GUACAMOLE-377: Use ImageDecoder to decode images while they are being received (if possible).

This commit is contained in:
Michael Jumper
2025-01-29 09:58:01 -08:00
parent 1454a5deae
commit 1a57d41a1b
3 changed files with 116 additions and 16 deletions

View File

@@ -39,13 +39,27 @@ Guacamole.ArrayBufferReader = function(stream) {
// Receive blobs as array buffers
stream.onblob = function(data) {
// Convert to ArrayBuffer
var binary = window.atob(data);
var arrayBuffer = new ArrayBuffer(binary.length);
var bufferView = new Uint8Array(arrayBuffer);
var arrayBuffer, bufferView;
for (var i=0; i<binary.length; i++)
bufferView[i] = binary.charCodeAt(i);
// Use native methods for directly decoding base64 to an array buffer
// when possible
if (Uint8Array.fromBase64) {
bufferView = Uint8Array.fromBase64(data);
arrayBuffer = bufferView.buffer;
}
// Rely on binary strings and manual conversions where native methods
// like fromBase64() are not available
else {
var binary = window.atob(data);
arrayBuffer = new ArrayBuffer(binary.length);
bufferView = new Uint8Array(arrayBuffer);
for (var i=0; i<binary.length; i++)
bufferView[i] = binary.charCodeAt(i);
}
// Call handler, if present
if (guac_reader.ondata)

View File

@@ -480,7 +480,10 @@ Guacamole.Display = function() {
this.unblock = function() {
if (task.blocked) {
task.blocked = false;
__flush_frames();
if (frames.length)
__flush_frames();
}
};
@@ -905,17 +908,38 @@ Guacamole.Display = function() {
*/
this.drawStream = function drawStream(layer, x, y, stream, mimetype) {
// If createImageBitmap() is available, load the image as a blob so
// that function can be used
if (window.createImageBitmap) {
var reader = new Guacamole.BlobReader(stream, mimetype);
reader.onend = function drawImageBlob() {
guac_display.drawBlob(layer, x, y, reader.getBlob());
};
// Leverage ImageDecoder to decode the image stream as it is received
// whenever possible, as this reduces latency that might otherwise be
// caused by waiting for the full image to be received
if (window.ImageDecoder && window.ReadableStream) {
var imageDecoder = new ImageDecoder({
type: mimetype,
data: stream.toReadableStream()
});
var decodedFrame = null;
// Draw image once loaded
var task = scheduleTask(function drawImageBitmap() {
layer.drawImage(x, y, decodedFrame);
}, true);
imageDecoder.decode({ completeFramesOnly: true }).then(function bitmapLoaded(result) {
decodedFrame = result.image;
task.unblock();
});
}
// Lacking createImageBitmap(), fall back to data URIs and the Image
// object
// NOTE: We do not use Blobs and createImageBitmap() here, as doing so
// is very latent compared to the old data URI method and the new
// ImageDecoder object. The new ImageDecoder object is currently
// supported by most browsers, with other browsers being much faster if
// data URIs are used. The iOS version of Safari is particularly laggy
// if Blobs and createImageBitmap() are used instead.
// Lacking ImageDecoder, fall back to data URIs and the Image object
else {
var reader = new Guacamole.DataURIReader(stream, mimetype);
reader.onend = function drawImageDataURI() {

View File

@@ -76,4 +76,66 @@ Guacamole.InputStream = function(client, index) {
client.sendAck(guac_stream.index, message, code);
};
/**
* Creates a new ReadableStream that receives the data sent to this stream
* by the Guacamole server. This function may be invoked at most once per
* stream, and invoking this function will overwrite any installed event
* handlers on this stream.
*
* A ReadableStream is a JavaScript object defined by the "Streams"
* standard. It is supported by most browsers, but not necessarily all
* browsers. The caller should verify this support is present before
* invoking this function. The behavior of this function when the browser
* does not support ReadableStream is not defined.
*
* @see {@link https://streams.spec.whatwg.org/#rs-class}
*
* @returns {!ReadableStream}
* A new ReadableStream that receives the bytes sent along this stream
* by the Guacamole server.
*/
this.toReadableStream = function toReadableStream() {
return new ReadableStream({
type: 'bytes',
start: function startStream(controller) {
var reader = new Guacamole.ArrayBufferReader(guac_stream);
// Provide any received blocks of data to the ReadableStream
// controller, such that they will be read by whatever is
// consuming the ReadableStream
reader.ondata = function dataReceived(data) {
if (controller.byobRequest) {
var view = controller.byobRequest.view;
var length = Math.min(view.byteLength, data.byteLength);
var byobBlock = new Uint8Array(data, 0, length);
view.buffer.set(byobBlock);
controller.byobRequest.respond(length);
if (length < data.byteLength) {
controller.enqueue(data.slice(length));
}
}
else {
controller.enqueue(new Uint8Array(data));
}
};
// Notify the ReadableStream when the end of the stream is
// reached
reader.onend = function dataComplete() {
controller.close();
};
}
});
};
};