// Create keyboard
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var keyboard = document.createElement("div");
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keyboard.className = "guac-keyboard";
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// Retrieve keyboard XML
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var xmlhttprequest = new XMLHttpRequest();
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xmlhttprequest.open("GET", url, false);
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xmlhttprequest.send(null);
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var xml = xmlhttprequest.responseXML;
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if (xml) {
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function parse_row(e) {
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var row = document.createElement("div");
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row.className = "guac-keyboard-row";
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parseChildren(e, {
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"column": function(e) {
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row.appendChild(parse_column(e));
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},
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"gap": function parse_gap(e) {
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// Create element
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var gap = document.createElement("div");
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gap.className = "guac-keyboard-gap";
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// Set gap size
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var gap_units = 1;
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if (e.getAttribute("size"))
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gap_units = parseFloat(e.getAttribute("size"));
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scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
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row.appendChild(gap);
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},
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"key": function parse_key(e) {
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// Create element
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var key_element = document.createElement("div");
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key_element.className = "guac-keyboard-key";
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// Append class if specified
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if (e.getAttribute("class"))
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key_element.className += " " + e.getAttribute("class");
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// Position keys using container div
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var key_container_element = document.createElement("div");
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key_container_element.className = "guac-keyboard-key-container";
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key_container_element.appendChild(key_element);
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// Create key
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var key = new Guacamole.OnScreenKeyboard.Key();
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// Set key size
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var key_units = 1;
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if (e.getAttribute("size"))
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key_units = parseFloat(e.getAttribute("size"));
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key.size = key_units;
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parseChildren(e, {
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"cap": function parse_cap(e) {
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// TODO: Handle "sticky" attribute
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// Get content of key cap
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var content = e.textContent || e.text;
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// If read as blank, assume cap is a single space.
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if (content.length == 0)
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content = " ";
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// Get keysym
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var real_keysym = null;
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if (e.getAttribute("keysym"))
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real_keysym = parseInt(e.getAttribute("keysym"));
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// If no keysym specified, try to get from key content
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else if (content.length == 1) {
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var charCode = content.charCodeAt(0);
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if (charCode >= 0x0000 && charCode <= 0x00FF)
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real_keysym = charCode;
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else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
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real_keysym = 0x01000000 | charCode;
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}
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// Create cap
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var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
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if (e.getAttribute("modifier"))
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cap.modifier = e.getAttribute("modifier");
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// Create cap element
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var cap_element = document.createElement("div");
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cap_element.className = "guac-keyboard-cap";
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cap_element.textContent = content;
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key_element.appendChild(cap_element);
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// Append class if specified
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if (e.getAttribute("class"))
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cap_element.className += " " + e.getAttribute("class");
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// Get modifier value
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var modifierValue = 0;
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if (e.getAttribute("if")) {
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// Get modifier value for specified comma-delimited
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// list of required modifiers.
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var requirements = e.getAttribute("if").split(",");
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for (var i=0; i<requirements.length; i++) {
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modifierValue |= getModifierMask(requirements[i]);
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addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
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addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
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}
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}
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// Store cap
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key.modifierMask |= modifierValue;
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key.caps[modifierValue] = cap;
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}
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});
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scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
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row.appendChild(key_container_element);
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// Set up click handler for key
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function press() {
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// Press key if not yet pressed
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if (!key.pressed) {
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addClass(key_element, "guac-keyboard-pressed");
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// Get current cap based on modifier state
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var cap = key.getCap(modifiers);
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// Update modifier state
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if (cap.modifier) {
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// Construct classname for modifier
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var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
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var modifierMask = getModifierMask(cap.modifier);
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// Toggle modifier state
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modifiers ^= modifierMask;
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// Activate modifier if pressed
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if (modifiers & modifierMask) {
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addClass(keyboard, modifierClass);
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modifier_keysyms[cap.modifier] = cap.keysym;
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// Send key event
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if (on_screen_keyboard.onkeydown && cap.keysym)
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on_screen_keyboard.onkeydown(cap.keysym);
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}
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// Deactivate if not pressed
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else {
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var original_keysym = modifier_keysyms[cap.modifier];
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removeClass(keyboard, modifierClass);
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delete modifier_keysyms[cap.modifier];
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// Send key event
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if (on_screen_keyboard.onkeyup && original_keysym)
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on_screen_keyboard.onkeyup(original_keysym);
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}
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}
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// If not modifier, send key event now
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else if (on_screen_keyboard.onkeydown && cap.keysym)
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on_screen_keyboard.onkeydown(cap.keysym);
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// Mark key as pressed
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key.pressed = true;
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}
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}
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function release() {
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// Release key if currently pressed
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if (key.pressed) {
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// Get current cap based on modifier state
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var cap = key.getCap(modifiers);
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removeClass(key_element, "guac-keyboard-pressed");
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// Send key event if not a modifier key
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if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
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on_screen_keyboard.onkeyup(cap.keysym);
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// Mark key as released
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key.pressed = false;
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}
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}
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function touchPress(e) {
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e.preventDefault();
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ignore_mouse = on_screen_keyboard.touchMouseThreshold;
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press();
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}
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function touchRelease(e) {
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e.preventDefault();
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ignore_mouse = on_screen_keyboard.touchMouseThreshold;
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release();
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}
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function mousePress(e) {
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e.preventDefault();
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if (ignore_mouse == 0)
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press();
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}
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function mouseRelease(e) {
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e.preventDefault();
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if (ignore_mouse == 0)
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release();
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}
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key_element.addEventListener("touchstart", touchPress, true);
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key_element.addEventListener("touchend", touchRelease, true);
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key_element.addEventListener("mousedown", mousePress, true);
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key_element.addEventListener("mouseup", mouseRelease, true);
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key_element.addEventListener("mouseout", mouseRelease, true);
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}
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});
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return row;
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}
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function parse_column(e) {
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var col = document.createElement("div");
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col.className = "guac-keyboard-column";
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if (col.getAttribute("align"))
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col.style.textAlign = col.getAttribute("align");
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// Columns can only contain rows
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parseChildren(e, {
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"row": function(e) {
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col.appendChild(parse_row(e));
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}
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});
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return col;
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}
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// Parse document
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var keyboard_element = xml.documentElement;
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if (keyboard_element.tagName != "keyboard")
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throw new Error("Root element must be keyboard");
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// Get attributes
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if (!keyboard_element.getAttribute("size"))
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throw new Error("size attribute is required for keyboard");
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var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
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parseChildren(keyboard_element, {
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"row": function(e) {
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keyboard.appendChild(parse_row(e));
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},
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"column": function(e) {
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keyboard.appendChild(parse_column(e));
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}
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});
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}
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// Do not allow selection or mouse movement to propagate/register.
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keyboard.onselectstart =
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keyboard.onmousemove =
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keyboard.onmouseup =
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keyboard.onmousedown =
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function(e) {
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// If ignoring events, decrement counter
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if (ignore_mouse)
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ignore_mouse--;
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e.stopPropagation();
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return false;
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};
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/**
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* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
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*
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* @event
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* @param {Number} keysym The keysym of the key being pressed.
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*/
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this.onkeydown = null;
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/**
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* Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
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*
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* @event
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* @param {Number} keysym The keysym of the key being released.
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*/
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this.onkeyup = null;
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/**
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* Returns the element containing the entire on-screen keyboard.
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* @returns {Element} The element containing the entire on-screen keyboard.
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*/
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this.getElement = function() {
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return keyboard;
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};
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/**
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* Resizes all elements within this Guacamole.OnScreenKeyboard such that
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* the width is close to but does not exceed the specified width. The
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* height of the keyboard is determined based on the width.
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*
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* @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
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* to, in pixels.
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*/
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this.resize = function(width) {
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// Get pixel size of a unit
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var unit = Math.floor(width * 10 / keyboard_size) / 10;
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// Resize all scaled elements
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for (var i=0; i<scaledElements.length; i++) {
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var scaledElement = scaledElements[i];
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scaledElement.scale(unit)
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}
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};
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};
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/**
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* Basic representation of a single key of a keyboard. Each key has a set of
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* caps associated with tuples of modifiers. The cap determins what happens
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* when a key is pressed, while it is the state of modifier keys that determines
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* what cap is in effect on any particular key.
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*
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* @constructor
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*/
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Guacamole.OnScreenKeyboard.Key = function() {
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var key = this;
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/**
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* Whether this key is currently pressed.
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*/
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this.pressed = false;
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/**
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* Width of the key, relative to the size of the keyboard.
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*/
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this.size = 1;
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/**
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* An associative map of all caps by modifier.
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*/
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this.caps = {};
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/**
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* Bit mask with all modifiers that affect this key set.
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*/
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this.modifierMask = 0;
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/**
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* Given the bitwise OR of all active modifiers, returns the key cap
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* which applies.
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*/
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this.getCap = function(modifier) {
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return key.caps[modifier & key.modifierMask];
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};
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};
|
|
|
|
/**
|
|
* Basic representation of a cap of a key. The cap is the visible part of a key
|
|
* and determines the active behavior of a key when pressed. The state of all
|
|
* modifiers on the keyboard determines the active cap for all keys, thus
|
|
* each cap is associated with a set of modifiers.
|
|
*
|
|
* @constructor
|
|
* @param {String} text The text to be displayed within this cap.
|
|
* @param {Number} keysym The keysym this cap sends when its associated key is
|
|
* pressed or released.
|
|
* @param {String} modifier The modifier represented by this cap.
|
|
*/
|
|
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
|
|
|
|
/**
|
|
* Modifier represented by this keycap
|
|
*/
|
|
this.modifier = null;
|
|
|
|
/**
|
|
* The text to be displayed within this keycap
|
|
*/
|
|
this.text = text;
|
|
|
|
/**
|
|
* The keysym this cap sends when its associated key is pressed/released
|
|
*/
|
|
this.keysym = keysym;
|
|
|
|
// Set modifier if provided
|
|
if (modifier) this.modifier = modifier;
|
|
|
|
};
|