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GUAC-901: Add guacTouchPinch directive.
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213
guacamole/src/main/webapp/app/touch/directives/guacTouchPinch.js
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213
guacamole/src/main/webapp/app/touch/directives/guacTouchPinch.js
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/*
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* Copyright (C) 2014 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/**
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* A directive which allows handling of pinch gestures (pinch-to-zoom, for
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* example) on a particular element.
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*/
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angular.module('touch').directive('guacTouchPinch', [function guacTouchPinch() {
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return {
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restrict: 'A',
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link: function linkGuacTouchPinch($scope, $element, $attrs) {
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/**
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* Called when a pinch gesture begins, changes, or ends.
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*
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* @event
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* @param {Boolean} inProgress
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* Whether the gesture is currently in progress. This will
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* always be true except when the gesture has ended, at which
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* point one final call will occur with this parameter set to
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* false.
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*
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* @param {Number} startLength
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* The initial distance between the two touches of the
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* pinch gesture, in pixels.
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*
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* @param {Number} currentLength
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* The current distance between the two touches of the
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* pinch gesture, in pixels.
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*
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* @param {Number} centerX
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* The current X coordinate of the center of the pinch gesture.
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*
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* @param {Number} centerY
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* The current Y coordinate of the center of the pinch gesture.
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*
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* @return {Boolean}
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* false if the default action of the touch event should be
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* prevented, any other value otherwise.
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*/
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var guacTouchPinch = $scope.$eval($attrs.guacTouchPinch);
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/**
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* The element which will register the pinch gesture.
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*
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* @type Element
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*/
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var element = $element[0];
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/**
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* The starting pinch distance, or null if the gesture has not yet
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* started.
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*
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* @type Number
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*/
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var startLength = null;
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/**
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* The current pinch distance, or null if the gesture has not yet
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* started.
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*
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* @type Number
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*/
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var currentLength = null;
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/**
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* The X coordinate of the current center of the pinch gesture.
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*
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* @type Number
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*/
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var centerX = 0;
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/**
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* The Y coordinate of the current center of the pinch gesture.
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* @type Number
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*/
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var centerY = 0;
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/**
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* Given a touch event, calculates the distance between the first
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* two touches in pixels.
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*
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* @param {TouchEvent} e
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* The touch event to use when performing distance calculation.
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*
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* @return {Number}
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* The distance in pixels between the first two touches.
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*/
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var pinchDistance = function pinchDistance(e) {
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var touchA = e.touches[0];
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var touchB = e.touches[1];
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var deltaX = touchA.clientX - touchB.clientX;
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var deltaY = touchA.clientY - touchB.clientY;
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return Math.sqrt(deltaX*deltaX + deltaY*deltaY);
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};
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/**
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* Given a touch event, calculates the center between the first two
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* touches in pixels, returning the X coordinate of this center.
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*
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* @param {TouchEvent} e
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* The touch event to use when performing center calculation.
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*
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* @return {Number}
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* The X coordinate of the center of the first two touches.
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*/
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var pinchCenterX = function pinchCenterX(e) {
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var touchA = e.touches[0];
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var touchB = e.touches[1];
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return (touchA.clientX + touchB.clientX) / 2;
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};
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/**
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* Given a touch event, calculates the center between the first two
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* touches in pixels, returning the Y coordinate of this center.
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*
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* @param {TouchEvent} e
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* The touch event to use when performing center calculation.
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*
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* @return {Number}
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* The Y coordinate of the center of the first two touches.
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*/
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var pinchCenterY = function pinchCenterY(e) {
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var touchA = e.touches[0];
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var touchB = e.touches[1];
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return (touchA.clientY + touchB.clientY) / 2;
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};
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// When there are exactly two touches, monitor the distance between
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// them, firing zoom events as appropriate
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element.addEventListener("touchmove", function pinchTouchMove(e) {
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if (e.touches.length === 2) {
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e.stopPropagation();
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// Calculate current zoom level
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currentLength = pinchDistance(e);
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// Calculate center
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centerX = pinchCenterX(e);
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centerY = pinchCenterY(e);
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// Init start length if pinch is not in progress
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if (!startLength)
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startLength = currentLength;
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// Notify of pinch status
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if (guacTouchPinch) {
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$scope.$apply(function pinchChanged() {
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if (guacTouchPinch(true, startLength, currentLength, centerX, centerY) === false)
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e.preventDefault();
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});
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}
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}
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}, false);
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// Reset monitoring and fire end event when done
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element.addEventListener("touchend", function pinchTouchEnd(e) {
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if (startLength && e.touches.length < 2) {
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e.stopPropagation();
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// Notify of pinch end
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if (guacTouchPinch) {
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$scope.$apply(function pinchComplete() {
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if (guacTouchPinch(false, startLength, currentLength, centerX, centerY) === false)
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e.preventDefault();
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});
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}
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startLength = null;
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}
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}, false);
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}
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};
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}]);
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