mirror of
https://github.com/gyurix1968/guacamole-client.git
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542 lines
17 KiB
JavaScript
542 lines
17 KiB
JavaScript
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is guac-common-js.
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*
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* The Initial Developer of the Original Code is
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* Michael Jumper.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// Guacamole namespace
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var Guacamole = Guacamole || {};
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/**
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* Dynamic on-screen keyboard. Given the URL to an XML keyboard layout file,
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* this object will download and use the XML to construct a clickable on-screen
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* keyboard with its own key events.
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*
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* @constructor
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* @param {String} url The URL of an XML keyboard layout file.
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*/
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Guacamole.OnScreenKeyboard = function(url) {
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var on_screen_keyboard = this;
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var scaledElements = [];
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var modifiers = {};
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var currentModifier = 1;
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// Function for adding a class to an element
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var addClass;
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// Function for removing a class from an element
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var removeClass;
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// If Node.classList is supported, implement addClass/removeClass using that
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if (Node.classList) {
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addClass = function(element, classname) {
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element.classList.add(classname);
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};
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removeClass = function(element, classname) {
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element.classList.remove(classname);
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};
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}
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// Otherwise, implement own
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else {
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addClass = function(element, classname) {
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// Simply add new class
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element.className += " " + classname;
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};
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removeClass = function(element, classname) {
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// Filter out classes with given name
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element.className = element.className.replace(/([^ ]+)[ ]*/g,
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function(match, testClassname, spaces, offset, string) {
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// If same class, remove
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if (testClassname == classname)
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return "";
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// Otherwise, allow
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return match;
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}
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);
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};
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}
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// Returns a unique power-of-two value for the modifier with the
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// given name. The same value will be returned for the same modifier.
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function getModifier(name) {
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var value = modifiers[name];
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if (!value) {
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// Get current modifier, advance to next
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value = currentModifier;
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currentModifier <<= 1;
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// Store value of this modifier
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modifiers[name] = value;
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}
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return value;
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}
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function ScaledElement(element, width, height, scaleFont) {
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this.width = width;
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this.height = height;
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this.scale = function(pixels) {
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element.style.width = (width * pixels) + "px";
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element.style.height = (height * pixels) + "px";
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if (scaleFont) {
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element.style.lineHeight = (height * pixels) + "px";
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element.style.fontSize = pixels + "px";
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}
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}
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}
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// For each child of element, call handler defined in next
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function parseChildren(element, next) {
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var children = element.childNodes;
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for (var i=0; i<children.length; i++) {
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// Get child node
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var child = children[i];
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// Do not parse text nodes
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if (!child.tagName)
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continue;
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// Get handler for node
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var handler = next[child.tagName];
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// Call handler if defined
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if (handler)
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handler(child);
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// Throw exception if no handler
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else
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throw new Error(
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"Unexpected " + child.tagName
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+ " within " + element.tagName
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);
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}
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}
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// Create keyboard
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var keyboard = document.createElement("div");
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keyboard.className = "guac-keyboard";
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// Retrieve keyboard XML
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var xmlhttprequest = new XMLHttpRequest();
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xmlhttprequest.open("GET", url, false);
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xmlhttprequest.send(null);
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var xml = xmlhttprequest.responseXML;
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if (xml) {
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function parse_row(e) {
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var row = document.createElement("div");
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row.className = "guac-keyboard-row";
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parseChildren(e, {
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"column": function(e) {
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row.appendChild(parse_column(e));
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},
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"gap": function parse_gap(e) {
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// Create element
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var gap = document.createElement("div");
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gap.className = "guac-keyboard-gap";
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// Set gap size
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var gap_units = 1;
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if (e.getAttribute("size"))
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gap_units = parseFloat(e.getAttribute("size"));
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scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
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row.appendChild(gap);
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},
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"key": function parse_key(e) {
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// Create element
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var key_element = document.createElement("div");
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key_element.className = "guac-keyboard-key";
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// Append class if specified
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if (e.getAttribute("class"))
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key_element.className += " " + e.getAttribute("class");
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// Position keys using container div
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var key_container_element = document.createElement("div");
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key_container_element.className = "guac-keyboard-key-container";
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key_container_element.appendChild(key_element);
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// Create key
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var key = new Guacamole.OnScreenKeyboard.Key();
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// Set key size
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var key_units = 1;
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if (e.getAttribute("size"))
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key_units = parseFloat(e.getAttribute("size"));
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key.size = key_units;
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parseChildren(e, {
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"cap": function parse_cap(e) {
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// TODO: Handle "sticky" attribute
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// Get content of key cap
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var content = e.textContent || e.text;
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// If read as blank, assume cap is a single space.
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if (content.length == 0)
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content = " ";
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// Get keysym
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var real_keysym = null;
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if (e.getAttribute("keysym"))
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real_keysym = parseInt(e.getAttribute("keysym"));
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// If no keysym specified, try to get from key content
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else if (content.length == 1) {
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var charCode = content.charCodeAt(0);
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if (charCode >= 0x0000 && charCode <= 0x00FF)
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real_keysym = charCode;
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else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
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real_keysym = 0x01000000 | charCode;
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}
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// Create cap
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var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
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if (e.getAttribute("modifier"))
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cap.modifier = e.getAttribute("modifier");
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// Create cap element
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var cap_element = document.createElement("div");
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cap_element.className = "guac-keyboard-cap";
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cap_element.textContent = content;
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key_element.appendChild(cap_element);
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// Append class if specified
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if (e.getAttribute("class"))
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cap_element.className += " " + e.getAttribute("class");
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// Get modifier value
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var modifierValue = 0;
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if (e.getAttribute("if")) {
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// Get modifier value for specified comma-delimited
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// list of required modifiers.
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var requirements = e.getAttribute("if").split(",");
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for (var i=0; i<requirements.length; i++) {
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modifierValue |= getModifier(requirements[i]);
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addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
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addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
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}
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}
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// Store cap
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key.modifierMask |= modifierValue;
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key.caps[modifierValue] = cap;
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}
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});
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scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
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row.appendChild(key_container_element);
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// Set up click handler for key
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function press(e) {
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// Press key if not yet pressed
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if (!key.pressed) {
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addClass(key_element, "guac-keyboard-pressed");
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// Get current cap based on modifier state
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var cap = key.getCap(on_screen_keyboard.modifiers);
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// Update modifier state
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if (cap.modifier) {
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// Construct classname for modifier
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var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
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var modifierFlag = getModifier(cap.modifier);
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// Toggle modifier state
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on_screen_keyboard.modifiers ^= modifierFlag;
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// Activate modifier if pressed
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if (on_screen_keyboard.modifiers & modifierFlag) {
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addClass(keyboard, modifierClass);
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// Send key event
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if (on_screen_keyboard.onkeydown && cap.keysym)
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on_screen_keyboard.onkeydown(cap.keysym);
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}
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// Deactivate if not pressed
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else {
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removeClass(keyboard, modifierClass);
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// Send key event
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if (on_screen_keyboard.onkeyup && cap.keysym)
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on_screen_keyboard.onkeyup(cap.keysym);
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}
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}
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// If not modifier, send key event now
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else if (on_screen_keyboard.onkeydown && cap.keysym)
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on_screen_keyboard.onkeydown(cap.keysym);
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// Mark key as pressed
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key.pressed = true;
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}
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e.preventDefault();
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};
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function release(e) {
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// Release key if currently pressed
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if (key.pressed) {
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// Get current cap based on modifier state
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var cap = key.getCap(on_screen_keyboard.modifiers);
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removeClass(key_element, "guac-keyboard-pressed");
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// Send key event if not a modifier key
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if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
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on_screen_keyboard.onkeyup(cap.keysym);
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// Mark key as released
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key.pressed = false;
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}
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e.preventDefault();
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};
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key_element.addEventListener("mousedown", press, true);
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key_element.addEventListener("touchstart", press, true);
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key_element.addEventListener("mouseup", release, true);
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key_element.addEventListener("mouseout", release, true);
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key_element.addEventListener("touchend", release, true);
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}
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});
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return row;
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}
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function parse_column(e) {
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var col = document.createElement("div");
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col.className = "guac-keyboard-column";
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if (col.getAttribute("align"))
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col.style.textAlign = col.getAttribute("align");
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// Columns can only contain rows
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parseChildren(e, {
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"row": function(e) {
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col.appendChild(parse_row(e));
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}
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});
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return col;
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}
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// Parse document
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var keyboard_element = xml.documentElement;
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if (keyboard_element.tagName != "keyboard")
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throw new Error("Root element must be keyboard");
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// Get attributes
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if (!keyboard_element.getAttribute("size"))
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throw new Error("size attribute is required for keyboard");
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var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
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parseChildren(keyboard_element, {
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"row": function(e) {
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keyboard.appendChild(parse_row(e));
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},
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"column": function(e) {
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keyboard.appendChild(parse_column(e));
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}
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});
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}
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// Do not allow selection or mouse movement to propagate/register.
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keyboard.onselectstart =
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keyboard.onmousemove =
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keyboard.onmouseup =
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keyboard.onmousedown =
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function(e) {
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e.stopPropagation();
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return false;
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};
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/**
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* State of all modifiers.
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*/
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this.modifiers = 0;
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this.onkeydown = null;
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this.onkeyup = null;
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this.getElement = function() {
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return keyboard;
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};
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this.resize = function(width) {
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// Get pixel size of a unit
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var unit = Math.floor(width * 10 / keyboard_size) / 10;
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// Resize all scaled elements
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for (var i=0; i<scaledElements.length; i++) {
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var scaledElement = scaledElements[i];
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scaledElement.scale(unit)
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}
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};
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};
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Guacamole.OnScreenKeyboard.Key = function() {
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var key = this;
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/**
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* Whether this key is currently pressed.
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*/
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this.pressed = false;
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/**
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* Width of the key, relative to the size of the keyboard.
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*/
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this.size = 1;
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/**
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* An associative map of all caps by modifier.
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*/
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this.caps = {};
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/**
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* Bit mask with all modifiers that affect this key set.
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*/
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this.modifierMask = 0;
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/**
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* Given the bitwise OR of all active modifiers, returns the key cap
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* which applies.
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*/
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this.getCap = function(modifier) {
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return key.caps[modifier & key.modifierMask];
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};
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}
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Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
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/**
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* Modifier represented by this keycap
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*/
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this.modifier = null;
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/**
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* The text to be displayed within this keycap
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*/
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this.text = text;
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/**
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* The keysym this cap sends when its associated key is pressed/released
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*/
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this.keysym = keysym;
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// Set modifier if provided
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if (modifier) this.modifier = modifier;
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}
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