mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUAC-605: Move mouse and touch handling outside client attach.
This commit is contained in:
@@ -87,16 +87,51 @@ angular.module('client').directive('guacClient', [function guacClient() {
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*/
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var displayElement = null;
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/**
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* The element which must contain the Guacamole display element.
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*
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* @type Element
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*/
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var displayContainer = $element.find('.display')[0];
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/**
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* The main containing element for the entire directive.
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*
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* @type Element
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*/
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var main = $element[0];
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/**
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* Guacamole mouse event object, wrapped around the main client
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* display.
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*
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* @type Guacamole.Mouse
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*/
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var mouse = new Guacamole.Mouse(displayContainer);
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/**
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* Guacamole absolute mouse emulation object, wrapped around the
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* main client display.
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*
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* @type Guacamole.Mouse.Touchscreen
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*/
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var touchScreen = new Guacamole.Mouse.Touchscreen(displayContainer);
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/**
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* Guacamole relative mouse emulation object, wrapped around the
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* main client display.
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*
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* @type Guacamole.Mouse.Touchpad
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*/
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var touchPad = new Guacamole.Mouse.Touchpad(displayContainer);
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var $window = $injector.get('$window'),
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guacAudio = $injector.get('guacAudio'),
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guacVideo = $injector.get('guacVideo'),
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guacTunnelFactory = $injector.get('guacTunnelFactory'),
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guacClientFactory = $injector.get('guacClientFactory'),
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localStorageUtility = $injector.get('localStorageUtility');
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// Get elements for DOM manipulation
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var main = $element[0];
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/**
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* Updates the scale of the attached Guacamole.Client based on current window
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* size and "auto-fit" setting.
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@@ -163,6 +198,37 @@ angular.module('client').directive('guacClient', [function guacClient() {
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};
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// Send all received mouse events to the client
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mouse.onmousedown =
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mouse.onmouseup =
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mouse.onmousemove = function(mouseState) {
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if (!client || !display) return;
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// Hide or show software cursor depending on local cursor state
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display.showCursor(!localCursor);
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// Scale event by current scale
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var scaledState = new Guacamole.Mouse.State(
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mouseState.x / display.getScale(),
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mouseState.y / display.getScale(),
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mouseState.left,
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mouseState.middle,
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mouseState.right,
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mouseState.up,
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mouseState.down);
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// Send mouse event
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client.sendMouseState(scaledState);
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};
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// Hide software cursor when mouse leaves display
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mouse.onmouseout = function() {
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if (!display) return;
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display.showCursor(false);
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};
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// Update active client if clipboard changes
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$scope.$watch('clipboard', function clipboardChange(data) {
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if (client)
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@@ -193,9 +259,15 @@ angular.module('client').directive('guacClient', [function guacClient() {
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$scope.safeApply(updateDisplayScale);
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};
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// Use local cursor if possible, update localCursor flag
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display.oncursor = function(canvas, x, y) {
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localCursor = mouse.setCursor(canvas, x, y);
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};
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// Add display element
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displayElement = display.getElement();
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$element.find('.display').html("").append(displayElement);
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displayContainer.innerHTML = "";
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displayContainer.appendChild(displayElement);
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// Do nothing when the display element is clicked on.
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displayElement.onclick = function(e) {
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@@ -206,16 +278,47 @@ angular.module('client').directive('guacClient', [function guacClient() {
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// Connect
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client.connect(getConnectString());
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// Directly handle mouse events on client display
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var mouse = new Guacamole.Mouse(displayElement);
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mouse.onmousedown =
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mouse.onmouseup =
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mouse.onmousemove = function(mouseState) {
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});
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if (!client || !display) return;
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// Watch for changes to mouse emulation mode
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$scope.$watch('clientProperties.emulateAbsoluteMouse', function(emulateAbsoluteMouse) {
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// Hide or show software cursor depending on local cursor state
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display.showCursor(!localCursor);
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if (!client || !display) return;
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var handleMouseState = function handleMouseState(mouseState) {
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// Ensure software cursor is shown
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display.showCursor(true);
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// Determine mouse position within view
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var mouse_view_x = mouseState.x + displayContainer.offsetLeft - main.scrollLeft;
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var mouse_view_y = mouseState.y + displayContainer.offsetTop - main.scrollTop;
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// Determine viewport dimensions
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var view_width = main.offsetWidth;
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var view_height = main.offsetHeight;
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// Determine scroll amounts based on mouse position relative to document
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var scroll_amount_x;
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if (mouse_view_x > view_width)
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scroll_amount_x = mouse_view_x - view_width;
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else if (mouse_view_x < 0)
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scroll_amount_x = mouse_view_x;
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else
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scroll_amount_x = 0;
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var scroll_amount_y;
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if (mouse_view_y > view_height)
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scroll_amount_y = mouse_view_y - view_height;
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else if (mouse_view_y < 0)
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scroll_amount_y = mouse_view_y;
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else
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scroll_amount_y = 0;
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// Scroll (if necessary) to keep mouse on screen.
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main.scrollLeft += scroll_amount_x;
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main.scrollTop += scroll_amount_y;
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// Scale event by current scale
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var scaledState = new Guacamole.Mouse.State(
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@@ -232,102 +335,32 @@ angular.module('client').directive('guacClient', [function guacClient() {
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};
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// Hide software cursor when mouse leaves display
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mouse.onmouseout = function() {
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if (!display) return;
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display.showCursor(false);
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};
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var newMode, oldMode;
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// Use local cursor if possible, update localCursor flag
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display.oncursor = function(canvas, x, y) {
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localCursor = mouse.setCursor(canvas, x, y);
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};
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// Switch to touchscreen if absolute
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if (emulateAbsoluteMouse) {
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newMode = touchScreen;
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oldMode = touchPad;
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}
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// Mouse emulation objects
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var touchScreen = new Guacamole.Mouse.Touchscreen(displayElement);
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var touchPad = new Guacamole.Mouse.Touchpad(displayElement);
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// Switch to touchpad if not absolute (relative)
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else {
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newMode = touchPad;
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oldMode = touchScreen;
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}
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// Watch for changes to mouse emulation mode
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$scope.$watch('clientProperties.emulateAbsoluteMouse', function(emulateAbsoluteMouse) {
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// Set applicable mouse emulation object, unset the old one
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if (newMode) {
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var handleMouseState = function handleMouseState(mouseState) {
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// Ensure software cursor is shown
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display.showCursor(true);
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// Determine mouse position within view
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var mouse_view_x = mouseState.x + displayElement.offsetLeft - main.scrollLeft;
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var mouse_view_y = mouseState.y + displayElement.offsetTop - main.scrollTop;
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// Determine viewport dimensions
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var view_width = main.offsetWidth;
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var view_height = main.offsetHeight;
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// Determine scroll amounts based on mouse position relative to document
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var scroll_amount_x;
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if (mouse_view_x > view_width)
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scroll_amount_x = mouse_view_x - view_width;
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else if (mouse_view_x < 0)
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scroll_amount_x = mouse_view_x;
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else
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scroll_amount_x = 0;
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var scroll_amount_y;
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if (mouse_view_y > view_height)
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scroll_amount_y = mouse_view_y - view_height;
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else if (mouse_view_y < 0)
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scroll_amount_y = mouse_view_y;
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else
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scroll_amount_y = 0;
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// Scroll (if necessary) to keep mouse on screen.
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main.scrollLeft += scroll_amount_x;
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main.scrollTop += scroll_amount_y;
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// Scale event by current scale
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var scaledState = new Guacamole.Mouse.State(
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mouseState.x / display.getScale(),
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mouseState.y / display.getScale(),
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mouseState.left,
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mouseState.middle,
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mouseState.right,
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mouseState.up,
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mouseState.down);
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// Send mouse event
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client.sendMouseState(scaledState);
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};
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var newMode, oldMode;
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// Switch to touchscreen if absolute
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if (emulateAbsoluteMouse) {
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newMode = touchScreen;
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oldMode = touchPad;
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if (oldMode) {
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oldMode.onmousedown = oldMode.onmouseup = oldMode.onmousemove = null;
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newMode.currentState.x = oldMode.currentState.x;
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newMode.currentState.y = oldMode.currentState.y;
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}
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// Switch to touchpad if not absolute (relative)
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else {
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newMode = touchPad;
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oldMode = touchScreen;
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}
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newMode.onmousedown = newMode.onmouseup = newMode.onmousemove = handleMouseState;
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// Set applicable mouse emulation object, unset the old one
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if (newMode) {
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if (oldMode) {
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oldMode.onmousedown = oldMode.onmouseup = oldMode.onmousemove = null;
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newMode.currentState.x = oldMode.currentState.x;
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newMode.currentState.y = oldMode.currentState.y;
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}
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newMode.onmousedown = newMode.onmouseup = newMode.onmousemove = handleMouseState;
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}
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});
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}
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});
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@@ -76,6 +76,10 @@ div.displayMiddle {
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text-align: center;
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}
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div.display {
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display: inline-block;
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}
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div.display * {
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position: relative;
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}
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