mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
Cleaned up Guacamole.Mouse.Touchpad and docs.
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@@ -273,10 +273,10 @@ Guacamole.Mouse = function(element) {
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Guacamole.Mouse.Touchpad = function(element) {
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/**
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* Reference to this Guacamole.Mouse.
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* Reference to this Guacamole.Mouse.Touchpad.
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* @private
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*/
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var guac_mouse = this;
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var guac_touchpad = this;
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/**
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* The distance a two-finger touch must move per scrollwheel event, in
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@@ -309,8 +309,10 @@ Guacamole.Mouse.Touchpad = function(element) {
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);
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/**
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* Fired whenever the user presses a mouse button down over the element
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* associated with this Guacamole.Mouse.
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* Fired whenever a mouse button is effectively pressed. This can happen
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* as part of a "click" gesture initiated by the user by tapping one
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* or more fingers over the touchpad element, as part of a "scroll"
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* gesture initiated by dragging two fingers up or down, etc.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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@@ -318,8 +320,10 @@ Guacamole.Mouse.Touchpad = function(element) {
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this.onmousedown = null;
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/**
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* Fired whenever the user releases a mouse button down over the element
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* associated with this Guacamole.Mouse.
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* Fired whenever a mouse button is effectively released. This can happen
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* as part of a "click" gesture initiated by the user by tapping one
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* or more fingers over the touchpad element, as part of a "scroll"
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* gesture initiated by dragging two fingers up or down, etc.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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@@ -327,20 +331,14 @@ Guacamole.Mouse.Touchpad = function(element) {
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this.onmouseup = null;
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/**
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* Fired whenever the user moves the mouse over the element associated with
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* this Guacamole.Mouse.
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* Fired whenever the user moves the mouse by dragging their finger over
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* the touchpad element.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmousemove = null;
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function cancelEvent(e) {
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e.stopPropagation();
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if (e.preventDefault) e.preventDefault();
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e.returnValue = false;
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}
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var touch_count = 0;
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var last_touch_x = 0;
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var last_touch_y = 0;
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@@ -358,7 +356,8 @@ Guacamole.Mouse.Touchpad = function(element) {
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element.addEventListener("touchend", function(e) {
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cancelEvent(e);
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e.stopPropagation();
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e.preventDefault();
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// If we're handling a gesture AND this is the last touch
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if (gesture_in_progress && e.touches.length == 0) {
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@@ -369,12 +368,12 @@ Guacamole.Mouse.Touchpad = function(element) {
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var button = touch_buttons[touch_count];
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// If mouse already down, release anad clear timeout
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if (guac_mouse.currentState[button]) {
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if (guac_touchpad.currentState[button]) {
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// Fire button up event
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guac_mouse.currentState[button] = false;
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(guac_mouse.currentState);
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guac_touchpad.currentState[button] = false;
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if (guac_touchpad.onmouseup)
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guac_touchpad.onmouseup(guac_touchpad.currentState);
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// Clear timeout, if set
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if (click_release_timeout) {
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@@ -385,27 +384,27 @@ Guacamole.Mouse.Touchpad = function(element) {
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}
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// If single tap detected (based on time and distance)
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if (time - last_touch_time <= guac_mouse.clickTimingThreshold
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&& pixels_moved < guac_mouse.clickMoveThreshold) {
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if (time - last_touch_time <= guac_touchpad.clickTimingThreshold
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&& pixels_moved < guac_touchpad.clickMoveThreshold) {
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// Fire button down event
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guac_mouse.currentState[button] = true;
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if (guac_mouse.onmousedown)
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guac_mouse.onmousedown(guac_mouse.currentState);
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guac_touchpad.currentState[button] = true;
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if (guac_touchpad.onmousedown)
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guac_touchpad.onmousedown(guac_touchpad.currentState);
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// Delay mouse up - mouse up should be canceled if
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// touchstart within timeout.
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click_release_timeout = window.setTimeout(function() {
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// Fire button up event
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guac_mouse.currentState[button] = false;
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(guac_mouse.currentState);
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guac_touchpad.currentState[button] = false;
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if (guac_touchpad.onmouseup)
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guac_touchpad.onmouseup(guac_touchpad.currentState);
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// Gesture now over
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gesture_in_progress = false;
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}, guac_mouse.clickTimingThreshold);
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}, guac_touchpad.clickTimingThreshold);
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}
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@@ -419,7 +418,8 @@ Guacamole.Mouse.Touchpad = function(element) {
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element.addEventListener("touchstart", function(e) {
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cancelEvent(e);
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e.stopPropagation();
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e.preventDefault();
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// Track number of touches, but no more than three
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touch_count = Math.min(e.touches.length, 3);
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@@ -450,7 +450,8 @@ Guacamole.Mouse.Touchpad = function(element) {
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element.addEventListener("touchmove", function(e) {
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cancelEvent(e);
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e.stopPropagation();
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e.preventDefault();
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// Get change in touch location
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var touch = e.touches[0];
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@@ -470,24 +471,24 @@ Guacamole.Mouse.Touchpad = function(element) {
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var scale = 1 + velocity;
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// Update mouse location
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guac_mouse.currentState.x += delta_x*scale;
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guac_mouse.currentState.y += delta_y*scale;
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guac_touchpad.currentState.x += delta_x*scale;
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guac_touchpad.currentState.y += delta_y*scale;
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// Prevent mouse from leaving screen
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if (guac_mouse.currentState.x < 0)
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guac_mouse.currentState.x = 0;
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else if (guac_mouse.currentState.x >= element.offsetWidth)
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guac_mouse.currentState.x = element.offsetWidth - 1;
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if (guac_touchpad.currentState.x < 0)
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guac_touchpad.currentState.x = 0;
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else if (guac_touchpad.currentState.x >= element.offsetWidth)
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guac_touchpad.currentState.x = element.offsetWidth - 1;
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if (guac_mouse.currentState.y < 0)
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guac_mouse.currentState.y = 0;
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else if (guac_mouse.currentState.y >= element.offsetHeight)
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guac_mouse.currentState.y = element.offsetHeight - 1;
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if (guac_touchpad.currentState.y < 0)
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guac_touchpad.currentState.y = 0;
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else if (guac_touchpad.currentState.y >= element.offsetHeight)
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guac_touchpad.currentState.y = element.offsetHeight - 1;
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// Fire movement event, if defined
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if (guac_mouse.onmousemove)
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guac_mouse.onmousemove(guac_mouse.currentState);
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if (guac_touchpad.onmousemove)
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guac_touchpad.onmousemove(guac_touchpad.currentState);
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// Update touch location
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last_touch_x = touch.clientX;
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@@ -499,7 +500,7 @@ Guacamole.Mouse.Touchpad = function(element) {
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else if (touch_count == 2) {
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// If change in location passes threshold for scroll
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if (Math.abs(delta_y) >= guac_mouse.scrollThreshold) {
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if (Math.abs(delta_y) >= guac_touchpad.scrollThreshold) {
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// Decide button based on Y movement direction
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var button;
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@@ -507,14 +508,14 @@ Guacamole.Mouse.Touchpad = function(element) {
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else button = "up";
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// Fire button down event
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guac_mouse.currentState[button] = true;
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if (guac_mouse.onmousedown)
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guac_mouse.onmousedown(guac_mouse.currentState);
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guac_touchpad.currentState[button] = true;
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if (guac_touchpad.onmousedown)
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guac_touchpad.onmousedown(guac_touchpad.currentState);
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// Fire button up event
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guac_mouse.currentState[button] = false;
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(guac_mouse.currentState);
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guac_touchpad.currentState[button] = false;
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if (guac_touchpad.onmouseup)
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guac_touchpad.onmouseup(guac_touchpad.currentState);
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// Only update touch location after a scroll has been
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// detected
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