Files
guacamole-client/guacamole-common-js/src/main/resources/guacamole.js
2012-02-15 10:10:49 -08:00

599 lines
17 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is guacamole-common-js.
*
* The Initial Developer of the Original Code is
* Michael Jumper.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// Guacamole namespace
var Guacamole = Guacamole || {};
/**
* Guacamole protocol client. Given a display element and {@link Guacamole.Tunnel},
* automatically handles incoming and outgoing Guacamole instructions via the
* provided tunnel, updating the display using one or more canvas elements.
*
* @constructor
* @param {Guacamole.Tunnel} tunnel The tunnel to use to send and receive
* Guacamole instructions.
*/
Guacamole.Client = function(tunnel) {
var guac_client = this;
var STATE_IDLE = 0;
var STATE_CONNECTING = 1;
var STATE_WAITING = 2;
var STATE_CONNECTED = 3;
var STATE_DISCONNECTING = 4;
var STATE_DISCONNECTED = 5;
var currentState = STATE_IDLE;
var currentTimestamp = 0;
var pingInterval = null;
var displayWidth = 0;
var displayHeight = 0;
// Create display
var display = document.createElement("div");
display.style.position = "relative";
display.style.width = displayWidth + "px";
display.style.height = displayHeight + "px";
// Create default layer
var default_layer_container = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
// Position default layer
var default_layer_container_element = default_layer_container.getElement();
default_layer_container_element.style.position = "absolute";
default_layer_container_element.style.left = "0px";
default_layer_container_element.style.top = "0px";
// Create cursor layer
var cursor = new Guacamole.Client.LayerContainer(0, 0);
cursor.getLayer().setChannelMask(Guacamole.Layer.SRC);
// Position cursor layer
var cursor_element = cursor.getElement();
cursor_element.style.position = "absolute";
cursor_element.style.left = "0px";
cursor_element.style.top = "0px";
// Add default layer and cursor to display
display.appendChild(default_layer_container.getElement());
display.appendChild(cursor.getElement());
// Initially, only default layer exists
var layers = [default_layer_container];
// No initial buffers
var buffers = [];
tunnel.onerror = function(message) {
if (guac_client.onerror)
guac_client.onerror(message);
};
function setState(state) {
if (state != currentState) {
currentState = state;
if (guac_client.onstatechange)
guac_client.onstatechange(currentState);
}
}
function isConnected() {
return currentState == STATE_CONNECTED
|| currentState == STATE_WAITING;
}
var cursorHotspotX = 0;
var cursorHotspotY = 0;
var cursorHidden = 0;
function moveCursor(x, y) {
var element = cursor.getElement();
// Hide hardware cursor
if (cursorHidden == 0) {
display.className += " guac-hide-cursor";
cursorHidden = 1;
}
// Update rect
element.style.left = (x - cursorHotspotX) + "px";
element.style.top = (y - cursorHotspotY) + "px";
}
guac_client.getDisplay = function() {
return display;
};
guac_client.sendKeyEvent = function(pressed, keysym) {
// Do not send requests if not connected
if (!isConnected())
return;
tunnel.sendMessage("key", keysym, pressed);
};
guac_client.sendMouseState = function(mouseState) {
// Do not send requests if not connected
if (!isConnected())
return;
// Update client-side cursor
moveCursor(
mouseState.x,
mouseState.y
);
// Build mask
var buttonMask = 0;
if (mouseState.left) buttonMask |= 1;
if (mouseState.middle) buttonMask |= 2;
if (mouseState.right) buttonMask |= 4;
if (mouseState.up) buttonMask |= 8;
if (mouseState.down) buttonMask |= 16;
// Send message
tunnel.sendMessage("mouse", mouseState.x, mouseState.y, buttonMask);
};
guac_client.setClipboard = function(data) {
// Do not send requests if not connected
if (!isConnected())
return;
tunnel.sendMessage("clipboard", data);
};
// Handlers
guac_client.onstatechange = null;
guac_client.onname = null;
guac_client.onerror = null;
guac_client.onclipboard = null;
// Layers
function getBufferLayer(index) {
index = -1 - index;
var buffer = buffers[index];
// Create buffer if necessary
if (buffer == null) {
buffer = new Guacamole.Layer(0, 0);
buffer.autosize = 1;
buffers[index] = buffer;
}
return buffer;
}
function getLayerContainer(index) {
var layer = layers[index];
if (layer == null) {
// Add new layer
layer = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
layers[index] = layer;
// Get and position layer
var layer_element = layer.getElement();
layer_element.style.position = "absolute";
layer_element.style.left = "0px";
layer_element.style.top = "0px";
// Add to default layer container
default_layer_container.getElement().appendChild(layer_element);
}
return layer;
}
function getLayer(index) {
// If buffer, just get layer
if (index < 0)
return getBufferLayer(index);
// Otherwise, retrieve layer from layer container
return getLayerContainer(index).getLayer();
}
var instructionHandlers = {
"error": function(parameters) {
if (guac_client.onerror) guac_client.onerror(parameters[0]);
guac_client.disconnect();
},
"name": function(parameters) {
if (guac_client.onname) guac_client.onname(parameters[0]);
},
"clipboard": function(parameters) {
if (guac_client.onclipboard) guac_client.onclipboard(parameters[0]);
},
"size": function(parameters) {
var layer_index = parseInt(parameters[0]);
var width = parseInt(parameters[1]);
var height = parseInt(parameters[2]);
// Only valid for layers (buffers auto-resize)
if (layer_index >= 0) {
// Resize layer
var layer_container = getLayerContainer(layer_index);
layer_container.resize(width, height);
// If layer is default, resize display
if (layer_index == 0) {
displayWidth = width;
displayHeight = height;
// Update (set) display size
display.style.width = displayWidth + "px";
display.style.height = displayHeight + "px";
}
} // end if layer (not buffer)
},
"move": function(parameters) {
var layer_index = parseInt(parameters[0]);
var parent_index = parseInt(parameters[1]);
var x = parseInt(parameters[2]);
var y = parseInt(parameters[3]);
var z = parseInt(parameters[4]);
// Only valid for non-default layers
if (layer_index > 0 && parent_index >= 0) {
// Get container element
var layer_container = getLayerContainer(layer_index).getElement();
var parent = getLayerContainer(parent_index).getElement();
// Set parent if necessary
if (!(layer_container.parentNode === parent))
parent.appendChild(layer_container);
// Move layer
layer_container.style.left = x + "px";
layer_container.style.top = y + "px";
layer_container.style.zIndex = z;
}
},
"png": function(parameters) {
var channelMask = parseInt(parameters[0]);
var layer = getLayer(parseInt(parameters[1]));
var x = parseInt(parameters[2]);
var y = parseInt(parameters[3]);
var data = parameters[4];
layer.setChannelMask(channelMask);
layer.draw(
x,
y,
"data:image/png;base64," + data
);
// If received first update, no longer waiting.
if (currentState == STATE_WAITING)
setState(STATE_CONNECTED);
},
"copy": function(parameters) {
var srcL = getLayer(parseInt(parameters[0]));
var srcX = parseInt(parameters[1]);
var srcY = parseInt(parameters[2]);
var srcWidth = parseInt(parameters[3]);
var srcHeight = parseInt(parameters[4]);
var channelMask = parseInt(parameters[5]);
var dstL = getLayer(parseInt(parameters[6]));
var dstX = parseInt(parameters[7]);
var dstY = parseInt(parameters[8]);
dstL.setChannelMask(channelMask);
dstL.copyRect(
srcL,
srcX,
srcY,
srcWidth,
srcHeight,
dstX,
dstY
);
},
"rect": function(parameters) {
var channelMask = parseInt(parameters[0]);
var layer = getLayer(parseInt(parameters[1]));
var x = parseInt(parameters[2]);
var y = parseInt(parameters[3]);
var w = parseInt(parameters[4]);
var h = parseInt(parameters[5]);
var r = parseInt(parameters[6]);
var g = parseInt(parameters[7]);
var b = parseInt(parameters[8]);
var a = parseInt(parameters[9]);
layer.setChannelMask(channelMask);
layer.drawRect(
x, y, w, h,
r, g, b, a
);
},
"clip": function(parameters) {
var layer = getLayer(parseInt(parameters[0]));
var x = parseInt(parameters[1]);
var y = parseInt(parameters[2]);
var w = parseInt(parameters[3]);
var h = parseInt(parameters[4]);
layer.clipRect(x, y, w, h);
},
"cursor": function(parameters) {
cursorHotspotX = parseInt(parameters[0]);
cursorHotspotY = parseInt(parameters[1]);
var srcL = getLayer(parseInt(parameters[2]));
var srcX = parseInt(parameters[3]);
var srcY = parseInt(parameters[4]);
var srcWidth = parseInt(parameters[5]);
var srcHeight = parseInt(parameters[6]);
// Reset cursor size
cursor.resize(srcWidth, srcHeight);
// Draw cursor to cursor layer
cursor.getLayer().copyRect(
srcL,
srcX,
srcY,
srcWidth,
srcHeight,
0,
0
);
// FIXME: Update cursor position when hotspot changes
},
"sync": function(parameters) {
var timestamp = parameters[0];
// When all layers have finished rendering all instructions
// UP TO THIS POINT IN TIME, send sync response.
var layersToSync = 0;
function syncLayer() {
layersToSync--;
// Send sync response when layers are finished
if (layersToSync == 0) {
if (timestamp != currentTimestamp) {
tunnel.sendMessage("sync", timestamp);
currentTimestamp = timestamp;
}
}
}
// Count active, not-ready layers and install sync tracking hooks
for (var i=0; i<layers.length; i++) {
var layer = layers[i].getLayer();
if (layer && !layer.isReady()) {
layersToSync++;
layer.sync(syncLayer);
}
}
// If all layers are ready, then we didn't install any hooks.
// Send sync message now,
if (layersToSync == 0) {
if (timestamp != currentTimestamp) {
tunnel.sendMessage("sync", timestamp);
currentTimestamp = timestamp;
}
}
}
};
tunnel.oninstruction = function(opcode, parameters) {
var handler = instructionHandlers[opcode];
if (handler)
handler(parameters);
};
guac_client.disconnect = function() {
// Only attempt disconnection not disconnected.
if (currentState != STATE_DISCONNECTED
&& currentState != STATE_DISCONNECTING) {
setState(STATE_DISCONNECTING);
// Stop ping
if (pingInterval)
window.clearInterval(pingInterval);
// Send disconnect message and disconnect
tunnel.sendMessage("disconnect");
tunnel.disconnect();
setState(STATE_DISCONNECTED);
}
};
guac_client.connect = function(data) {
setState(STATE_CONNECTING);
try {
tunnel.connect(data);
}
catch (e) {
setState(STATE_IDLE);
throw e;
}
// Ping every 5 seconds (ensure connection alive)
pingInterval = window.setInterval(function() {
tunnel.sendMessage("sync", currentTimestamp);
}, 5000);
setState(STATE_WAITING);
};
};
/**
* Simple container for Guacamole.Layer, allowing layers to be easily
* repositioned and nested. This allows certain operations to be accelerated
* through DOM manipulation, rather than raster operations.
*
* @constructor
*
* @param {Number} width The width of the Layer, in pixels. The canvas element
* backing this Layer will be given this width.
*
* @param {Number} height The height of the Layer, in pixels. The canvas element
* backing this Layer will be given this height.
*/
Guacamole.Client.LayerContainer = function(width, height) {
/**
* Reference to this LayerContainer.
* @private
*/
var layer_container = this;
// Create layer with given size
var layer = new Guacamole.Layer(width, height);
// Set layer position
var canvas = layer.getCanvas();
canvas.style.position = "absolute";
canvas.style.left = "0px";
canvas.style.top = "0px";
// Create div with given size
var div = document.createElement("div");
div.appendChild(canvas);
div.style.width = width + "px";
div.style.height = height + "px";
/**
* Changes the size of this LayerContainer and the contained Layer to the
* given width and height.
*
* @param {Number} width The new width to assign to this Layer.
* @param {Number} height The new height to assign to this Layer.
*/
layer_container.resize = function(width, height) {
// Resize layer
layer.resize(width, height);
// Resize containing div
div.style.width = width + "px";
div.style.height = height + "px";
};
/**
* Returns the Layer contained within this LayerContainer.
* @returns {Guacamole.Layer} The Layer contained within this LayerContainer.
*/
layer_container.getLayer = function() {
return layer;
};
/**
* Returns the element containing the Layer within this LayerContainer.
* @returns {Element} The element containing the Layer within this LayerContainer.
*/
layer_container.getElement = function() {
return div;
};
};