Split Guacamole.Mouse into Guacamole.Mouse (mouse event handling) and Guacamole.Mouse.Touchpad (touch event translation handling).

This commit is contained in:
Michael Jumper
2012-05-21 17:39:41 -07:00
parent 078322f808
commit afdc4ed536

View File

@@ -44,9 +44,6 @@ var Guacamole = Guacamole || {};
* mouse events into a non-browser-specific event provided by the
* Guacamole.Mouse instance.
*
* Touch events are translated into mouse events as if the touches occurred
* on a touchpad (drag to push the mouse pointer, tap to click).
*
* @constructor
* @param {Element} element The Element to use to provide mouse events.
*/
@@ -58,24 +55,6 @@ Guacamole.Mouse = function(element) {
*/
var guac_mouse = this;
/**
* The distance a two-finger touch must move per scrollwheel event, in
* pixels.
*/
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
/**
* The maximum number of milliseconds to wait for a touch to end for the
* gesture to be considered a click.
*/
this.clickTimingThreshold = 250;
/**
* The maximum number of pixels to allow a touch to move for the gesture to
* be considered a click.
*/
this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
/**
* The current mouse state. The properties of this state are updated when
* mouse events fire. This state object is also passed in as a parameter to
@@ -155,15 +134,213 @@ Guacamole.Mouse = function(element) {
element.addEventListener("mousemove", function(e) {
// Don't handle if we aren't supposed to
if (gesture_in_progress) return;
cancelEvent(e);
moveMouse(e.clientX, e.clientY);
}, false);
element.addEventListener("mousedown", function(e) {
cancelEvent(e);
switch (e.button) {
case 0:
guac_mouse.currentState.left = true;
break;
case 1:
guac_mouse.currentState.middle = true;
break;
case 2:
guac_mouse.currentState.right = true;
break;
}
if (guac_mouse.onmousedown)
guac_mouse.onmousedown(guac_mouse.currentState);
}, false);
element.addEventListener("mouseup", function(e) {
cancelEvent(e);
switch (e.button) {
case 0:
guac_mouse.currentState.left = false;
break;
case 1:
guac_mouse.currentState.middle = false;
break;
case 2:
guac_mouse.currentState.right = false;
break;
}
if (guac_mouse.onmouseup)
guac_mouse.onmouseup(guac_mouse.currentState);
}, false);
element.addEventListener("mouseout", function(e) {
// Get parent of the element the mouse pointer is leaving
if (!e) e = window.event;
// Check that mouseout is due to actually LEAVING the element
var target = e.relatedTarget || e.toElement;
while (target != null) {
if (target === element)
return;
target = target.parentNode;
}
cancelEvent(e);
// Release all buttons
if (guac_mouse.currentState.left
|| guac_mouse.currentState.middle
|| guac_mouse.currentState.right) {
guac_mouse.currentState.left = false;
guac_mouse.currentState.middle = false;
guac_mouse.currentState.right = false;
if (guac_mouse.onmouseup)
guac_mouse.onmouseup(guac_mouse.currentState);
}
}, false);
// Override selection on mouse event element.
element.addEventListener("selectstart", function(e) {
cancelEvent(e);
}, false);
// Scroll wheel support
function mousewheel_handler(e) {
var delta = 0;
if (e.detail)
delta = e.detail;
else if (e.wheelDelta)
delta = -event.wheelDelta;
// Up
if (delta < 0) {
if (guac_mouse.onmousedown) {
guac_mouse.currentState.up = true;
guac_mouse.onmousedown(guac_mouse.currentState);
}
if (guac_mouse.onmouseup) {
guac_mouse.currentState.up = false;
guac_mouse.onmouseup(guac_mouse.currentState);
}
}
// Down
if (delta > 0) {
if (guac_mouse.onmousedown) {
guac_mouse.currentState.down = true;
guac_mouse.onmousedown(guac_mouse.currentState);
}
if (guac_mouse.onmouseup) {
guac_mouse.currentState.down = false;
guac_mouse.onmouseup(guac_mouse.currentState);
}
}
cancelEvent(e);
}
element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
element.addEventListener('mousewheel', mousewheel_handler, false);
};
/**
* Provides cross-browser touch event translation for a given element.
*
* Touch events are translated into mouse events as if the touches occurred
* on a touchpad (drag to push the mouse pointer, tap to click).
*
* @constructor
* @param {Element} element The Element to use to provide touch events.
*/
Guacamole.Mouse.Touchpad = function(element) {
/**
* Reference to this Guacamole.Mouse.
* @private
*/
var guac_mouse = this;
/**
* The distance a two-finger touch must move per scrollwheel event, in
* pixels.
*/
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
/**
* The maximum number of milliseconds to wait for a touch to end for the
* gesture to be considered a click.
*/
this.clickTimingThreshold = 250;
/**
* The maximum number of pixels to allow a touch to move for the gesture to
* be considered a click.
*/
this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
/**
* The current mouse state. The properties of this state are updated when
* mouse events fire. This state object is also passed in as a parameter to
* the handler of any mouse events.
*
* @type Guacamole.Mouse.State
*/
this.currentState = new Guacamole.Mouse.State(
0, 0,
false, false, false, false, false
);
/**
* Fired whenever the user presses a mouse button down over the element
* associated with this Guacamole.Mouse.
*
* @event
* @param {Guacamole.Mouse.State} state The current mouse state.
*/
this.onmousedown = null;
/**
* Fired whenever the user releases a mouse button down over the element
* associated with this Guacamole.Mouse.
*
* @event
* @param {Guacamole.Mouse.State} state The current mouse state.
*/
this.onmouseup = null;
/**
* Fired whenever the user moves the mouse over the element associated with
* this Guacamole.Mouse.
*
* @event
* @param {Guacamole.Mouse.State} state The current mouse state.
*/
this.onmousemove = null;
function cancelEvent(e) {
e.stopPropagation();
if (e.preventDefault) e.preventDefault();
e.returnValue = false;
}
var touch_count = 0;
var last_touch_x = 0;
var last_touch_y = 0;
@@ -350,138 +527,6 @@ Guacamole.Mouse = function(element) {
}, false);
element.addEventListener("mousedown", function(e) {
// Don't handle if we aren't supposed to
if (gesture_in_progress) return;
cancelEvent(e);
switch (e.button) {
case 0:
guac_mouse.currentState.left = true;
break;
case 1:
guac_mouse.currentState.middle = true;
break;
case 2:
guac_mouse.currentState.right = true;
break;
}
if (guac_mouse.onmousedown)
guac_mouse.onmousedown(guac_mouse.currentState);
}, false);
element.addEventListener("mouseup", function(e) {
// Don't handle if we aren't supposed to
if (gesture_in_progress) return;
cancelEvent(e);
switch (e.button) {
case 0:
guac_mouse.currentState.left = false;
break;
case 1:
guac_mouse.currentState.middle = false;
break;
case 2:
guac_mouse.currentState.right = false;
break;
}
if (guac_mouse.onmouseup)
guac_mouse.onmouseup(guac_mouse.currentState);
}, false);
element.addEventListener("mouseout", function(e) {
// Don't handle if we aren't supposed to
if (gesture_in_progress) return;
// Get parent of the element the mouse pointer is leaving
if (!e) e = window.event;
// Check that mouseout is due to actually LEAVING the element
var target = e.relatedTarget || e.toElement;
while (target != null) {
if (target === element)
return;
target = target.parentNode;
}
cancelEvent(e);
// Release all buttons
if (guac_mouse.currentState.left
|| guac_mouse.currentState.middle
|| guac_mouse.currentState.right) {
guac_mouse.currentState.left = false;
guac_mouse.currentState.middle = false;
guac_mouse.currentState.right = false;
if (guac_mouse.onmouseup)
guac_mouse.onmouseup(guac_mouse.currentState);
}
}, false);
// Override selection on mouse event element.
element.addEventListener("selectstart", function(e) {
cancelEvent(e);
}, false);
// Scroll wheel support
function mousewheel_handler(e) {
// Don't handle if we aren't supposed to
if (gesture_in_progress) return;
var delta = 0;
if (e.detail)
delta = e.detail;
else if (e.wheelDelta)
delta = -event.wheelDelta;
// Up
if (delta < 0) {
if (guac_mouse.onmousedown) {
guac_mouse.currentState.up = true;
guac_mouse.onmousedown(guac_mouse.currentState);
}
if (guac_mouse.onmouseup) {
guac_mouse.currentState.up = false;
guac_mouse.onmouseup(guac_mouse.currentState);
}
}
// Down
if (delta > 0) {
if (guac_mouse.onmousedown) {
guac_mouse.currentState.down = true;
guac_mouse.onmousedown(guac_mouse.currentState);
}
if (guac_mouse.onmouseup) {
guac_mouse.currentState.down = false;
guac_mouse.onmouseup(guac_mouse.currentState);
}
}
cancelEvent(e);
}
element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
element.addEventListener('mousewheel', mousewheel_handler, false);
};
/**