Initial support for move instruction and layer containers.

This commit is contained in:
Michael Jumper
2012-02-14 20:46:48 -08:00
parent ceca1570b0
commit 2b342c3864

View File

@@ -38,17 +38,17 @@
// Guacamole namespace
var Guacamole = Guacamole || {};
/**
* Guacamole protocol client. Given a display element and {@link Guacamole.Tunnel},
* automatically handles incoming and outgoing Guacamole instructions via the
* provided tunnel, updating the display using one or more canvas elements.
*
* @constructor
* @param {Element} display The display element to add canvas elements to.
* @param {Guacamole.Tunnel} tunnel The tunnel to use to send and receive
* Guacamole instructions.
*/
Guacamole.Client = function(display, tunnel) {
Guacamole.Client = function(tunnel) {
var guac_client = this;
@@ -64,14 +64,36 @@ Guacamole.Client = function(display, tunnel) {
var currentTimestamp = 0;
var pingInterval = null;
var displayWidth = 0;
var displayHeight = 0;
// Create display
var display = document.createElement("div");
display.style.position = "relative";
display.style.width = displayWidth + "px";
display.style.height = displayHeight + "px";
// Create default layer
var default_layer_container = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
// Create cursor layer
var cursor = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
// Add default layer and cursor to display
display.appendChild(default_layer_container.getElement());
display.appendChild(cursor.getElement());
// Initially, only default layer exists
var layers = [default_layer_container];
// No initial buffers
var buffers = [];
tunnel.onerror = function(message) {
if (guac_client.onerror)
guac_client.onerror(message);
};
// Display must be relatively positioned for mouse to be handled properly
display.style.position = "relative";
function setState(state) {
if (state != currentState) {
currentState = state;
@@ -115,8 +137,13 @@ Guacamole.Client = function(display, tunnel) {
// Draw new cursor
cursor.drawImage(cursorRectX, cursorRectY, cursorImage);
}
guac_client.getDisplay = function() {
return display;
};
guac_client.sendKeyEvent = function(pressed, keysym) {
// Do not send requests if not connected
if (!isConnected())
@@ -167,80 +194,54 @@ Guacamole.Client = function(display, tunnel) {
guac_client.onclipboard = null;
// Layers
var displayWidth = 0;
var displayHeight = 0;
function getBufferLayer(index) {
var layers = new Array();
var buffers = new Array();
var cursor = null;
index = -1 - index;
var buffer = buffers[index];
guac_client.getLayers = function() {
return layers;
};
// Create buffer if necessary
if (buffer == null) {
buffer = new Guacamole.Layer(0, 0);
buffer.autosize = 1;
buffers[index] = buffer;
}
return buffer;
}
function getLayerContainer(index) {
var layer = layers[index];
if (layer == null) {
// Add new layer
layer = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
layers[index] = layer;
// Get and position layer
var layer_element = layer.getElement();
layer_element.style.position = "absolute";
layer_element.style.left = "0px";
layer_element.style.top = "0px";
// Add to default layer container
default_layer_container.getElement().appendChild(layer_element);
}
return layer;
}
function getLayer(index) {
// If buffer, just get layer
if (index < 0)
return getBufferLayer(index);
// If negative index, use buffer
if (index < 0) {
index = -1 - index;
var buffer = buffers[index];
// Create buffer if necessary
if (buffer == null) {
buffer = new Guacamole.Layer(0, 0);
buffer.autosize = 1;
buffers[index] = buffer;
}
return buffer;
}
// If non-negative, use visible layer
else {
var layer = layers[index];
if (layer == null) {
// Add new layer
layer = new Guacamole.Layer(displayWidth, displayHeight);
// Set layer position
var canvas = layer.getCanvas();
canvas.style.position = "absolute";
canvas.style.left = "0px";
canvas.style.top = "0px";
layers[index] = layer;
// (Re)-add existing layers in order
for (var i=0; i<layers.length; i++) {
if (layers[i]) {
// If already present, remove
if (layers[i].parentNode === display)
display.removeChild(layers[i].getCanvas());
// Add to end
display.appendChild(layers[i].getCanvas());
}
}
// Add cursor layer last
if (cursor != null) {
if (cursor.parentNode === display)
display.removeChild(cursor.getCanvas());
display.appendChild(cursor.getCanvas());
}
}
else {
// Reset size
layer.resize(displayWidth, displayHeight);
}
return layer;
}
// Otherwise, retrieve layer from layer container
return getLayerContainer(index).getLayer();
}
@@ -261,17 +262,62 @@ Guacamole.Client = function(display, tunnel) {
"size": function(parameters) {
var layer = getLayer(parseInt(parameters[0])); /* FIXME: Implement */
displayWidth = parseInt(parameters[1]);
displayHeight = parseInt(parameters[2]);
var layer_index = parseInt(parameters[0]);
var width = parseInt(parameters[1]);
var height = parseInt(parameters[2]);
// Update (set) display size
display.style.width = displayWidth + "px";
display.style.height = displayHeight + "px";
// Only valid for layers (buffers auto-resize)
if (layer_index >= 0) {
// Set cursor layer width/height
if (cursor != null)
cursor.resize(displayWidth, displayHeight);
// Resize layer
var layer_container = getLayerContainer(layer_index);
layer_container.resize(width, height);
// If layer is default, resize display
if (layer_index == 0) {
displayWidth = width;
displayHeight = height;
// Update (set) display size
display.style.width = displayWidth + "px";
display.style.height = displayHeight + "px";
// Set cursor layer width/height
if (cursor != null)
cursor.resize(displayWidth, displayHeight);
}
} // end if layer (not buffer)
},
"move": function(parameters) {
var layer_index = parseInt(parameters[0]);
var parent_index = parseInt(parameters[1]);
var x = parseInt(parameters[2]);
var y = parseInt(parameters[3]);
var z = parseInt(parameters[4]);
// Only valid for non-default layers
if (layer_index > 0 && parent_index >= 0) {
// Get container element
var layer_container = getLayerContainer(layer_index).getElement();
var parent = getLayerContainer(parent_index).getElement();
// Set parent if necessary
if (!(layer_container.parentNode === parent))
parent.appendChild(layer_container);
// Move layer
layer_container.style.left = x + "px";
layer_container.style.top = y + "px";
layer_container.style.zIndex = z;
}
},
@@ -363,17 +409,6 @@ Guacamole.Client = function(display, tunnel) {
var y = parseInt(parameters[1]);
var data = parameters[2];
if (cursor == null) {
cursor = new Guacamole.Layer(displayWidth, displayHeight);
var canvas = cursor.getCanvas();
canvas.style.position = "absolute";
canvas.style.left = "0px";
canvas.style.top = "0px";
display.appendChild(canvas);
}
// Start cursor image load
var image = new Image();
image.onload = function() {
@@ -416,7 +451,7 @@ Guacamole.Client = function(display, tunnel) {
// Count active, not-ready layers and install sync tracking hooks
for (var i=0; i<layers.length; i++) {
var layer = layers[i];
var layer = layers[i].getLayer();
if (layer && !layer.isReady()) {
layersToSync++;
layer.sync(syncLayer);
@@ -490,3 +525,75 @@ Guacamole.Client = function(display, tunnel) {
};
/**
* Simple container for Guacamole.Layer, allowing layers to be easily
* repositioned and nested. This allows certain operations to be accelerated
* through DOM manipulation, rather than raster operations.
*
* @constructor
*
* @param {Number} width The width of the Layer, in pixels. The canvas element
* backing this Layer will be given this width.
*
* @param {Number} height The height of the Layer, in pixels. The canvas element
* backing this Layer will be given this height.
*/
Guacamole.Client.LayerContainer = function(width, height) {
/**
* Reference to this LayerContainer.
* @private
*/
var layer_container = this;
// Create layer with given size
var layer = new Guacamole.Layer(width, height);
// Set layer position
var canvas = layer.getCanvas();
canvas.style.position = "absolute";
canvas.style.left = "0px";
canvas.style.top = "0px";
// Create div with given size
var div = document.createElement("div");
div.appendChild(canvas);
div.style.width = width + "px";
div.style.height = height + "px";
/**
* Changes the size of this LayerContainer and the contained Layer to the
* given width and height.
*
* @param {Number} width The new width to assign to this Layer.
* @param {Number} height The new height to assign to this Layer.
*/
layer_container.resize = function(width, height) {
// Resize layer
layer.resize(width, height);
// Resize containing div
div.style.width = width + "px";
div.style.height = height + "px";
};
/**
* Returns the Layer contained within this LayerContainer.
* @returns {Guacamole.Layer} The Layer contained within this LayerContainer.
*/
layer_container.getLayer = function() {
return layer;
};
/**
* Returns the element containing the Layer within this LayerContainer.
* @returns {Element} The element containing the Layer within this LayerContainer.
*/
layer_container.getElement = function() {
return div;
};
};