Add Guacamole.AudioChannel,

This commit is contained in:
Michael Jumper
2012-10-24 00:08:16 -07:00
parent 3b9adefa4a
commit 61abcc639b

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is guacamole-common-js.
*
* The Initial Developer of the Original Code is
* Michael Jumper.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {};
/**
* Abstract audio channel which queues and plays arbitrary audio data.
* @constructor
*/
Guacamole.AudioChannel = function() {
/**
* Reference to this AudioChannel.
* @private
*/
var channel = this;
/**
* Packet queue.
*/
var packets = [];
/**
* Whether this channel is currently playing sound.
*/
var playing = false;
/**
* Advances to the next audio packet, if any, and plays it.
*/
function advance() {
// If packets remain, play next
if (packets.length != 0) {
var packet = packets.shift();
packet.play();
window.setTimeout(advance, packet.duration);
}
// Otherwise, no longer playing
else
playing = false;
}
/**
* Queues up the given data for playing by this channel once all previously
* queued data has been played. If no data has been queued, the data will
* play immediately.
*
* @param {String} mimetype The mimetype of the data provided.
* @param {Number} duration The duration of the data provided, in
* milliseconds.
* @param {String} data The base64-encoded data to play.
*/
this.play = function(mimetype, duration, data) {
var packet =
new Guacamole.AudioChannel.Packet(mimetype, duration, data);
// If currently playing sound, add packet to queue
if (playing)
packets.push(packet);
// Otherwise, play now, flag channel as playing
else {
playing = true;
packet.play();
window.setTimeout(advance, packet.duration);
}
};
};
/**
* Abstract representation of an audio packet.
*
* @constructor
*
* @param {String} mimetype The mimetype of the data contained by this packet.
* @param {Number} duration The duration of the data contained by this packet.
* @param {String} data The base64-encoded sound data contained by this packet.
*/
Guacamole.AudioChannel.Packet = function(mimetype, duration, data) {
// Build data URI
var data_uri = "data:" + mimetype + ";base64," + data;
// Create audio element to house and play the data
var audio = new Audio();
audio.src = data_uri;
/**
* The duration of this packet, in milliseconds.
*/
this.duration = duration;
/**
* Plays the sound data contained by this packet immediately.
*/
this.play = function() {
audio.play();
};
};