mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 05:07:41 +00:00
Initial support for move instruction and layer containers.
This commit is contained in:
@@ -38,17 +38,17 @@
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// Guacamole namespace
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var Guacamole = Guacamole || {};
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/**
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* Guacamole protocol client. Given a display element and {@link Guacamole.Tunnel},
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* automatically handles incoming and outgoing Guacamole instructions via the
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* provided tunnel, updating the display using one or more canvas elements.
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*
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* @constructor
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* @param {Element} display The display element to add canvas elements to.
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* @param {Guacamole.Tunnel} tunnel The tunnel to use to send and receive
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* Guacamole instructions.
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*/
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Guacamole.Client = function(display, tunnel) {
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Guacamole.Client = function(tunnel) {
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var guac_client = this;
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@@ -64,14 +64,36 @@ Guacamole.Client = function(display, tunnel) {
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var currentTimestamp = 0;
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var pingInterval = null;
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var displayWidth = 0;
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var displayHeight = 0;
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// Create display
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var display = document.createElement("div");
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display.style.position = "relative";
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display.style.width = displayWidth + "px";
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display.style.height = displayHeight + "px";
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// Create default layer
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var default_layer_container = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
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// Create cursor layer
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var cursor = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
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// Add default layer and cursor to display
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display.appendChild(default_layer_container.getElement());
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display.appendChild(cursor.getElement());
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// Initially, only default layer exists
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var layers = [default_layer_container];
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// No initial buffers
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var buffers = [];
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tunnel.onerror = function(message) {
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if (guac_client.onerror)
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guac_client.onerror(message);
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};
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// Display must be relatively positioned for mouse to be handled properly
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display.style.position = "relative";
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function setState(state) {
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if (state != currentState) {
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currentState = state;
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@@ -115,8 +137,13 @@ Guacamole.Client = function(display, tunnel) {
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// Draw new cursor
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cursor.drawImage(cursorRectX, cursorRectY, cursorImage);
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}
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guac_client.getDisplay = function() {
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return display;
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};
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guac_client.sendKeyEvent = function(pressed, keysym) {
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// Do not send requests if not connected
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if (!isConnected())
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@@ -167,80 +194,54 @@ Guacamole.Client = function(display, tunnel) {
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guac_client.onclipboard = null;
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// Layers
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var displayWidth = 0;
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var displayHeight = 0;
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function getBufferLayer(index) {
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var layers = new Array();
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var buffers = new Array();
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var cursor = null;
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index = -1 - index;
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var buffer = buffers[index];
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guac_client.getLayers = function() {
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return layers;
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};
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// Create buffer if necessary
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if (buffer == null) {
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buffer = new Guacamole.Layer(0, 0);
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buffer.autosize = 1;
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buffers[index] = buffer;
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}
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return buffer;
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}
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function getLayerContainer(index) {
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var layer = layers[index];
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if (layer == null) {
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// Add new layer
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layer = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
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layers[index] = layer;
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// Get and position layer
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var layer_element = layer.getElement();
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layer_element.style.position = "absolute";
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layer_element.style.left = "0px";
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layer_element.style.top = "0px";
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// Add to default layer container
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default_layer_container.getElement().appendChild(layer_element);
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}
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return layer;
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}
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function getLayer(index) {
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// If buffer, just get layer
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if (index < 0)
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return getBufferLayer(index);
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// If negative index, use buffer
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if (index < 0) {
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index = -1 - index;
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var buffer = buffers[index];
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// Create buffer if necessary
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if (buffer == null) {
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buffer = new Guacamole.Layer(0, 0);
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buffer.autosize = 1;
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buffers[index] = buffer;
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}
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return buffer;
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}
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// If non-negative, use visible layer
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else {
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var layer = layers[index];
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if (layer == null) {
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// Add new layer
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layer = new Guacamole.Layer(displayWidth, displayHeight);
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// Set layer position
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var canvas = layer.getCanvas();
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canvas.style.position = "absolute";
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canvas.style.left = "0px";
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canvas.style.top = "0px";
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layers[index] = layer;
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// (Re)-add existing layers in order
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for (var i=0; i<layers.length; i++) {
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if (layers[i]) {
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// If already present, remove
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if (layers[i].parentNode === display)
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display.removeChild(layers[i].getCanvas());
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// Add to end
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display.appendChild(layers[i].getCanvas());
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}
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}
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// Add cursor layer last
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if (cursor != null) {
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if (cursor.parentNode === display)
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display.removeChild(cursor.getCanvas());
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display.appendChild(cursor.getCanvas());
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}
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}
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else {
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// Reset size
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layer.resize(displayWidth, displayHeight);
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}
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return layer;
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}
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// Otherwise, retrieve layer from layer container
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return getLayerContainer(index).getLayer();
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}
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@@ -261,17 +262,62 @@ Guacamole.Client = function(display, tunnel) {
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"size": function(parameters) {
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var layer = getLayer(parseInt(parameters[0])); /* FIXME: Implement */
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displayWidth = parseInt(parameters[1]);
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displayHeight = parseInt(parameters[2]);
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var layer_index = parseInt(parameters[0]);
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var width = parseInt(parameters[1]);
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var height = parseInt(parameters[2]);
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// Update (set) display size
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display.style.width = displayWidth + "px";
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display.style.height = displayHeight + "px";
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// Only valid for layers (buffers auto-resize)
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if (layer_index >= 0) {
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// Set cursor layer width/height
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if (cursor != null)
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cursor.resize(displayWidth, displayHeight);
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// Resize layer
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var layer_container = getLayerContainer(layer_index);
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layer_container.resize(width, height);
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// If layer is default, resize display
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if (layer_index == 0) {
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displayWidth = width;
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displayHeight = height;
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// Update (set) display size
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display.style.width = displayWidth + "px";
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display.style.height = displayHeight + "px";
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// Set cursor layer width/height
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if (cursor != null)
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cursor.resize(displayWidth, displayHeight);
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}
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} // end if layer (not buffer)
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},
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"move": function(parameters) {
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var layer_index = parseInt(parameters[0]);
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var parent_index = parseInt(parameters[1]);
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var x = parseInt(parameters[2]);
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var y = parseInt(parameters[3]);
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var z = parseInt(parameters[4]);
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// Only valid for non-default layers
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if (layer_index > 0 && parent_index >= 0) {
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// Get container element
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var layer_container = getLayerContainer(layer_index).getElement();
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var parent = getLayerContainer(parent_index).getElement();
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// Set parent if necessary
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if (!(layer_container.parentNode === parent))
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parent.appendChild(layer_container);
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// Move layer
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layer_container.style.left = x + "px";
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layer_container.style.top = y + "px";
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layer_container.style.zIndex = z;
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}
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},
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@@ -363,17 +409,6 @@ Guacamole.Client = function(display, tunnel) {
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var y = parseInt(parameters[1]);
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var data = parameters[2];
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if (cursor == null) {
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cursor = new Guacamole.Layer(displayWidth, displayHeight);
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var canvas = cursor.getCanvas();
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canvas.style.position = "absolute";
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canvas.style.left = "0px";
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canvas.style.top = "0px";
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display.appendChild(canvas);
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}
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// Start cursor image load
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var image = new Image();
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image.onload = function() {
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@@ -416,7 +451,7 @@ Guacamole.Client = function(display, tunnel) {
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// Count active, not-ready layers and install sync tracking hooks
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for (var i=0; i<layers.length; i++) {
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var layer = layers[i];
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var layer = layers[i].getLayer();
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if (layer && !layer.isReady()) {
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layersToSync++;
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layer.sync(syncLayer);
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@@ -490,3 +525,75 @@ Guacamole.Client = function(display, tunnel) {
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};
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/**
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* Simple container for Guacamole.Layer, allowing layers to be easily
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* repositioned and nested. This allows certain operations to be accelerated
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* through DOM manipulation, rather than raster operations.
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*
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* @constructor
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*
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* @param {Number} width The width of the Layer, in pixels. The canvas element
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* backing this Layer will be given this width.
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*
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* @param {Number} height The height of the Layer, in pixels. The canvas element
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* backing this Layer will be given this height.
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*/
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Guacamole.Client.LayerContainer = function(width, height) {
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/**
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* Reference to this LayerContainer.
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* @private
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*/
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var layer_container = this;
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// Create layer with given size
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var layer = new Guacamole.Layer(width, height);
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// Set layer position
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var canvas = layer.getCanvas();
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canvas.style.position = "absolute";
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canvas.style.left = "0px";
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canvas.style.top = "0px";
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// Create div with given size
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var div = document.createElement("div");
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div.appendChild(canvas);
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div.style.width = width + "px";
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div.style.height = height + "px";
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/**
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* Changes the size of this LayerContainer and the contained Layer to the
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* given width and height.
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*
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* @param {Number} width The new width to assign to this Layer.
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* @param {Number} height The new height to assign to this Layer.
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*/
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layer_container.resize = function(width, height) {
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// Resize layer
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layer.resize(width, height);
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// Resize containing div
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div.style.width = width + "px";
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div.style.height = height + "px";
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};
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/**
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* Returns the Layer contained within this LayerContainer.
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* @returns {Guacamole.Layer} The Layer contained within this LayerContainer.
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*/
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layer_container.getLayer = function() {
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return layer;
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};
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/**
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* Returns the element containing the Layer within this LayerContainer.
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* @returns {Element} The element containing the Layer within this LayerContainer.
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*/
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layer_container.getElement = function() {
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return div;
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};
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};
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