GUAC-324: Track absolute emulation state. Copy x/y coords between emulation modes. Disable pan/zoom if emulation is relative.

This commit is contained in:
Michael Jumper
2014-04-22 10:58:51 -07:00
parent c7fd885e86
commit 8ad4128b86

View File

@@ -224,8 +224,8 @@ GuacUI.Client = {
"menu_title" : document.getElementById("menu-title"),
"display" : document.getElementById("display"),
"clipboard" : document.getElementById("clipboard"),
"emulate_relative" : document.getElementById("relative"),
"emulate_absolute" : document.getElementById("absolute"),
"relative_radio" : document.getElementById("relative"),
"absolute_radio" : document.getElementById("absolute"),
"notification_area" : document.getElementById("notificationArea"),
/* Expected Input Rectangle */
@@ -241,9 +241,15 @@ GuacUI.Client = {
"connectionName" : "Guacamole",
"overrideAutoFit" : false,
"attachedClient" : null,
"touch" : null,
"touch_screen" : null,
"touch_pad" : null,
/* Mouse emulation */
"emulate_absolute" : true,
"touch" : null,
"touch_screen" : null,
"touch_pad" : null,
/* Clipboard */
"clipboard_integration_enabled" : undefined
@@ -1008,6 +1014,7 @@ GuacUI.Client.setMouseEmulationAbsolute = function(absolute) {
};
var new_mode, old_mode;
GuacUI.Client.emulate_absolute = absolute;
// Switch to touchscreen if absolute
if (absolute) {
@@ -1022,8 +1029,14 @@ GuacUI.Client.setMouseEmulationAbsolute = function(absolute) {
}
// Perform switch
if (old_mode) old_mode.onmousedown = old_mode.onmouseup = old_mode.onmousemove = null;
if (new_mode) {
if (old_mode) {
old_mode.onmousedown = old_mode.onmouseup = old_mode.onmousemove = null;
new_mode.currentState.x = old_mode.currentState.x;
new_mode.currentState.y = old_mode.currentState.y;
}
new_mode.onmousedown = new_mode.onmouseup = new_mode.onmousemove = __handle_mouse_state;
GuacUI.Client.touch = new_mode;
}
@@ -1223,7 +1236,7 @@ GuacUI.Client.attach = function(guac) {
GuacUI.Client.touch_pad = touch_pad;
// Init emulation mode for client
GuacUI.Client.setMouseEmulationAbsolute(GuacUI.Client.emulate_absolute.checked);
GuacUI.Client.setMouseEmulationAbsolute(GuacUI.Client.absolute_radio.checked);
// Mouse
var mouse = new Guacamole.Mouse(guac_display);
@@ -1585,6 +1598,10 @@ GuacUI.Client.attach = function(guac) {
if (!guac)
return;
// Ignore pinch for relative mouse emulation
if (!GuacUI.Client.emulate_absolute)
return;
// Rescale based on new ratio
var new_scale = initial_scale * ratio;
new_scale = Math.max(new_scale, GuacUI.Client.min_zoom);
@@ -1651,8 +1668,8 @@ GuacUI.Client.attach = function(guac) {
}
// Otherwise, drag UI
else {
// Otherwise, drag UI (if not relative emulation)
else if (GuacUI.Client.emulate_absolute) {
GuacUI.Client.main.scrollLeft -= change_drag_dx;
GuacUI.Client.main.scrollTop -= change_drag_dy;
}
@@ -1682,14 +1699,16 @@ GuacUI.Client.attach = function(guac) {
* Update emulation mode when changed
*/
GuacUI.Client.emulate_absolute.onclick =
GuacUI.Client.emulate_absolute.onchange = function() {
GuacUI.Client.setMouseEmulationAbsolute(GuacUI.Client.emulate_absolute.checked);
GuacUI.Client.absolute_radio.onclick =
GuacUI.Client.absolute_radio.onchange = function() {
GuacUI.Client.setMouseEmulationAbsolute(GuacUI.Client.absolute_radio.checked);
GuacUI.Client.showMenu(false);
};
GuacUI.Client.emulate_relative.onclick =
GuacUI.Client.emulate_relative.onchange = function() {
GuacUI.Client.setMouseEmulationAbsolute(!GuacUI.Client.emulate_relative.checked);
GuacUI.Client.relative_radio.onclick =
GuacUI.Client.relative_radio.onchange = function() {
GuacUI.Client.setMouseEmulationAbsolute(!GuacUI.Client.relative_radio.checked);
GuacUI.Client.showMenu(false);
};
// Prevent default on all touch events