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	Implement audio instruction.
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		| @@ -273,6 +273,9 @@ Guacamole.Client = function(tunnel) { | ||||
|     // No initial parsers | ||||
|     var parsers = []; | ||||
|  | ||||
|     // No initial audio channels  | ||||
|     var audio_channels = []; | ||||
|  | ||||
|     tunnel.onerror = function(message) { | ||||
|         if (guac_client.onerror) | ||||
|             guac_client.onerror(message); | ||||
| @@ -528,6 +531,18 @@ Guacamole.Client = function(tunnel) { | ||||
|  | ||||
|     } | ||||
|  | ||||
|     function getAudioChannel(index) { | ||||
|  | ||||
|         var audio_channel = audio_channels[index]; | ||||
|  | ||||
|         // If audio channel not yet created, create it | ||||
|         if (audio_channel == null) | ||||
|             audio_channel = audio_channels[index] = new Guacamole.AudioChannel(); | ||||
|  | ||||
|         return audio_channel; | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handlers for all defined layer properties. | ||||
|      * @private | ||||
| @@ -561,6 +576,17 @@ Guacamole.Client = function(tunnel) { | ||||
|  | ||||
|         }, | ||||
|  | ||||
|         "audio": function(parameters) { | ||||
|  | ||||
|             var channel = getAudioChannel(parseInt(parameters[0])); | ||||
|             var mimetype = parameters[1]; | ||||
|             var duration = parseInt(parameters[2]); | ||||
|             var data = parameters[3]; | ||||
|  | ||||
|             channel.play(mimetype, duration, data); | ||||
|  | ||||
|         }, | ||||
|  | ||||
|         "cfill": function(parameters) { | ||||
|  | ||||
|             var channelMask = parseInt(parameters[0]); | ||||
|   | ||||
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