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guacamole-client/guacamole/src/main/webapp/client.xhtml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<!--
Copyright (C) 2013 Glyptodon LLC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-->
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<link rel="icon" type="image/png" href="images/guacamole-logo-64.png"/>
<link rel="stylesheet" type="text/css" href="styles/ui.css"/>
<link rel="stylesheet" type="text/css" href="styles/client.css"/>
<link rel="stylesheet" type="text/css" href="styles/keyboard.css"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<title>Guacamole ${project.version}</title>
</head>
<body>
<!-- Display -->
<div class="displayOuter">
<div class="displayMiddle">
<div id="display">
</div>
</div>
</div>
<!-- Dimensional clone of viewport -->
<div id="viewportClone"/>
<!-- Notification area -->
<div id="notificationArea"/>
<!-- Images which should be preloaded -->
<div id="preload">
<img src="images/action-icons/guac-close.png"/>
<img src="images/progress.png"/>
</div>
<script type="text/javascript" src="scripts/lib/blob/blob.js"></script>
<script type="text/javascript" src="scripts/lib/filesaver/filesaver.js"></script>
<!-- guacamole-common-js -->
<script type="text/javascript" src="guacamole-common-js/all.min.js"></script>
<!-- guacamole-default-webapp scripts -->
<script type="text/javascript" src="scripts/session.js"></script>
<script type="text/javascript" src="scripts/history.js"></script>
<script type="text/javascript" src="scripts/service.js"></script>
<script type="text/javascript" src="scripts/guac-ui.js"></script>
<script type="text/javascript" src="scripts/client-ui.js"></script>
<!-- Init -->
<script type="text/javascript"> /* <![CDATA[ */
// Start connect after control returns from onload (allow browser
// to consider the page loaded).
window.onload = function() {
window.setTimeout(function() {
var tunnel;
// If WebSocket available, try to use it.
if (window.WebSocket)
tunnel = new Guacamole.ChainedTunnel(
new Guacamole.WebSocketTunnel("websocket-tunnel"),
new Guacamole.HTTPTunnel("tunnel")
);
// If no WebSocket, then use HTTP.
else
tunnel = new Guacamole.HTTPTunnel("tunnel")
// Instantiate client
var guac = new Guacamole.Client(tunnel);
// Add client to UI
guac.getDisplay().className = "software-cursor";
GuacUI.Client.display.appendChild(guac.getDisplay());
// Tie UI to client
GuacUI.Client.attach(guac);
// Calculate optimal width/height for display
var pixel_density = window.devicePixelRatio || 1;
var optimal_dpi = pixel_density * 96;
var optimal_width = window.innerWidth * pixel_density;
var optimal_height = window.innerHeight * pixel_density;
// Scale width/height to be at least 600x600
if (optimal_width < 600 || optimal_height < 600) {
var scale = Math.max(600 / optimal_width, 600 / optimal_height);
optimal_width = optimal_width * scale;
optimal_height = optimal_height * scale;
}
// Get entire query string, and pass to connect().
// Normally, only the "id" parameter is required, but
// all parameters should be preserved and passed on for
// the sake of authentication.
var connect_string =
window.location.search.substring(1)
+ "&width=" + Math.floor(optimal_width)
+ "&height=" + Math.floor(optimal_height)
+ "&dpi=" + Math.floor(optimal_dpi);
// Add audio mimetypes to connect_string
GuacUI.Audio.supported.forEach(function(mimetype) {
connect_string += "&audio=" + encodeURIComponent(mimetype);
});
// Add video mimetypes to connect_string
GuacUI.Video.supported.forEach(function(mimetype) {
connect_string += "&video=" + encodeURIComponent(mimetype);
});
try {
guac.connect(connect_string);
}
catch (status) {
var message = GuacUI.Client.errors[status.code] || GuacUI.Client.errors.DEFAULT;
GuacUI.Client.showError("Cannot Connect", message);
}
}, 0);
};
/* ]]> */ </script>
</body>
</html>