Files
guacamole-client/guacamole/src/main/webapp/app/client/directives/guacClient.js

585 lines
21 KiB
JavaScript

/*
* Copyright (C) 2014 Glyptodon LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/**
* A directive for the guacamole client.
*/
angular.module('client').directive('guacClient', [function guacClient() {
return {
// Element only
restrict: 'E',
replace: true,
scope: {
// Parameters for controlling client state
clientProperties : '=',
// Parameters for initially connecting
id : '=',
connectionParameters : '='
},
templateUrl: 'app/client/templates/guacClient.html',
controller: ['$scope', '$injector', '$element', function guacClientController($scope, $injector, $element) {
/*
* Safe $apply implementation from Alex Vanston:
* https://coderwall.com/p/ngisma
*/
$scope.safeApply = function(fn) {
var phase = this.$root.$$phase;
if(phase === '$apply' || phase === '$digest') {
if(fn && (typeof(fn) === 'function')) {
fn();
}
} else {
this.$apply(fn);
}
};
/**
* Whether the local, hardware mouse cursor is in use.
*
* @type Boolean
*/
var localCursor = false;
/**
* The current Guacamole client instance.
*
* @type Guacamole.Client
*/
var client = null;
/**
* The display of the current Guacamole client instance.
*
* @type Guacamole.Display
*/
var display = null;
/**
* The element associated with the display of the current
* Guacamole client instance.
*
* @type Element
*/
var displayElement = null;
/**
* The element which must contain the Guacamole display element.
*
* @type Element
*/
var displayContainer = $element.find('.display')[0];
/**
* The main containing element for the entire directive.
*
* @type Element
*/
var main = $element[0];
/**
* Guacamole mouse event object, wrapped around the main client
* display.
*
* @type Guacamole.Mouse
*/
var mouse = new Guacamole.Mouse(displayContainer);
/**
* Guacamole absolute mouse emulation object, wrapped around the
* main client display.
*
* @type Guacamole.Mouse.Touchscreen
*/
var touchScreen = new Guacamole.Mouse.Touchscreen(displayContainer);
/**
* Guacamole relative mouse emulation object, wrapped around the
* main client display.
*
* @type Guacamole.Mouse.Touchpad
*/
var touchPad = new Guacamole.Mouse.Touchpad(displayContainer);
var $window = $injector.get('$window'),
guacAudio = $injector.get('guacAudio'),
guacVideo = $injector.get('guacVideo'),
guacTunnelFactory = $injector.get('guacTunnelFactory'),
guacClientFactory = $injector.get('guacClientFactory'),
localStorageUtility = $injector.get('localStorageUtility');
/**
* Updates the scale of the attached Guacamole.Client based on current window
* size and "auto-fit" setting.
*/
var updateDisplayScale = function updateDisplayScale() {
if (!display) return;
// Calculate scale to fit screen
$scope.clientProperties.minScale = Math.min(
main.offsetWidth / Math.max(display.getWidth(), 1),
main.offsetHeight / Math.max(display.getHeight(), 1)
);
// Calculate appropriate maximum zoom level
$scope.clientProperties.maxScale = Math.max($scope.clientProperties.minScale, 3);
// Clamp zoom level, maintain auto-fit
if (display.getScale() < $scope.clientProperties.minScale || $scope.clientProperties.autoFit)
$scope.clientProperties.scale = $scope.clientProperties.minScale;
else if (display.getScale() > $scope.clientProperties.maxScale)
$scope.clientProperties.scale = $scope.clientProperties.maxScale;
};
/**
* Returns the string of connection parameters to be passed to the
* Guacamole client during connection. This string generally
* contains the desired connection ID, display resolution, and
* supported audio/video codecs.
*
* @returns {String} The string of connection parameters to be
* passed to the Guacamole client.
*/
var getConnectString = function getConnectString() {
// Calculate optimal width/height for display
var pixel_density = $window.devicePixelRatio || 1;
var optimal_dpi = pixel_density * 96;
var optimal_width = $window.innerWidth * pixel_density;
var optimal_height = $window.innerHeight * pixel_density;
// Build base connect string
var connectString =
"id=" + encodeURIComponent($scope.id)
+ "&authToken=" + encodeURIComponent(localStorageUtility.get('authToken'))
+ "&width=" + Math.floor(optimal_width)
+ "&height=" + Math.floor(optimal_height)
+ "&dpi=" + Math.floor(optimal_dpi)
+ ($scope.connectionParameters ? '&' + $scope.connectionParameters : '');
// Add audio mimetypes to connect_string
guacAudio.supported.forEach(function(mimetype) {
connectString += "&audio=" + encodeURIComponent(mimetype);
});
// Add video mimetypes to connect_string
guacVideo.supported.forEach(function(mimetype) {
connectString += "&video=" + encodeURIComponent(mimetype);
});
return connectString;
};
/**
* Scrolls the client view such that the mouse cursor is visible.
*
* @param {Guacamole.Mouse.State} mouseState The current mouse
* state.
*/
var scrollToMouse = function scrollToMouse(mouseState) {
// Determine mouse position within view
var mouse_view_x = mouseState.x + displayContainer.offsetLeft - main.scrollLeft;
var mouse_view_y = mouseState.y + displayContainer.offsetTop - main.scrollTop;
// Determine viewport dimensions
var view_width = main.offsetWidth;
var view_height = main.offsetHeight;
// Determine scroll amounts based on mouse position relative to document
var scroll_amount_x;
if (mouse_view_x > view_width)
scroll_amount_x = mouse_view_x - view_width;
else if (mouse_view_x < 0)
scroll_amount_x = mouse_view_x;
else
scroll_amount_x = 0;
var scroll_amount_y;
if (mouse_view_y > view_height)
scroll_amount_y = mouse_view_y - view_height;
else if (mouse_view_y < 0)
scroll_amount_y = mouse_view_y;
else
scroll_amount_y = 0;
// Scroll (if necessary) to keep mouse on screen.
main.scrollLeft += scroll_amount_x;
main.scrollTop += scroll_amount_y;
};
/**
* Sends the given mouse state to the current client.
*
* @param {Guacamole.Mouse.State} mouseState The mouse state to
* send.
*/
var sendScaledMouseState = function sendScaledMouseState(mouseState) {
// Scale event by current scale
var scaledState = new Guacamole.Mouse.State(
mouseState.x / display.getScale(),
mouseState.y / display.getScale(),
mouseState.left,
mouseState.middle,
mouseState.right,
mouseState.up,
mouseState.down);
// Send mouse event
client.sendMouseState(scaledState);
};
/*
* MOUSE
*/
// Watch for changes to mouse emulation mode
// Send all received mouse events to the client
mouse.onmousedown =
mouse.onmouseup =
mouse.onmousemove = function(mouseState) {
if (!client || !display)
return;
// Send mouse state, show cursor if necessary
display.showCursor(!localCursor);
sendScaledMouseState(mouseState);
};
// Hide software cursor when mouse leaves display
mouse.onmouseout = function() {
if (!display) return;
display.showCursor(false);
};
/*
* CLIPBOARD
*/
// Update active client if clipboard changes
$scope.$on('guacClipboard', function onClipboard(event, mimetype, data) {
if (client)
client.setClipboard(data);
});
/*
* CONNECT / RECONNECT
*/
// Connect to given ID whenever ID changes
$scope.$watch('id', function(id) {
// If a client is already attached, ensure it is disconnected
if (client)
client.disconnect();
// Only proceed if a new client is attached
if (!id)
return;
// Get new client instance
var tunnel = guacTunnelFactory.getInstance($scope);
client = guacClientFactory.getInstance($scope, tunnel);
// Init display
display = client.getDisplay();
display.scale($scope.clientProperties.scale);
// Update the scale of the display when the client display size changes.
display.onresize = function() {
$scope.safeApply(updateDisplayScale);
};
// Use local cursor if possible, update localCursor flag
display.oncursor = function(canvas, x, y) {
localCursor = mouse.setCursor(canvas, x, y);
};
// Add display element
displayElement = display.getElement();
displayContainer.innerHTML = "";
displayContainer.appendChild(displayElement);
// Do nothing when the display element is clicked on.
displayElement.onclick = function(e) {
e.preventDefault();
return false;
};
// Connect
client.connect(getConnectString());
});
/*
* MOUSE EMULATION
*/
// Watch for changes to mouse emulation mode
$scope.$watch('clientProperties.emulateAbsoluteMouse', function(emulateAbsoluteMouse) {
if (!client || !display) return;
var handleMouseState = function handleMouseState(mouseState) {
// Ensure software cursor is shown
display.showCursor(true);
// Send mouse state, ensure cursor is visible
scrollToMouse(mouseState);
sendScaledMouseState(mouseState);
};
var newMode, oldMode;
// Switch to touchscreen if absolute
if (emulateAbsoluteMouse) {
newMode = touchScreen;
oldMode = touchPad;
}
// Switch to touchpad if not absolute (relative)
else {
newMode = touchPad;
oldMode = touchScreen;
}
// Set applicable mouse emulation object, unset the old one
if (newMode) {
if (oldMode) {
oldMode.onmousedown = oldMode.onmouseup = oldMode.onmousemove = null;
newMode.currentState.x = oldMode.currentState.x;
newMode.currentState.y = oldMode.currentState.y;
}
newMode.onmousedown = newMode.onmouseup = newMode.onmousemove = handleMouseState;
}
});
/*
* DISPLAY SCALE / SIZE
*/
// Adjust scale if modified externally
$scope.$watch('clientProperties.scale', function changeScale(scale) {
// Fix scale within limits
scale = Math.max(scale, $scope.clientProperties.minScale);
scale = Math.min(scale, $scope.clientProperties.maxScale);
// If at minimum zoom level, hide scroll bars
if (scale === $scope.clientProperties.minScale)
main.style.overflow = "hidden";
// If not at minimum zoom level, show scroll bars
else
main.style.overflow = "auto";
// Apply scale if client attached
if (display)
display.scale(scale);
if (scale !== $scope.clientProperties.scale)
$scope.clientProperties.scale = scale;
});
// If autofit is set, the scale should be set to the minimum scale, filling the screen
$scope.$watch('clientProperties.autoFit', function changeAutoFit(autoFit) {
if(autoFit)
$scope.clientProperties.scale = $scope.clientProperties.minScale;
});
// If the window is resized, attempt to resize client
$window.addEventListener('resize', function onResizeWindow() {
// Send new display size, if changed
if (client && display) {
var pixel_density = $window.devicePixelRatio || 1;
var width = main.offsetWidth * pixel_density;
var height = main.offsetHeight * pixel_density;
if (display.getWidth() !== width || display.getHeight() !== height)
client.sendSize(width, height);
}
$scope.safeApply(updateDisplayScale);
});
/*
* KEYBOARD
*/
// Listen for broadcasted keydown events and fire the appropriate listeners
$scope.$on('guacKeydown', function keydownListener(event, keysym, keyboard) {
if ($scope.clientProperties.keyboardEnabled && !event.defaultPrevented) {
client.sendKeyEvent(1, keysym);
event.preventDefault();
}
});
// Listen for broadcasted keyup events and fire the appropriate listeners
$scope.$on('guacKeyup', function keyupListener(event, keysym, keyboard) {
if ($scope.clientProperties.keyboardEnabled && !event.defaultPrevented) {
client.sendKeyEvent(0, keysym);
event.preventDefault();
}
});
/**
* Converts the given bytes to a base64-encoded string.
*
* @param {Uint8Array} bytes A Uint8Array which contains the data to be
* encoded as base64.
* @return {String} The base64-encoded string.
*/
function getBase64(bytes) {
var data = "";
// Produce binary string from bytes in buffer
for (var i=0; i<bytes.byteLength; i++)
data += String.fromCharCode(bytes[i]);
// Convert to base64
return $window.btoa(data);
}
/**
* Ignores the given event.
*
* @param {Event} e The event to ignore.
*/
function ignoreEvent(e) {
e.preventDefault();
e.stopPropagation();
}
/**
* Uploads the given file to the server.
*
* @param {File} file The file to upload.
*/
function uploadFile(file) {
// Construct reader for file
var reader = new FileReader();
reader.onloadend = function() {
// Open file for writing
var stream = client.createFileStream(file.type, file.name);
var valid = true;
var bytes = new Uint8Array(reader.result);
var offset = 0;
// Add upload notification
$scope.$emit('guacClientFileUploadStart', client, stream.index, file.type, file.name, bytes.length);
// Invalidate stream on all errors
// Continue upload when acknowledged
stream.onack = function(status) {
// Handle errors
if (status.isError()) {
valid = false;
$scope.$emit('guacClientFileUploadError', client, stream.index, file.type, file.name, bytes.length, status.code);
}
// Abort upload if stream is invalid
if (!valid) return false;
// Encode packet as base64
var slice = bytes.subarray(offset, offset+4096);
var base64 = getBase64(slice);
// Write packet
stream.sendBlob(base64);
// Advance to next packet
offset += 4096;
// If at end, stop upload
if (offset >= bytes.length) {
stream.sendEnd();
$scope.$emit('guacClientFileUploadProgress', client, stream.index, file.type, file.name, bytes.length, bytes.length);
$scope.$emit('guacClientFileUploadEnd', client, stream.index, file.type, file.name, bytes.length);
}
// Otherwise, update progress
else
$scope.$emit('guacClientFileUploadProgress', client, stream.index, file.type, file.name, bytes.length, offset);
};
};
reader.readAsArrayBuffer(file);
}
// Handle and ignore dragenter/dragover
displayContainer.addEventListener("dragenter", ignoreEvent, false);
displayContainer.addEventListener("dragover", ignoreEvent, false);
// File drop event handler
displayContainer.addEventListener("drop", function(e) {
e.preventDefault();
e.stopPropagation();
// Ignore file drops if no attached client
if (!client) return;
// Upload each file
var files = e.dataTransfer.files;
for (var i=0; i<files.length; i++)
uploadFile(files[i]);
}, false);
/*
* END CLIENT DIRECTIVE
*/
}]
};
}]);