mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
Split Guacamole.Mouse into Guacamole.Mouse (mouse event handling) and Guacamole.Mouse.Touchpad (touch event translation handling).
This commit is contained in:
@@ -44,9 +44,6 @@ var Guacamole = Guacamole || {};
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* mouse events into a non-browser-specific event provided by the
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* Guacamole.Mouse instance.
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*
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* Touch events are translated into mouse events as if the touches occurred
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* on a touchpad (drag to push the mouse pointer, tap to click).
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*
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* @constructor
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* @param {Element} element The Element to use to provide mouse events.
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*/
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@@ -58,24 +55,6 @@ Guacamole.Mouse = function(element) {
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*/
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var guac_mouse = this;
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/**
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* The distance a two-finger touch must move per scrollwheel event, in
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* pixels.
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*/
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this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
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/**
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* The maximum number of milliseconds to wait for a touch to end for the
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* gesture to be considered a click.
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*/
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this.clickTimingThreshold = 250;
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/**
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* The maximum number of pixels to allow a touch to move for the gesture to
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* be considered a click.
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*/
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this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
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/**
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* The current mouse state. The properties of this state are updated when
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* mouse events fire. This state object is also passed in as a parameter to
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@@ -155,15 +134,213 @@ Guacamole.Mouse = function(element) {
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element.addEventListener("mousemove", function(e) {
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// Don't handle if we aren't supposed to
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if (gesture_in_progress) return;
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cancelEvent(e);
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moveMouse(e.clientX, e.clientY);
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}, false);
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element.addEventListener("mousedown", function(e) {
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cancelEvent(e);
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switch (e.button) {
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case 0:
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guac_mouse.currentState.left = true;
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break;
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case 1:
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guac_mouse.currentState.middle = true;
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break;
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case 2:
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guac_mouse.currentState.right = true;
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break;
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}
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if (guac_mouse.onmousedown)
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guac_mouse.onmousedown(guac_mouse.currentState);
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}, false);
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element.addEventListener("mouseup", function(e) {
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cancelEvent(e);
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switch (e.button) {
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case 0:
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guac_mouse.currentState.left = false;
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break;
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case 1:
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guac_mouse.currentState.middle = false;
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break;
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case 2:
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guac_mouse.currentState.right = false;
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break;
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}
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(guac_mouse.currentState);
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}, false);
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element.addEventListener("mouseout", function(e) {
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// Get parent of the element the mouse pointer is leaving
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if (!e) e = window.event;
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// Check that mouseout is due to actually LEAVING the element
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var target = e.relatedTarget || e.toElement;
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while (target != null) {
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if (target === element)
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return;
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target = target.parentNode;
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}
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cancelEvent(e);
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// Release all buttons
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if (guac_mouse.currentState.left
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|| guac_mouse.currentState.middle
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|| guac_mouse.currentState.right) {
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guac_mouse.currentState.left = false;
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guac_mouse.currentState.middle = false;
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guac_mouse.currentState.right = false;
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}, false);
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// Override selection on mouse event element.
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element.addEventListener("selectstart", function(e) {
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cancelEvent(e);
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}, false);
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// Scroll wheel support
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function mousewheel_handler(e) {
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var delta = 0;
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if (e.detail)
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delta = e.detail;
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else if (e.wheelDelta)
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delta = -event.wheelDelta;
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// Up
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if (delta < 0) {
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if (guac_mouse.onmousedown) {
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guac_mouse.currentState.up = true;
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guac_mouse.onmousedown(guac_mouse.currentState);
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}
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if (guac_mouse.onmouseup) {
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guac_mouse.currentState.up = false;
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}
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// Down
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if (delta > 0) {
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if (guac_mouse.onmousedown) {
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guac_mouse.currentState.down = true;
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guac_mouse.onmousedown(guac_mouse.currentState);
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}
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if (guac_mouse.onmouseup) {
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guac_mouse.currentState.down = false;
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}
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cancelEvent(e);
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}
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element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
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element.addEventListener('mousewheel', mousewheel_handler, false);
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};
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/**
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* Provides cross-browser touch event translation for a given element.
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*
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* Touch events are translated into mouse events as if the touches occurred
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* on a touchpad (drag to push the mouse pointer, tap to click).
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*
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* @constructor
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* @param {Element} element The Element to use to provide touch events.
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*/
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Guacamole.Mouse.Touchpad = function(element) {
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/**
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* Reference to this Guacamole.Mouse.
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* @private
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*/
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var guac_mouse = this;
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/**
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* The distance a two-finger touch must move per scrollwheel event, in
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* pixels.
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*/
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this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
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/**
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* The maximum number of milliseconds to wait for a touch to end for the
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* gesture to be considered a click.
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*/
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this.clickTimingThreshold = 250;
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/**
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* The maximum number of pixels to allow a touch to move for the gesture to
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* be considered a click.
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*/
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this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
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/**
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* The current mouse state. The properties of this state are updated when
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* mouse events fire. This state object is also passed in as a parameter to
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* the handler of any mouse events.
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*
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* @type Guacamole.Mouse.State
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*/
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this.currentState = new Guacamole.Mouse.State(
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0, 0,
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false, false, false, false, false
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);
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/**
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* Fired whenever the user presses a mouse button down over the element
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* associated with this Guacamole.Mouse.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmousedown = null;
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/**
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* Fired whenever the user releases a mouse button down over the element
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* associated with this Guacamole.Mouse.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmouseup = null;
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/**
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* Fired whenever the user moves the mouse over the element associated with
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* this Guacamole.Mouse.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmousemove = null;
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function cancelEvent(e) {
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e.stopPropagation();
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if (e.preventDefault) e.preventDefault();
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e.returnValue = false;
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}
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var touch_count = 0;
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var last_touch_x = 0;
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var last_touch_y = 0;
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@@ -350,138 +527,6 @@ Guacamole.Mouse = function(element) {
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}, false);
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element.addEventListener("mousedown", function(e) {
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// Don't handle if we aren't supposed to
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if (gesture_in_progress) return;
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cancelEvent(e);
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switch (e.button) {
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case 0:
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guac_mouse.currentState.left = true;
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break;
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case 1:
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guac_mouse.currentState.middle = true;
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break;
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case 2:
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guac_mouse.currentState.right = true;
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break;
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}
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if (guac_mouse.onmousedown)
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guac_mouse.onmousedown(guac_mouse.currentState);
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}, false);
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element.addEventListener("mouseup", function(e) {
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// Don't handle if we aren't supposed to
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if (gesture_in_progress) return;
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cancelEvent(e);
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switch (e.button) {
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case 0:
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guac_mouse.currentState.left = false;
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break;
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case 1:
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guac_mouse.currentState.middle = false;
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break;
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case 2:
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guac_mouse.currentState.right = false;
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break;
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}
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(guac_mouse.currentState);
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}, false);
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element.addEventListener("mouseout", function(e) {
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// Don't handle if we aren't supposed to
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if (gesture_in_progress) return;
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// Get parent of the element the mouse pointer is leaving
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if (!e) e = window.event;
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// Check that mouseout is due to actually LEAVING the element
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var target = e.relatedTarget || e.toElement;
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while (target != null) {
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if (target === element)
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return;
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target = target.parentNode;
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}
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cancelEvent(e);
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// Release all buttons
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if (guac_mouse.currentState.left
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|| guac_mouse.currentState.middle
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|| guac_mouse.currentState.right) {
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guac_mouse.currentState.left = false;
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guac_mouse.currentState.middle = false;
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guac_mouse.currentState.right = false;
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}, false);
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// Override selection on mouse event element.
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element.addEventListener("selectstart", function(e) {
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cancelEvent(e);
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}, false);
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// Scroll wheel support
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function mousewheel_handler(e) {
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// Don't handle if we aren't supposed to
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if (gesture_in_progress) return;
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var delta = 0;
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if (e.detail)
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delta = e.detail;
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else if (e.wheelDelta)
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delta = -event.wheelDelta;
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// Up
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if (delta < 0) {
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if (guac_mouse.onmousedown) {
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guac_mouse.currentState.up = true;
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guac_mouse.onmousedown(guac_mouse.currentState);
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}
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if (guac_mouse.onmouseup) {
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guac_mouse.currentState.up = false;
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}
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// Down
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if (delta > 0) {
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if (guac_mouse.onmousedown) {
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guac_mouse.currentState.down = true;
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guac_mouse.onmousedown(guac_mouse.currentState);
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}
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if (guac_mouse.onmouseup) {
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guac_mouse.currentState.down = false;
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}
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cancelEvent(e);
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}
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element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
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element.addEventListener('mousewheel', mousewheel_handler, false);
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};
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/**
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Reference in New Issue
Block a user