mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
Merge pull request #27 from glyptodon/touch-gestures
GUAC-901: Restore touch gestures
This commit is contained in:
@@ -23,4 +23,4 @@
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/**
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* The module for code used to connect to a connection or balancing group.
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*/
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angular.module('client', ['auth', 'history', 'osk', 'rest', 'textInput']);
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angular.module('client', ['auth', 'history', 'osk', 'rest', 'textInput', 'touch']);
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@@ -26,6 +26,30 @@
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angular.module('home').controller('clientController', ['$scope', '$routeParams', '$injector',
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function clientController($scope, $routeParams, $injector) {
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/**
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* The minimum number of pixels a drag gesture must move to result in the
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* menu being shown or hidden.
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*
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* @type Number
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*/
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var MENU_DRAG_DELTA = 64;
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/**
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* The maximum X location of the start of a drag gesture for that gesture
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* to potentially show the menu.
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*
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* @type Number
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*/
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var MENU_DRAG_MARGIN = 64;
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/**
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* When showing or hiding the menu via a drag gesture, the maximum number
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* of pixels the touch can move vertically and still affect the menu.
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*
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* @type Number
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*/
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var MENU_DRAG_VERTICAL_TOLERANCE = 10;
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/*
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* In order to open the guacamole menu, we need to hit ctrl-alt-shift. There are
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* several possible keysysms for each key.
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@@ -201,6 +225,99 @@ angular.module('home').controller('clientController', ['$scope', '$routeParams',
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return true;
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}
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// Hide menu when the user swipes from the right
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$scope.menuDrag = function menuDrag(inProgress, startX, startY, currentX, currentY, deltaX, deltaY) {
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if (Math.abs(currentY - startY) < MENU_DRAG_VERTICAL_TOLERANCE
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&& startX - currentX >= MENU_DRAG_DELTA)
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$scope.menuShown = false;
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};
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// Update menu or client based on dragging gestures
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$scope.clientDrag = function clientDrag(inProgress, startX, startY, currentX, currentY, deltaX, deltaY) {
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// Show menu if the user swipes from the left
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if (startX <= MENU_DRAG_MARGIN) {
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if (Math.abs(currentY - startY) < MENU_DRAG_VERTICAL_TOLERANCE
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&& currentX - startX >= MENU_DRAG_DELTA)
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$scope.menuShown = true;
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}
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// Scroll display if absolute mouse is in use
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else if ($scope.clientProperties.emulateAbsoluteMouse) {
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$scope.clientProperties.scrollLeft -= deltaX;
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$scope.clientProperties.scrollTop -= deltaY;
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}
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return false;
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};
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/**
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* If a pinch gesture is in progress, the scale of the client display when
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* the pinch gesture began.
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*
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* @type Number
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*/
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var initialScale = null;
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/**
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* If a pinch gesture is in progress, the X coordinate of the point on the
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* client display that was centered within the pinch at the time the
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* gesture began.
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*
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* @type Number
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*/
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var initialCenterX = 0;
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/**
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* If a pinch gesture is in progress, the Y coordinate of the point on the
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* client display that was centered within the pinch at the time the
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* gesture began.
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*
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* @type Number
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*/
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var initialCenterY = 0;
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// Zoom and pan client via pinch gestures
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$scope.clientPinch = function clientPinch(inProgress, startLength, currentLength, centerX, centerY) {
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// Stop gesture if not in progress
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if (!inProgress) {
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initialScale = null;
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return false;
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}
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// Set initial scale if gesture has just started
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if (!initialScale) {
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initialScale = $scope.clientProperties.scale;
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initialCenterX = (centerX + $scope.clientProperties.scrollLeft) / initialScale;
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initialCenterY = (centerY + $scope.clientProperties.scrollTop) / initialScale;
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}
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// Determine new scale absolutely
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currentScale = initialScale * currentLength / startLength;
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// Fix scale within limits - scroll will be miscalculated otherwise
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currentScale = Math.max(currentScale, $scope.clientProperties.minScale);
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currentScale = Math.min(currentScale, $scope.clientProperties.maxScale);
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// Update scale based on pinch distance
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$scope.autoFit = false;
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$scope.clientProperties.autoFit = false;
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$scope.clientProperties.scale = currentScale;
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// Scroll display to keep original pinch location centered within current pinch
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$scope.clientProperties.scrollLeft = initialCenterX * currentScale - centerX;
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$scope.clientProperties.scrollTop = initialCenterY * currentScale - centerY;
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return false;
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};
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// Show/hide UI elements depending on input method
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$scope.$watch('inputMethod', function setInputMethod(inputMethod) {
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@@ -318,6 +318,20 @@ angular.module('client').directive('guacClient', [function guacClient() {
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client.setClipboard(data);
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});
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/*
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* SCROLLING
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*/
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$scope.$watch('clientProperties.scrollLeft', function scrollLeftChanged(scrollLeft) {
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main.scrollLeft = scrollLeft;
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$scope.clientProperties.scrollLeft = main.scrollLeft;
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});
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$scope.$watch('clientProperties.scrollTop', function scrollTopChanged(scrollTop) {
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main.scrollTop = scrollTop;
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$scope.clientProperties.scrollTop = main.scrollTop;
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});
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/*
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* CONNECT / RECONNECT
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*/
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@@ -35,6 +35,7 @@ div.main {
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width: 100%;
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height: 100%;
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position: relative;
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font-size: 0px;
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}
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.resize-sensor {
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@@ -24,7 +24,7 @@
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<div class="client-view">
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<!-- Central portion of view -->
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<div class="client-body">
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<div class="client-body" guac-touch-drag="clientDrag" guac-touch-pinch="clientPinch">
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<!-- Client -->
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<guac-client
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@@ -52,7 +52,7 @@
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</div>
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<!-- Menu -->
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<div ng-class="{open: menuShown}" id="menu">
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<div ng-class="{open: menuShown}" id="menu" guac-touch-drag="menuDrag">
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<h2>{{'client.clipboard' | translate}}</h2>
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<div class="content" id="clipboard-settings">
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<p class="description">{{'client.copiedText' | translate}}</p>
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@@ -64,20 +64,20 @@
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<!-- No IME -->
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<div class="choice">
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<label><input name="input-method" ng-change="closeMenu()" ng-model="inputMethod" type="radio" value="none"/> {{'client.none' | translate}}</label>
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<label><input id="ime-none" name="input-method" ng-change="closeMenu()" ng-model="inputMethod" type="radio" value="none"/> {{'client.none' | translate}}</label>
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<p class="caption"><label for="ime-none">{{'client.noneDesc' | translate}}</label></p>
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</div>
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<!-- Text input -->
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<div class="choice">
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<div class="figure"><label for="ime-text"><img src="images/settings/tablet-keys.png" alt=""/></label></div>
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<label><input name="input-method" ng-change="closeMenu()" ng-model="inputMethod" type="radio" value="text"/> {{'client.textInput' | translate}}</label>
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<label><input id="ime-text" name="input-method" ng-change="closeMenu()" ng-model="inputMethod" type="radio" value="text"/> {{'client.textInput' | translate}}</label>
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<p class="caption"><label for="ime-text">{{'client.textInputDesc' | translate}} </label></p>
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</div>
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<!-- Guac OSK -->
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<div class="choice">
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<label><input name="input-method" ng-change="closeMenu()" ng-model="inputMethod" type="radio" value="osk"/> {{'client.osk' | translate}}</label>
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<label><input id="ime-osk" name="input-method" ng-change="closeMenu()" ng-model="inputMethod" type="radio" value="osk"/> {{'client.osk' | translate}}</label>
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<p class="caption"><label for="ime-osk">{{'client.oskDesc' | translate}}</label></p>
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</div>
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|
@@ -83,6 +83,22 @@ angular.module('client').factory('ClientProperties', [function defineClientPrope
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*/
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this.emulateAbsoluteMouse = template.emulateAbsoluteMouse || true;
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/**
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* The relative Y coordinate of the scroll offset of the display within
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* the client element.
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*
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* @type Number
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*/
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this.scrollTop = template.scrollTop || 0;
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/**
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* The relative X coordinate of the scroll offset of the display within
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* the client element.
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*
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* @type Number
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*/
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this.scrollLeft = template.scrollLeft || 0;
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};
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return ClientProperties;
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|
192
guacamole/src/main/webapp/app/touch/directives/guacTouchDrag.js
Normal file
192
guacamole/src/main/webapp/app/touch/directives/guacTouchDrag.js
Normal file
@@ -0,0 +1,192 @@
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/*
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* Copyright (C) 2014 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
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* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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* THE SOFTWARE.
|
||||
*/
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/**
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* A directive which allows handling of drag gestures on a particular element.
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*/
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angular.module('touch').directive('guacTouchDrag', [function guacTouchDrag() {
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return {
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restrict: 'A',
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link: function linkGuacTouchDrag($scope, $element, $attrs) {
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/**
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* Called during a drag gesture as the user's finger is placed upon
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* the element, moves, and is lifted from the element.
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*
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* @event
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* @param {Boolean} inProgress
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* Whether the gesture is currently in progress. This will
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* always be true except when the gesture has ended, at which
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* point one final call will occur with this parameter set to
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* false.
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*
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* @param {Number} startX
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* The X location at which the drag gesture began.
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*
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* @param {Number} startY
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* The Y location at which the drag gesture began.
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*
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* @param {Number} currentX
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* The current X location of the user's finger.
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*
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* @param {Number} currentY
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* The current Y location of the user's finger.
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*
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* @param {Number} deltaX
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* The difference in X location relative to the start of the
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* gesture.
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*
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* @param {Number} deltaY
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* The difference in Y location relative to the start of the
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* gesture.
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*
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* @return {Boolean}
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* false if the default action of the touch event should be
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* prevented, any other value otherwise.
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*/
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var guacTouchDrag = $scope.$eval($attrs.guacTouchDrag);
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/**
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* The element which will register the drag gesture.
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*
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* @type Element
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*/
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var element = $element[0];
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/**
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* Whether a drag gesture is in progress.
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*
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* @type Boolean
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*/
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var inProgress = false;
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/**
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* The starting X location of the drag gesture.
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*
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* @type Number
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*/
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var startX = null;
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/**
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* The starting Y location of the drag gesture.
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*
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* @type Number
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*/
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var startY = null;
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/**
|
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* The current X location of the drag gesture.
|
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*
|
||||
* @type Number
|
||||
*/
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var currentX = null;
|
||||
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/**
|
||||
* The current Y location of the drag gesture.
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||||
*
|
||||
* @type Number
|
||||
*/
|
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var currentY = null;
|
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/**
|
||||
* The change in X relative to drag start.
|
||||
*
|
||||
* @type Number
|
||||
*/
|
||||
var deltaX = 0;
|
||||
|
||||
/**
|
||||
* The change in X relative to drag start.
|
||||
*
|
||||
* @type Number
|
||||
*/
|
||||
var deltaY = 0;
|
||||
|
||||
// When there is exactly one touch, monitor the change in location
|
||||
element.addEventListener("touchmove", function dragTouchMove(e) {
|
||||
if (e.touches.length === 1) {
|
||||
|
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e.stopPropagation();
|
||||
|
||||
// Get touch location
|
||||
var x = e.touches[0].clientX;
|
||||
var y = e.touches[0].clientY;
|
||||
|
||||
// Init start location and deltas if gesture is starting
|
||||
if (!startX || !startY) {
|
||||
startX = currentX = x;
|
||||
startY = currentY = y;
|
||||
deltaX = 0;
|
||||
deltaY = 0;
|
||||
inProgress = true;
|
||||
}
|
||||
|
||||
// Update deltas if gesture is in progress
|
||||
else if (inProgress) {
|
||||
deltaX = x - currentX;
|
||||
deltaY = y - currentY;
|
||||
currentX = x;
|
||||
currentY = y;
|
||||
}
|
||||
|
||||
// Signal start/change in drag gesture
|
||||
if (inProgress && guacTouchDrag) {
|
||||
$scope.$apply(function dragChanged() {
|
||||
if (guacTouchDrag(true, startX, startY, currentX, currentY, deltaX, deltaY) === false)
|
||||
e.preventDefault();
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}, false);
|
||||
|
||||
// Reset monitoring and fire end event when done
|
||||
element.addEventListener("touchend", function dragTouchEnd(e) {
|
||||
|
||||
if (startX && startY && e.touches.length === 0) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
// Signal end of drag gesture
|
||||
if (inProgress && guacTouchDrag) {
|
||||
$scope.$apply(function dragComplete() {
|
||||
if (guacTouchDrag(true, startX, startY, currentX, currentY, deltaX, deltaY === false))
|
||||
e.preventDefault();
|
||||
});
|
||||
}
|
||||
|
||||
startX = currentX = null;
|
||||
startY = currentY = null;
|
||||
deltaX = 0;
|
||||
deltaY = 0;
|
||||
inProgress = false;
|
||||
|
||||
}
|
||||
|
||||
}, false);
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
}]);
|
213
guacamole/src/main/webapp/app/touch/directives/guacTouchPinch.js
Normal file
213
guacamole/src/main/webapp/app/touch/directives/guacTouchPinch.js
Normal file
@@ -0,0 +1,213 @@
|
||||
/*
|
||||
* Copyright (C) 2014 Glyptodon LLC
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* A directive which allows handling of pinch gestures (pinch-to-zoom, for
|
||||
* example) on a particular element.
|
||||
*/
|
||||
angular.module('touch').directive('guacTouchPinch', [function guacTouchPinch() {
|
||||
|
||||
return {
|
||||
restrict: 'A',
|
||||
|
||||
link: function linkGuacTouchPinch($scope, $element, $attrs) {
|
||||
|
||||
/**
|
||||
* Called when a pinch gesture begins, changes, or ends.
|
||||
*
|
||||
* @event
|
||||
* @param {Boolean} inProgress
|
||||
* Whether the gesture is currently in progress. This will
|
||||
* always be true except when the gesture has ended, at which
|
||||
* point one final call will occur with this parameter set to
|
||||
* false.
|
||||
*
|
||||
* @param {Number} startLength
|
||||
* The initial distance between the two touches of the
|
||||
* pinch gesture, in pixels.
|
||||
*
|
||||
* @param {Number} currentLength
|
||||
* The current distance between the two touches of the
|
||||
* pinch gesture, in pixels.
|
||||
*
|
||||
* @param {Number} centerX
|
||||
* The current X coordinate of the center of the pinch gesture.
|
||||
*
|
||||
* @param {Number} centerY
|
||||
* The current Y coordinate of the center of the pinch gesture.
|
||||
*
|
||||
* @return {Boolean}
|
||||
* false if the default action of the touch event should be
|
||||
* prevented, any other value otherwise.
|
||||
*/
|
||||
var guacTouchPinch = $scope.$eval($attrs.guacTouchPinch);
|
||||
|
||||
/**
|
||||
* The element which will register the pinch gesture.
|
||||
*
|
||||
* @type Element
|
||||
*/
|
||||
var element = $element[0];
|
||||
|
||||
/**
|
||||
* The starting pinch distance, or null if the gesture has not yet
|
||||
* started.
|
||||
*
|
||||
* @type Number
|
||||
*/
|
||||
var startLength = null;
|
||||
|
||||
/**
|
||||
* The current pinch distance, or null if the gesture has not yet
|
||||
* started.
|
||||
*
|
||||
* @type Number
|
||||
*/
|
||||
var currentLength = null;
|
||||
|
||||
/**
|
||||
* The X coordinate of the current center of the pinch gesture.
|
||||
*
|
||||
* @type Number
|
||||
*/
|
||||
var centerX = 0;
|
||||
|
||||
/**
|
||||
* The Y coordinate of the current center of the pinch gesture.
|
||||
* @type Number
|
||||
*/
|
||||
var centerY = 0;
|
||||
|
||||
/**
|
||||
* Given a touch event, calculates the distance between the first
|
||||
* two touches in pixels.
|
||||
*
|
||||
* @param {TouchEvent} e
|
||||
* The touch event to use when performing distance calculation.
|
||||
*
|
||||
* @return {Number}
|
||||
* The distance in pixels between the first two touches.
|
||||
*/
|
||||
var pinchDistance = function pinchDistance(e) {
|
||||
|
||||
var touchA = e.touches[0];
|
||||
var touchB = e.touches[1];
|
||||
|
||||
var deltaX = touchA.clientX - touchB.clientX;
|
||||
var deltaY = touchA.clientY - touchB.clientY;
|
||||
|
||||
return Math.sqrt(deltaX*deltaX + deltaY*deltaY);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Given a touch event, calculates the center between the first two
|
||||
* touches in pixels, returning the X coordinate of this center.
|
||||
*
|
||||
* @param {TouchEvent} e
|
||||
* The touch event to use when performing center calculation.
|
||||
*
|
||||
* @return {Number}
|
||||
* The X coordinate of the center of the first two touches.
|
||||
*/
|
||||
var pinchCenterX = function pinchCenterX(e) {
|
||||
|
||||
var touchA = e.touches[0];
|
||||
var touchB = e.touches[1];
|
||||
|
||||
return (touchA.clientX + touchB.clientX) / 2;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Given a touch event, calculates the center between the first two
|
||||
* touches in pixels, returning the Y coordinate of this center.
|
||||
*
|
||||
* @param {TouchEvent} e
|
||||
* The touch event to use when performing center calculation.
|
||||
*
|
||||
* @return {Number}
|
||||
* The Y coordinate of the center of the first two touches.
|
||||
*/
|
||||
var pinchCenterY = function pinchCenterY(e) {
|
||||
|
||||
var touchA = e.touches[0];
|
||||
var touchB = e.touches[1];
|
||||
|
||||
return (touchA.clientY + touchB.clientY) / 2;
|
||||
|
||||
};
|
||||
|
||||
// When there are exactly two touches, monitor the distance between
|
||||
// them, firing zoom events as appropriate
|
||||
element.addEventListener("touchmove", function pinchTouchMove(e) {
|
||||
if (e.touches.length === 2) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
// Calculate current zoom level
|
||||
currentLength = pinchDistance(e);
|
||||
|
||||
// Calculate center
|
||||
centerX = pinchCenterX(e);
|
||||
centerY = pinchCenterY(e);
|
||||
|
||||
// Init start length if pinch is not in progress
|
||||
if (!startLength)
|
||||
startLength = currentLength;
|
||||
|
||||
// Notify of pinch status
|
||||
if (guacTouchPinch) {
|
||||
$scope.$apply(function pinchChanged() {
|
||||
if (guacTouchPinch(true, startLength, currentLength, centerX, centerY) === false)
|
||||
e.preventDefault();
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}, false);
|
||||
|
||||
// Reset monitoring and fire end event when done
|
||||
element.addEventListener("touchend", function pinchTouchEnd(e) {
|
||||
|
||||
if (startLength && e.touches.length < 2) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
// Notify of pinch end
|
||||
if (guacTouchPinch) {
|
||||
$scope.$apply(function pinchComplete() {
|
||||
if (guacTouchPinch(false, startLength, currentLength, centerX, centerY) === false)
|
||||
e.preventDefault();
|
||||
});
|
||||
}
|
||||
|
||||
startLength = null;
|
||||
|
||||
}
|
||||
|
||||
}, false);
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
}]);
|
26
guacamole/src/main/webapp/app/touch/touchModule.js
Normal file
26
guacamole/src/main/webapp/app/touch/touchModule.js
Normal file
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Copyright (C) 2014 Glyptodon LLC
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Module for handling common touch gestures, like panning or pinch-to-zoom.
|
||||
*/
|
||||
angular.module('touch', []);
|
Reference in New Issue
Block a user