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*~
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guacamole-common-js/COPYING
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GNU AFFERO GENERAL PUBLIC LICENSE
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Version 3, 19 November 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Preamble
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||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
63
guacamole-common-js/pom.xml
Normal file
63
guacamole-common-js/pom.xml
Normal file
@@ -0,0 +1,63 @@
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
|
||||
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>net.sourceforge.guacamole</groupId>
|
||||
<artifactId>guacamole-common-js</artifactId>
|
||||
<packaging>pom</packaging>
|
||||
<version>0.3.0-SNAPSHOT</version>
|
||||
<name>guacamole-common-js</name>
|
||||
<url>http://guacamole.sourceforge.net/</url>
|
||||
|
||||
<build>
|
||||
|
||||
<plugins>
|
||||
<plugin>
|
||||
<artifactId>maven-assembly-plugin</artifactId>
|
||||
<configuration>
|
||||
<descriptors>
|
||||
<descriptor>static.xml</descriptor>
|
||||
</descriptors>
|
||||
</configuration>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>make-zip</id>
|
||||
<phase>package</phase>
|
||||
<goals>
|
||||
<goal>attached</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
</plugins>
|
||||
|
||||
<extensions>
|
||||
<!-- Required for SSH deploy -->
|
||||
<extension>
|
||||
<groupId>org.apache.maven.wagon</groupId>
|
||||
<artifactId>wagon-ssh-external</artifactId>
|
||||
</extension>
|
||||
</extensions>
|
||||
|
||||
</build>
|
||||
|
||||
<repositories>
|
||||
<repository>
|
||||
<id>guac-dev</id>
|
||||
<url>http://guac-dev.org/repo</url>
|
||||
<snapshots>
|
||||
<enabled>true</enabled>
|
||||
<updatePolicy>always</updatePolicy>
|
||||
<checksumPolicy>fail</checksumPolicy>
|
||||
</snapshots>
|
||||
</repository>
|
||||
</repositories>
|
||||
|
||||
<distributionManagement>
|
||||
<repository>
|
||||
<id>guac-dev</id>
|
||||
<url>${guac-dev.dist.repo}</url>
|
||||
</repository>
|
||||
</distributionManagement>
|
||||
|
||||
</project>
|
601
guacamole-common-js/src/main/resources/guacamole.js
Normal file
601
guacamole-common-js/src/main/resources/guacamole.js
Normal file
@@ -0,0 +1,601 @@
|
||||
|
||||
/*
|
||||
* Guacamole - Clientless Remote Desktop
|
||||
* Copyright (C) 2010 Michael Jumper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
function GuacamoleClient(display) {
|
||||
|
||||
var STATE_IDLE = 0;
|
||||
var STATE_CONNECTING = 1;
|
||||
var STATE_WAITING = 2;
|
||||
var STATE_CONNECTED = 3;
|
||||
var STATE_DISCONNECTING = 4;
|
||||
var STATE_DISCONNECTED = 5;
|
||||
|
||||
var currentState = STATE_IDLE;
|
||||
var stateChangeHandler = null;
|
||||
|
||||
function setState(state) {
|
||||
if (state != currentState) {
|
||||
currentState = state;
|
||||
if (stateChangeHandler)
|
||||
stateChangeHandler(currentState);
|
||||
}
|
||||
}
|
||||
|
||||
this.setOnStateChangeHandler = function(handler) {
|
||||
stateChangeHandler = handler;
|
||||
}
|
||||
|
||||
function isConnected() {
|
||||
return currentState == STATE_CONNECTED
|
||||
|| currentState == STATE_WAITING;
|
||||
}
|
||||
|
||||
// Layers
|
||||
var background = null;
|
||||
var cursor = null;
|
||||
|
||||
var cursorImage = null;
|
||||
var cursorHotspotX = 0;
|
||||
var cursorHotspotY = 0;
|
||||
|
||||
// FIXME: Make object. Clean up.
|
||||
var cursorRectX = 0;
|
||||
var cursorRectY = 0;
|
||||
var cursorRectW = 0;
|
||||
var cursorRectH = 0;
|
||||
|
||||
var cursorHidden = 0;
|
||||
|
||||
function redrawCursor() {
|
||||
|
||||
// Hide hardware cursor
|
||||
if (cursorHidden == 0) {
|
||||
display.className += " guac-hide-cursor";
|
||||
cursorHidden = 1;
|
||||
}
|
||||
|
||||
// Erase old cursor
|
||||
cursor.clearRect(cursorRectX, cursorRectY, cursorRectW, cursorRectH);
|
||||
|
||||
// Update rect
|
||||
cursorRectX = mouse.getX() - cursorHotspotX;
|
||||
cursorRectY = mouse.getY() - cursorHotspotY;
|
||||
cursorRectW = cursorImage.width;
|
||||
cursorRectH = cursorImage.height;
|
||||
|
||||
// Draw new cursor
|
||||
cursor.drawImage(cursorRectX, cursorRectY, cursorImage);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*****************************************/
|
||||
/*** Keyboard ***/
|
||||
/*****************************************/
|
||||
|
||||
var keyboard = new GuacamoleKeyboard(document);
|
||||
|
||||
this.disableKeyboard = function() {
|
||||
keyboard.setKeyPressedHandler(null);
|
||||
keyboard.setKeyReleasedHandler(null);
|
||||
};
|
||||
|
||||
this.enableKeyboard = function() {
|
||||
keyboard.setKeyPressedHandler(
|
||||
function (keysym) {
|
||||
sendKeyEvent(1, keysym);
|
||||
}
|
||||
);
|
||||
|
||||
keyboard.setKeyReleasedHandler(
|
||||
function (keysym) {
|
||||
sendKeyEvent(0, keysym);
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
// Enable keyboard by default
|
||||
this.enableKeyboard();
|
||||
|
||||
function sendKeyEvent(pressed, keysym) {
|
||||
// Do not send requests if not connected
|
||||
if (!isConnected())
|
||||
return;
|
||||
|
||||
sendMessage("key:" + keysym + "," + pressed + ";");
|
||||
}
|
||||
|
||||
this.pressKey = function(keysym) {
|
||||
sendKeyEvent(1, keysym);
|
||||
};
|
||||
|
||||
this.releaseKey = function(keysym) {
|
||||
sendKeyEvent(0, keysym);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************/
|
||||
/*** Mouse ***/
|
||||
/*****************************************/
|
||||
|
||||
var mouse = new GuacamoleMouse(display);
|
||||
mouse.setButtonPressedHandler(
|
||||
function(mouseState) {
|
||||
sendMouseState(mouseState);
|
||||
}
|
||||
);
|
||||
|
||||
mouse.setButtonReleasedHandler(
|
||||
function(mouseState) {
|
||||
sendMouseState(mouseState);
|
||||
}
|
||||
);
|
||||
|
||||
mouse.setMovementHandler(
|
||||
function(mouseState) {
|
||||
|
||||
// Draw client-side cursor
|
||||
if (cursorImage != null) {
|
||||
redrawCursor();
|
||||
}
|
||||
|
||||
sendMouseState(mouseState);
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
function sendMouseState(mouseState) {
|
||||
|
||||
// Do not send requests if not connected
|
||||
if (!isConnected())
|
||||
return;
|
||||
|
||||
// Build mask
|
||||
var buttonMask = 0;
|
||||
if (mouseState.getLeft()) buttonMask |= 1;
|
||||
if (mouseState.getMiddle()) buttonMask |= 2;
|
||||
if (mouseState.getRight()) buttonMask |= 4;
|
||||
if (mouseState.getUp()) buttonMask |= 8;
|
||||
if (mouseState.getDown()) buttonMask |= 16;
|
||||
|
||||
// Send message
|
||||
sendMessage("mouse:" + mouseState.getX() + "," + mouseState.getY() + "," + buttonMask + ";");
|
||||
}
|
||||
|
||||
var sendingMessages = 0;
|
||||
var outputMessageBuffer = "";
|
||||
|
||||
function sendMessage(message) {
|
||||
|
||||
// Add event to queue, restart send loop if finished.
|
||||
outputMessageBuffer += message;
|
||||
if (sendingMessages == 0)
|
||||
sendPendingMessages();
|
||||
|
||||
}
|
||||
|
||||
function sendPendingMessages() {
|
||||
|
||||
if (outputMessageBuffer.length > 0) {
|
||||
|
||||
sendingMessages = 1;
|
||||
|
||||
var message_xmlhttprequest = new XMLHttpRequest();
|
||||
message_xmlhttprequest.open("POST", "inbound");
|
||||
message_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||
message_xmlhttprequest.setRequestHeader("Content-length", outputMessageBuffer.length);
|
||||
|
||||
// Once response received, send next queued event.
|
||||
message_xmlhttprequest.onreadystatechange = function() {
|
||||
if (message_xmlhttprequest.readyState == 4)
|
||||
sendPendingMessages();
|
||||
}
|
||||
|
||||
message_xmlhttprequest.send(outputMessageBuffer);
|
||||
outputMessageBuffer = ""; // Clear buffer
|
||||
|
||||
}
|
||||
else
|
||||
sendingMessages = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*****************************************/
|
||||
/*** Clipboard ***/
|
||||
/*****************************************/
|
||||
|
||||
this.setClipboard = function(data) {
|
||||
|
||||
// Do not send requests if not connected
|
||||
if (!isConnected())
|
||||
return;
|
||||
|
||||
sendMessage("clipboard:" + escapeGuacamoleString(data) + ";");
|
||||
}
|
||||
|
||||
|
||||
function desaturateFilter(data, width, height) {
|
||||
|
||||
for (var i=0; i<data.length; i+=4) {
|
||||
|
||||
// Get RGB values
|
||||
var r = data[i];
|
||||
var g = data[i+1];
|
||||
var b = data[i+2];
|
||||
|
||||
// Desaturate
|
||||
var v = Math.max(r, g, b) / 2;
|
||||
data[i] = v;
|
||||
data[i+1] = v;
|
||||
data[i+2] = v;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
var errorHandler = null;
|
||||
this.setErrorHandler = function(handler) {
|
||||
errorHandler = handler;
|
||||
};
|
||||
|
||||
var errorEncountered = 0;
|
||||
function showError(error) {
|
||||
// Only display first error (avoid infinite error loops)
|
||||
if (errorEncountered == 0) {
|
||||
errorEncountered = 1;
|
||||
|
||||
disconnect();
|
||||
|
||||
// In case nothing has been rendered yet, use error style
|
||||
display.className += " guac-error";
|
||||
|
||||
// Show error by desaturating display
|
||||
if (background)
|
||||
background.filter(desaturateFilter);
|
||||
|
||||
if (errorHandler)
|
||||
errorHandler(error);
|
||||
}
|
||||
}
|
||||
|
||||
function handleErrors(message) {
|
||||
var errors = message.getErrors();
|
||||
for (var errorIndex=0; errorIndex<errors.length; errorIndex++)
|
||||
showError(errors[errorIndex].getMessage());
|
||||
}
|
||||
|
||||
var clipboardHandler = null;
|
||||
var requests = 0;
|
||||
|
||||
this.setClipboardHandler = function(handler) {
|
||||
clipboardHandler = handler;
|
||||
};
|
||||
|
||||
|
||||
function handleResponse(xmlhttprequest) {
|
||||
|
||||
var nextRequest = null;
|
||||
|
||||
var instructionStart = 0;
|
||||
var startIndex = 0;
|
||||
|
||||
function parseResponse() {
|
||||
|
||||
// Start next request as soon as possible
|
||||
if (xmlhttprequest.readyState >= 2 && nextRequest == null)
|
||||
nextRequest = makeRequest();
|
||||
|
||||
// Parse stream when data is received and when complete.
|
||||
if (xmlhttprequest.readyState == 3 ||
|
||||
xmlhttprequest.readyState == 4) {
|
||||
|
||||
// Halt on error during request
|
||||
if (xmlhttprequest.status == 0) {
|
||||
showError("Request canceled by browser.");
|
||||
return;
|
||||
}
|
||||
else if (xmlhttprequest.status != 200) {
|
||||
showError("Error during request (HTTP " + xmlhttprequest.status + "): " + xmlhttprequest.statusText);
|
||||
return;
|
||||
}
|
||||
|
||||
var current = xmlhttprequest.responseText;
|
||||
var instructionEnd;
|
||||
|
||||
while ((instructionEnd = current.indexOf(";", startIndex)) != -1) {
|
||||
|
||||
// Start next search at next instruction
|
||||
startIndex = instructionEnd+1;
|
||||
|
||||
var instruction = current.substr(instructionStart,
|
||||
instructionEnd - instructionStart);
|
||||
|
||||
instructionStart = startIndex;
|
||||
|
||||
var opcodeEnd = instruction.indexOf(":");
|
||||
|
||||
var opcode;
|
||||
var parameters;
|
||||
if (opcodeEnd == -1) {
|
||||
opcode = instruction;
|
||||
parameters = new Array();
|
||||
}
|
||||
else {
|
||||
opcode = instruction.substr(0, opcodeEnd);
|
||||
parameters = instruction.substr(opcodeEnd+1).split(",");
|
||||
}
|
||||
|
||||
// If we're done parsing, handle the next response.
|
||||
if (opcode.length == 0) {
|
||||
|
||||
if (isConnected()) {
|
||||
delete xmlhttprequest;
|
||||
if (nextRequest)
|
||||
handleResponse(nextRequest);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Call instruction handler.
|
||||
doInstruction(opcode, parameters);
|
||||
}
|
||||
|
||||
// Start search at end of string.
|
||||
startIndex = current.length;
|
||||
|
||||
delete instruction;
|
||||
delete parameters;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
xmlhttprequest.onreadystatechange = parseResponse;
|
||||
parseResponse();
|
||||
|
||||
}
|
||||
|
||||
|
||||
function makeRequest() {
|
||||
|
||||
// Download self
|
||||
var xmlhttprequest = new XMLHttpRequest();
|
||||
xmlhttprequest.open("POST", "outbound");
|
||||
xmlhttprequest.send(null);
|
||||
|
||||
return xmlhttprequest;
|
||||
|
||||
}
|
||||
|
||||
function escapeGuacamoleString(str) {
|
||||
|
||||
var escapedString = "";
|
||||
|
||||
for (var i=0; i<str.length; i++) {
|
||||
|
||||
var c = str.charAt(i);
|
||||
if (c == ",")
|
||||
escapedString += "\\c";
|
||||
else if (c == ";")
|
||||
escapedString += "\\s";
|
||||
else if (c == "\\")
|
||||
escapedString += "\\\\";
|
||||
else
|
||||
escapedString += c;
|
||||
|
||||
}
|
||||
|
||||
return escapedString;
|
||||
|
||||
}
|
||||
|
||||
function unescapeGuacamoleString(str) {
|
||||
|
||||
var unescapedString = "";
|
||||
|
||||
for (var i=0; i<str.length; i++) {
|
||||
|
||||
var c = str.charAt(i);
|
||||
if (c == "\\" && i<str.length-1) {
|
||||
|
||||
var escapeChar = str.charAt(++i);
|
||||
if (escapeChar == "c")
|
||||
unescapedString += ",";
|
||||
else if (escapeChar == "s")
|
||||
unescapedString += ";";
|
||||
else if (escapeChar == "\\")
|
||||
unescapedString += "\\";
|
||||
else
|
||||
unescapedString += "\\" + escapeChar;
|
||||
|
||||
}
|
||||
else
|
||||
unescapedString += c;
|
||||
|
||||
}
|
||||
|
||||
return unescapedString;
|
||||
|
||||
}
|
||||
|
||||
var instructionHandlers = {
|
||||
|
||||
"error": function(parameters) {
|
||||
showError(unescapeGuacamoleString(parameters[0]));
|
||||
},
|
||||
|
||||
"name": function(parameters) {
|
||||
document.title = unescapeGuacamoleString(parameters[0]);
|
||||
},
|
||||
|
||||
"clipboard": function(parameters) {
|
||||
clipboardHandler(unescapeGuacamoleString(parameters[0]));
|
||||
},
|
||||
|
||||
"size": function(parameters) {
|
||||
|
||||
var width = parseInt(parameters[0]);
|
||||
var height = parseInt(parameters[1]);
|
||||
|
||||
// Update (set) display size
|
||||
if (display && (background == null || cursor == null)) {
|
||||
display.style.width = width + "px";
|
||||
display.style.height = height + "px";
|
||||
|
||||
background = new Layer(width, height);
|
||||
cursor = new Layer(width, height);
|
||||
|
||||
display.appendChild(background);
|
||||
display.appendChild(cursor);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
"rect": function(parameters) {
|
||||
|
||||
var x = parseInt(parameters[0]);
|
||||
var y = parseInt(parameters[1]);
|
||||
var w = parseInt(parameters[2]);
|
||||
var h = parseInt(parameters[3]);
|
||||
var color = parameters[4];
|
||||
|
||||
background.drawRect(
|
||||
x,
|
||||
y,
|
||||
w,
|
||||
h,
|
||||
color
|
||||
);
|
||||
|
||||
},
|
||||
|
||||
"png": function(parameters) {
|
||||
|
||||
var x = parseInt(parameters[0]);
|
||||
var y = parseInt(parameters[1]);
|
||||
var data = parameters[2];
|
||||
|
||||
background.draw(
|
||||
x,
|
||||
y,
|
||||
"data:image/png;base64," + data
|
||||
);
|
||||
|
||||
// If received first update, no longer waiting.
|
||||
if (currentState == STATE_WAITING)
|
||||
setState(STATE_CONNECTED);
|
||||
|
||||
},
|
||||
|
||||
"copy": function(parameters) {
|
||||
|
||||
var srcX = parseInt(parameters[0]);
|
||||
var srcY = parseInt(parameters[1]);
|
||||
var srcWidth = parseInt(parameters[2]);
|
||||
var srcHeight = parseInt(parameters[3]);
|
||||
var dstX = parseInt(parameters[4]);
|
||||
var dstY = parseInt(parameters[5]);
|
||||
|
||||
background.copyRect(
|
||||
srcX,
|
||||
srcY,
|
||||
srcWidth,
|
||||
srcHeight,
|
||||
dstX,
|
||||
dstY
|
||||
);
|
||||
|
||||
},
|
||||
|
||||
"cursor": function(parameters) {
|
||||
|
||||
var x = parseInt(parameters[0]);
|
||||
var y = parseInt(parameters[1]);
|
||||
var data = parameters[2];
|
||||
|
||||
// Start cursor image load
|
||||
var image = new Image();
|
||||
image.onload = function() {
|
||||
cursorImage = image;
|
||||
cursorHotspotX = x;
|
||||
cursorHotspotY = y;
|
||||
redrawCursor();
|
||||
};
|
||||
image.src = "data:image/png;base64," + data
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
function doInstruction(opcode, parameters) {
|
||||
|
||||
var handler = instructionHandlers[opcode];
|
||||
if (handler)
|
||||
handler(parameters);
|
||||
|
||||
}
|
||||
|
||||
|
||||
this.connect = function() {
|
||||
|
||||
setState(STATE_CONNECTING);
|
||||
|
||||
// Start tunnel and connect synchronously
|
||||
var connect_xmlhttprequest = new XMLHttpRequest();
|
||||
connect_xmlhttprequest.open("POST", "connect", false);
|
||||
connect_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||
connect_xmlhttprequest.setRequestHeader("Content-length", 0);
|
||||
connect_xmlhttprequest.send(null);
|
||||
|
||||
// Start reading data
|
||||
setState(STATE_WAITING);
|
||||
handleResponse(makeRequest());
|
||||
|
||||
};
|
||||
|
||||
|
||||
function disconnect() {
|
||||
|
||||
// Only attempt disconnection not disconnected.
|
||||
if (currentState != STATE_DISCONNECTED
|
||||
&& currentState != STATE_DISCONNECTING) {
|
||||
|
||||
var message = "disconnect;";
|
||||
setState(STATE_DISCONNECTING);
|
||||
|
||||
// Send disconnect message (synchronously... as necessary until handoff is implemented)
|
||||
var disconnect_xmlhttprequest = new XMLHttpRequest();
|
||||
disconnect_xmlhttprequest.open("POST", "inbound", false);
|
||||
disconnect_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||
disconnect_xmlhttprequest.setRequestHeader("Content-length", message.length);
|
||||
disconnect_xmlhttprequest.send(message);
|
||||
|
||||
setState(STATE_DISCONNECTED);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.disconnect = disconnect;
|
||||
|
||||
}
|
270
guacamole-common-js/src/main/resources/keyboard.js
Normal file
270
guacamole-common-js/src/main/resources/keyboard.js
Normal file
@@ -0,0 +1,270 @@
|
||||
|
||||
/*
|
||||
* Guacamole - Clientless Remote Desktop
|
||||
* Copyright (C) 2010 Michael Jumper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
function GuacamoleKeyboard(element) {
|
||||
|
||||
/*****************************************/
|
||||
/*** Keyboard Handler ***/
|
||||
/*****************************************/
|
||||
|
||||
// Single key state/modifier buffer
|
||||
var modShift = 0;
|
||||
var modCtrl = 0;
|
||||
var modAlt = 0;
|
||||
|
||||
var keydownChar = new Array();
|
||||
|
||||
|
||||
// ID of routine repeating keystrokes. -1 = not repeating.
|
||||
var repeatKeyTimeoutId = -1;
|
||||
var repeatKeyIntervalId = -1;
|
||||
|
||||
// Starts repeating keystrokes
|
||||
function startRepeat(keySym) {
|
||||
repeatKeyIntervalId = setInterval(function() {
|
||||
sendKeyReleased(keySym);
|
||||
sendKeyPressed(keySym);
|
||||
}, 50);
|
||||
}
|
||||
|
||||
// Stops repeating keystrokes
|
||||
function stopRepeat() {
|
||||
if (repeatKeyTimeoutId != -1) clearInterval(repeatKeyTimeoutId);
|
||||
if (repeatKeyIntervalId != -1) clearInterval(repeatKeyIntervalId);
|
||||
}
|
||||
|
||||
|
||||
function getKeySymFromKeyIdentifier(shifted, keyIdentifier) {
|
||||
|
||||
var unicodePrefixLocation = keyIdentifier.indexOf("U+");
|
||||
if (unicodePrefixLocation >= 0) {
|
||||
|
||||
var hex = keyIdentifier.substring(unicodePrefixLocation+2);
|
||||
var codepoint = parseInt(hex, 16);
|
||||
var typedCharacter;
|
||||
|
||||
// Convert case if shifted
|
||||
if (shifted == 0)
|
||||
typedCharacter = String.fromCharCode(codepoint).toLowerCase();
|
||||
else
|
||||
typedCharacter = String.fromCharCode(codepoint).toUpperCase();
|
||||
|
||||
// Get codepoint
|
||||
codepoint = typedCharacter.charCodeAt(0);
|
||||
|
||||
return getKeySymFromCharCode(codepoint);
|
||||
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
function getKeySymFromCharCode(keyCode) {
|
||||
|
||||
if (keyCode >= 0x0000 && keyCode <= 0x00FF)
|
||||
return keyCode;
|
||||
|
||||
if (keyCode >= 0x0100 && keyCode <= 0x10FFFF)
|
||||
return 0x01000000 | keyCode;
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
function getKeySymFromKeyCode(keyCode) {
|
||||
|
||||
var keysym = null;
|
||||
if (modShift == 0) keysym = unshiftedKeySym[keyCode];
|
||||
else {
|
||||
keysym = shiftedKeySym[keyCode];
|
||||
if (keysym == null) keysym = unshiftedKeySym[keyCode];
|
||||
}
|
||||
|
||||
return keysym;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Sends a single keystroke over the network
|
||||
function sendKeyPressed(keysym) {
|
||||
if (keysym != null && keyPressedHandler)
|
||||
keyPressedHandler(keysym);
|
||||
}
|
||||
|
||||
// Sends a single keystroke over the network
|
||||
function sendKeyReleased(keysym) {
|
||||
if (keysym != null)
|
||||
keyReleasedHandler(keysym);
|
||||
}
|
||||
|
||||
|
||||
var KEYDOWN = 1;
|
||||
var KEYPRESS = 2;
|
||||
|
||||
var keySymSource = null;
|
||||
|
||||
// When key pressed
|
||||
var keydownCode = null;
|
||||
element.onkeydown = function(e) {
|
||||
|
||||
// Only intercept if handler set
|
||||
if (!keyPressedHandler) return true;
|
||||
|
||||
var keynum;
|
||||
if (window.event) keynum = window.event.keyCode;
|
||||
else if (e.which) keynum = e.which;
|
||||
|
||||
// Ctrl/Alt/Shift
|
||||
if (keynum == 16)
|
||||
modShift = 1;
|
||||
else if (keynum == 17)
|
||||
modCtrl = 1;
|
||||
else if (keynum == 18)
|
||||
modAlt = 1;
|
||||
|
||||
var keysym = getKeySymFromKeyCode(keynum);
|
||||
if (keysym) {
|
||||
// Get keysyms and events from KEYDOWN
|
||||
keySymSource = KEYDOWN;
|
||||
}
|
||||
|
||||
// If modifier keys are held down, and we have keyIdentifier
|
||||
else if ((modCtrl == 1 || modAlt == 1) && e.keyIdentifier) {
|
||||
|
||||
// Get keysym from keyIdentifier
|
||||
keysym = getKeySymFromKeyIdentifier(modShift, e.keyIdentifier);
|
||||
|
||||
// Get keysyms and events from KEYDOWN
|
||||
keySymSource = KEYDOWN;
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
// Get keysyms and events from KEYPRESS
|
||||
keySymSource = KEYPRESS;
|
||||
|
||||
keydownCode = keynum;
|
||||
|
||||
// Ignore key if we don't need to use KEYPRESS.
|
||||
// Send key event here
|
||||
if (keySymSource == KEYDOWN) {
|
||||
|
||||
if (keydownChar[keynum] != keysym) {
|
||||
|
||||
// Send event
|
||||
keydownChar[keynum] = keysym;
|
||||
sendKeyPressed(keysym);
|
||||
|
||||
// Clear old key repeat, if any.
|
||||
stopRepeat();
|
||||
|
||||
// Start repeating (if not a modifier key) after a short delay
|
||||
if (keynum != 16 && keynum != 17 && keynum != 18)
|
||||
repeatKeyTimeoutId = setTimeout(function() { startRepeat(keysym); }, 500);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// When key pressed
|
||||
element.onkeypress = function(e) {
|
||||
|
||||
// Only intercept if handler set
|
||||
if (!keyPressedHandler) return true;
|
||||
|
||||
if (keySymSource != KEYPRESS) return false;
|
||||
|
||||
var keynum;
|
||||
if (window.event) keynum = window.event.keyCode;
|
||||
else if (e.which) keynum = e.which;
|
||||
|
||||
var keysym = getKeySymFromCharCode(keynum);
|
||||
if (keysym && keydownChar[keynum] != keysym) {
|
||||
|
||||
// If this button already pressed, release first
|
||||
var lastKeyDownChar = keydownChar[keydownCode];
|
||||
if (lastKeyDownChar)
|
||||
sendKeyReleased(lastKeyDownChar);
|
||||
|
||||
keydownChar[keydownCode] = keysym;
|
||||
|
||||
// Clear old key repeat, if any.
|
||||
stopRepeat();
|
||||
|
||||
// Send key event
|
||||
sendKeyPressed(keysym);
|
||||
|
||||
// Start repeating (if not a modifier key) after a short delay
|
||||
repeatKeyTimeoutId = setTimeout(function() { startRepeat(keysym); }, 500);
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
// When key released
|
||||
element.onkeyup = function(e) {
|
||||
|
||||
// Only intercept if handler set
|
||||
if (!keyReleasedHandler) return true;
|
||||
|
||||
var keynum;
|
||||
if (window.event) keynum = window.event.keyCode;
|
||||
else if (e.which) keynum = e.which;
|
||||
|
||||
// Ctrl/Alt/Shift
|
||||
if (keynum == 16)
|
||||
modShift = 0;
|
||||
else if (keynum == 17)
|
||||
modCtrl = 0;
|
||||
else if (keynum == 18)
|
||||
modAlt = 0;
|
||||
else
|
||||
stopRepeat();
|
||||
|
||||
// Get corresponding character
|
||||
var lastKeyDownChar = keydownChar[keynum];
|
||||
|
||||
// Clear character record
|
||||
keydownChar[keynum] = null;
|
||||
|
||||
// Send release event
|
||||
sendKeyReleased(lastKeyDownChar);
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
// When focus is lost, clear modifiers.
|
||||
var docOnblur = element.onblur;
|
||||
element.onblur = function() {
|
||||
modAlt = 0;
|
||||
modCtrl = 0;
|
||||
modShift = 0;
|
||||
if (docOnblur != null) docOnblur();
|
||||
};
|
||||
|
||||
var keyPressedHandler = null;
|
||||
var keyReleasedHandler = null;
|
||||
|
||||
this.setKeyPressedHandler = function(kh) { keyPressedHandler = kh; };
|
||||
this.setKeyReleasedHandler = function(kh) { keyReleasedHandler = kh; };
|
||||
|
||||
}
|
72
guacamole-common-js/src/main/resources/keymap.js
Normal file
72
guacamole-common-js/src/main/resources/keymap.js
Normal file
@@ -0,0 +1,72 @@
|
||||
|
||||
/*
|
||||
* Guacamole - Clientless Remote Desktop
|
||||
* Copyright (C) 2010 Michael Jumper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
// Keymap
|
||||
|
||||
var unshiftedKeySym = new Array();
|
||||
unshiftedKeySym[8] = 0xFF08; // backspace
|
||||
unshiftedKeySym[9] = 0xFF09; // tab
|
||||
unshiftedKeySym[13] = 0xFF0D; // enter
|
||||
unshiftedKeySym[16] = 0xFFE1; // shift
|
||||
unshiftedKeySym[17] = 0xFFE3; // ctrl
|
||||
unshiftedKeySym[18] = 0xFFE9; // alt
|
||||
unshiftedKeySym[19] = 0xFF13; // pause/break
|
||||
unshiftedKeySym[20] = 0xFFE5; // caps lock
|
||||
unshiftedKeySym[27] = 0xFF1B; // escape
|
||||
unshiftedKeySym[33] = 0xFF55; // page up
|
||||
unshiftedKeySym[34] = 0xFF56; // page down
|
||||
unshiftedKeySym[35] = 0xFF57; // end
|
||||
unshiftedKeySym[36] = 0xFF50; // home
|
||||
unshiftedKeySym[37] = 0xFF51; // left arrow
|
||||
unshiftedKeySym[38] = 0xFF52; // up arrow
|
||||
unshiftedKeySym[39] = 0xFF53; // right arrow
|
||||
unshiftedKeySym[40] = 0xFF54; // down arrow
|
||||
unshiftedKeySym[45] = 0xFF63; // insert
|
||||
unshiftedKeySym[46] = 0xFFFF; // delete
|
||||
unshiftedKeySym[91] = 0xFFEB; // left window key (super_l)
|
||||
unshiftedKeySym[92] = 0xFF67; // right window key (menu key?)
|
||||
unshiftedKeySym[93] = null; // select key
|
||||
unshiftedKeySym[112] = 0xFFBE; // f1
|
||||
unshiftedKeySym[113] = 0xFFBF; // f2
|
||||
unshiftedKeySym[114] = 0xFFC0; // f3
|
||||
unshiftedKeySym[115] = 0xFFC1; // f4
|
||||
unshiftedKeySym[116] = 0xFFC2; // f5
|
||||
unshiftedKeySym[117] = 0xFFC3; // f6
|
||||
unshiftedKeySym[118] = 0xFFC4; // f7
|
||||
unshiftedKeySym[119] = 0xFFC5; // f8
|
||||
unshiftedKeySym[120] = 0xFFC6; // f9
|
||||
unshiftedKeySym[121] = 0xFFC7; // f10
|
||||
unshiftedKeySym[122] = 0xFFC8; // f11
|
||||
unshiftedKeySym[123] = 0xFFC9; // f12
|
||||
unshiftedKeySym[144] = 0xFF7F; // num lock
|
||||
unshiftedKeySym[145] = 0xFF14; // scroll lock
|
||||
|
||||
// Shifted versions, IF DIFFERENT FROM UNSHIFTED!
|
||||
// If any of these are null, the unshifted one will be used.
|
||||
var shiftedKeySym = new Array();
|
||||
shiftedKeySym[18] = 0xFFE7; // alt
|
||||
|
||||
// Constants for keysyms for special keys
|
||||
var KEYSYM_CTRL = 65507;
|
||||
var KEYSYM_ALT = 65513;
|
||||
var KEYSYM_DELETE = 65535;
|
||||
var KEYSYM_SHIFT = 65505;
|
||||
|
||||
|
142
guacamole-common-js/src/main/resources/layer.js
Normal file
142
guacamole-common-js/src/main/resources/layer.js
Normal file
@@ -0,0 +1,142 @@
|
||||
|
||||
/*
|
||||
* Guacamole - Clientless Remote Desktop
|
||||
* Copyright (C) 2010 Michael Jumper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
function Layer(width, height) {
|
||||
|
||||
// Off-screen buffer
|
||||
var display = document.createElement("canvas");
|
||||
|
||||
display.style.position = "absolute";
|
||||
display.style.left = "0px";
|
||||
display.style.right = "0px";
|
||||
|
||||
display.width = width;
|
||||
display.height = height;
|
||||
|
||||
var displayContext = display.getContext("2d");
|
||||
|
||||
var readyHandler = null;
|
||||
var nextUpdateToDraw = 0;
|
||||
var currentUpdate = 0;
|
||||
var updates = new Array();
|
||||
|
||||
// Given an update ID, either call the provided update callback, or
|
||||
// schedule the update for later.
|
||||
function setUpdate(updateId, update) {
|
||||
|
||||
// If this update is the next to draw...
|
||||
if (updateId == nextUpdateToDraw) {
|
||||
|
||||
// Call provided update handler.
|
||||
update();
|
||||
|
||||
// Draw all pending updates.
|
||||
var updateCallback;
|
||||
while ((updateCallback = updates[++nextUpdateToDraw])) {
|
||||
updateCallback();
|
||||
delete updates[nextUpdateToDraw];
|
||||
}
|
||||
|
||||
// If done with updates, call ready handler
|
||||
if (display.isReady() && readyHandler != null)
|
||||
readyHandler();
|
||||
|
||||
}
|
||||
|
||||
// If not next to draw, set callback and wait.
|
||||
else
|
||||
updates[updateId] = update;
|
||||
|
||||
}
|
||||
|
||||
display.isReady = function() {
|
||||
return currentUpdate == nextUpdateToDraw;
|
||||
}
|
||||
|
||||
display.setReadyHandler = function(handler) {
|
||||
readyHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
display.drawImage = function(x, y, image) {
|
||||
var updateId = currentUpdate++;
|
||||
|
||||
setUpdate(updateId, function() {
|
||||
displayContext.drawImage(image, x, y);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
display.draw = function(x, y, url) {
|
||||
var updateId = currentUpdate++;
|
||||
|
||||
var image = new Image();
|
||||
image.onload = function() {
|
||||
setUpdate(updateId, function() {
|
||||
displayContext.drawImage(image, x, y);
|
||||
});
|
||||
};
|
||||
image.src = url;
|
||||
};
|
||||
|
||||
|
||||
display.copyRect = function(srcx, srcy, w, h, x, y) {
|
||||
var updateId = currentUpdate++;
|
||||
|
||||
setUpdate(updateId, function() {
|
||||
displayContext.drawImage(display, srcx, srcy, w, h, x, y, w, h);
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
display.drawRect = function(x, y, w, h, color) {
|
||||
var updateId = currentUpdate++;
|
||||
|
||||
setUpdate(updateId, function() {
|
||||
displayContext.fillStyle = color;
|
||||
displayContext.fillRect(x, y, w, h);
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
display.clearRect = function(x, y, w, h) {
|
||||
var updateId = currentUpdate++;
|
||||
|
||||
setUpdate(updateId, function() {
|
||||
displayContext.clearRect(x, y, w, h);
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
display.filter = function(filter) {
|
||||
var updateId = currentUpdate++;
|
||||
|
||||
setUpdate(updateId, function() {
|
||||
var imageData = displayContext.getImageData(0, 0, width, height);
|
||||
filter(imageData.data, width, height);
|
||||
displayContext.putImageData(imageData, 0, 0);
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
return display;
|
||||
|
||||
}
|
||||
|
205
guacamole-common-js/src/main/resources/mouse.js
Normal file
205
guacamole-common-js/src/main/resources/mouse.js
Normal file
@@ -0,0 +1,205 @@
|
||||
|
||||
/*
|
||||
* Guacamole - Clientless Remote Desktop
|
||||
* Copyright (C) 2010 Michael Jumper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
function GuacamoleMouse(element) {
|
||||
|
||||
/*****************************************/
|
||||
/*** Mouse Handler ***/
|
||||
/*****************************************/
|
||||
|
||||
|
||||
var mouseIndex = 0;
|
||||
|
||||
var mouseLeftButton = 0;
|
||||
var mouseMiddleButton = 0;
|
||||
var mouseRightButton = 0;
|
||||
|
||||
var mouseX = 0;
|
||||
var mouseY = 0;
|
||||
|
||||
var absoluteMouseX = 0;
|
||||
var absoluteMouseY = 0;
|
||||
|
||||
|
||||
function getMouseState(up, down) {
|
||||
var mouseState = new MouseEvent(mouseX, mouseY,
|
||||
mouseLeftButton, mouseMiddleButton, mouseRightButton, up, down);
|
||||
|
||||
return mouseState;
|
||||
}
|
||||
|
||||
|
||||
// Block context menu so right-click gets sent properly
|
||||
element.oncontextmenu = function(e) {return false;};
|
||||
|
||||
element.onmousemove = function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
absoluteMouseX = e.pageX;
|
||||
absoluteMouseY = e.pageY;
|
||||
|
||||
mouseX = absoluteMouseX - element.offsetLeft;
|
||||
mouseY = absoluteMouseY - element.offsetTop;
|
||||
|
||||
// This is all JUST so we can get the mouse position within the element
|
||||
var parent = element.offsetParent;
|
||||
while (parent) {
|
||||
if (parent.offsetLeft && parent.offsetTop) {
|
||||
mouseX -= parent.offsetLeft;
|
||||
mouseY -= parent.offsetTop;
|
||||
}
|
||||
parent = parent.offsetParent;
|
||||
}
|
||||
|
||||
movementHandler(getMouseState(0, 0));
|
||||
};
|
||||
|
||||
|
||||
element.onmousedown = function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
switch (e.button) {
|
||||
case 0:
|
||||
mouseLeftButton = 1;
|
||||
break;
|
||||
case 1:
|
||||
mouseMiddleButton = 1;
|
||||
break;
|
||||
case 2:
|
||||
mouseRightButton = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
buttonPressedHandler(getMouseState(0, 0));
|
||||
};
|
||||
|
||||
|
||||
element.onmouseup = function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
switch (e.button) {
|
||||
case 0:
|
||||
mouseLeftButton = 0;
|
||||
break;
|
||||
case 1:
|
||||
mouseMiddleButton = 0;
|
||||
break;
|
||||
case 2:
|
||||
mouseRightButton = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
buttonReleasedHandler(getMouseState(0, 0));
|
||||
};
|
||||
|
||||
// Override selection on mouse event element.
|
||||
element.onselectstart = function() {
|
||||
return false;
|
||||
};
|
||||
|
||||
// Scroll wheel support
|
||||
function handleScroll(e) {
|
||||
|
||||
var delta = 0;
|
||||
if (e.detail)
|
||||
delta = e.detail;
|
||||
else if (e.wheelDelta)
|
||||
delta = -event.wheelDelta;
|
||||
|
||||
// Up
|
||||
if (delta < 0) {
|
||||
buttonPressedHandler(getMouseState(1, 0));
|
||||
buttonReleasedHandler(getMouseState(0, 0));
|
||||
}
|
||||
|
||||
// Down
|
||||
if (delta > 0) {
|
||||
buttonPressedHandler(getMouseState(0, 1));
|
||||
buttonReleasedHandler(getMouseState(0, 0));
|
||||
}
|
||||
|
||||
if (e.preventDefault)
|
||||
e.preventDefault();
|
||||
|
||||
e.returnValue = false;
|
||||
}
|
||||
|
||||
element.addEventListener('DOMMouseScroll', handleScroll, false);
|
||||
|
||||
element.onmousewheel = function(e) {
|
||||
handleScroll(e);
|
||||
}
|
||||
|
||||
function MouseEvent(x, y, left, middle, right, up, down) {
|
||||
|
||||
this.getX = function() {
|
||||
return x;
|
||||
};
|
||||
|
||||
this.getY = function() {
|
||||
return y;
|
||||
};
|
||||
|
||||
this.getLeft = function() {
|
||||
return left;
|
||||
};
|
||||
|
||||
this.getMiddle = function() {
|
||||
return middle;
|
||||
};
|
||||
|
||||
this.getRight = function() {
|
||||
return right;
|
||||
};
|
||||
|
||||
this.getUp = function() {
|
||||
return up;
|
||||
};
|
||||
|
||||
this.getDown = function() {
|
||||
return down;
|
||||
};
|
||||
|
||||
this.toString = function() {
|
||||
return (mouseIndex++) + "," + x + "," + y + "," + left + "," + middle + "," + right + "," + up + "," + down;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
var buttonPressedHandler = null;
|
||||
var buttonReleasedHandler = null;
|
||||
var movementHandler = null;
|
||||
|
||||
this.setButtonPressedHandler = function(mh) {buttonPressedHandler = mh;};
|
||||
this.setButtonReleasedHandler = function(mh) {buttonReleasedHandler = mh;};
|
||||
this.setMovementHandler = function(mh) {movementHandler = mh;};
|
||||
|
||||
|
||||
this.getX = function() {return mouseX;};
|
||||
this.getY = function() {return mouseY;};
|
||||
this.getLeftButton = function() {return mouseLeftButton;};
|
||||
this.getMiddleButton = function() {return mouseMiddleButton;};
|
||||
this.getRightButton = function() {return mouseRightButton;};
|
||||
|
||||
}
|
487
guacamole-common-js/src/main/resources/oskeyboard.js
Normal file
487
guacamole-common-js/src/main/resources/oskeyboard.js
Normal file
@@ -0,0 +1,487 @@
|
||||
|
||||
/*
|
||||
* Guacamole - Clientless Remote Desktop
|
||||
* Copyright (C) 2010 Michael Jumper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
function GuacamoleOnScreenKeyboard(url) {
|
||||
|
||||
var tabIndex = 1;
|
||||
var allKeys = new Array();
|
||||
var modifierState = new function() {};
|
||||
|
||||
function getKeySize(size) {
|
||||
return (5*size) + "ex";
|
||||
}
|
||||
|
||||
function getCapSize(size) {
|
||||
return (5*size - 0.5) + "ex";
|
||||
}
|
||||
|
||||
function clearModifiers() {
|
||||
|
||||
// Send key release events for all pressed modifiers
|
||||
for (var k=0; k<allKeys.length; k++) {
|
||||
|
||||
var key = allKeys[k];
|
||||
var cap = key.getCap();
|
||||
var modifier = cap.getModifier();
|
||||
|
||||
if (modifier && isModifierActive(modifier) && !cap.isSticky() && key.isPressed())
|
||||
key.release();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function setModifierReleased(modifier) {
|
||||
if (isModifierActive(modifier))
|
||||
modifierState[modifier]--;
|
||||
}
|
||||
|
||||
function setModifierPressed(modifier) {
|
||||
if (modifierState[modifier] == null)
|
||||
modifierState[modifier] = 1;
|
||||
else
|
||||
modifierState[modifier]++;
|
||||
}
|
||||
|
||||
function isModifierActive(modifier) {
|
||||
if (modifierState[modifier] > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function toggleModifierPressed(modifier) {
|
||||
if (isModifierActive(modifier))
|
||||
setModifierReleased(modifier);
|
||||
else
|
||||
setModifierPressed(modifier);
|
||||
}
|
||||
|
||||
function refreshAllKeysState() {
|
||||
for (var k=0; k<allKeys.length; k++)
|
||||
allKeys[k].refreshState();
|
||||
}
|
||||
|
||||
function Key(key) {
|
||||
|
||||
function Cap(cap) {
|
||||
|
||||
// Displayed text
|
||||
var displayText = cap.textContent;
|
||||
|
||||
// Keysym
|
||||
var keysym = null;
|
||||
if (cap.attributes["keysym"])
|
||||
keysym = parseInt(cap.attributes["keysym"].value);
|
||||
|
||||
// If keysym not specified, get keysym from display text.
|
||||
else if (displayText.length == 1) {
|
||||
|
||||
var charCode = displayText.charCodeAt(0);
|
||||
|
||||
if (charCode >= 0x0000 && charCode <= 0x00FF)
|
||||
keysym = charCode;
|
||||
|
||||
else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
|
||||
keysym = 0x01000000 | charCode;
|
||||
}
|
||||
|
||||
// Required modifiers for this keycap
|
||||
var reqMod = null;
|
||||
if (cap.attributes["if"])
|
||||
reqMod = cap.attributes["if"].value.split(",");
|
||||
|
||||
|
||||
// Modifier represented by this keycap
|
||||
var modifier = null;
|
||||
if (cap.attributes["modifier"])
|
||||
modifier = cap.attributes["modifier"].value;
|
||||
|
||||
|
||||
// Whether this key is sticky (toggles)
|
||||
// Currently only valid for modifiers.
|
||||
var sticky = false;
|
||||
if (cap.attributes["sticky"] && cap.attributes["sticky"].value == "true")
|
||||
sticky = true;
|
||||
|
||||
this.getDisplayText = function() {
|
||||
return cap.textContent;
|
||||
};
|
||||
|
||||
this.getKeySym = function() {
|
||||
return keysym;
|
||||
};
|
||||
|
||||
this.getRequiredModifiers = function() {
|
||||
return reqMod;
|
||||
};
|
||||
|
||||
this.getModifier = function() {
|
||||
return modifier;
|
||||
};
|
||||
|
||||
this.isSticky = function() {
|
||||
return sticky;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
var size = null;
|
||||
if (key.attributes["size"])
|
||||
size = parseFloat(key.attributes["size"].value);
|
||||
|
||||
var caps = key.getElementsByTagName("cap");
|
||||
var keycaps = new Array();
|
||||
for (var i=0; i<caps.length; i++)
|
||||
keycaps.push(new Cap(caps[i]));
|
||||
|
||||
var rowKey = document.createElement("div");
|
||||
rowKey.className = "key";
|
||||
|
||||
var keyCap = document.createElement("div");
|
||||
keyCap.className = "cap";
|
||||
rowKey.appendChild(keyCap);
|
||||
|
||||
|
||||
var STATE_RELEASED = 0;
|
||||
var STATE_PRESSED = 1;
|
||||
var state = STATE_RELEASED;
|
||||
|
||||
rowKey.isPressed = function() {
|
||||
return state == STATE_PRESSED;
|
||||
}
|
||||
|
||||
var currentCap = null;
|
||||
function refreshState(modifier) {
|
||||
|
||||
// Find current cap
|
||||
currentCap = null;
|
||||
for (var j=0; j<keycaps.length; j++) {
|
||||
|
||||
var keycap = keycaps[j];
|
||||
var required = keycap.getRequiredModifiers();
|
||||
|
||||
var matches = true;
|
||||
|
||||
// If modifiers required, make sure all modifiers are active
|
||||
if (required) {
|
||||
|
||||
for (var k=0; k<required.length; k++) {
|
||||
if (!isModifierActive(required[k])) {
|
||||
matches = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (matches)
|
||||
currentCap = keycap;
|
||||
|
||||
}
|
||||
|
||||
rowKey.className = "key";
|
||||
|
||||
if (currentCap.getModifier())
|
||||
rowKey.className += " modifier";
|
||||
|
||||
if (currentCap.isSticky())
|
||||
rowKey.className += " sticky";
|
||||
|
||||
if (isModifierActive(currentCap.getModifier()))
|
||||
rowKey.className += " active";
|
||||
|
||||
if (state == STATE_PRESSED)
|
||||
rowKey.className += " pressed";
|
||||
|
||||
keyCap.textContent = currentCap.getDisplayText();
|
||||
}
|
||||
rowKey.refreshState = refreshState;
|
||||
|
||||
rowKey.getCap = function() {
|
||||
return currentCap;
|
||||
};
|
||||
|
||||
refreshState();
|
||||
|
||||
// Set size
|
||||
if (size) {
|
||||
rowKey.style.width = getKeySize(size);
|
||||
keyCap.style.width = getCapSize(size);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Set pressed, if released
|
||||
function press() {
|
||||
|
||||
if (state == STATE_RELEASED) {
|
||||
|
||||
state = STATE_PRESSED;
|
||||
|
||||
var keysym = currentCap.getKeySym();
|
||||
var modifier = currentCap.getModifier();
|
||||
var sticky = currentCap.isSticky();
|
||||
|
||||
if (keyPressedHandler && keysym)
|
||||
keyPressedHandler(keysym);
|
||||
|
||||
if (modifier) {
|
||||
|
||||
// If sticky modifier, toggle
|
||||
if (sticky)
|
||||
toggleModifierPressed(modifier);
|
||||
|
||||
// Otherwise, just set on.
|
||||
else
|
||||
setModifierPressed(modifier);
|
||||
|
||||
refreshAllKeysState();
|
||||
}
|
||||
else
|
||||
refreshState();
|
||||
}
|
||||
|
||||
}
|
||||
rowKey.press = press;
|
||||
|
||||
|
||||
// Set released, if pressed
|
||||
function release() {
|
||||
|
||||
if (state == STATE_PRESSED) {
|
||||
|
||||
state = STATE_RELEASED;
|
||||
|
||||
var keysym = currentCap.getKeySym();
|
||||
var modifier = currentCap.getModifier();
|
||||
var sticky = currentCap.isSticky();
|
||||
|
||||
if (keyReleasedHandler && keysym)
|
||||
keyReleasedHandler(keysym);
|
||||
|
||||
if (modifier) {
|
||||
|
||||
// If not sticky modifier, release modifier
|
||||
if (!sticky) {
|
||||
setModifierReleased(modifier);
|
||||
refreshAllKeysState();
|
||||
}
|
||||
else
|
||||
refreshState();
|
||||
|
||||
}
|
||||
else {
|
||||
refreshState();
|
||||
|
||||
// If not a modifier, also release all pressed modifiers
|
||||
clearModifiers();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
rowKey.release = release;
|
||||
|
||||
// Toggle press/release states
|
||||
function toggle() {
|
||||
if (state == STATE_PRESSED)
|
||||
release();
|
||||
else
|
||||
press();
|
||||
}
|
||||
|
||||
|
||||
// Send key press on mousedown
|
||||
rowKey.onmousedown = function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
var modifier = currentCap.getModifier();
|
||||
var sticky = currentCap.isSticky();
|
||||
|
||||
// Toggle non-sticky modifiers
|
||||
if (modifier && !sticky)
|
||||
toggle();
|
||||
|
||||
// Press all others
|
||||
else
|
||||
press();
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
// Send key release on mouseup/out
|
||||
rowKey.onmouseout =
|
||||
rowKey.onmouseout =
|
||||
rowKey.onmouseup = function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
var modifier = currentCap.getModifier();
|
||||
var sticky = currentCap.isSticky();
|
||||
|
||||
// Release non-modifiers and sticky modifiers
|
||||
if (!modifier || sticky)
|
||||
release();
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
rowKey.onselectstart = function() { return false; };
|
||||
|
||||
return rowKey;
|
||||
|
||||
}
|
||||
|
||||
function Gap(gap) {
|
||||
|
||||
var keyboardGap = document.createElement("div");
|
||||
keyboardGap.className = "gap";
|
||||
keyboardGap.textContent = " ";
|
||||
|
||||
var size = null;
|
||||
if (gap.attributes["size"])
|
||||
size = parseFloat(gap.attributes["size"].value);
|
||||
|
||||
if (size) {
|
||||
keyboardGap.style.width = getKeySize(size);
|
||||
keyboardGap.style.height = getKeySize(size);
|
||||
}
|
||||
|
||||
return keyboardGap;
|
||||
|
||||
}
|
||||
|
||||
function Row(row) {
|
||||
|
||||
var keyboardRow = document.createElement("div");
|
||||
keyboardRow.className = "row";
|
||||
|
||||
var children = row.childNodes;
|
||||
for (var j=0; j<children.length; j++) {
|
||||
var child = children[j];
|
||||
|
||||
// <row> can contain <key> or <column>
|
||||
if (child.tagName == "key") {
|
||||
var key = new Key(child);
|
||||
keyboardRow.appendChild(key);
|
||||
allKeys.push(key);
|
||||
}
|
||||
else if (child.tagName == "gap") {
|
||||
var gap = new Gap(child);
|
||||
keyboardRow.appendChild(gap);
|
||||
}
|
||||
else if (child.tagName == "column") {
|
||||
var col = new Column(child);
|
||||
keyboardRow.appendChild(col);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return keyboardRow;
|
||||
|
||||
}
|
||||
|
||||
function Column(col) {
|
||||
|
||||
var keyboardCol = document.createElement("div");
|
||||
keyboardCol.className = "col";
|
||||
|
||||
var align = null;
|
||||
if (col.attributes["align"])
|
||||
align = col.attributes["align"].value;
|
||||
|
||||
var children = col.childNodes;
|
||||
for (var j=0; j<children.length; j++) {
|
||||
var child = children[j];
|
||||
|
||||
// <column> can only contain <row>
|
||||
if (child.tagName == "row") {
|
||||
var row = new Row(child);
|
||||
keyboardCol.appendChild(row);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (align)
|
||||
keyboardCol.style.textAlign = align;
|
||||
|
||||
return keyboardCol;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Create keyboard
|
||||
var keyboard = document.createElement("div");
|
||||
keyboard.className = "keyboard";
|
||||
|
||||
|
||||
// Retrieve keyboard XML
|
||||
var xmlhttprequest = new XMLHttpRequest();
|
||||
xmlhttprequest.open("GET", url, false);
|
||||
xmlhttprequest.send(null);
|
||||
|
||||
var xml = xmlhttprequest.responseXML;
|
||||
|
||||
if (xml) {
|
||||
|
||||
// Parse document
|
||||
var root = xml.documentElement;
|
||||
if (root) {
|
||||
|
||||
var children = root.childNodes;
|
||||
for (var i=0; i<children.length; i++) {
|
||||
var child = children[i];
|
||||
|
||||
// <keyboard> can contain <row> or <column>
|
||||
if (child.tagName == "row") {
|
||||
keyboard.appendChild(new Row(child));
|
||||
}
|
||||
else if (child.tagName == "column") {
|
||||
keyboard.appendChild(new Column(child));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var keyPressedHandler = null;
|
||||
var keyReleasedHandler = null;
|
||||
|
||||
keyboard.setKeyPressedHandler = function(kh) { keyPressedHandler = kh; };
|
||||
keyboard.setKeyReleasedHandler = function(kh) { keyReleasedHandler = kh; };
|
||||
|
||||
// Do not allow selection or mouse movement to propagate/register.
|
||||
keyboard.onselectstart =
|
||||
keyboard.onmousemove =
|
||||
keyboard.onmouseup =
|
||||
keyboard.onmousedown =
|
||||
function(e) {
|
||||
e.stopPropagation();
|
||||
return false;
|
||||
};
|
||||
|
||||
return keyboard;
|
||||
}
|
||||
|
12
guacamole-common-js/static.xml
Normal file
12
guacamole-common-js/static.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<assembly>
|
||||
<baseDirectory>guacamole-common-js</baseDirectory>
|
||||
<formats>
|
||||
<format>zip</format>
|
||||
</formats>
|
||||
<fileSets>
|
||||
<fileSet>
|
||||
<directory>src/main/resources</directory>
|
||||
<outputDirectory></outputDirectory>
|
||||
</fileSet>
|
||||
</fileSets>
|
||||
</assembly>
|
Reference in New Issue
Block a user