mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-08 06:01:22 +00:00
194 lines
5.1 KiB
JavaScript
194 lines
5.1 KiB
JavaScript
/*
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* Copyright (C) 2013 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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var Guacamole = Guacamole || {};
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/**
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* A writer which automatically writes to the given output stream with text
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* data.
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*
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* @constructor
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* @param {Guacamole.OutputStream} stream The stream that data will be written
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* to.
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*/
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Guacamole.StringWriter = function(stream) {
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/**
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* Reference to this Guacamole.StringWriter.
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* @private
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*/
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var guac_writer = this;
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/**
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* Wrapped Guacamole.ArrayBufferWriter.
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* @private
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* @type Guacamole.ArrayBufferWriter
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*/
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var array_writer = new Guacamole.ArrayBufferWriter(stream);
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/**
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* Internal buffer for UTF-8 output.
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* @private
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*/
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var buffer = new Uint8Array(8192);
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/**
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* The number of bytes currently in the buffer.
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* @private
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*/
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var length = 0;
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// Simply call onack for acknowledgements
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array_writer.onack = function(status) {
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if (guac_writer.onack)
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guac_writer.onack(status);
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};
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/**
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* Expands the size of the underlying buffer by the given number of bytes,
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* updating the length appropriately.
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*
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* @private
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* @param {Number} bytes The number of bytes to add to the underlying
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* buffer.
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*/
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function __expand(bytes) {
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// Resize buffer if more space needed
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if (length+bytes >= buffer.length) {
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var new_buffer = new Uint8Array((length+bytes)*2);
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new_buffer.set(buffer);
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buffer = new_buffer;
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}
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length += bytes;
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}
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/**
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* Appends a single Unicode character to the current buffer, resizing the
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* buffer if necessary. The character will be encoded as UTF-8.
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*
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* @private
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* @param {Number} codepoint The codepoint of the Unicode character to
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* append.
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*/
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function __append_utf8(codepoint) {
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var mask;
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var bytes;
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// 1 byte
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if (codepoint <= 0x7F) {
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mask = 0x00;
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bytes = 1;
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}
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// 2 byte
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else if (codepoint <= 0x7FF) {
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mask = 0xC0;
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bytes = 2;
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}
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// 3 byte
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else if (codepoint <= 0xFFFF) {
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mask = 0xE0;
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bytes = 3;
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}
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// 4 byte
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else if (codepoint <= 0x1FFFFF) {
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mask = 0xF0;
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bytes = 4;
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}
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// If invalid codepoint, append replacement character
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else {
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__append_utf8(0xFFFD);
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return;
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}
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// Offset buffer by size
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__expand(bytes);
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var offset = length - 1;
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// Add trailing bytes, if any
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for (var i=1; i<bytes; i++) {
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buffer[offset--] = 0x80 | (codepoint & 0x3F);
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codepoint >>= 6;
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}
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// Set initial byte
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buffer[offset] = mask | codepoint;
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}
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/**
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* Encodes the given string as UTF-8, returning an ArrayBuffer containing
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* the resulting bytes.
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*
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* @private
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* @param {String} text The string to encode as UTF-8.
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* @return {Uint8Array} The encoded UTF-8 data.
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*/
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function __encode_utf8(text) {
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// Fill buffer with UTF-8
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for (var i=0; i<text.length; i++) {
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var codepoint = text.charCodeAt(i);
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__append_utf8(codepoint);
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}
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// Flush buffer
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if (length > 0) {
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var out_buffer = buffer.subarray(0, length);
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length = 0;
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return out_buffer;
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}
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}
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/**
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* Sends the given text.
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*
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* @param {String} text The text to send.
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*/
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this.sendText = function(text) {
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array_writer.sendData(__encode_utf8(text));
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};
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/**
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* Signals that no further text will be sent, effectively closing the
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* stream.
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*/
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this.sendEnd = function() {
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array_writer.sendEnd();
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};
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/**
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* Fired for received data, if acknowledged by the server.
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* @event
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* @param {Guacamole.Status} status The status of the operation.
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*/
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this.onack = null;
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}; |