mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUAC-324: Add pinch and pan gesture objects. Switch to Guacamole.Touchscreen mouse emulation object.
This commit is contained in:
@@ -38,28 +38,7 @@ GuacUI.Client = {
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/**
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* Same as INTERACTIVE except with visible on-screen keyboard.
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*/
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"OSK" : 1,
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/**
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* No on-screen keyboard, but a visible magnifier.
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*/
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"MAGNIFIER" : 2,
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/**
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* Arrows and a draggable view.
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*/
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"PAN" : 3,
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/**
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* Same as PAN, but with visible native OSK.
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*/
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"PAN_TYPING" : 4,
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/**
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* Precursor to PAN_TYPING, like PAN, except does not pan the
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* screen, but rather hints at how to start typing.
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*/
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"WAIT_TYPING" : 5
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"OSK" : 1
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},
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@@ -234,8 +213,6 @@ GuacUI.Client = {
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/* Constants */
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"LONG_PRESS_DETECT_TIMEOUT" : 800, /* milliseconds */
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"LONG_PRESS_MOVEMENT_THRESHOLD" : 10, /* pixels */
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"KEYBOARD_AUTO_RESIZE_INTERVAL" : 30, /* milliseconds */
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"RECONNECT_PERIOD" : 15, /* seconds */
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@@ -252,6 +229,9 @@ GuacUI.Client = {
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"expected_input_width" : 1,
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"expected_input_height" : 1,
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"min_zoom" : 0,
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"max_zoom" : 3,
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"connectionName" : "Guacamole",
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"overrideAutoFit" : false,
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"attachedClient" : null,
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@@ -260,365 +240,6 @@ GuacUI.Client = {
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};
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/**
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* Component which displays a magnified (100% zoomed) client display.
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*
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* @constructor
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* @augments GuacUI.DraggableComponent
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*/
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GuacUI.Client.Magnifier = function() {
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/**
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* Reference to this magnifier.
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* @private
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*/
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var guac_magnifier = this;
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/**
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* Large background div which will block touch events from reaching the
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* client while also providing a click target to deactivate the
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* magnifier.
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* @private
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*/
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var magnifier_background = GuacUI.createElement("div", "magnifier-background");
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/**
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* Container div for the magnifier, providing a clipping rectangle.
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* @private
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*/
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var magnifier = GuacUI.createChildElement(magnifier_background,
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"div", "magnifier");
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/**
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* Canvas which will contain the static image copy of the display at time
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* of show.
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* @private
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*/
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var magnifier_display = GuacUI.createChildElement(magnifier, "canvas");
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/**
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* Context of magnifier display.
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* @private
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*/
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var magnifier_context = magnifier_display.getContext("2d");
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/*
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* This component is draggable.
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*/
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GuacUI.DraggableComponent.apply(this, [magnifier]);
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// Ensure transformations on display originate at 0,0
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magnifier.style.transformOrigin =
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magnifier.style.webkitTransformOrigin =
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magnifier.style.MozTransformOrigin =
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magnifier.style.OTransformOrigin =
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magnifier.style.msTransformOrigin =
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"0 0";
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/*
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* Reposition magnifier display relative to own position on screen.
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*/
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this.onmove = function(x, y) {
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var width = magnifier.offsetWidth;
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var height = magnifier.offsetHeight;
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// Update contents relative to new position
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var clip_x = x
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/ (window.innerWidth - width) * (GuacUI.Client.attachedClient.getWidth() - width);
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var clip_y = y
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/ (window.innerHeight - height) * (GuacUI.Client.attachedClient.getHeight() - height);
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magnifier_display.style.WebkitTransform =
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magnifier_display.style.MozTransform =
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magnifier_display.style.OTransform =
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magnifier_display.style.msTransform =
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magnifier_display.style.transform = "translate("
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+ (-clip_x) + "px, " + (-clip_y) + "px)";
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/* Update expected input rectangle */
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GuacUI.Client.expected_input_x = clip_x;
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GuacUI.Client.expected_input_y = clip_y;
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GuacUI.Client.expected_input_width = width;
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GuacUI.Client.expected_input_height = height;
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};
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/*
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* Copy display and add self to body on show.
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*/
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this.show = function() {
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// Copy displayed image
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magnifier_display.width = GuacUI.Client.attachedClient.getWidth();
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magnifier_display.height = GuacUI.Client.attachedClient.getHeight();
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magnifier_context.drawImage(GuacUI.Client.attachedClient.flatten(), 0, 0);
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// Show magnifier container
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document.body.appendChild(magnifier_background);
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};
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/*
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* Remove self from body on hide.
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*/
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this.hide = function() {
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// Hide magnifier container
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document.body.removeChild(magnifier_background);
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};
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/*
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* If the user clicks on the background, switch to INTERACTIVE mode.
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*/
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magnifier_background.addEventListener("click", function() {
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GuacUI.StateManager.setState(GuacUI.Client.states.INTERACTIVE);
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}, true);
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/*
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* If the user clicks on the magnifier, switch to PAN_TYPING mode.
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*/
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magnifier.addEventListener("click", function(e) {
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GuacUI.StateManager.setState(GuacUI.Client.states.PAN_TYPING);
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e.stopPropagation();
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}, true);
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};
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/*
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* We inherit from GuacUI.DraggableComponent.
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*/
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GuacUI.Client.Magnifier.prototype = new GuacUI.DraggableComponent();
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GuacUI.StateManager.registerComponent(
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new GuacUI.Client.Magnifier(),
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GuacUI.Client.states.MAGNIFIER
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);
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/**
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* Zoomed Display, a pseudo-component.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.Client.ZoomedDisplay = function() {
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this.show = function() {
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GuacUI.Client.overrideAutoFit = true;
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GuacUI.Client.updateDisplayScale();
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};
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this.hide = function() {
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GuacUI.Client.overrideAutoFit = false;
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GuacUI.Client.updateDisplayScale();
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};
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};
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GuacUI.Client.ZoomedDisplay.prototype = new GuacUI.Component();
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/*
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* Zoom the main display during PAN and PAN_TYPING modes.
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*/
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GuacUI.StateManager.registerComponent(
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new GuacUI.Client.ZoomedDisplay(),
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GuacUI.Client.states.PAN,
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GuacUI.Client.states.PAN_TYPING
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);
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/**
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* Type overlay UI. This component functions to provide a means of activating
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* the keyboard, when neither panning nor magnification make sense.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.Client.TypeOverlay = function() {
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/**
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* Overlay which will provide the means of scrolling the screen.
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*/
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var type_overlay = GuacUI.createElement("div", "type-overlay");
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/*
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* Add exit button
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*/
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var start = GuacUI.createChildElement(type_overlay, "p", "hint");
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start.textContent = "Tap here to type, or tap the screen to cancel.";
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// Begin typing when user clicks hint
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start.addEventListener("click", function(e) {
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GuacUI.StateManager.setState(GuacUI.Client.states.PAN_TYPING);
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e.stopPropagation();
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}, false);
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this.show = function() {
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document.body.appendChild(type_overlay);
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};
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this.hide = function() {
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document.body.removeChild(type_overlay);
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};
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/*
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* Cancel when user taps screen
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*/
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type_overlay.addEventListener("click", function(e) {
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GuacUI.StateManager.setState(GuacUI.Client.states.INTERACTIVE);
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e.stopPropagation();
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}, false);
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};
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GuacUI.Client.TypeOverlay.prototype = new GuacUI.Component();
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/*
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* Show the type overlay during WAIT_TYPING mode only
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*/
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GuacUI.StateManager.registerComponent(
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new GuacUI.Client.TypeOverlay(),
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GuacUI.Client.states.WAIT_TYPING
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);
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/**
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* Pan overlay UI. This component functions to receive touch events and
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* translate them into scrolling of the main UI.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.Client.PanOverlay = function() {
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/**
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* Overlay which will provide the means of scrolling the screen.
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*/
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var pan_overlay = GuacUI.createElement("div", "pan-overlay");
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/*
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* Add arrows
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*/
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GuacUI.createChildElement(pan_overlay, "div", "indicator up");
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GuacUI.createChildElement(pan_overlay, "div", "indicator down");
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GuacUI.createChildElement(pan_overlay, "div", "indicator right");
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GuacUI.createChildElement(pan_overlay, "div", "indicator left");
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/*
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* Add exit button
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*/
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var back = GuacUI.createChildElement(pan_overlay, "p", "hint");
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back.textContent = "Tap here to exit panning mode";
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// Return to interactive when back is clicked
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back.addEventListener("click", function() {
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GuacUI.StateManager.setState(GuacUI.Client.states.INTERACTIVE);
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}, false);
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this.show = function() {
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document.body.appendChild(pan_overlay);
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};
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this.hide = function() {
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document.body.removeChild(pan_overlay);
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};
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/*
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* Transition to PAN_TYPING when the user taps on the overlay.
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*/
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pan_overlay.addEventListener("click", function(e) {
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GuacUI.StateManager.setState(GuacUI.Client.states.PAN_TYPING);
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e.stopPropagation();
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}, true);
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};
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GuacUI.Client.PanOverlay.prototype = new GuacUI.Component();
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/*
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* Show the pan overlay during PAN or PAN_TYPING modes.
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*/
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GuacUI.StateManager.registerComponent(
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new GuacUI.Client.PanOverlay(),
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GuacUI.Client.states.PAN,
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GuacUI.Client.states.PAN_TYPING
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);
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/**
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* Native Keyboard. This component uses a hidden textarea field to show the
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* platforms native on-screen keyboard (if any) or otherwise enable typing,
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* should the platform require a text field with focus for keyboard events to
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* register.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.Client.NativeKeyboard = function() {
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/**
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* Event target. This is a hidden textarea element which will receive
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* key events.
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* @private
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*/
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var eventTarget = GuacUI.createElement("textarea", "event-target");
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eventTarget.setAttribute("autocorrect", "off");
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eventTarget.setAttribute("autocapitalize", "off");
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this.show = function() {
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// Move to location of expected input
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eventTarget.style.left = GuacUI.Client.expected_input_x + "px";
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eventTarget.style.top = GuacUI.Client.expected_input_y + "px";
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eventTarget.style.width = GuacUI.Client.expected_input_width + "px";
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eventTarget.style.height = GuacUI.Client.expected_input_height + "px";
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// Show and focus target
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document.body.appendChild(eventTarget);
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eventTarget.focus();
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};
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this.hide = function() {
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// Hide and blur target
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eventTarget.blur();
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document.body.removeChild(eventTarget);
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};
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/*
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* Automatically switch to INTERACTIVE mode after target loses focus
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*/
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eventTarget.addEventListener("blur", function() {
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GuacUI.StateManager.setState(GuacUI.Client.states.INTERACTIVE);
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}, false);
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};
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GuacUI.Client.NativeKeyboard.prototype = new GuacUI.Component();
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/*
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* Show native keyboard during PAN_TYPING mode only.
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*/
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GuacUI.StateManager.registerComponent(
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new GuacUI.Client.NativeKeyboard(),
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GuacUI.Client.states.PAN_TYPING
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);
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/**
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* On-screen Keyboard. This component provides a clickable/touchable keyboard
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* which sends key events to the Guacamole client.
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@@ -795,6 +416,250 @@ GuacUI.Client.ModalStatus = function(title_text, text, classname, reconnect) {
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GuacUI.Client.ModalStatus.prototype = new GuacUI.Component();
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/**
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* Monitors a given element for touch events, firing pan-specific events
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* based on pre-defined gestures.
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*
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* @constructor
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* @param {Element} element The element to monitor for touch events.
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*/
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GuacUI.Client.Pan = function(element) {
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/**
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* Reference to this pan instance.
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* @private
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*/
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var guac_pan = this;
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/**
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* The starting X location of the pan gesture.
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* @private
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*/
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var start_x = null;
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/**
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* The starting Y location of the pan gesture.
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* @private
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*/
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var start_y = null;
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/**
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* The change in X relative to pan start.
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*/
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this.delta_x = 0;
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/**
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* The change in X relative to pan start.
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*/
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this.delta_y = 0;
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/**
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* Called when a pan gesture begins.
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*
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* @event
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* @param {Number} x The relative change in X location relative to
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* pan start. For pan start, this will ALWAYS be 0.
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* @param {Number} y The relative change in Y location relative to
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* pan start. For pan start, this will ALWAYS be 0.
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*/
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this.onpanstart = null;
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/**
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* Called when the pan amount changes.
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*
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* @event
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* @param {Number} x The relative change in X location relative to
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* pan start.
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* @param {Number} y The relative change in Y location relative to
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* pan start.
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*/
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this.onpanchange = null;
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/**
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* Called when a pan gesture ends.
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*
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* @event
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* @param {Number} x The relative change in X location relative to
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* pan start.
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* @param {Number} y The relative change in Y location relative to
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* pan start.
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*/
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this.onpanend = null;
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// When there is exactly one touch, monitor the change in location
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element.addEventListener("touchmove", function(e) {
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if (e.touches.length === 1) {
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e.preventDefault();
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e.stopPropagation();
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// Get touch location
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var x = e.touches[0].clientX;
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var y = e.touches[0].clientY;
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// If gesture just starting, fire zoom start
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if (!start_x || !start_y) {
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start_x = x;
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start_y = y;
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guac_pan.delta_x = 0;
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guac_pan.delta_y = 0;
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if (guac_pan.onpanstart)
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guac_pan.onpanstart(guac_pan.delta_x, guac_pan.delta_y);
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}
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// Otherwise, notify of zoom change
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else if (guac_pan.onpanchange) {
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guac_pan.delta_x = x - start_x;
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guac_pan.delta_y = y - start_y;
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guac_pan.onpanchange(guac_pan.delta_x, guac_pan.delta_y);
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}
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}
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}, false);
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// Reset monitoring and fire end event when done
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element.addEventListener("touchend", function(e) {
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if (start_x && start_y && e.touches.length === 0) {
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e.preventDefault();
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e.stopPropagation();
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if (guac_pan.onpanend)
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guac_pan.onpanend();
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start_x = null;
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start_y = null;
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guac_pan.delta_x = 0;
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guac_pan.delta_y = 0;
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}
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}, false);
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};
|
||||
|
||||
/**
|
||||
* Monitors a given element for touch events, firing zoom-specific events
|
||||
* based on pre-defined gestures.
|
||||
*
|
||||
* @constructor
|
||||
* @param {Element} element The element to monitor for touch events.
|
||||
*/
|
||||
GuacUI.Client.Pinch = function(element) {
|
||||
|
||||
/**
|
||||
* Reference to this zoom instance.
|
||||
* @private
|
||||
*/
|
||||
var guac_zoom = this;
|
||||
|
||||
/**
|
||||
* The current pinch distance, or null if the gesture has not yet started.
|
||||
* @private
|
||||
*/
|
||||
var start_length = null;
|
||||
|
||||
/**
|
||||
* The current zoom ratio.
|
||||
* @type Number
|
||||
*/
|
||||
this.ratio = 1;
|
||||
|
||||
/**
|
||||
* Called when a zoom gesture begins.
|
||||
*
|
||||
* @event
|
||||
* @param {Number} ratio The relative value of the starting zoom. This will
|
||||
* ALWAYS be 1.
|
||||
*/
|
||||
this.onzoomstart = null;
|
||||
|
||||
/**
|
||||
* Called when the amount of zoom changes.
|
||||
*
|
||||
* @event
|
||||
* @param {Number} ratio The relative value of the changed zoom, with 1
|
||||
* being no change.
|
||||
*/
|
||||
this.onzoomchange = null;
|
||||
|
||||
/**
|
||||
* Called when a zoom gesture ends.
|
||||
*
|
||||
* @event
|
||||
* @param {Number} ratio The relative value of the final zoom, with 1
|
||||
* being no change.
|
||||
*/
|
||||
this.onzoomend = null;
|
||||
|
||||
/**
|
||||
* Given a touch event, calculates the distance between the first two
|
||||
* touches in pixels.
|
||||
*
|
||||
* @param {TouchEvent} e The touch event to use when performing distance
|
||||
* calculation.
|
||||
* @return {Number} The distance in pixels between the first two touches.
|
||||
*/
|
||||
function pinch_distance(e) {
|
||||
|
||||
var touch_a = e.touches[0];
|
||||
var touch_b = e.touches[1];
|
||||
|
||||
var delta_x = touch_a.clientX - touch_b.clientX;
|
||||
var delta_y = touch_a.clientY - touch_b.clientY;
|
||||
|
||||
return Math.sqrt(delta_x*delta_x + delta_y*delta_y);
|
||||
|
||||
}
|
||||
|
||||
// When there are exactly two touches, monitor the distance between
|
||||
// them, firing zoom events as appropriate
|
||||
element.addEventListener("touchmove", function(e) {
|
||||
if (e.touches.length === 2) {
|
||||
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
// Calculate current zoom level
|
||||
var current = pinch_distance(e);
|
||||
|
||||
// If gesture just starting, fire zoom start
|
||||
if (!start_length) {
|
||||
start_length = current;
|
||||
guac_zoom.ratio = 1;
|
||||
if (guac_zoom.onzoomstart)
|
||||
guac_zoom.onzoomstart(guac_zoom.ratio);
|
||||
}
|
||||
|
||||
// Otherwise, notify of zoom change
|
||||
else {
|
||||
guac_zoom.ratio = current / start_length;
|
||||
if (guac_zoom.onzoomchange)
|
||||
guac_zoom.onzoomchange(guac_zoom.ratio);
|
||||
}
|
||||
|
||||
}
|
||||
}, false);
|
||||
|
||||
// Reset monitoring and fire end event when done
|
||||
element.addEventListener("touchend", function(e) {
|
||||
|
||||
if (start_length && e.touches.length < 2) {
|
||||
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
start_length = null;
|
||||
if (guac_zoom.onzoomend)
|
||||
guac_zoom.onzoomend(guac_zoom.ratio);
|
||||
guac_zoom.ratio = 1;
|
||||
}
|
||||
|
||||
}, false);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Flattens the attached Guacamole.Client, storing the result within the
|
||||
* connection history.
|
||||
@@ -839,25 +704,14 @@ GuacUI.Client.updateDisplayScale = function() {
|
||||
var guac = GuacUI.Client.attachedClient;
|
||||
var adjusted_scale = 1 / (window.devicePixelRatio || 1);
|
||||
|
||||
// If auto-fit is enabled, scale display
|
||||
if (!GuacUI.Client.overrideAutoFit
|
||||
&& GuacamoleSessionStorage.getItem("auto-fit", true)) {
|
||||
// Calculate scale to fit screen
|
||||
GuacUI.Client.min_zoom = Math.min(
|
||||
window.innerWidth / guac.getWidth(),
|
||||
window.innerHeight / guac.getHeight()
|
||||
);
|
||||
|
||||
// Calculate scale to fit screen
|
||||
var fit_scale = Math.min(
|
||||
window.innerWidth / guac.getWidth(),
|
||||
window.innerHeight / guac.getHeight()
|
||||
);
|
||||
|
||||
// Scale client
|
||||
if (guac.getScale() !== fit_scale)
|
||||
guac.scale(fit_scale);
|
||||
|
||||
}
|
||||
|
||||
// Otherwise, scale to 100%
|
||||
else if (guac.getScale() !== adjusted_scale)
|
||||
guac.scale(adjusted_scale);
|
||||
if (guac.getScale() < GuacUI.Client.min_zoom)
|
||||
guac.scale(GuacUI.Client.min_zoom);
|
||||
|
||||
};
|
||||
|
||||
@@ -1191,39 +1045,10 @@ GuacUI.Client.attach = function(guac) {
|
||||
|
||||
// Mouse
|
||||
var mouse = new Guacamole.Mouse(guac_display);
|
||||
var touch = new Guacamole.Mouse.Touchpad(guac_display);
|
||||
var touch = new Guacamole.Mouse.Touchscreen(guac_display);
|
||||
touch.onmousedown = touch.onmouseup = touch.onmousemove =
|
||||
mouse.onmousedown = mouse.onmouseup = mouse.onmousemove =
|
||||
function(mouseState) {
|
||||
|
||||
// Determine mouse position within view
|
||||
var mouse_view_x = mouseState.x + guac_display.offsetLeft - window.pageXOffset;
|
||||
var mouse_view_y = mouseState.y + guac_display.offsetTop - window.pageYOffset;
|
||||
|
||||
// Determine viewport dimensioins
|
||||
var view_width = GuacUI.Client.viewport.offsetWidth;
|
||||
var view_height = GuacUI.Client.viewport.offsetHeight;
|
||||
|
||||
// Determine scroll amounts based on mouse position relative to document
|
||||
|
||||
var scroll_amount_x;
|
||||
if (mouse_view_x > view_width)
|
||||
scroll_amount_x = mouse_view_x - view_width;
|
||||
else if (mouse_view_x < 0)
|
||||
scroll_amount_x = mouse_view_x;
|
||||
else
|
||||
scroll_amount_x = 0;
|
||||
|
||||
var scroll_amount_y;
|
||||
if (mouse_view_y > view_height)
|
||||
scroll_amount_y = mouse_view_y - view_height;
|
||||
else if (mouse_view_y < 0)
|
||||
scroll_amount_y = mouse_view_y;
|
||||
else
|
||||
scroll_amount_y = 0;
|
||||
|
||||
// Scroll (if necessary) to keep mouse on screen.
|
||||
window.scrollBy(scroll_amount_x, scroll_amount_y);
|
||||
|
||||
// Scale event by current scale
|
||||
var scaledState = new Guacamole.Mouse.State(
|
||||
@@ -1390,6 +1215,48 @@ GuacUI.Client.attach = function(guac) {
|
||||
|
||||
}, false);
|
||||
|
||||
/*
|
||||
* Pinch-to-zoom
|
||||
*/
|
||||
|
||||
var guac_pinch = new GuacUI.Client.Pinch(document.body);
|
||||
var initial_scale = null;
|
||||
|
||||
guac_pinch.onzoomstart = function() {
|
||||
initial_scale = guac.getScale();
|
||||
};
|
||||
|
||||
guac_pinch.onzoomchange = function(ratio) {
|
||||
var new_scale = initial_scale * ratio;
|
||||
new_scale = Math.max(new_scale, GuacUI.Client.min_zoom);
|
||||
new_scale = Math.min(new_scale, GuacUI.Client.max_zoom);
|
||||
guac.scale(new_scale);
|
||||
};
|
||||
|
||||
/*
|
||||
* Touch panning
|
||||
*/
|
||||
|
||||
var guac_pan = new GuacUI.Client.Pan(document.body);
|
||||
|
||||
var last_pan_dx = 0;
|
||||
var last_pan_dy = 0;
|
||||
|
||||
guac_pan.onpanstart = function(dx, dy) {
|
||||
last_pan_dx = dx;
|
||||
last_pan_dy = dy;
|
||||
};
|
||||
|
||||
guac_pan.onpanchange = function(dx, dy) {
|
||||
if (!touch.currentState.left) {
|
||||
var change_pan_dx = dx - last_pan_dx;
|
||||
var change_pan_dy = dy - last_pan_dy;
|
||||
window.scrollBy(-change_pan_dx, -change_pan_dy);
|
||||
last_pan_dx = dx;
|
||||
last_pan_dy = dy;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Disconnect and update thumbnail on close
|
||||
*/
|
||||
@@ -1425,70 +1292,6 @@ GuacUI.Client.attach = function(guac) {
|
||||
GuacUI.Client.updateDisplayScale();
|
||||
});
|
||||
|
||||
var long_press_start_x = 0;
|
||||
var long_press_start_y = 0;
|
||||
var longPressTimeout = null;
|
||||
|
||||
GuacUI.Client.startLongPressDetect = function() {
|
||||
|
||||
if (!longPressTimeout) {
|
||||
|
||||
longPressTimeout = window.setTimeout(function() {
|
||||
longPressTimeout = null;
|
||||
|
||||
// If screen shrunken, show magnifier
|
||||
if (GuacUI.Client.attachedClient.getScale() < 1.0)
|
||||
GuacUI.StateManager.setState(GuacUI.Client.states.MAGNIFIER);
|
||||
|
||||
// Otherwise, if screen too big to fit, use panning mode
|
||||
else if (
|
||||
GuacUI.Client.attachedClient.getWidth() > window.innerWidth
|
||||
|| GuacUI.Client.attachedClient.getHeight() > window.innerHeight
|
||||
)
|
||||
GuacUI.StateManager.setState(GuacUI.Client.states.PAN);
|
||||
|
||||
// Otherwise, just show a hint
|
||||
else
|
||||
GuacUI.StateManager.setState(GuacUI.Client.states.WAIT_TYPING);
|
||||
}, GuacUI.Client.LONG_PRESS_DETECT_TIMEOUT);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
GuacUI.Client.stopLongPressDetect = function() {
|
||||
window.clearTimeout(longPressTimeout);
|
||||
longPressTimeout = null;
|
||||
};
|
||||
|
||||
// Detect long-press at bottom of screen
|
||||
GuacUI.Client.display.addEventListener('touchstart', function(e) {
|
||||
|
||||
// Record touch location
|
||||
if (e.touches.length === 1) {
|
||||
var touch = e.touches[0];
|
||||
long_press_start_x = touch.screenX;
|
||||
long_press_start_y = touch.screenY;
|
||||
}
|
||||
|
||||
// Start detection
|
||||
GuacUI.Client.startLongPressDetect();
|
||||
|
||||
}, true);
|
||||
|
||||
// Stop detection if touch moves significantly
|
||||
GuacUI.Client.display.addEventListener('touchmove', function(e) {
|
||||
|
||||
// If touch distance from start exceeds threshold, cancel long press
|
||||
var touch = e.touches[0];
|
||||
if (Math.abs(touch.screenX - long_press_start_x) >= GuacUI.Client.LONG_PRESS_MOVEMENT_THRESHOLD
|
||||
|| Math.abs(touch.screenY - long_press_start_y) >= GuacUI.Client.LONG_PRESS_MOVEMENT_THRESHOLD)
|
||||
GuacUI.Client.stopLongPressDetect();
|
||||
|
||||
}, true);
|
||||
|
||||
// Stop detection if press stops
|
||||
GuacUI.Client.display.addEventListener('touchend', GuacUI.Client.stopLongPressDetect, true);
|
||||
|
||||
/**
|
||||
* Ignores the given event.
|
||||
*
|
||||
|
Reference in New Issue
Block a user