mirror of
https://github.com/gyurix1968/guacamole-client.git
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Merge guacamole-common-js.
This commit is contained in:
2
guacamole-common-js/.gitignore
vendored
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2
guacamole-common-js/.gitignore
vendored
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|
||||
target/
|
||||
*~
|
57
guacamole-common-js/ChangeLog
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57
guacamole-common-js/ChangeLog
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|
||||
2013-05-29 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Fix support for AltGr and modifiers
|
||||
* Handle bad source rect sizes in copy
|
||||
|
||||
2012-10-24 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Implement base audio support
|
||||
* Implement audio instruction
|
||||
* Add width/height getters to client
|
||||
* Add onresize event to client
|
||||
|
||||
2012-10-16 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Fix stream inefficiency bug (ticket #201)
|
||||
|
||||
2012-09-27 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Fix variable naming conflict (ticket #191)
|
||||
|
||||
2012-08-11 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Improve documentation
|
||||
|
||||
2012-08-02 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Fix keyboard event handling
|
||||
|
||||
2012-08-01 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Implement absolute touch device emulation
|
||||
|
||||
2012-05-04 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Improved iPad and touch device support
|
||||
* Improved touch support
|
||||
* Implemented new drawing instructions
|
||||
* Nestable layers
|
||||
|
||||
2011-12-11 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Implemented improved instruction format
|
||||
* Fixed errors in IE in on-screen keyboard
|
||||
* Relicensed as Mozilla/LGPL/GPL
|
||||
* Touch support (emulates touchpad control of mouse pointer)
|
||||
* "rect" and "clip" instructions
|
||||
|
||||
2011-07-13 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* "sync" instruction
|
||||
* Channel masks (alpha compositing)
|
||||
* Multiple tunnel support
|
||||
|
||||
2011-03-02 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||
|
||||
* Initial release
|
||||
|
470
guacamole-common-js/LICENSE
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470
guacamole-common-js/LICENSE
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@@ -0,0 +1,470 @@
|
||||
MOZILLA PUBLIC LICENSE
|
||||
Version 1.1
|
||||
|
||||
---------------
|
||||
|
||||
1. Definitions.
|
||||
|
||||
1.0.1. "Commercial Use" means distribution or otherwise making the
|
||||
Covered Code available to a third party.
|
||||
|
||||
1.1. "Contributor" means each entity that creates or contributes to
|
||||
the creation of Modifications.
|
||||
|
||||
1.2. "Contributor Version" means the combination of the Original
|
||||
Code, prior Modifications used by a Contributor, and the Modifications
|
||||
made by that particular Contributor.
|
||||
|
||||
1.3. "Covered Code" means the Original Code or Modifications or the
|
||||
combination of the Original Code and Modifications, in each case
|
||||
including portions thereof.
|
||||
|
||||
1.4. "Electronic Distribution Mechanism" means a mechanism generally
|
||||
accepted in the software development community for the electronic
|
||||
transfer of data.
|
||||
|
||||
1.5. "Executable" means Covered Code in any form other than Source
|
||||
Code.
|
||||
|
||||
1.6. "Initial Developer" means the individual or entity identified
|
||||
as the Initial Developer in the Source Code notice required by Exhibit
|
||||
A.
|
||||
|
||||
1.7. "Larger Work" means a work which combines Covered Code or
|
||||
portions thereof with code not governed by the terms of this License.
|
||||
|
||||
1.8. "License" means this document.
|
||||
|
||||
1.8.1. "Licensable" means having the right to grant, to the maximum
|
||||
extent possible, whether at the time of the initial grant or
|
||||
subsequently acquired, any and all of the rights conveyed herein.
|
||||
|
||||
1.9. "Modifications" means any addition to or deletion from the
|
||||
substance or structure of either the Original Code or any previous
|
||||
Modifications. When Covered Code is released as a series of files, a
|
||||
Modification is:
|
||||
A. Any addition to or deletion from the contents of a file
|
||||
containing Original Code or previous Modifications.
|
||||
|
||||
B. Any new file that contains any part of the Original Code or
|
||||
previous Modifications.
|
||||
|
||||
1.10. "Original Code" means Source Code of computer software code
|
||||
which is described in the Source Code notice required by Exhibit A as
|
||||
Original Code, and which, at the time of its release under this
|
||||
License is not already Covered Code governed by this License.
|
||||
|
||||
1.10.1. "Patent Claims" means any patent claim(s), now owned or
|
||||
hereafter acquired, including without limitation, method, process,
|
||||
and apparatus claims, in any patent Licensable by grantor.
|
||||
|
||||
1.11. "Source Code" means the preferred form of the Covered Code for
|
||||
making modifications to it, including all modules it contains, plus
|
||||
any associated interface definition files, scripts used to control
|
||||
compilation and installation of an Executable, or source code
|
||||
differential comparisons against either the Original Code or another
|
||||
well known, available Covered Code of the Contributor's choice. The
|
||||
Source Code can be in a compressed or archival form, provided the
|
||||
appropriate decompression or de-archiving software is widely available
|
||||
for no charge.
|
||||
|
||||
1.12. "You" (or "Your") means an individual or a legal entity
|
||||
exercising rights under, and complying with all of the terms of, this
|
||||
License or a future version of this License issued under Section 6.1.
|
||||
For legal entities, "You" includes any entity which controls, is
|
||||
controlled by, or is under common control with You. For purposes of
|
||||
this definition, "control" means (a) the power, direct or indirect,
|
||||
to cause the direction or management of such entity, whether by
|
||||
contract or otherwise, or (b) ownership of more than fifty percent
|
||||
(50%) of the outstanding shares or beneficial ownership of such
|
||||
entity.
|
||||
|
||||
2. Source Code License.
|
||||
|
||||
2.1. The Initial Developer Grant.
|
||||
The Initial Developer hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license, subject to third party intellectual property
|
||||
claims:
|
||||
(a) under intellectual property rights (other than patent or
|
||||
trademark) Licensable by Initial Developer to use, reproduce,
|
||||
modify, display, perform, sublicense and distribute the Original
|
||||
Code (or portions thereof) with or without Modifications, and/or
|
||||
as part of a Larger Work; and
|
||||
|
||||
(b) under Patents Claims infringed by the making, using or
|
||||
selling of Original Code, to make, have made, use, practice,
|
||||
sell, and offer for sale, and/or otherwise dispose of the
|
||||
Original Code (or portions thereof).
|
||||
|
||||
(c) the licenses granted in this Section 2.1(a) and (b) are
|
||||
effective on the date Initial Developer first distributes
|
||||
Original Code under the terms of this License.
|
||||
|
||||
(d) Notwithstanding Section 2.1(b) above, no patent license is
|
||||
granted: 1) for code that You delete from the Original Code; 2)
|
||||
separate from the Original Code; or 3) for infringements caused
|
||||
by: i) the modification of the Original Code or ii) the
|
||||
combination of the Original Code with other software or devices.
|
||||
|
||||
2.2. Contributor Grant.
|
||||
Subject to third party intellectual property claims, each Contributor
|
||||
hereby grants You a world-wide, royalty-free, non-exclusive license
|
||||
|
||||
(a) under intellectual property rights (other than patent or
|
||||
trademark) Licensable by Contributor, to use, reproduce, modify,
|
||||
display, perform, sublicense and distribute the Modifications
|
||||
created by such Contributor (or portions thereof) either on an
|
||||
unmodified basis, with other Modifications, as Covered Code
|
||||
and/or as part of a Larger Work; and
|
||||
|
||||
(b) under Patent Claims infringed by the making, using, or
|
||||
selling of Modifications made by that Contributor either alone
|
||||
and/or in combination with its Contributor Version (or portions
|
||||
of such combination), to make, use, sell, offer for sale, have
|
||||
made, and/or otherwise dispose of: 1) Modifications made by that
|
||||
Contributor (or portions thereof); and 2) the combination of
|
||||
Modifications made by that Contributor with its Contributor
|
||||
Version (or portions of such combination).
|
||||
|
||||
(c) the licenses granted in Sections 2.2(a) and 2.2(b) are
|
||||
effective on the date Contributor first makes Commercial Use of
|
||||
the Covered Code.
|
||||
|
||||
(d) Notwithstanding Section 2.2(b) above, no patent license is
|
||||
granted: 1) for any code that Contributor has deleted from the
|
||||
Contributor Version; 2) separate from the Contributor Version;
|
||||
3) for infringements caused by: i) third party modifications of
|
||||
Contributor Version or ii) the combination of Modifications made
|
||||
by that Contributor with other software (except as part of the
|
||||
Contributor Version) or other devices; or 4) under Patent Claims
|
||||
infringed by Covered Code in the absence of Modifications made by
|
||||
that Contributor.
|
||||
|
||||
3. Distribution Obligations.
|
||||
|
||||
3.1. Application of License.
|
||||
The Modifications which You create or to which You contribute are
|
||||
governed by the terms of this License, including without limitation
|
||||
Section 2.2. The Source Code version of Covered Code may be
|
||||
distributed only under the terms of this License or a future version
|
||||
of this License released under Section 6.1, and You must include a
|
||||
copy of this License with every copy of the Source Code You
|
||||
distribute. You may not offer or impose any terms on any Source Code
|
||||
version that alters or restricts the applicable version of this
|
||||
License or the recipients' rights hereunder. However, You may include
|
||||
an additional document offering the additional rights described in
|
||||
Section 3.5.
|
||||
|
||||
3.2. Availability of Source Code.
|
||||
Any Modification which You create or to which You contribute must be
|
||||
made available in Source Code form under the terms of this License
|
||||
either on the same media as an Executable version or via an accepted
|
||||
Electronic Distribution Mechanism to anyone to whom you made an
|
||||
Executable version available; and if made available via Electronic
|
||||
Distribution Mechanism, must remain available for at least twelve (12)
|
||||
months after the date it initially became available, or at least six
|
||||
(6) months after a subsequent version of that particular Modification
|
||||
has been made available to such recipients. You are responsible for
|
||||
ensuring that the Source Code version remains available even if the
|
||||
Electronic Distribution Mechanism is maintained by a third party.
|
||||
|
||||
3.3. Description of Modifications.
|
||||
You must cause all Covered Code to which You contribute to contain a
|
||||
file documenting the changes You made to create that Covered Code and
|
||||
the date of any change. You must include a prominent statement that
|
||||
the Modification is derived, directly or indirectly, from Original
|
||||
Code provided by the Initial Developer and including the name of the
|
||||
Initial Developer in (a) the Source Code, and (b) in any notice in an
|
||||
Executable version or related documentation in which You describe the
|
||||
origin or ownership of the Covered Code.
|
||||
|
||||
3.4. Intellectual Property Matters
|
||||
(a) Third Party Claims.
|
||||
If Contributor has knowledge that a license under a third party's
|
||||
intellectual property rights is required to exercise the rights
|
||||
granted by such Contributor under Sections 2.1 or 2.2,
|
||||
Contributor must include a text file with the Source Code
|
||||
distribution titled "LEGAL" which describes the claim and the
|
||||
party making the claim in sufficient detail that a recipient will
|
||||
know whom to contact. If Contributor obtains such knowledge after
|
||||
the Modification is made available as described in Section 3.2,
|
||||
Contributor shall promptly modify the LEGAL file in all copies
|
||||
Contributor makes available thereafter and shall take other steps
|
||||
(such as notifying appropriate mailing lists or newsgroups)
|
||||
reasonably calculated to inform those who received the Covered
|
||||
Code that new knowledge has been obtained.
|
||||
|
||||
(b) Contributor APIs.
|
||||
If Contributor's Modifications include an application programming
|
||||
interface and Contributor has knowledge of patent licenses which
|
||||
are reasonably necessary to implement that API, Contributor must
|
||||
also include this information in the LEGAL file.
|
||||
|
||||
(c) Representations.
|
||||
Contributor represents that, except as disclosed pursuant to
|
||||
Section 3.4(a) above, Contributor believes that Contributor's
|
||||
Modifications are Contributor's original creation(s) and/or
|
||||
Contributor has sufficient rights to grant the rights conveyed by
|
||||
this License.
|
||||
|
||||
3.5. Required Notices.
|
||||
You must duplicate the notice in Exhibit A in each file of the Source
|
||||
Code. If it is not possible to put such notice in a particular Source
|
||||
Code file due to its structure, then You must include such notice in a
|
||||
location (such as a relevant directory) where a user would be likely
|
||||
to look for such a notice. If You created one or more Modification(s)
|
||||
You may add your name as a Contributor to the notice described in
|
||||
Exhibit A. You must also duplicate this License in any documentation
|
||||
for the Source Code where You describe recipients' rights or ownership
|
||||
rights relating to Covered Code. You may choose to offer, and to
|
||||
charge a fee for, warranty, support, indemnity or liability
|
||||
obligations to one or more recipients of Covered Code. However, You
|
||||
may do so only on Your own behalf, and not on behalf of the Initial
|
||||
Developer or any Contributor. You must make it absolutely clear than
|
||||
any such warranty, support, indemnity or liability obligation is
|
||||
offered by You alone, and You hereby agree to indemnify the Initial
|
||||
Developer and every Contributor for any liability incurred by the
|
||||
Initial Developer or such Contributor as a result of warranty,
|
||||
support, indemnity or liability terms You offer.
|
||||
|
||||
3.6. Distribution of Executable Versions.
|
||||
You may distribute Covered Code in Executable form only if the
|
||||
requirements of Section 3.1-3.5 have been met for that Covered Code,
|
||||
and if You include a notice stating that the Source Code version of
|
||||
the Covered Code is available under the terms of this License,
|
||||
including a description of how and where You have fulfilled the
|
||||
obligations of Section 3.2. The notice must be conspicuously included
|
||||
in any notice in an Executable version, related documentation or
|
||||
collateral in which You describe recipients' rights relating to the
|
||||
Covered Code. You may distribute the Executable version of Covered
|
||||
Code or ownership rights under a license of Your choice, which may
|
||||
contain terms different from this License, provided that You are in
|
||||
compliance with the terms of this License and that the license for the
|
||||
Executable version does not attempt to limit or alter the recipient's
|
||||
rights in the Source Code version from the rights set forth in this
|
||||
License. If You distribute the Executable version under a different
|
||||
license You must make it absolutely clear that any terms which differ
|
||||
from this License are offered by You alone, not by the Initial
|
||||
Developer or any Contributor. You hereby agree to indemnify the
|
||||
Initial Developer and every Contributor for any liability incurred by
|
||||
the Initial Developer or such Contributor as a result of any such
|
||||
terms You offer.
|
||||
|
||||
3.7. Larger Works.
|
||||
You may create a Larger Work by combining Covered Code with other code
|
||||
not governed by the terms of this License and distribute the Larger
|
||||
Work as a single product. In such a case, You must make sure the
|
||||
requirements of this License are fulfilled for the Covered Code.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation.
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Code due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description
|
||||
must be included in the LEGAL file described in Section 3.4 and must
|
||||
be included with all distributions of the Source Code. Except to the
|
||||
extent prohibited by statute or regulation, such description must be
|
||||
sufficiently detailed for a recipient of ordinary skill to be able to
|
||||
understand it.
|
||||
|
||||
5. Application of this License.
|
||||
|
||||
This License applies to code to which the Initial Developer has
|
||||
attached the notice in Exhibit A and to related Covered Code.
|
||||
|
||||
6. Versions of the License.
|
||||
|
||||
6.1. New Versions.
|
||||
Netscape Communications Corporation ("Netscape") may publish revised
|
||||
and/or new versions of the License from time to time. Each version
|
||||
will be given a distinguishing version number.
|
||||
|
||||
6.2. Effect of New Versions.
|
||||
Once Covered Code has been published under a particular version of the
|
||||
License, You may always continue to use it under the terms of that
|
||||
version. You may also choose to use such Covered Code under the terms
|
||||
of any subsequent version of the License published by Netscape. No one
|
||||
other than Netscape has the right to modify the terms applicable to
|
||||
Covered Code created under this License.
|
||||
|
||||
6.3. Derivative Works.
|
||||
If You create or use a modified version of this License (which you may
|
||||
only do in order to apply it to code which is not already Covered Code
|
||||
governed by this License), You must (a) rename Your license so that
|
||||
the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
|
||||
"MPL", "NPL" or any confusingly similar phrase do not appear in your
|
||||
license (except to note that your license differs from this License)
|
||||
and (b) otherwise make it clear that Your version of the license
|
||||
contains terms which differ from the Mozilla Public License and
|
||||
Netscape Public License. (Filling in the name of the Initial
|
||||
Developer, Original Code or Contributor in the notice described in
|
||||
Exhibit A shall not of themselves be deemed to be modifications of
|
||||
this License.)
|
||||
|
||||
7. DISCLAIMER OF WARRANTY.
|
||||
|
||||
COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
|
||||
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
|
||||
WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
|
||||
DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
|
||||
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
|
||||
IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
|
||||
YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
|
||||
COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
|
||||
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
|
||||
ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
|
||||
|
||||
8. TERMINATION.
|
||||
|
||||
8.1. This License and the rights granted hereunder will terminate
|
||||
automatically if You fail to comply with terms herein and fail to cure
|
||||
such breach within 30 days of becoming aware of the breach. All
|
||||
sublicenses to the Covered Code which are properly granted shall
|
||||
survive any termination of this License. Provisions which, by their
|
||||
nature, must remain in effect beyond the termination of this License
|
||||
shall survive.
|
||||
|
||||
8.2. If You initiate litigation by asserting a patent infringement
|
||||
claim (excluding declatory judgment actions) against Initial Developer
|
||||
or a Contributor (the Initial Developer or Contributor against whom
|
||||
You file such action is referred to as "Participant") alleging that:
|
||||
|
||||
(a) such Participant's Contributor Version directly or indirectly
|
||||
infringes any patent, then any and all rights granted by such
|
||||
Participant to You under Sections 2.1 and/or 2.2 of this License
|
||||
shall, upon 60 days notice from Participant terminate prospectively,
|
||||
unless if within 60 days after receipt of notice You either: (i)
|
||||
agree in writing to pay Participant a mutually agreeable reasonable
|
||||
royalty for Your past and future use of Modifications made by such
|
||||
Participant, or (ii) withdraw Your litigation claim with respect to
|
||||
the Contributor Version against such Participant. If within 60 days
|
||||
of notice, a reasonable royalty and payment arrangement are not
|
||||
mutually agreed upon in writing by the parties or the litigation claim
|
||||
is not withdrawn, the rights granted by Participant to You under
|
||||
Sections 2.1 and/or 2.2 automatically terminate at the expiration of
|
||||
the 60 day notice period specified above.
|
||||
|
||||
(b) any software, hardware, or device, other than such Participant's
|
||||
Contributor Version, directly or indirectly infringes any patent, then
|
||||
any rights granted to You by such Participant under Sections 2.1(b)
|
||||
and 2.2(b) are revoked effective as of the date You first made, used,
|
||||
sold, distributed, or had made, Modifications made by that
|
||||
Participant.
|
||||
|
||||
8.3. If You assert a patent infringement claim against Participant
|
||||
alleging that such Participant's Contributor Version directly or
|
||||
indirectly infringes any patent where such claim is resolved (such as
|
||||
by license or settlement) prior to the initiation of patent
|
||||
infringement litigation, then the reasonable value of the licenses
|
||||
granted by such Participant under Sections 2.1 or 2.2 shall be taken
|
||||
into account in determining the amount or value of any payment or
|
||||
license.
|
||||
|
||||
8.4. In the event of termination under Sections 8.1 or 8.2 above,
|
||||
all end user license agreements (excluding distributors and resellers)
|
||||
which have been validly granted by You or any distributor hereunder
|
||||
prior to termination shall survive termination.
|
||||
|
||||
9. LIMITATION OF LIABILITY.
|
||||
|
||||
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
|
||||
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
|
||||
DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
|
||||
OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
|
||||
ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
|
||||
WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
|
||||
COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
|
||||
INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
|
||||
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
|
||||
RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
|
||||
PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
|
||||
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
|
||||
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
10. U.S. GOVERNMENT END USERS.
|
||||
|
||||
The Covered Code is a "commercial item," as that term is defined in
|
||||
48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
|
||||
software" and "commercial computer software documentation," as such
|
||||
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
|
||||
C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
|
||||
all U.S. Government End Users acquire Covered Code with only those
|
||||
rights set forth herein.
|
||||
|
||||
11. MISCELLANEOUS.
|
||||
|
||||
This License represents the complete agreement concerning subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. This License shall be governed by
|
||||
California law provisions (except to the extent applicable law, if
|
||||
any, provides otherwise), excluding its conflict-of-law provisions.
|
||||
With respect to disputes in which at least one party is a citizen of,
|
||||
or an entity chartered or registered to do business in the United
|
||||
States of America, any litigation relating to this License shall be
|
||||
subject to the jurisdiction of the Federal Courts of the Northern
|
||||
District of California, with venue lying in Santa Clara County,
|
||||
California, with the losing party responsible for costs, including
|
||||
without limitation, court costs and reasonable attorneys' fees and
|
||||
expenses. The application of the United Nations Convention on
|
||||
Contracts for the International Sale of Goods is expressly excluded.
|
||||
Any law or regulation which provides that the language of a contract
|
||||
shall be construed against the drafter shall not apply to this
|
||||
License.
|
||||
|
||||
12. RESPONSIBILITY FOR CLAIMS.
|
||||
|
||||
As between Initial Developer and the Contributors, each party is
|
||||
responsible for claims and damages arising, directly or indirectly,
|
||||
out of its utilization of rights under this License and You agree to
|
||||
work with Initial Developer and Contributors to distribute such
|
||||
responsibility on an equitable basis. Nothing herein is intended or
|
||||
shall be deemed to constitute any admission of liability.
|
||||
|
||||
13. MULTIPLE-LICENSED CODE.
|
||||
|
||||
Initial Developer may designate portions of the Covered Code as
|
||||
"Multiple-Licensed". "Multiple-Licensed" means that the Initial
|
||||
Developer permits you to utilize portions of the Covered Code under
|
||||
Your choice of the NPL or the alternative licenses, if any, specified
|
||||
by the Initial Developer in the file described in Exhibit A.
|
||||
|
||||
EXHIBIT A -Mozilla Public License.
|
||||
|
||||
``The contents of this file are subject to the Mozilla Public License
|
||||
Version 1.1 (the "License"); you may not use this file except in
|
||||
compliance with the License. You may obtain a copy of the License at
|
||||
http://www.mozilla.org/MPL/
|
||||
|
||||
Software distributed under the License is distributed on an "AS IS"
|
||||
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
|
||||
License for the specific language governing rights and limitations
|
||||
under the License.
|
||||
|
||||
The Original Code is ______________________________________.
|
||||
|
||||
The Initial Developer of the Original Code is ________________________.
|
||||
Portions created by ______________________ are Copyright (C) ______
|
||||
_______________________. All Rights Reserved.
|
||||
|
||||
Contributor(s): ______________________________________.
|
||||
|
||||
Alternatively, the contents of this file may be used under the terms
|
||||
of the _____ license (the "[___] License"), in which case the
|
||||
provisions of [______] License are applicable instead of those
|
||||
above. If you wish to allow use of your version of this file only
|
||||
under the terms of the [____] License and not to allow others to use
|
||||
your version of this file under the MPL, indicate your decision by
|
||||
deleting the provisions above and replace them with the notice and
|
||||
other provisions required by the [___] License. If you do not delete
|
||||
the provisions above, a recipient may use your version of this file
|
||||
under either the MPL or the [___] License."
|
||||
|
||||
[NOTE: The text of this Exhibit A may differ slightly from the text of
|
||||
the notices in the Source Code files of the Original Code. You should
|
||||
use the text of this Exhibit A rather than the text found in the
|
||||
Original Code Source Code for Your Modifications.]
|
||||
|
78
guacamole-common-js/README
Normal file
78
guacamole-common-js/README
Normal file
@@ -0,0 +1,78 @@
|
||||
|
||||
------------------------------------------------------------
|
||||
About this README
|
||||
------------------------------------------------------------
|
||||
|
||||
This README is intended to provide quick and to-the-point documentation for
|
||||
technical users intending to compile parts of Guacamole themselves.
|
||||
|
||||
Distribution-specific packages are available from the files section of the main
|
||||
project page:
|
||||
|
||||
http://sourceforge.net/projects/guacamole/files/
|
||||
|
||||
Distribution-specific documentation is provided on the Guacamole wiki:
|
||||
|
||||
http://guac-dev.org/
|
||||
|
||||
|
||||
------------------------------------------------------------
|
||||
What is guacamole-common-js?
|
||||
------------------------------------------------------------
|
||||
|
||||
guacamole-common-js is the core JavaScript library used by the Guacamole web
|
||||
application.
|
||||
|
||||
guacamole-common-js provides an efficient HTTP tunnel for transporting
|
||||
protocol data between JavaScript and the web application, as well as an
|
||||
implementation of a Guacamole protocol client and abstract synchronized
|
||||
drawing layers.
|
||||
|
||||
|
||||
------------------------------------------------------------
|
||||
Compiling and installing guacamole-common-js
|
||||
------------------------------------------------------------
|
||||
|
||||
guacamole-common-js is built using Maven. Note that this is JavaScript code
|
||||
and not actually compiled. "Building" guacamole-common-js actually simply
|
||||
packages it into a redistributable .zip file. This .zip file can be easily
|
||||
included and expanded into other Maven-based projects (like Guacamole).
|
||||
|
||||
Note that prebuilt versions of guacamole-common-js are available from the
|
||||
main guac-dev.org Maven repository which is referenced in all Maven
|
||||
projects in Guacamole. Unless you want to make changes to guacamole-common-js
|
||||
or you want to use a newer, unreleased version (such as the unstable branch),
|
||||
you do not need to build this manually. You can let Maven download it for
|
||||
you when you build Guacamole.
|
||||
|
||||
1) Run mvn package
|
||||
|
||||
$ mvn package
|
||||
|
||||
Maven will download any needed dependencies for building the .zip file.
|
||||
Once all dependencies have been downloaded, the .zip file will be
|
||||
created in the target/ subdirectory of the current directory.
|
||||
|
||||
2) Run mvn install
|
||||
|
||||
$ mvn install
|
||||
|
||||
DO NOT RUN THIS AS ROOT!
|
||||
|
||||
Maven will install guacamole-common-js to your user's local Maven
|
||||
repository where it can be used in future builds. It will not install
|
||||
into a system-wide repository and does not require root privileges.
|
||||
|
||||
Once installed, building other Maven projects that depend on
|
||||
guacamole-common-js (such as Guacamole) will be possible.
|
||||
|
||||
|
||||
------------------------------------------------------------
|
||||
Reporting problems
|
||||
------------------------------------------------------------
|
||||
|
||||
Please report any bugs encountered by opening a new ticket at the Trac system
|
||||
hosted at:
|
||||
|
||||
http://guac-dev.org/trac/
|
||||
|
32
guacamole-common-js/doc/guacamole-osk.dtd
Normal file
32
guacamole-common-js/doc/guacamole-osk.dtd
Normal file
@@ -0,0 +1,32 @@
|
||||
<!--
|
||||
|
||||
<!DOCTYPE keyboard PUBLIC
|
||||
"-//Guacamole/Guacamole Onscreen Keyboard DTD 0.6.0//EN"
|
||||
"http://guac-dev.org/pub/dtd/guacamole-osk-0.6.0.dtd">
|
||||
|
||||
-->
|
||||
|
||||
<!ELEMENT keyboard ((row|column)*)>
|
||||
<!ATTLIST keyboard size CDATA #REQUIRED>
|
||||
<!ATTLIST keyboard lang CDATA #REQUIRED>
|
||||
<!ATTLIST keyboard layout CDATA #REQUIRED>
|
||||
|
||||
<!ELEMENT column (row*)>
|
||||
<!ATTLIST column align (left|center|right) "left">
|
||||
|
||||
<!ELEMENT row ((column|gap|key)*)>
|
||||
|
||||
<!ELEMENT gap EMPTY>
|
||||
<!ATTLIST gap size CDATA #IMPLIED>
|
||||
|
||||
<!ELEMENT key (cap*)>
|
||||
<!ATTLIST key size CDATA #IMPLIED>
|
||||
<!ATTLIST key class CDATA #IMPLIED>
|
||||
|
||||
<!ELEMENT cap ANY>
|
||||
<!ATTLIST cap if CDATA #IMPLIED>
|
||||
<!ATTLIST cap modifier CDATA #IMPLIED>
|
||||
<!ATTLIST cap keysym CDATA #IMPLIED>
|
||||
<!ATTLIST cap sticky (true|false) "false">
|
||||
<!ATTLIST cap class CDATA #IMPLIED>
|
||||
|
40
guacamole-common-js/pom.xml
Normal file
40
guacamole-common-js/pom.xml
Normal file
@@ -0,0 +1,40 @@
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
|
||||
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>net.sourceforge.guacamole</groupId>
|
||||
<artifactId>guacamole-common-js</artifactId>
|
||||
<packaging>pom</packaging>
|
||||
<version>0.7.2</version>
|
||||
<name>guacamole-common-js</name>
|
||||
<url>http://guac-dev.org/</url>
|
||||
|
||||
<properties>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
</properties>
|
||||
|
||||
<build>
|
||||
|
||||
<plugins>
|
||||
<plugin>
|
||||
<artifactId>maven-assembly-plugin</artifactId>
|
||||
<configuration>
|
||||
<descriptors>
|
||||
<descriptor>static.xml</descriptor>
|
||||
</descriptors>
|
||||
</configuration>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>make-zip</id>
|
||||
<phase>package</phase>
|
||||
<goals>
|
||||
<goal>attached</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
</plugins>
|
||||
|
||||
</build>
|
||||
|
||||
</project>
|
228
guacamole-common-js/src/main/resources/audio.js
Normal file
228
guacamole-common-js/src/main/resources/audio.js
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
/* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is guacamole-common-js.
|
||||
*
|
||||
* The Initial Developer of the Original Code is
|
||||
* Michael Jumper.
|
||||
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
/**
|
||||
* Namespace for all Guacamole JavaScript objects.
|
||||
* @namespace
|
||||
*/
|
||||
var Guacamole = Guacamole || {};
|
||||
|
||||
/**
|
||||
* Abstract audio channel which queues and plays arbitrary audio data.
|
||||
* @constructor
|
||||
*/
|
||||
Guacamole.AudioChannel = function() {
|
||||
|
||||
/**
|
||||
* Reference to this AudioChannel.
|
||||
* @private
|
||||
*/
|
||||
var channel = this;
|
||||
|
||||
/**
|
||||
* When the next packet should play.
|
||||
* @private
|
||||
*/
|
||||
var next_packet_time = 0;
|
||||
|
||||
/**
|
||||
* Queues up the given data for playing by this channel once all previously
|
||||
* queued data has been played. If no data has been queued, the data will
|
||||
* play immediately.
|
||||
*
|
||||
* @param {String} mimetype The mimetype of the data provided.
|
||||
* @param {Number} duration The duration of the data provided, in
|
||||
* milliseconds.
|
||||
* @param {String} data The base64-encoded data to play.
|
||||
*/
|
||||
this.play = function(mimetype, duration, data) {
|
||||
|
||||
var packet =
|
||||
new Guacamole.AudioChannel.Packet(mimetype, data);
|
||||
|
||||
var now = Guacamole.AudioChannel.getTimestamp();
|
||||
|
||||
// If underflow is detected, reschedule new packets relative to now.
|
||||
if (next_packet_time < now)
|
||||
next_packet_time = now;
|
||||
|
||||
// Schedule next packet
|
||||
packet.play(next_packet_time);
|
||||
next_packet_time += duration;
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// Define context if available
|
||||
if (window.webkitAudioContext) {
|
||||
Guacamole.AudioChannel.context = new webkitAudioContext();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a base timestamp which can be used for scheduling future audio
|
||||
* playback. Scheduling playback for the value returned by this function plus
|
||||
* N will cause the associated audio to be played back N milliseconds after
|
||||
* the function is called.
|
||||
*
|
||||
* @return {Number} An arbitrary channel-relative timestamp, in milliseconds.
|
||||
*/
|
||||
Guacamole.AudioChannel.getTimestamp = function() {
|
||||
|
||||
// If we have an audio context, use its timestamp
|
||||
if (Guacamole.AudioChannel.context)
|
||||
return Guacamole.AudioChannel.context.currentTime * 1000;
|
||||
|
||||
// If we have high-resolution timers, use those
|
||||
if (window.performance) {
|
||||
|
||||
if (window.performance.now)
|
||||
return window.performance.now();
|
||||
|
||||
if (window.performance.webkitNow)
|
||||
return window.performance.webkitNow();
|
||||
|
||||
}
|
||||
|
||||
// Fallback to millisecond-resolution system time
|
||||
return new Date().getTime();
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Abstract representation of an audio packet.
|
||||
*
|
||||
* @constructor
|
||||
*
|
||||
* @param {String} mimetype The mimetype of the data contained by this packet.
|
||||
* @param {String} data The base64-encoded sound data contained by this packet.
|
||||
*/
|
||||
Guacamole.AudioChannel.Packet = function(mimetype, data) {
|
||||
|
||||
/**
|
||||
* Schedules this packet for playback at the given time.
|
||||
*
|
||||
* @function
|
||||
* @param {Number} when The time this packet should be played, in
|
||||
* milliseconds.
|
||||
*/
|
||||
this.play = undefined; // Defined conditionally depending on support
|
||||
|
||||
// If audio API available, use it.
|
||||
if (Guacamole.AudioChannel.context) {
|
||||
|
||||
var readyBuffer = null;
|
||||
|
||||
// By default, when decoding finishes, store buffer for future
|
||||
// playback
|
||||
var handleReady = function(buffer) {
|
||||
readyBuffer = buffer;
|
||||
};
|
||||
|
||||
// Convert to ArrayBuffer
|
||||
var binary = window.atob(data);
|
||||
var arrayBuffer = new ArrayBuffer(binary.length);
|
||||
var bufferView = new Uint8Array(arrayBuffer);
|
||||
|
||||
for (var i=0; i<binary.length; i++)
|
||||
bufferView[i] = binary.charCodeAt(i);
|
||||
|
||||
// Get context and start decoding
|
||||
Guacamole.AudioChannel.context.decodeAudioData(
|
||||
arrayBuffer,
|
||||
function(buffer) { handleReady(buffer); }
|
||||
);
|
||||
|
||||
// Set up buffer source
|
||||
var source = Guacamole.AudioChannel.context.createBufferSource();
|
||||
source.connect(Guacamole.AudioChannel.context.destination);
|
||||
|
||||
var play_when;
|
||||
|
||||
function playDelayed(buffer) {
|
||||
source.buffer = buffer;
|
||||
source.noteOn(play_when / 1000);
|
||||
}
|
||||
|
||||
/** @ignore */
|
||||
this.play = function(when) {
|
||||
|
||||
play_when = when;
|
||||
|
||||
// If buffer available, play it NOW
|
||||
if (readyBuffer)
|
||||
playDelayed(readyBuffer);
|
||||
|
||||
// Otherwise, play when decoded
|
||||
else
|
||||
handleReady = playDelayed;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
else {
|
||||
|
||||
// Build data URI
|
||||
var data_uri = "data:" + mimetype + ";base64," + data;
|
||||
|
||||
// Create audio element to house and play the data
|
||||
var audio = new Audio();
|
||||
audio.src = data_uri;
|
||||
|
||||
/** @ignore */
|
||||
this.play = function(when) {
|
||||
|
||||
// Calculate time until play
|
||||
var now = Guacamole.AudioChannel.getTimestamp();
|
||||
var delay = when - now;
|
||||
|
||||
// Play now if too late
|
||||
if (delay < 0)
|
||||
audio.play();
|
||||
|
||||
// Otherwise, schedule later playback
|
||||
else
|
||||
window.setTimeout(function() {
|
||||
audio.play();
|
||||
}, delay);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
};
|
1497
guacamole-common-js/src/main/resources/guacamole.js
Normal file
1497
guacamole-common-js/src/main/resources/guacamole.js
Normal file
File diff suppressed because it is too large
Load Diff
622
guacamole-common-js/src/main/resources/keyboard.js
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622
guacamole-common-js/src/main/resources/keyboard.js
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|
||||
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/* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is guacamole-common-js.
|
||||
*
|
||||
* The Initial Developer of the Original Code is
|
||||
* Michael Jumper.
|
||||
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
/**
|
||||
* Namespace for all Guacamole JavaScript objects.
|
||||
* @namespace
|
||||
*/
|
||||
var Guacamole = Guacamole || {};
|
||||
|
||||
/**
|
||||
* Provides cross-browser and cross-keyboard keyboard for a specific element.
|
||||
* Browser and keyboard layout variation is abstracted away, providing events
|
||||
* which represent keys as their corresponding X11 keysym.
|
||||
*
|
||||
* @constructor
|
||||
* @param {Element} element The Element to use to provide keyboard events.
|
||||
*/
|
||||
Guacamole.Keyboard = function(element) {
|
||||
|
||||
/**
|
||||
* Reference to this Guacamole.Keyboard.
|
||||
* @private
|
||||
*/
|
||||
var guac_keyboard = this;
|
||||
|
||||
/**
|
||||
* Fired whenever the user presses a key with the element associated
|
||||
* with this Guacamole.Keyboard in focus.
|
||||
*
|
||||
* @event
|
||||
* @param {Number} keysym The keysym of the key being pressed.
|
||||
*/
|
||||
this.onkeydown = null;
|
||||
|
||||
/**
|
||||
* Fired whenever the user releases a key with the element associated
|
||||
* with this Guacamole.Keyboard in focus.
|
||||
*
|
||||
* @event
|
||||
* @param {Number} keysym The keysym of the key being released.
|
||||
*/
|
||||
this.onkeyup = null;
|
||||
|
||||
/**
|
||||
* Map of known JavaScript keycodes which do not map to typable characters
|
||||
* to their unshifted X11 keysym equivalents.
|
||||
* @private
|
||||
*/
|
||||
var unshiftedKeysym = {
|
||||
8: [0xFF08], // backspace
|
||||
9: [0xFF09], // tab
|
||||
13: [0xFF0D], // enter
|
||||
16: [0xFFE1, 0xFFE1, 0xFFE2], // shift
|
||||
17: [0xFFE3, 0xFFE3, 0xFFE4], // ctrl
|
||||
18: [0xFFE9, 0xFFE9, 0xFFEA], // alt
|
||||
19: [0xFF13], // pause/break
|
||||
20: [0xFFE5], // caps lock
|
||||
27: [0xFF1B], // escape
|
||||
32: [0x0020], // space
|
||||
33: [0xFF55], // page up
|
||||
34: [0xFF56], // page down
|
||||
35: [0xFF57], // end
|
||||
36: [0xFF50], // home
|
||||
37: [0xFF51], // left arrow
|
||||
38: [0xFF52], // up arrow
|
||||
39: [0xFF53], // right arrow
|
||||
40: [0xFF54], // down arrow
|
||||
45: [0xFF63], // insert
|
||||
46: [0xFFFF], // delete
|
||||
91: [0xFFEB], // left window key (super_l)
|
||||
92: [0xFF67], // right window key (menu key?)
|
||||
93: null, // select key
|
||||
112: [0xFFBE], // f1
|
||||
113: [0xFFBF], // f2
|
||||
114: [0xFFC0], // f3
|
||||
115: [0xFFC1], // f4
|
||||
116: [0xFFC2], // f5
|
||||
117: [0xFFC3], // f6
|
||||
118: [0xFFC4], // f7
|
||||
119: [0xFFC5], // f8
|
||||
120: [0xFFC6], // f9
|
||||
121: [0xFFC7], // f10
|
||||
122: [0xFFC8], // f11
|
||||
123: [0xFFC9], // f12
|
||||
144: [0xFF7F], // num lock
|
||||
145: [0xFF14] // scroll lock
|
||||
};
|
||||
|
||||
/**
|
||||
* Map of known JavaScript keyidentifiers which do not map to typable
|
||||
* characters to their unshifted X11 keysym equivalents.
|
||||
* @private
|
||||
*/
|
||||
var keyidentifier_keysym = {
|
||||
"AllCandidates": [0xFF3D],
|
||||
"Alphanumeric": [0xFF30],
|
||||
"Alt": [0xFFE9, 0xFFE9, 0xFFEA],
|
||||
"Attn": [0xFD0E],
|
||||
"AltGraph": [0xFFEA],
|
||||
"CapsLock": [0xFFE5],
|
||||
"Clear": [0xFF0B],
|
||||
"Convert": [0xFF21],
|
||||
"Copy": [0xFD15],
|
||||
"Crsel": [0xFD1C],
|
||||
"CodeInput": [0xFF37],
|
||||
"Control": [0xFFE3, 0xFFE3, 0xFFE4],
|
||||
"Down": [0xFF54],
|
||||
"End": [0xFF57],
|
||||
"Enter": [0xFF0D],
|
||||
"EraseEof": [0xFD06],
|
||||
"Execute": [0xFF62],
|
||||
"Exsel": [0xFD1D],
|
||||
"F1": [0xFFBE],
|
||||
"F2": [0xFFBF],
|
||||
"F3": [0xFFC0],
|
||||
"F4": [0xFFC1],
|
||||
"F5": [0xFFC2],
|
||||
"F6": [0xFFC3],
|
||||
"F7": [0xFFC4],
|
||||
"F8": [0xFFC5],
|
||||
"F9": [0xFFC6],
|
||||
"F10": [0xFFC7],
|
||||
"F11": [0xFFC8],
|
||||
"F12": [0xFFC9],
|
||||
"F13": [0xFFCA],
|
||||
"F14": [0xFFCB],
|
||||
"F15": [0xFFCC],
|
||||
"F16": [0xFFCD],
|
||||
"F17": [0xFFCE],
|
||||
"F18": [0xFFCF],
|
||||
"F19": [0xFFD0],
|
||||
"F20": [0xFFD1],
|
||||
"F21": [0xFFD2],
|
||||
"F22": [0xFFD3],
|
||||
"F23": [0xFFD4],
|
||||
"F24": [0xFFD5],
|
||||
"Find": [0xFF68],
|
||||
"FullWidth": null,
|
||||
"HalfWidth": null,
|
||||
"HangulMode": [0xFF31],
|
||||
"HanjaMode": [0xFF34],
|
||||
"Help": [0xFF6A],
|
||||
"Hiragana": [0xFF25],
|
||||
"Home": [0xFF50],
|
||||
"Insert": [0xFF63],
|
||||
"JapaneseHiragana": [0xFF25],
|
||||
"JapaneseKatakana": [0xFF26],
|
||||
"JapaneseRomaji": [0xFF24],
|
||||
"JunjaMode": [0xFF38],
|
||||
"KanaMode": [0xFF2D],
|
||||
"KanjiMode": [0xFF21],
|
||||
"Katakana": [0xFF26],
|
||||
"Left": [0xFF51],
|
||||
"Meta": [0xFFE7],
|
||||
"NumLock": [0xFF7F],
|
||||
"PageDown": [0xFF55],
|
||||
"PageUp": [0xFF56],
|
||||
"Pause": [0xFF13],
|
||||
"PreviousCandidate": [0xFF3E],
|
||||
"PrintScreen": [0xFD1D],
|
||||
"Right": [0xFF53],
|
||||
"RomanCharacters": null,
|
||||
"Scroll": [0xFF14],
|
||||
"Select": [0xFF60],
|
||||
"Shift": [0xFFE1, 0xFFE1, 0xFFE2],
|
||||
"Up": [0xFF52],
|
||||
"Undo": [0xFF65],
|
||||
"Win": [0xFFEB]
|
||||
};
|
||||
|
||||
/**
|
||||
* Map of known JavaScript keycodes which do not map to typable characters
|
||||
* to their shifted X11 keysym equivalents. Keycodes must only be listed
|
||||
* here if their shifted X11 keysym equivalents differ from their unshifted
|
||||
* equivalents.
|
||||
* @private
|
||||
*/
|
||||
var shiftedKeysym = {
|
||||
18: [0xFFE7, 0xFFE7, 0xFFEA] // alt
|
||||
};
|
||||
|
||||
/**
|
||||
* All keysyms which should not repeat when held down.
|
||||
* @private
|
||||
*/
|
||||
var no_repeat = {
|
||||
0xFFE1: true, // Left shift
|
||||
0xFFE2: true, // Right shift
|
||||
0xFFE3: true, // Left ctrl
|
||||
0xFFE4: true, // Right ctrl
|
||||
0xFFE9: true, // Left alt
|
||||
0xFFEA: true // Right alt (or AltGr)
|
||||
};
|
||||
|
||||
/**
|
||||
* All modifiers and their states.
|
||||
*/
|
||||
this.modifiers = {
|
||||
|
||||
/**
|
||||
* Whether shift is currently pressed.
|
||||
*/
|
||||
"shift": false,
|
||||
|
||||
/**
|
||||
* Whether ctrl is currently pressed.
|
||||
*/
|
||||
"ctrl" : false,
|
||||
|
||||
/**
|
||||
* Whether alt is currently pressed.
|
||||
*/
|
||||
"alt" : false,
|
||||
|
||||
/**
|
||||
* Whether meta (apple key) is currently pressed.
|
||||
*/
|
||||
"meta" : false
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* The state of every key, indexed by keysym. If a particular key is
|
||||
* pressed, the value of pressed for that keysym will be true. If a key
|
||||
* is not currently pressed, it will not be defined.
|
||||
*/
|
||||
this.pressed = {};
|
||||
|
||||
/**
|
||||
* The keysym associated with a given keycode when keydown fired.
|
||||
* @private
|
||||
*/
|
||||
var keydownChar = [];
|
||||
|
||||
/**
|
||||
* Timeout before key repeat starts.
|
||||
* @private
|
||||
*/
|
||||
var key_repeat_timeout = null;
|
||||
|
||||
/**
|
||||
* Interval which presses and releases the last key pressed while that
|
||||
* key is still being held down.
|
||||
* @private
|
||||
*/
|
||||
var key_repeat_interval = null;
|
||||
|
||||
/**
|
||||
* Given an array of keysyms indexed by location, returns the keysym
|
||||
* for the given location, or the keysym for the standard location if
|
||||
* undefined.
|
||||
*
|
||||
* @param {Array} keysyms An array of keysyms, where the index of the
|
||||
* keysym in the array is the location value.
|
||||
* @param {Number} location The location on the keyboard corresponding to
|
||||
* the key pressed, as defined at:
|
||||
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
|
||||
*/
|
||||
function get_keysym(keysyms, location) {
|
||||
|
||||
if (!keysyms)
|
||||
return null;
|
||||
|
||||
return keysyms[location] || keysyms[0];
|
||||
}
|
||||
|
||||
function keysym_from_key_identifier(shifted, keyIdentifier, location) {
|
||||
|
||||
var unicodePrefixLocation = keyIdentifier.indexOf("U+");
|
||||
if (unicodePrefixLocation >= 0) {
|
||||
|
||||
var hex = keyIdentifier.substring(unicodePrefixLocation+2);
|
||||
var codepoint = parseInt(hex, 16);
|
||||
var typedCharacter;
|
||||
|
||||
// Convert case if shifted
|
||||
if (shifted == 0)
|
||||
typedCharacter = String.fromCharCode(codepoint).toLowerCase();
|
||||
else
|
||||
typedCharacter = String.fromCharCode(codepoint).toUpperCase();
|
||||
|
||||
// Get codepoint
|
||||
codepoint = typedCharacter.charCodeAt(0);
|
||||
|
||||
return keysym_from_charcode(codepoint);
|
||||
|
||||
}
|
||||
|
||||
return get_keysym(keyidentifier_keysym[keyIdentifier], location);
|
||||
|
||||
}
|
||||
|
||||
function isControlCharacter(codepoint) {
|
||||
return codepoint <= 0x1F || (codepoint >= 0x7F && codepoint <= 0x9F);
|
||||
}
|
||||
|
||||
function keysym_from_charcode(codepoint) {
|
||||
|
||||
// Keysyms for control characters
|
||||
if (isControlCharacter(codepoint)) return 0xFF00 | codepoint;
|
||||
|
||||
// Keysyms for ASCII chars
|
||||
if (codepoint >= 0x0000 && codepoint <= 0x00FF)
|
||||
return codepoint;
|
||||
|
||||
// Keysyms for Unicode
|
||||
if (codepoint >= 0x0100 && codepoint <= 0x10FFFF)
|
||||
return 0x01000000 | codepoint;
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
function keysym_from_keycode(keyCode, location) {
|
||||
|
||||
var keysyms;
|
||||
|
||||
// If not shifted, just return unshifted keysym
|
||||
if (!guac_keyboard.modifiers.shift)
|
||||
keysyms = unshiftedKeysym[keyCode];
|
||||
|
||||
// Otherwise, return shifted keysym, if defined
|
||||
else
|
||||
keysyms = shiftedKeysym[keyCode] || unshiftedKeysym[keyCode];
|
||||
|
||||
return get_keysym(keysyms, location);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Marks a key as pressed, firing the keydown event if registered. Key
|
||||
* repeat for the pressed key will start after a delay if that key is
|
||||
* not a modifier.
|
||||
* @private
|
||||
*/
|
||||
function press_key(keysym) {
|
||||
|
||||
// Don't bother with pressing the key if the key is unknown
|
||||
if (keysym == null) return;
|
||||
|
||||
// Only press if released
|
||||
if (!guac_keyboard.pressed[keysym]) {
|
||||
|
||||
// Mark key as pressed
|
||||
guac_keyboard.pressed[keysym] = true;
|
||||
|
||||
// Send key event
|
||||
if (guac_keyboard.onkeydown) {
|
||||
guac_keyboard.onkeydown(keysym);
|
||||
|
||||
// Stop any current repeat
|
||||
window.clearTimeout(key_repeat_timeout);
|
||||
window.clearInterval(key_repeat_interval);
|
||||
|
||||
// Repeat after a delay as long as pressed
|
||||
if (!no_repeat[keysym])
|
||||
key_repeat_timeout = window.setTimeout(function() {
|
||||
key_repeat_interval = window.setInterval(function() {
|
||||
guac_keyboard.onkeyup(keysym);
|
||||
guac_keyboard.onkeydown(keysym);
|
||||
}, 50);
|
||||
}, 500);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks a key as released, firing the keyup event if registered.
|
||||
* @private
|
||||
*/
|
||||
function release_key(keysym) {
|
||||
|
||||
// Only release if pressed
|
||||
if (guac_keyboard.pressed[keysym]) {
|
||||
|
||||
// Mark key as released
|
||||
delete guac_keyboard.pressed[keysym];
|
||||
|
||||
// Stop repeat
|
||||
window.clearTimeout(key_repeat_timeout);
|
||||
window.clearInterval(key_repeat_interval);
|
||||
|
||||
// Send key event
|
||||
if (keysym != null && guac_keyboard.onkeyup)
|
||||
guac_keyboard.onkeyup(keysym);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function isTypable(keyIdentifier) {
|
||||
|
||||
// Find unicode prefix
|
||||
var unicodePrefixLocation = keyIdentifier.indexOf("U+");
|
||||
if (unicodePrefixLocation == -1)
|
||||
return false;
|
||||
|
||||
// Parse codepoint value
|
||||
var hex = keyIdentifier.substring(unicodePrefixLocation+2);
|
||||
var codepoint = parseInt(hex, 16);
|
||||
|
||||
// If control character, not typable
|
||||
if (isControlCharacter(codepoint)) return false;
|
||||
|
||||
// Otherwise, typable
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a keyboard event, updates the local modifier state and remote
|
||||
* key state based on the modifier flags within the event. This function
|
||||
* pays no attention to keycodes.
|
||||
*
|
||||
* @param {KeyboardEvent} e The keyboard event containing the flags to update.
|
||||
*/
|
||||
function update_modifier_state(e) {
|
||||
|
||||
// Release alt if implicitly released
|
||||
if (guac_keyboard.modifiers.alt && e.altKey === false) {
|
||||
release_key(0xFFE9); // Left alt
|
||||
release_key(0xFFEA); // Right alt (or AltGr)
|
||||
guac_keyboard.modifiers.alt = false;
|
||||
}
|
||||
|
||||
// Release shift if implicitly released
|
||||
if (guac_keyboard.modifiers.shift && e.shiftKey === false) {
|
||||
release_key(0xFFE1); // Left shift
|
||||
release_key(0xFFE2); // Right shift
|
||||
guac_keyboard.modifiers.shift = false;
|
||||
}
|
||||
|
||||
// Release ctrl if implicitly released
|
||||
if (guac_keyboard.modifiers.ctrl && e.ctrlKey === false) {
|
||||
release_key(0xFFE3); // Left ctrl
|
||||
release_key(0xFFE4); // Right ctrl
|
||||
guac_keyboard.modifiers.ctrl = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// When key pressed
|
||||
element.addEventListener("keydown", function(e) {
|
||||
|
||||
// Only intercept if handler set
|
||||
if (!guac_keyboard.onkeydown) return;
|
||||
|
||||
var keynum;
|
||||
if (window.event) keynum = window.event.keyCode;
|
||||
else if (e.which) keynum = e.which;
|
||||
|
||||
// Get key location
|
||||
var location = e.location || e.keyLocation || 0;
|
||||
|
||||
// Ignore any unknown key events
|
||||
if (keynum == 0 && !e.keyIdentifier) {
|
||||
e.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
// Fix modifier states
|
||||
update_modifier_state(e);
|
||||
|
||||
// Ctrl/Alt/Shift/Meta
|
||||
if (keynum == 16) guac_keyboard.modifiers.shift = true;
|
||||
else if (keynum == 17) guac_keyboard.modifiers.ctrl = true;
|
||||
else if (keynum == 18) guac_keyboard.modifiers.alt = true;
|
||||
else if (keynum == 91) guac_keyboard.modifiers.meta = true;
|
||||
|
||||
// Try to get keysym from keycode
|
||||
var keysym = keysym_from_keycode(keynum, location);
|
||||
|
||||
// By default, we expect a corresponding keypress event
|
||||
var expect_keypress = true;
|
||||
|
||||
// If key is known from keycode, prevent default
|
||||
if (keysym)
|
||||
expect_keypress = false;
|
||||
|
||||
// Also try to get get keysym from keyIdentifier
|
||||
if (e.keyIdentifier) {
|
||||
|
||||
keysym = keysym ||
|
||||
keysym_from_key_identifier(guac_keyboard.modifiers.shift,
|
||||
e.keyIdentifier, location);
|
||||
|
||||
// Prevent default if non-typable character or if modifier combination
|
||||
// likely to be eaten by browser otherwise (NOTE: We must not prevent
|
||||
// default for Ctrl+Alt, as that combination is commonly used for
|
||||
// AltGr. If we receive AltGr, we need to handle keypress, which
|
||||
// means we cannot cancel keydown).
|
||||
if (!isTypable(e.keyIdentifier)
|
||||
|| ( guac_keyboard.modifiers.ctrl && !guac_keyboard.modifiers.alt)
|
||||
|| (!guac_keyboard.modifiers.ctrl && guac_keyboard.modifiers.alt)
|
||||
|| (guac_keyboard.modifiers.meta))
|
||||
expect_keypress = false;
|
||||
|
||||
}
|
||||
|
||||
// If we do not expect to handle via keypress, handle now
|
||||
if (!expect_keypress) {
|
||||
e.preventDefault();
|
||||
|
||||
// Press key if known
|
||||
if (keysym != null) {
|
||||
keydownChar[keynum] = keysym;
|
||||
press_key(keysym);
|
||||
|
||||
// If a key is pressed while meta is held down, the keyup will never be sent in Chrome, so send it now. (bug #108404)
|
||||
if(guac_keyboard.modifiers.meta) {
|
||||
release_key(keysym);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}, true);
|
||||
|
||||
// When key pressed
|
||||
element.addEventListener("keypress", function(e) {
|
||||
|
||||
// Only intercept if handler set
|
||||
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
|
||||
|
||||
e.preventDefault();
|
||||
|
||||
var keynum;
|
||||
if (window.event) keynum = window.event.keyCode;
|
||||
else if (e.which) keynum = e.which;
|
||||
|
||||
var keysym = keysym_from_charcode(keynum);
|
||||
|
||||
// Fix modifier states
|
||||
update_modifier_state(e);
|
||||
|
||||
// If event identified as a typable character, and we're holding Ctrl+Alt,
|
||||
// assume Ctrl+Alt is actually AltGr, and release both.
|
||||
if (!isControlCharacter(keynum) && guac_keyboard.modifiers.ctrl && guac_keyboard.modifiers.alt) {
|
||||
release_key(0xFFE3); // Left ctrl
|
||||
release_key(0xFFE4); // Right ctrl
|
||||
release_key(0xFFE9); // Left alt
|
||||
release_key(0xFFEA); // Right alt
|
||||
}
|
||||
|
||||
// Send press + release if keysym known
|
||||
if (keysym != null) {
|
||||
press_key(keysym);
|
||||
release_key(keysym);
|
||||
}
|
||||
|
||||
}, true);
|
||||
|
||||
// When key released
|
||||
element.addEventListener("keyup", function(e) {
|
||||
|
||||
// Only intercept if handler set
|
||||
if (!guac_keyboard.onkeyup) return;
|
||||
|
||||
e.preventDefault();
|
||||
|
||||
var keynum;
|
||||
if (window.event) keynum = window.event.keyCode;
|
||||
else if (e.which) keynum = e.which;
|
||||
|
||||
// Fix modifier states
|
||||
update_modifier_state(e);
|
||||
|
||||
// Ctrl/Alt/Shift/Meta
|
||||
if (keynum == 16) guac_keyboard.modifiers.shift = false;
|
||||
else if (keynum == 17) guac_keyboard.modifiers.ctrl = false;
|
||||
else if (keynum == 18) guac_keyboard.modifiers.alt = false;
|
||||
else if (keynum == 91) guac_keyboard.modifiers.meta = false;
|
||||
|
||||
// Send release event if original key known
|
||||
var keydown_keysym = keydownChar[keynum];
|
||||
if (keydown_keysym != null)
|
||||
release_key(keydown_keysym);
|
||||
|
||||
// Clear character record
|
||||
keydownChar[keynum] = null;
|
||||
|
||||
}, true);
|
||||
|
||||
};
|
1177
guacamole-common-js/src/main/resources/layer.js
Normal file
1177
guacamole-common-js/src/main/resources/layer.js
Normal file
File diff suppressed because it is too large
Load Diff
785
guacamole-common-js/src/main/resources/mouse.js
Normal file
785
guacamole-common-js/src/main/resources/mouse.js
Normal file
@@ -0,0 +1,785 @@
|
||||
|
||||
/* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is guacamole-common-js.
|
||||
*
|
||||
* The Initial Developer of the Original Code is
|
||||
* Michael Jumper.
|
||||
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
/**
|
||||
* Namespace for all Guacamole JavaScript objects.
|
||||
* @namespace
|
||||
*/
|
||||
var Guacamole = Guacamole || {};
|
||||
|
||||
/**
|
||||
* Provides cross-browser mouse events for a given element. The events of
|
||||
* the given element are automatically populated with handlers that translate
|
||||
* mouse events into a non-browser-specific event provided by the
|
||||
* Guacamole.Mouse instance.
|
||||
*
|
||||
* @constructor
|
||||
* @param {Element} element The Element to use to provide mouse events.
|
||||
*/
|
||||
Guacamole.Mouse = function(element) {
|
||||
|
||||
/**
|
||||
* Reference to this Guacamole.Mouse.
|
||||
* @private
|
||||
*/
|
||||
var guac_mouse = this;
|
||||
|
||||
/**
|
||||
* The number of mousemove events to require before re-enabling mouse
|
||||
* event handling after receiving a touch event.
|
||||
*/
|
||||
this.touchMouseThreshold = 3;
|
||||
|
||||
/**
|
||||
* The current mouse state. The properties of this state are updated when
|
||||
* mouse events fire. This state object is also passed in as a parameter to
|
||||
* the handler of any mouse events.
|
||||
*
|
||||
* @type Guacamole.Mouse.State
|
||||
*/
|
||||
this.currentState = new Guacamole.Mouse.State(
|
||||
0, 0,
|
||||
false, false, false, false, false
|
||||
);
|
||||
|
||||
/**
|
||||
* Fired whenever the user presses a mouse button down over the element
|
||||
* associated with this Guacamole.Mouse.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmousedown = null;
|
||||
|
||||
/**
|
||||
* Fired whenever the user releases a mouse button down over the element
|
||||
* associated with this Guacamole.Mouse.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmouseup = null;
|
||||
|
||||
/**
|
||||
* Fired whenever the user moves the mouse over the element associated with
|
||||
* this Guacamole.Mouse.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmousemove = null;
|
||||
|
||||
/**
|
||||
* Counter of mouse events to ignore. This decremented by mousemove, and
|
||||
* while non-zero, mouse events will have no effect.
|
||||
* @private
|
||||
*/
|
||||
var ignore_mouse = 0;
|
||||
|
||||
function cancelEvent(e) {
|
||||
e.stopPropagation();
|
||||
if (e.preventDefault) e.preventDefault();
|
||||
e.returnValue = false;
|
||||
}
|
||||
|
||||
// Block context menu so right-click gets sent properly
|
||||
element.addEventListener("contextmenu", function(e) {
|
||||
cancelEvent(e);
|
||||
}, false);
|
||||
|
||||
element.addEventListener("mousemove", function(e) {
|
||||
|
||||
cancelEvent(e);
|
||||
|
||||
// If ignoring events, decrement counter
|
||||
if (ignore_mouse) {
|
||||
ignore_mouse--;
|
||||
return;
|
||||
}
|
||||
|
||||
guac_mouse.currentState.fromClientPosition(element, e.clientX, e.clientY);
|
||||
|
||||
if (guac_mouse.onmousemove)
|
||||
guac_mouse.onmousemove(guac_mouse.currentState);
|
||||
|
||||
}, false);
|
||||
|
||||
element.addEventListener("mousedown", function(e) {
|
||||
|
||||
cancelEvent(e);
|
||||
|
||||
// Do not handle if ignoring events
|
||||
if (ignore_mouse)
|
||||
return;
|
||||
|
||||
switch (e.button) {
|
||||
case 0:
|
||||
guac_mouse.currentState.left = true;
|
||||
break;
|
||||
case 1:
|
||||
guac_mouse.currentState.middle = true;
|
||||
break;
|
||||
case 2:
|
||||
guac_mouse.currentState.right = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (guac_mouse.onmousedown)
|
||||
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||
|
||||
}, false);
|
||||
|
||||
element.addEventListener("mouseup", function(e) {
|
||||
|
||||
cancelEvent(e);
|
||||
|
||||
// Do not handle if ignoring events
|
||||
if (ignore_mouse)
|
||||
return;
|
||||
|
||||
switch (e.button) {
|
||||
case 0:
|
||||
guac_mouse.currentState.left = false;
|
||||
break;
|
||||
case 1:
|
||||
guac_mouse.currentState.middle = false;
|
||||
break;
|
||||
case 2:
|
||||
guac_mouse.currentState.right = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (guac_mouse.onmouseup)
|
||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||
|
||||
}, false);
|
||||
|
||||
element.addEventListener("mouseout", function(e) {
|
||||
|
||||
// Get parent of the element the mouse pointer is leaving
|
||||
if (!e) e = window.event;
|
||||
|
||||
// Check that mouseout is due to actually LEAVING the element
|
||||
var target = e.relatedTarget || e.toElement;
|
||||
while (target != null) {
|
||||
if (target === element)
|
||||
return;
|
||||
target = target.parentNode;
|
||||
}
|
||||
|
||||
cancelEvent(e);
|
||||
|
||||
// Release all buttons
|
||||
if (guac_mouse.currentState.left
|
||||
|| guac_mouse.currentState.middle
|
||||
|| guac_mouse.currentState.right) {
|
||||
|
||||
guac_mouse.currentState.left = false;
|
||||
guac_mouse.currentState.middle = false;
|
||||
guac_mouse.currentState.right = false;
|
||||
|
||||
if (guac_mouse.onmouseup)
|
||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||
}
|
||||
|
||||
}, false);
|
||||
|
||||
// Override selection on mouse event element.
|
||||
element.addEventListener("selectstart", function(e) {
|
||||
cancelEvent(e);
|
||||
}, false);
|
||||
|
||||
// Ignore all pending mouse events when touch events are the apparent source
|
||||
function ignorePendingMouseEvents() { ignore_mouse = guac_mouse.touchMouseThreshold; }
|
||||
|
||||
element.addEventListener("touchmove", ignorePendingMouseEvents, false);
|
||||
element.addEventListener("touchstart", ignorePendingMouseEvents, false);
|
||||
element.addEventListener("touchend", ignorePendingMouseEvents, false);
|
||||
|
||||
// Scroll wheel support
|
||||
function mousewheel_handler(e) {
|
||||
|
||||
var delta = 0;
|
||||
if (e.detail)
|
||||
delta = e.detail;
|
||||
else if (e.wheelDelta)
|
||||
delta = -event.wheelDelta;
|
||||
|
||||
// Up
|
||||
if (delta < 0) {
|
||||
if (guac_mouse.onmousedown) {
|
||||
guac_mouse.currentState.up = true;
|
||||
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||
}
|
||||
|
||||
if (guac_mouse.onmouseup) {
|
||||
guac_mouse.currentState.up = false;
|
||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||
}
|
||||
}
|
||||
|
||||
// Down
|
||||
if (delta > 0) {
|
||||
if (guac_mouse.onmousedown) {
|
||||
guac_mouse.currentState.down = true;
|
||||
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||
}
|
||||
|
||||
if (guac_mouse.onmouseup) {
|
||||
guac_mouse.currentState.down = false;
|
||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||
}
|
||||
}
|
||||
|
||||
cancelEvent(e);
|
||||
|
||||
}
|
||||
element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
|
||||
element.addEventListener('mousewheel', mousewheel_handler, false);
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Provides cross-browser relative touch event translation for a given element.
|
||||
*
|
||||
* Touch events are translated into mouse events as if the touches occurred
|
||||
* on a touchpad (drag to push the mouse pointer, tap to click).
|
||||
*
|
||||
* @constructor
|
||||
* @param {Element} element The Element to use to provide touch events.
|
||||
*/
|
||||
Guacamole.Mouse.Touchpad = function(element) {
|
||||
|
||||
/**
|
||||
* Reference to this Guacamole.Mouse.Touchpad.
|
||||
* @private
|
||||
*/
|
||||
var guac_touchpad = this;
|
||||
|
||||
/**
|
||||
* The distance a two-finger touch must move per scrollwheel event, in
|
||||
* pixels.
|
||||
*/
|
||||
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
|
||||
|
||||
/**
|
||||
* The maximum number of milliseconds to wait for a touch to end for the
|
||||
* gesture to be considered a click.
|
||||
*/
|
||||
this.clickTimingThreshold = 250;
|
||||
|
||||
/**
|
||||
* The maximum number of pixels to allow a touch to move for the gesture to
|
||||
* be considered a click.
|
||||
*/
|
||||
this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
|
||||
|
||||
/**
|
||||
* The current mouse state. The properties of this state are updated when
|
||||
* mouse events fire. This state object is also passed in as a parameter to
|
||||
* the handler of any mouse events.
|
||||
*
|
||||
* @type Guacamole.Mouse.State
|
||||
*/
|
||||
this.currentState = new Guacamole.Mouse.State(
|
||||
0, 0,
|
||||
false, false, false, false, false
|
||||
);
|
||||
|
||||
/**
|
||||
* Fired whenever a mouse button is effectively pressed. This can happen
|
||||
* as part of a "click" gesture initiated by the user by tapping one
|
||||
* or more fingers over the touchpad element, as part of a "scroll"
|
||||
* gesture initiated by dragging two fingers up or down, etc.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmousedown = null;
|
||||
|
||||
/**
|
||||
* Fired whenever a mouse button is effectively released. This can happen
|
||||
* as part of a "click" gesture initiated by the user by tapping one
|
||||
* or more fingers over the touchpad element, as part of a "scroll"
|
||||
* gesture initiated by dragging two fingers up or down, etc.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmouseup = null;
|
||||
|
||||
/**
|
||||
* Fired whenever the user moves the mouse by dragging their finger over
|
||||
* the touchpad element.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmousemove = null;
|
||||
|
||||
var touch_count = 0;
|
||||
var last_touch_x = 0;
|
||||
var last_touch_y = 0;
|
||||
var last_touch_time = 0;
|
||||
var pixels_moved = 0;
|
||||
|
||||
var touch_buttons = {
|
||||
1: "left",
|
||||
2: "right",
|
||||
3: "middle"
|
||||
};
|
||||
|
||||
var gesture_in_progress = false;
|
||||
var click_release_timeout = null;
|
||||
|
||||
element.addEventListener("touchend", function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
e.preventDefault();
|
||||
|
||||
// If we're handling a gesture AND this is the last touch
|
||||
if (gesture_in_progress && e.touches.length == 0) {
|
||||
|
||||
var time = new Date().getTime();
|
||||
|
||||
// Get corresponding mouse button
|
||||
var button = touch_buttons[touch_count];
|
||||
|
||||
// If mouse already down, release anad clear timeout
|
||||
if (guac_touchpad.currentState[button]) {
|
||||
|
||||
// Fire button up event
|
||||
guac_touchpad.currentState[button] = false;
|
||||
if (guac_touchpad.onmouseup)
|
||||
guac_touchpad.onmouseup(guac_touchpad.currentState);
|
||||
|
||||
// Clear timeout, if set
|
||||
if (click_release_timeout) {
|
||||
window.clearTimeout(click_release_timeout);
|
||||
click_release_timeout = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// If single tap detected (based on time and distance)
|
||||
if (time - last_touch_time <= guac_touchpad.clickTimingThreshold
|
||||
&& pixels_moved < guac_touchpad.clickMoveThreshold) {
|
||||
|
||||
// Fire button down event
|
||||
guac_touchpad.currentState[button] = true;
|
||||
if (guac_touchpad.onmousedown)
|
||||
guac_touchpad.onmousedown(guac_touchpad.currentState);
|
||||
|
||||
// Delay mouse up - mouse up should be canceled if
|
||||
// touchstart within timeout.
|
||||
click_release_timeout = window.setTimeout(function() {
|
||||
|
||||
// Fire button up event
|
||||
guac_touchpad.currentState[button] = false;
|
||||
if (guac_touchpad.onmouseup)
|
||||
guac_touchpad.onmouseup(guac_touchpad.currentState);
|
||||
|
||||
// Gesture now over
|
||||
gesture_in_progress = false;
|
||||
|
||||
}, guac_touchpad.clickTimingThreshold);
|
||||
|
||||
}
|
||||
|
||||
// If we're not waiting to see if this is a click, stop gesture
|
||||
if (!click_release_timeout)
|
||||
gesture_in_progress = false;
|
||||
|
||||
}
|
||||
|
||||
}, false);
|
||||
|
||||
element.addEventListener("touchstart", function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
e.preventDefault();
|
||||
|
||||
// Track number of touches, but no more than three
|
||||
touch_count = Math.min(e.touches.length, 3);
|
||||
|
||||
// Clear timeout, if set
|
||||
if (click_release_timeout) {
|
||||
window.clearTimeout(click_release_timeout);
|
||||
click_release_timeout = null;
|
||||
}
|
||||
|
||||
// Record initial touch location and time for touch movement
|
||||
// and tap gestures
|
||||
if (!gesture_in_progress) {
|
||||
|
||||
// Stop mouse events while touching
|
||||
gesture_in_progress = true;
|
||||
|
||||
// Record touch location and time
|
||||
var starting_touch = e.touches[0];
|
||||
last_touch_x = starting_touch.clientX;
|
||||
last_touch_y = starting_touch.clientY;
|
||||
last_touch_time = new Date().getTime();
|
||||
pixels_moved = 0;
|
||||
|
||||
}
|
||||
|
||||
}, false);
|
||||
|
||||
element.addEventListener("touchmove", function(e) {
|
||||
|
||||
e.stopPropagation();
|
||||
e.preventDefault();
|
||||
|
||||
// Get change in touch location
|
||||
var touch = e.touches[0];
|
||||
var delta_x = touch.clientX - last_touch_x;
|
||||
var delta_y = touch.clientY - last_touch_y;
|
||||
|
||||
// Track pixels moved
|
||||
pixels_moved += Math.abs(delta_x) + Math.abs(delta_y);
|
||||
|
||||
// If only one touch involved, this is mouse move
|
||||
if (touch_count == 1) {
|
||||
|
||||
// Calculate average velocity in Manhatten pixels per millisecond
|
||||
var velocity = pixels_moved / (new Date().getTime() - last_touch_time);
|
||||
|
||||
// Scale mouse movement relative to velocity
|
||||
var scale = 1 + velocity;
|
||||
|
||||
// Update mouse location
|
||||
guac_touchpad.currentState.x += delta_x*scale;
|
||||
guac_touchpad.currentState.y += delta_y*scale;
|
||||
|
||||
// Prevent mouse from leaving screen
|
||||
|
||||
if (guac_touchpad.currentState.x < 0)
|
||||
guac_touchpad.currentState.x = 0;
|
||||
else if (guac_touchpad.currentState.x >= element.offsetWidth)
|
||||
guac_touchpad.currentState.x = element.offsetWidth - 1;
|
||||
|
||||
if (guac_touchpad.currentState.y < 0)
|
||||
guac_touchpad.currentState.y = 0;
|
||||
else if (guac_touchpad.currentState.y >= element.offsetHeight)
|
||||
guac_touchpad.currentState.y = element.offsetHeight - 1;
|
||||
|
||||
// Fire movement event, if defined
|
||||
if (guac_touchpad.onmousemove)
|
||||
guac_touchpad.onmousemove(guac_touchpad.currentState);
|
||||
|
||||
// Update touch location
|
||||
last_touch_x = touch.clientX;
|
||||
last_touch_y = touch.clientY;
|
||||
|
||||
}
|
||||
|
||||
// Interpret two-finger swipe as scrollwheel
|
||||
else if (touch_count == 2) {
|
||||
|
||||
// If change in location passes threshold for scroll
|
||||
if (Math.abs(delta_y) >= guac_touchpad.scrollThreshold) {
|
||||
|
||||
// Decide button based on Y movement direction
|
||||
var button;
|
||||
if (delta_y > 0) button = "down";
|
||||
else button = "up";
|
||||
|
||||
// Fire button down event
|
||||
guac_touchpad.currentState[button] = true;
|
||||
if (guac_touchpad.onmousedown)
|
||||
guac_touchpad.onmousedown(guac_touchpad.currentState);
|
||||
|
||||
// Fire button up event
|
||||
guac_touchpad.currentState[button] = false;
|
||||
if (guac_touchpad.onmouseup)
|
||||
guac_touchpad.onmouseup(guac_touchpad.currentState);
|
||||
|
||||
// Only update touch location after a scroll has been
|
||||
// detected
|
||||
last_touch_x = touch.clientX;
|
||||
last_touch_y = touch.clientY;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}, false);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Provides cross-browser absolute touch event translation for a given element.
|
||||
*
|
||||
* Touch events are translated into mouse events as if the touches occurred
|
||||
* on a touchscreen (tapping anywhere on the screen clicks at that point,
|
||||
* long-press to right-click).
|
||||
*
|
||||
* @constructor
|
||||
* @param {Element} element The Element to use to provide touch events.
|
||||
*/
|
||||
Guacamole.Mouse.Touchscreen = function(element) {
|
||||
|
||||
/**
|
||||
* Reference to this Guacamole.Mouse.Touchscreen.
|
||||
* @private
|
||||
*/
|
||||
var guac_touchscreen = this;
|
||||
|
||||
/**
|
||||
* The distance a two-finger touch must move per scrollwheel event, in
|
||||
* pixels.
|
||||
*/
|
||||
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
|
||||
|
||||
/**
|
||||
* The current mouse state. The properties of this state are updated when
|
||||
* mouse events fire. This state object is also passed in as a parameter to
|
||||
* the handler of any mouse events.
|
||||
*
|
||||
* @type Guacamole.Mouse.State
|
||||
*/
|
||||
this.currentState = new Guacamole.Mouse.State(
|
||||
0, 0,
|
||||
false, false, false, false, false
|
||||
);
|
||||
|
||||
/**
|
||||
* Fired whenever a mouse button is effectively pressed. This can happen
|
||||
* as part of a "mousedown" gesture initiated by the user by pressing one
|
||||
* finger over the touchscreen element, as part of a "scroll" gesture
|
||||
* initiated by dragging two fingers up or down, etc.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmousedown = null;
|
||||
|
||||
/**
|
||||
* Fired whenever a mouse button is effectively released. This can happen
|
||||
* as part of a "mouseup" gesture initiated by the user by removing the
|
||||
* finger pressed against the touchscreen element, or as part of a "scroll"
|
||||
* gesture initiated by dragging two fingers up or down, etc.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmouseup = null;
|
||||
|
||||
/**
|
||||
* Fired whenever the user moves the mouse by dragging their finger over
|
||||
* the touchscreen element. Note that unlike Guacamole.Mouse.Touchpad,
|
||||
* dragging a finger over the touchscreen element will always cause
|
||||
* the mouse button to be effectively down, as if clicking-and-dragging.
|
||||
*
|
||||
* @event
|
||||
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||
*/
|
||||
this.onmousemove = null;
|
||||
|
||||
element.addEventListener("touchend", function(e) {
|
||||
|
||||
// Ignore if more than one touch
|
||||
if (e.touches.length + e.changedTouches.length != 1)
|
||||
return;
|
||||
|
||||
e.stopPropagation();
|
||||
e.preventDefault();
|
||||
|
||||
// Release button
|
||||
guac_touchscreen.currentState.left = false;
|
||||
|
||||
// Fire release event when the last touch is released, if event defined
|
||||
if (e.touches.length == 0 && guac_touchscreen.onmouseup)
|
||||
guac_touchscreen.onmouseup(guac_touchscreen.currentState);
|
||||
|
||||
}, false);
|
||||
|
||||
element.addEventListener("touchstart", function(e) {
|
||||
|
||||
// Ignore if more than one touch
|
||||
if (e.touches.length != 1)
|
||||
return;
|
||||
|
||||
e.stopPropagation();
|
||||
e.preventDefault();
|
||||
|
||||
// Get touch
|
||||
var touch = e.touches[0];
|
||||
|
||||
// Update state
|
||||
guac_touchscreen.currentState.left = true;
|
||||
guac_touchscreen.currentState.fromClientPosition(element, touch.clientX, touch.clientY);
|
||||
|
||||
// Fire press event, if defined
|
||||
if (guac_touchscreen.onmousedown)
|
||||
guac_touchscreen.onmousedown(guac_touchscreen.currentState);
|
||||
|
||||
|
||||
}, false);
|
||||
|
||||
element.addEventListener("touchmove", function(e) {
|
||||
|
||||
// Ignore if more than one touch
|
||||
if (e.touches.length != 1)
|
||||
return;
|
||||
|
||||
e.stopPropagation();
|
||||
e.preventDefault();
|
||||
|
||||
// Get touch
|
||||
var touch = e.touches[0];
|
||||
|
||||
// Update state
|
||||
guac_touchscreen.currentState.fromClientPosition(element, touch.clientX, touch.clientY);
|
||||
|
||||
// Fire movement event, if defined
|
||||
if (guac_touchscreen.onmousemove)
|
||||
guac_touchscreen.onmousemove(guac_touchscreen.currentState);
|
||||
|
||||
}, false);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Simple container for properties describing the state of a mouse.
|
||||
*
|
||||
* @constructor
|
||||
* @param {Number} x The X position of the mouse pointer in pixels.
|
||||
* @param {Number} y The Y position of the mouse pointer in pixels.
|
||||
* @param {Boolean} left Whether the left mouse button is pressed.
|
||||
* @param {Boolean} middle Whether the middle mouse button is pressed.
|
||||
* @param {Boolean} right Whether the right mouse button is pressed.
|
||||
* @param {Boolean} up Whether the up mouse button is pressed (the fourth
|
||||
* button, usually part of a scroll wheel).
|
||||
* @param {Boolean} down Whether the down mouse button is pressed (the fifth
|
||||
* button, usually part of a scroll wheel).
|
||||
*/
|
||||
Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
|
||||
|
||||
/**
|
||||
* Reference to this Guacamole.Mouse.State.
|
||||
* @private
|
||||
*/
|
||||
var guac_state = this;
|
||||
|
||||
/**
|
||||
* The current X position of the mouse pointer.
|
||||
* @type Number
|
||||
*/
|
||||
this.x = x;
|
||||
|
||||
/**
|
||||
* The current Y position of the mouse pointer.
|
||||
* @type Number
|
||||
*/
|
||||
this.y = y;
|
||||
|
||||
/**
|
||||
* Whether the left mouse button is currently pressed.
|
||||
* @type Boolean
|
||||
*/
|
||||
this.left = left;
|
||||
|
||||
/**
|
||||
* Whether the middle mouse button is currently pressed.
|
||||
* @type Boolean
|
||||
*/
|
||||
this.middle = middle
|
||||
|
||||
/**
|
||||
* Whether the right mouse button is currently pressed.
|
||||
* @type Boolean
|
||||
*/
|
||||
this.right = right;
|
||||
|
||||
/**
|
||||
* Whether the up mouse button is currently pressed. This is the fourth
|
||||
* mouse button, associated with upward scrolling of the mouse scroll
|
||||
* wheel.
|
||||
* @type Boolean
|
||||
*/
|
||||
this.up = up;
|
||||
|
||||
/**
|
||||
* Whether the down mouse button is currently pressed. This is the fifth
|
||||
* mouse button, associated with downward scrolling of the mouse scroll
|
||||
* wheel.
|
||||
* @type Boolean
|
||||
*/
|
||||
this.down = down;
|
||||
|
||||
/**
|
||||
* Updates the position represented within this state object by the given
|
||||
* element and clientX/clientY coordinates (commonly available within event
|
||||
* objects). Position is translated from clientX/clientY (relative to
|
||||
* viewport) to element-relative coordinates.
|
||||
*
|
||||
* @param {Element} element The element the coordinates should be relative
|
||||
* to.
|
||||
* @param {Number} clientX The X coordinate to translate, viewport-relative.
|
||||
* @param {Number} clientY The Y coordinate to translate, viewport-relative.
|
||||
*/
|
||||
this.fromClientPosition = function(element, clientX, clientY) {
|
||||
|
||||
guac_state.x = clientX - element.offsetLeft;
|
||||
guac_state.y = clientY - element.offsetTop;
|
||||
|
||||
// This is all JUST so we can get the mouse position within the element
|
||||
var parent = element.offsetParent;
|
||||
while (parent && !(parent === document.body)) {
|
||||
guac_state.x -= parent.offsetLeft - parent.scrollLeft;
|
||||
guac_state.y -= parent.offsetTop - parent.scrollTop;
|
||||
|
||||
parent = parent.offsetParent;
|
||||
}
|
||||
|
||||
// Element ultimately depends on positioning within document body,
|
||||
// take document scroll into account.
|
||||
if (parent) {
|
||||
var documentScrollLeft = document.body.scrollLeft || document.documentElement.scrollLeft;
|
||||
var documentScrollTop = document.body.scrollTop || document.documentElement.scrollTop;
|
||||
|
||||
guac_state.x -= parent.offsetLeft - documentScrollLeft;
|
||||
guac_state.y -= parent.offsetTop - documentScrollTop;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
653
guacamole-common-js/src/main/resources/oskeyboard.js
Normal file
653
guacamole-common-js/src/main/resources/oskeyboard.js
Normal file
@@ -0,0 +1,653 @@
|
||||
|
||||
/* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is guac-common-js.
|
||||
*
|
||||
* The Initial Developer of the Original Code is
|
||||
* Michael Jumper.
|
||||
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
/**
|
||||
* Namespace for all Guacamole JavaScript objects.
|
||||
* @namespace
|
||||
*/
|
||||
var Guacamole = Guacamole || {};
|
||||
|
||||
/**
|
||||
* Dynamic on-screen keyboard. Given the URL to an XML keyboard layout file,
|
||||
* this object will download and use the XML to construct a clickable on-screen
|
||||
* keyboard with its own key events.
|
||||
*
|
||||
* @constructor
|
||||
* @param {String} url The URL of an XML keyboard layout file.
|
||||
*/
|
||||
Guacamole.OnScreenKeyboard = function(url) {
|
||||
|
||||
var on_screen_keyboard = this;
|
||||
|
||||
/**
|
||||
* State of all modifiers. This is the bitwise OR of all active modifier
|
||||
* values.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
var modifiers = 0;
|
||||
|
||||
var scaledElements = [];
|
||||
|
||||
var modifier_masks = {};
|
||||
var next_mask = 1;
|
||||
|
||||
/**
|
||||
* Adds a class to an element.
|
||||
*
|
||||
* @private
|
||||
* @function
|
||||
* @param {Element} element The element to add a class to.
|
||||
* @param {String} classname The name of the class to add.
|
||||
*/
|
||||
var addClass;
|
||||
|
||||
/**
|
||||
* Removes a class from an element.
|
||||
*
|
||||
* @private
|
||||
* @function
|
||||
* @param {Element} element The element to remove a class from.
|
||||
* @param {String} classname The name of the class to remove.
|
||||
*/
|
||||
var removeClass;
|
||||
|
||||
/**
|
||||
* The number of mousemove events to require before re-enabling mouse
|
||||
* event handling after receiving a touch event.
|
||||
*/
|
||||
this.touchMouseThreshold = 3;
|
||||
|
||||
/**
|
||||
* Counter of mouse events to ignore. This decremented by mousemove, and
|
||||
* while non-zero, mouse events will have no effect.
|
||||
* @private
|
||||
*/
|
||||
var ignore_mouse = 0;
|
||||
|
||||
// Ignore all pending mouse events when touch events are the apparent source
|
||||
function ignorePendingMouseEvents() { ignore_mouse = on_screen_keyboard.touchMouseThreshold; }
|
||||
|
||||
// If Node.classList is supported, implement addClass/removeClass using that
|
||||
if (Node.classList) {
|
||||
|
||||
/** @ignore */
|
||||
addClass = function(element, classname) {
|
||||
element.classList.add(classname);
|
||||
};
|
||||
|
||||
/** @ignore */
|
||||
removeClass = function(element, classname) {
|
||||
element.classList.remove(classname);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// Otherwise, implement own
|
||||
else {
|
||||
|
||||
/** @ignore */
|
||||
addClass = function(element, classname) {
|
||||
|
||||
// Simply add new class
|
||||
element.className += " " + classname;
|
||||
|
||||
};
|
||||
|
||||
/** @ignore */
|
||||
removeClass = function(element, classname) {
|
||||
|
||||
// Filter out classes with given name
|
||||
element.className = element.className.replace(/([^ ]+)[ ]*/g,
|
||||
function(match, testClassname, spaces, offset, string) {
|
||||
|
||||
// If same class, remove
|
||||
if (testClassname == classname)
|
||||
return "";
|
||||
|
||||
// Otherwise, allow
|
||||
return match;
|
||||
|
||||
}
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// Returns a unique power-of-two value for the modifier with the
|
||||
// given name. The same value will be returned for the same modifier.
|
||||
function getModifierMask(name) {
|
||||
|
||||
var value = modifier_masks[name];
|
||||
if (!value) {
|
||||
|
||||
// Get current modifier, advance to next
|
||||
value = next_mask;
|
||||
next_mask <<= 1;
|
||||
|
||||
// Store value of this modifier
|
||||
modifier_masks[name] = value;
|
||||
|
||||
}
|
||||
|
||||
return value;
|
||||
|
||||
}
|
||||
|
||||
function ScaledElement(element, width, height, scaleFont) {
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.scale = function(pixels) {
|
||||
element.style.width = (width * pixels) + "px";
|
||||
element.style.height = (height * pixels) + "px";
|
||||
|
||||
if (scaleFont) {
|
||||
element.style.lineHeight = (height * pixels) + "px";
|
||||
element.style.fontSize = pixels + "px";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// For each child of element, call handler defined in next
|
||||
function parseChildren(element, next) {
|
||||
|
||||
var children = element.childNodes;
|
||||
for (var i=0; i<children.length; i++) {
|
||||
|
||||
// Get child node
|
||||
var child = children[i];
|
||||
|
||||
// Do not parse text nodes
|
||||
if (!child.tagName)
|
||||
continue;
|
||||
|
||||
// Get handler for node
|
||||
var handler = next[child.tagName];
|
||||
|
||||
// Call handler if defined
|
||||
if (handler)
|
||||
handler(child);
|
||||
|
||||
// Throw exception if no handler
|
||||
else
|
||||
throw new Error(
|
||||
"Unexpected " + child.tagName
|
||||
+ " within " + element.tagName
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Create keyboard
|
||||
var keyboard = document.createElement("div");
|
||||
keyboard.className = "guac-keyboard";
|
||||
|
||||
// Retrieve keyboard XML
|
||||
var xmlhttprequest = new XMLHttpRequest();
|
||||
xmlhttprequest.open("GET", url, false);
|
||||
xmlhttprequest.send(null);
|
||||
|
||||
var xml = xmlhttprequest.responseXML;
|
||||
|
||||
if (xml) {
|
||||
|
||||
function parse_row(e) {
|
||||
|
||||
var row = document.createElement("div");
|
||||
row.className = "guac-keyboard-row";
|
||||
|
||||
parseChildren(e, {
|
||||
|
||||
"column": function(e) {
|
||||
row.appendChild(parse_column(e));
|
||||
},
|
||||
|
||||
"gap": function parse_gap(e) {
|
||||
|
||||
// Create element
|
||||
var gap = document.createElement("div");
|
||||
gap.className = "guac-keyboard-gap";
|
||||
|
||||
// Set gap size
|
||||
var gap_units = 1;
|
||||
if (e.getAttribute("size"))
|
||||
gap_units = parseFloat(e.getAttribute("size"));
|
||||
|
||||
scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
|
||||
row.appendChild(gap);
|
||||
|
||||
},
|
||||
|
||||
"key": function parse_key(e) {
|
||||
|
||||
// Create element
|
||||
var key_element = document.createElement("div");
|
||||
key_element.className = "guac-keyboard-key";
|
||||
|
||||
// Append class if specified
|
||||
if (e.getAttribute("class"))
|
||||
key_element.className += " " + e.getAttribute("class");
|
||||
|
||||
// Position keys using container div
|
||||
var key_container_element = document.createElement("div");
|
||||
key_container_element.className = "guac-keyboard-key-container";
|
||||
key_container_element.appendChild(key_element);
|
||||
|
||||
// Create key
|
||||
var key = new Guacamole.OnScreenKeyboard.Key();
|
||||
|
||||
// Set key size
|
||||
var key_units = 1;
|
||||
if (e.getAttribute("size"))
|
||||
key_units = parseFloat(e.getAttribute("size"));
|
||||
|
||||
key.size = key_units;
|
||||
|
||||
parseChildren(e, {
|
||||
"cap": function parse_cap(e) {
|
||||
|
||||
// TODO: Handle "sticky" attribute
|
||||
|
||||
// Get content of key cap
|
||||
var content = e.textContent || e.text;
|
||||
|
||||
// If read as blank, assume cap is a single space.
|
||||
if (content.length == 0)
|
||||
content = " ";
|
||||
|
||||
// Get keysym
|
||||
var real_keysym = null;
|
||||
if (e.getAttribute("keysym"))
|
||||
real_keysym = parseInt(e.getAttribute("keysym"));
|
||||
|
||||
// If no keysym specified, try to get from key content
|
||||
else if (content.length == 1) {
|
||||
|
||||
var charCode = content.charCodeAt(0);
|
||||
if (charCode >= 0x0000 && charCode <= 0x00FF)
|
||||
real_keysym = charCode;
|
||||
else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
|
||||
real_keysym = 0x01000000 | charCode;
|
||||
|
||||
}
|
||||
|
||||
// Create cap
|
||||
var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
|
||||
|
||||
if (e.getAttribute("modifier"))
|
||||
cap.modifier = e.getAttribute("modifier");
|
||||
|
||||
// Create cap element
|
||||
var cap_element = document.createElement("div");
|
||||
cap_element.className = "guac-keyboard-cap";
|
||||
cap_element.textContent = content;
|
||||
key_element.appendChild(cap_element);
|
||||
|
||||
// Append class if specified
|
||||
if (e.getAttribute("class"))
|
||||
cap_element.className += " " + e.getAttribute("class");
|
||||
|
||||
// Get modifier value
|
||||
var modifierValue = 0;
|
||||
if (e.getAttribute("if")) {
|
||||
|
||||
// Get modifier value for specified comma-delimited
|
||||
// list of required modifiers.
|
||||
var requirements = e.getAttribute("if").split(",");
|
||||
for (var i=0; i<requirements.length; i++) {
|
||||
modifierValue |= getModifierMask(requirements[i]);
|
||||
addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
|
||||
addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Store cap
|
||||
key.modifierMask |= modifierValue;
|
||||
key.caps[modifierValue] = cap;
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
|
||||
row.appendChild(key_container_element);
|
||||
|
||||
// Set up click handler for key
|
||||
function press() {
|
||||
|
||||
// Press key if not yet pressed
|
||||
if (!key.pressed) {
|
||||
|
||||
addClass(key_element, "guac-keyboard-pressed");
|
||||
|
||||
// Get current cap based on modifier state
|
||||
var cap = key.getCap(modifiers);
|
||||
|
||||
// Update modifier state
|
||||
if (cap.modifier) {
|
||||
|
||||
// Construct classname for modifier
|
||||
var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
|
||||
var modifierMask = getModifierMask(cap.modifier);
|
||||
|
||||
// Toggle modifier state
|
||||
modifiers ^= modifierMask;
|
||||
|
||||
// Activate modifier if pressed
|
||||
if (modifiers & modifierMask) {
|
||||
|
||||
addClass(keyboard, modifierClass);
|
||||
|
||||
// Send key event
|
||||
if (on_screen_keyboard.onkeydown && cap.keysym)
|
||||
on_screen_keyboard.onkeydown(cap.keysym);
|
||||
|
||||
}
|
||||
|
||||
// Deactivate if not pressed
|
||||
else {
|
||||
|
||||
removeClass(keyboard, modifierClass);
|
||||
|
||||
// Send key event
|
||||
if (on_screen_keyboard.onkeyup && cap.keysym)
|
||||
on_screen_keyboard.onkeyup(cap.keysym);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// If not modifier, send key event now
|
||||
else if (on_screen_keyboard.onkeydown && cap.keysym)
|
||||
on_screen_keyboard.onkeydown(cap.keysym);
|
||||
|
||||
// Mark key as pressed
|
||||
key.pressed = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function release() {
|
||||
|
||||
// Release key if currently pressed
|
||||
if (key.pressed) {
|
||||
|
||||
// Get current cap based on modifier state
|
||||
var cap = key.getCap(modifiers);
|
||||
|
||||
removeClass(key_element, "guac-keyboard-pressed");
|
||||
|
||||
// Send key event if not a modifier key
|
||||
if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
|
||||
on_screen_keyboard.onkeyup(cap.keysym);
|
||||
|
||||
// Mark key as released
|
||||
key.pressed = false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function touchPress(e) {
|
||||
e.preventDefault();
|
||||
ignore_mouse = on_screen_keyboard.touchMouseThreshold;
|
||||
press();
|
||||
}
|
||||
|
||||
function touchRelease(e) {
|
||||
e.preventDefault();
|
||||
ignore_mouse = on_screen_keyboard.touchMouseThreshold;
|
||||
release();
|
||||
}
|
||||
|
||||
function mousePress(e) {
|
||||
e.preventDefault();
|
||||
if (ignore_mouse == 0)
|
||||
press();
|
||||
}
|
||||
|
||||
function mouseRelease(e) {
|
||||
e.preventDefault();
|
||||
if (ignore_mouse == 0)
|
||||
release();
|
||||
}
|
||||
|
||||
key_element.addEventListener("touchstart", touchPress, true);
|
||||
key_element.addEventListener("touchend", touchRelease, true);
|
||||
|
||||
key_element.addEventListener("mousedown", mousePress, true);
|
||||
key_element.addEventListener("mouseup", mouseRelease, true);
|
||||
key_element.addEventListener("mouseout", mouseRelease, true);
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
return row;
|
||||
|
||||
}
|
||||
|
||||
function parse_column(e) {
|
||||
|
||||
var col = document.createElement("div");
|
||||
col.className = "guac-keyboard-column";
|
||||
|
||||
if (col.getAttribute("align"))
|
||||
col.style.textAlign = col.getAttribute("align");
|
||||
|
||||
// Columns can only contain rows
|
||||
parseChildren(e, {
|
||||
"row": function(e) {
|
||||
col.appendChild(parse_row(e));
|
||||
}
|
||||
});
|
||||
|
||||
return col;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Parse document
|
||||
var keyboard_element = xml.documentElement;
|
||||
if (keyboard_element.tagName != "keyboard")
|
||||
throw new Error("Root element must be keyboard");
|
||||
|
||||
// Get attributes
|
||||
if (!keyboard_element.getAttribute("size"))
|
||||
throw new Error("size attribute is required for keyboard");
|
||||
|
||||
var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
|
||||
|
||||
parseChildren(keyboard_element, {
|
||||
|
||||
"row": function(e) {
|
||||
keyboard.appendChild(parse_row(e));
|
||||
},
|
||||
|
||||
"column": function(e) {
|
||||
keyboard.appendChild(parse_column(e));
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
// Do not allow selection or mouse movement to propagate/register.
|
||||
keyboard.onselectstart =
|
||||
keyboard.onmousemove =
|
||||
keyboard.onmouseup =
|
||||
keyboard.onmousedown =
|
||||
function(e) {
|
||||
|
||||
// If ignoring events, decrement counter
|
||||
if (ignore_mouse)
|
||||
ignore_mouse--;
|
||||
|
||||
e.stopPropagation();
|
||||
return false;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
|
||||
*
|
||||
* @event
|
||||
* @param {Number} keysym The keysym of the key being pressed.
|
||||
*/
|
||||
this.onkeydown = null;
|
||||
|
||||
/**
|
||||
* Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
|
||||
*
|
||||
* @event
|
||||
* @param {Number} keysym The keysym of the key being released.
|
||||
*/
|
||||
this.onkeyup = null;
|
||||
|
||||
/**
|
||||
* Returns the element containing the entire on-screen keyboard.
|
||||
* @returns {Element} The element containing the entire on-screen keyboard.
|
||||
*/
|
||||
this.getElement = function() {
|
||||
return keyboard;
|
||||
};
|
||||
|
||||
/**
|
||||
* Resizes all elements within this Guacamole.OnScreenKeyboard such that
|
||||
* the width is close to but does not exceed the specified width. The
|
||||
* height of the keyboard is determined based on the width.
|
||||
*
|
||||
* @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
|
||||
* to, in pixels.
|
||||
*/
|
||||
this.resize = function(width) {
|
||||
|
||||
// Get pixel size of a unit
|
||||
var unit = Math.floor(width * 10 / keyboard_size) / 10;
|
||||
|
||||
// Resize all scaled elements
|
||||
for (var i=0; i<scaledElements.length; i++) {
|
||||
var scaledElement = scaledElements[i];
|
||||
scaledElement.scale(unit)
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Basic representation of a single key of a keyboard. Each key has a set of
|
||||
* caps associated with tuples of modifiers. The cap determins what happens
|
||||
* when a key is pressed, while it is the state of modifier keys that determines
|
||||
* what cap is in effect on any particular key.
|
||||
*
|
||||
* @constructor
|
||||
*/
|
||||
Guacamole.OnScreenKeyboard.Key = function() {
|
||||
|
||||
var key = this;
|
||||
|
||||
/**
|
||||
* Whether this key is currently pressed.
|
||||
*/
|
||||
this.pressed = false;
|
||||
|
||||
/**
|
||||
* Width of the key, relative to the size of the keyboard.
|
||||
*/
|
||||
this.size = 1;
|
||||
|
||||
/**
|
||||
* An associative map of all caps by modifier.
|
||||
*/
|
||||
this.caps = {};
|
||||
|
||||
/**
|
||||
* Bit mask with all modifiers that affect this key set.
|
||||
*/
|
||||
this.modifierMask = 0;
|
||||
|
||||
/**
|
||||
* Given the bitwise OR of all active modifiers, returns the key cap
|
||||
* which applies.
|
||||
*/
|
||||
this.getCap = function(modifier) {
|
||||
return key.caps[modifier & key.modifierMask];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Basic representation of a cap of a key. The cap is the visible part of a key
|
||||
* and determines the active behavior of a key when pressed. The state of all
|
||||
* modifiers on the keyboard determines the active cap for all keys, thus
|
||||
* each cap is associated with a set of modifiers.
|
||||
*
|
||||
* @constructor
|
||||
* @param {String} text The text to be displayed within this cap.
|
||||
* @param {Number} keysym The keysym this cap sends when its associated key is
|
||||
* pressed or released.
|
||||
* @param {String} modifier The modifier represented by this cap.
|
||||
*/
|
||||
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
|
||||
|
||||
/**
|
||||
* Modifier represented by this keycap
|
||||
*/
|
||||
this.modifier = null;
|
||||
|
||||
/**
|
||||
* The text to be displayed within this keycap
|
||||
*/
|
||||
this.text = text;
|
||||
|
||||
/**
|
||||
* The keysym this cap sends when its associated key is pressed/released
|
||||
*/
|
||||
this.keysym = keysym;
|
||||
|
||||
// Set modifier if provided
|
||||
if (modifier) this.modifier = modifier;
|
||||
|
||||
};
|
832
guacamole-common-js/src/main/resources/tunnel.js
Normal file
832
guacamole-common-js/src/main/resources/tunnel.js
Normal file
@@ -0,0 +1,832 @@
|
||||
|
||||
/* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is guacamole-common-js.
|
||||
*
|
||||
* The Initial Developer of the Original Code is
|
||||
* Michael Jumper.
|
||||
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
/**
|
||||
* Namespace for all Guacamole JavaScript objects.
|
||||
* @namespace
|
||||
*/
|
||||
var Guacamole = Guacamole || {};
|
||||
|
||||
/**
|
||||
* Core object providing abstract communication for Guacamole. This object
|
||||
* is a null implementation whose functions do nothing. Guacamole applications
|
||||
* should use {@link Guacamole.HTTPTunnel} instead, or implement their own tunnel based
|
||||
* on this one.
|
||||
*
|
||||
* @constructor
|
||||
* @see Guacamole.HTTPTunnel
|
||||
*/
|
||||
Guacamole.Tunnel = function() {
|
||||
|
||||
/**
|
||||
* Connect to the tunnel with the given optional data. This data is
|
||||
* typically used for authentication. The format of data accepted is
|
||||
* up to the tunnel implementation.
|
||||
*
|
||||
* @param {String} data The data to send to the tunnel when connecting.
|
||||
*/
|
||||
this.connect = function(data) {};
|
||||
|
||||
/**
|
||||
* Disconnect from the tunnel.
|
||||
*/
|
||||
this.disconnect = function() {};
|
||||
|
||||
/**
|
||||
* Send the given message through the tunnel to the service on the other
|
||||
* side. All messages are guaranteed to be received in the order sent.
|
||||
*
|
||||
* @param {...} elements The elements of the message to send to the
|
||||
* service on the other side of the tunnel.
|
||||
*/
|
||||
this.sendMessage = function(elements) {};
|
||||
|
||||
/**
|
||||
* Fired whenever an error is encountered by the tunnel.
|
||||
*
|
||||
* @event
|
||||
* @param {String} message A human-readable description of the error that
|
||||
* occurred.
|
||||
*/
|
||||
this.onerror = null;
|
||||
|
||||
/**
|
||||
* Fired once for every complete Guacamole instruction received, in order.
|
||||
*
|
||||
* @event
|
||||
* @param {String} opcode The Guacamole instruction opcode.
|
||||
* @param {Array} parameters The parameters provided for the instruction,
|
||||
* if any.
|
||||
*/
|
||||
this.oninstruction = null;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Guacamole Tunnel implemented over HTTP via XMLHttpRequest.
|
||||
*
|
||||
* @constructor
|
||||
* @augments Guacamole.Tunnel
|
||||
* @param {String} tunnelURL The URL of the HTTP tunneling service.
|
||||
*/
|
||||
Guacamole.HTTPTunnel = function(tunnelURL) {
|
||||
|
||||
/**
|
||||
* Reference to this HTTP tunnel.
|
||||
* @private
|
||||
*/
|
||||
var tunnel = this;
|
||||
|
||||
var tunnel_uuid;
|
||||
|
||||
var TUNNEL_CONNECT = tunnelURL + "?connect";
|
||||
var TUNNEL_READ = tunnelURL + "?read:";
|
||||
var TUNNEL_WRITE = tunnelURL + "?write:";
|
||||
|
||||
var STATE_IDLE = 0;
|
||||
var STATE_CONNECTED = 1;
|
||||
var STATE_DISCONNECTED = 2;
|
||||
|
||||
var currentState = STATE_IDLE;
|
||||
|
||||
var POLLING_ENABLED = 1;
|
||||
var POLLING_DISABLED = 0;
|
||||
|
||||
// Default to polling - will be turned off automatically if not needed
|
||||
var pollingMode = POLLING_ENABLED;
|
||||
|
||||
var sendingMessages = false;
|
||||
var outputMessageBuffer = "";
|
||||
|
||||
this.sendMessage = function() {
|
||||
|
||||
// Do not attempt to send messages if not connected
|
||||
if (currentState != STATE_CONNECTED)
|
||||
return;
|
||||
|
||||
// Do not attempt to send empty messages
|
||||
if (arguments.length == 0)
|
||||
return;
|
||||
|
||||
/**
|
||||
* Converts the given value to a length/string pair for use as an
|
||||
* element in a Guacamole instruction.
|
||||
*
|
||||
* @private
|
||||
* @param value The value to convert.
|
||||
* @return {String} The converted value.
|
||||
*/
|
||||
function getElement(value) {
|
||||
var string = new String(value);
|
||||
return string.length + "." + string;
|
||||
}
|
||||
|
||||
// Initialized message with first element
|
||||
var message = getElement(arguments[0]);
|
||||
|
||||
// Append remaining elements
|
||||
for (var i=1; i<arguments.length; i++)
|
||||
message += "," + getElement(arguments[i]);
|
||||
|
||||
// Final terminator
|
||||
message += ";";
|
||||
|
||||
// Add message to buffer
|
||||
outputMessageBuffer += message;
|
||||
|
||||
// Send if not currently sending
|
||||
if (!sendingMessages)
|
||||
sendPendingMessages();
|
||||
|
||||
};
|
||||
|
||||
function sendPendingMessages() {
|
||||
|
||||
if (outputMessageBuffer.length > 0) {
|
||||
|
||||
sendingMessages = true;
|
||||
|
||||
var message_xmlhttprequest = new XMLHttpRequest();
|
||||
message_xmlhttprequest.open("POST", TUNNEL_WRITE + tunnel_uuid);
|
||||
message_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||
|
||||
// Once response received, send next queued event.
|
||||
message_xmlhttprequest.onreadystatechange = function() {
|
||||
if (message_xmlhttprequest.readyState == 4) {
|
||||
|
||||
// If an error occurs during send, handle it
|
||||
if (message_xmlhttprequest.status != 200)
|
||||
handleHTTPTunnelError(message_xmlhttprequest);
|
||||
|
||||
// Otherwise, continue the send loop
|
||||
else
|
||||
sendPendingMessages();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
message_xmlhttprequest.send(outputMessageBuffer);
|
||||
outputMessageBuffer = ""; // Clear buffer
|
||||
|
||||
}
|
||||
else
|
||||
sendingMessages = false;
|
||||
|
||||
}
|
||||
|
||||
function getHTTPTunnelErrorMessage(xmlhttprequest) {
|
||||
|
||||
var status = xmlhttprequest.status;
|
||||
|
||||
// Special cases
|
||||
if (status == 0) return "Disconnected";
|
||||
if (status == 200) return "Success";
|
||||
if (status == 403) return "Unauthorized";
|
||||
if (status == 404) return "Connection closed"; /* While it may be more
|
||||
* accurate to say the
|
||||
* connection does not
|
||||
* exist, it is confusing
|
||||
* to the user.
|
||||
*
|
||||
* In general, this error
|
||||
* will only happen when
|
||||
* the tunnel does not
|
||||
* exist, which happens
|
||||
* after the connection
|
||||
* is closed and the
|
||||
* tunnel is detached.
|
||||
*/
|
||||
// Internal server errors
|
||||
if (status >= 500 && status <= 599) return "Server error";
|
||||
|
||||
// Otherwise, unknown
|
||||
return "Unknown error";
|
||||
|
||||
}
|
||||
|
||||
function handleHTTPTunnelError(xmlhttprequest) {
|
||||
|
||||
// Get error message
|
||||
var message = getHTTPTunnelErrorMessage(xmlhttprequest);
|
||||
|
||||
// Call error handler
|
||||
if (tunnel.onerror) tunnel.onerror(message);
|
||||
|
||||
// Finish
|
||||
tunnel.disconnect();
|
||||
|
||||
}
|
||||
|
||||
|
||||
function handleResponse(xmlhttprequest) {
|
||||
|
||||
var interval = null;
|
||||
var nextRequest = null;
|
||||
|
||||
var dataUpdateEvents = 0;
|
||||
|
||||
// The location of the last element's terminator
|
||||
var elementEnd = -1;
|
||||
|
||||
// Where to start the next length search or the next element
|
||||
var startIndex = 0;
|
||||
|
||||
// Parsed elements
|
||||
var elements = new Array();
|
||||
|
||||
function parseResponse() {
|
||||
|
||||
// Do not handle responses if not connected
|
||||
if (currentState != STATE_CONNECTED) {
|
||||
|
||||
// Clean up interval if polling
|
||||
if (interval != null)
|
||||
clearInterval(interval);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Do not parse response yet if not ready
|
||||
if (xmlhttprequest.readyState < 2) return;
|
||||
|
||||
// Attempt to read status
|
||||
var status;
|
||||
try { status = xmlhttprequest.status; }
|
||||
|
||||
// If status could not be read, assume successful.
|
||||
catch (e) { status = 200; }
|
||||
|
||||
// Start next request as soon as possible IF request was successful
|
||||
if (nextRequest == null && status == 200)
|
||||
nextRequest = makeRequest();
|
||||
|
||||
// Parse stream when data is received and when complete.
|
||||
if (xmlhttprequest.readyState == 3 ||
|
||||
xmlhttprequest.readyState == 4) {
|
||||
|
||||
// Also poll every 30ms (some browsers don't repeatedly call onreadystatechange for new data)
|
||||
if (pollingMode == POLLING_ENABLED) {
|
||||
if (xmlhttprequest.readyState == 3 && interval == null)
|
||||
interval = setInterval(parseResponse, 30);
|
||||
else if (xmlhttprequest.readyState == 4 && interval != null)
|
||||
clearInterval(interval);
|
||||
}
|
||||
|
||||
// If canceled, stop transfer
|
||||
if (xmlhttprequest.status == 0) {
|
||||
tunnel.disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
// Halt on error during request
|
||||
else if (xmlhttprequest.status != 200) {
|
||||
handleHTTPTunnelError(xmlhttprequest);
|
||||
return;
|
||||
}
|
||||
|
||||
// Attempt to read in-progress data
|
||||
var current;
|
||||
try { current = xmlhttprequest.responseText; }
|
||||
|
||||
// Do not attempt to parse if data could not be read
|
||||
catch (e) { return; }
|
||||
|
||||
// While search is within currently received data
|
||||
while (elementEnd < current.length) {
|
||||
|
||||
// If we are waiting for element data
|
||||
if (elementEnd >= startIndex) {
|
||||
|
||||
// We now have enough data for the element. Parse.
|
||||
var element = current.substring(startIndex, elementEnd);
|
||||
var terminator = current.substring(elementEnd, elementEnd+1);
|
||||
|
||||
// Add element to array
|
||||
elements.push(element);
|
||||
|
||||
// If last element, handle instruction
|
||||
if (terminator == ";") {
|
||||
|
||||
// Get opcode
|
||||
var opcode = elements.shift();
|
||||
|
||||
// Call instruction handler.
|
||||
if (tunnel.oninstruction != null)
|
||||
tunnel.oninstruction(opcode, elements);
|
||||
|
||||
// Clear elements
|
||||
elements.length = 0;
|
||||
|
||||
}
|
||||
|
||||
// Start searching for length at character after
|
||||
// element terminator
|
||||
startIndex = elementEnd + 1;
|
||||
|
||||
}
|
||||
|
||||
// Search for end of length
|
||||
var lengthEnd = current.indexOf(".", startIndex);
|
||||
if (lengthEnd != -1) {
|
||||
|
||||
// Parse length
|
||||
var length = parseInt(current.substring(elementEnd+1, lengthEnd));
|
||||
|
||||
// If we're done parsing, handle the next response.
|
||||
if (length == 0) {
|
||||
|
||||
// Clean up interval if polling
|
||||
if (interval != null)
|
||||
clearInterval(interval);
|
||||
|
||||
// Clean up object
|
||||
xmlhttprequest.onreadystatechange = null;
|
||||
xmlhttprequest.abort();
|
||||
|
||||
// Start handling next request
|
||||
if (nextRequest)
|
||||
handleResponse(nextRequest);
|
||||
|
||||
// Done parsing
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
// Calculate start of element
|
||||
startIndex = lengthEnd + 1;
|
||||
|
||||
// Calculate location of element terminator
|
||||
elementEnd = startIndex + length;
|
||||
|
||||
}
|
||||
|
||||
// If no period yet, continue search when more data
|
||||
// is received
|
||||
else {
|
||||
startIndex = current.length;
|
||||
break;
|
||||
}
|
||||
|
||||
} // end parse loop
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// If response polling enabled, attempt to detect if still
|
||||
// necessary (via wrapping parseResponse())
|
||||
if (pollingMode == POLLING_ENABLED) {
|
||||
xmlhttprequest.onreadystatechange = function() {
|
||||
|
||||
// If we receive two or more readyState==3 events,
|
||||
// there is no need to poll.
|
||||
if (xmlhttprequest.readyState == 3) {
|
||||
dataUpdateEvents++;
|
||||
if (dataUpdateEvents >= 2) {
|
||||
pollingMode = POLLING_DISABLED;
|
||||
xmlhttprequest.onreadystatechange = parseResponse;
|
||||
}
|
||||
}
|
||||
|
||||
parseResponse();
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, just parse
|
||||
else
|
||||
xmlhttprequest.onreadystatechange = parseResponse;
|
||||
|
||||
parseResponse();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Arbitrary integer, unique for each tunnel read request.
|
||||
* @private
|
||||
*/
|
||||
var request_id = 0;
|
||||
|
||||
function makeRequest() {
|
||||
|
||||
// Make request, increment request ID
|
||||
var xmlhttprequest = new XMLHttpRequest();
|
||||
xmlhttprequest.open("GET", TUNNEL_READ + tunnel_uuid + ":" + (request_id++));
|
||||
xmlhttprequest.send(null);
|
||||
|
||||
return xmlhttprequest;
|
||||
|
||||
}
|
||||
|
||||
this.connect = function(data) {
|
||||
|
||||
// Start tunnel and connect synchronously
|
||||
var connect_xmlhttprequest = new XMLHttpRequest();
|
||||
connect_xmlhttprequest.open("POST", TUNNEL_CONNECT, false);
|
||||
connect_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||
connect_xmlhttprequest.send(data);
|
||||
|
||||
// If failure, throw error
|
||||
if (connect_xmlhttprequest.status != 200) {
|
||||
var message = getHTTPTunnelErrorMessage(connect_xmlhttprequest);
|
||||
throw new Error(message);
|
||||
}
|
||||
|
||||
// Get UUID from response
|
||||
tunnel_uuid = connect_xmlhttprequest.responseText;
|
||||
|
||||
// Start reading data
|
||||
currentState = STATE_CONNECTED;
|
||||
handleResponse(makeRequest());
|
||||
|
||||
};
|
||||
|
||||
this.disconnect = function() {
|
||||
currentState = STATE_DISCONNECTED;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
Guacamole.HTTPTunnel.prototype = new Guacamole.Tunnel();
|
||||
|
||||
|
||||
/**
|
||||
* Guacamole Tunnel implemented over WebSocket via XMLHttpRequest.
|
||||
*
|
||||
* @constructor
|
||||
* @augments Guacamole.Tunnel
|
||||
* @param {String} tunnelURL The URL of the WebSocket tunneling service.
|
||||
*/
|
||||
Guacamole.WebSocketTunnel = function(tunnelURL) {
|
||||
|
||||
/**
|
||||
* Reference to this WebSocket tunnel.
|
||||
* @private
|
||||
*/
|
||||
var tunnel = this;
|
||||
|
||||
/**
|
||||
* The WebSocket used by this tunnel.
|
||||
* @private
|
||||
*/
|
||||
var socket = null;
|
||||
|
||||
/**
|
||||
* The WebSocket protocol corresponding to the protocol used for the current
|
||||
* location.
|
||||
* @private
|
||||
*/
|
||||
var ws_protocol = {
|
||||
"http:": "ws:",
|
||||
"https:": "wss:"
|
||||
};
|
||||
|
||||
var status_code = {
|
||||
1000: "Connection closed normally.",
|
||||
1001: "Connection shut down.",
|
||||
1002: "Protocol error.",
|
||||
1003: "Invalid data.",
|
||||
1004: "[UNKNOWN, RESERVED]",
|
||||
1005: "No status code present.",
|
||||
1006: "Connection closed abnormally.",
|
||||
1007: "Inconsistent data type.",
|
||||
1008: "Policy violation.",
|
||||
1009: "Message too large.",
|
||||
1010: "Extension negotiation failed."
|
||||
};
|
||||
|
||||
var STATE_IDLE = 0;
|
||||
var STATE_CONNECTED = 1;
|
||||
var STATE_DISCONNECTED = 2;
|
||||
|
||||
var currentState = STATE_IDLE;
|
||||
|
||||
// Transform current URL to WebSocket URL
|
||||
|
||||
// If not already a websocket URL
|
||||
if ( tunnelURL.substring(0, 3) != "ws:"
|
||||
&& tunnelURL.substring(0, 4) != "wss:") {
|
||||
|
||||
var protocol = ws_protocol[window.location.protocol];
|
||||
|
||||
// If absolute URL, convert to absolute WS URL
|
||||
if (tunnelURL.substring(0, 1) == "/")
|
||||
tunnelURL =
|
||||
protocol
|
||||
+ "//" + window.location.host
|
||||
+ tunnelURL;
|
||||
|
||||
// Otherwise, construct absolute from relative URL
|
||||
else {
|
||||
|
||||
// Get path from pathname
|
||||
var slash = window.location.pathname.lastIndexOf("/");
|
||||
var path = window.location.pathname.substring(0, slash + 1);
|
||||
|
||||
// Construct absolute URL
|
||||
tunnelURL =
|
||||
protocol
|
||||
+ "//" + window.location.host
|
||||
+ path
|
||||
+ tunnelURL;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.sendMessage = function(elements) {
|
||||
|
||||
// Do not attempt to send messages if not connected
|
||||
if (currentState != STATE_CONNECTED)
|
||||
return;
|
||||
|
||||
// Do not attempt to send empty messages
|
||||
if (arguments.length == 0)
|
||||
return;
|
||||
|
||||
/**
|
||||
* Converts the given value to a length/string pair for use as an
|
||||
* element in a Guacamole instruction.
|
||||
*
|
||||
* @private
|
||||
* @param value The value to convert.
|
||||
* @return {String} The converted value.
|
||||
*/
|
||||
function getElement(value) {
|
||||
var string = new String(value);
|
||||
return string.length + "." + string;
|
||||
}
|
||||
|
||||
// Initialized message with first element
|
||||
var message = getElement(arguments[0]);
|
||||
|
||||
// Append remaining elements
|
||||
for (var i=1; i<arguments.length; i++)
|
||||
message += "," + getElement(arguments[i]);
|
||||
|
||||
// Final terminator
|
||||
message += ";";
|
||||
|
||||
socket.send(message);
|
||||
|
||||
};
|
||||
|
||||
this.connect = function(data) {
|
||||
|
||||
// Connect socket
|
||||
socket = new WebSocket(tunnelURL + "?" + data, "guacamole");
|
||||
|
||||
socket.onopen = function(event) {
|
||||
currentState = STATE_CONNECTED;
|
||||
};
|
||||
|
||||
socket.onclose = function(event) {
|
||||
|
||||
// If connection closed abnormally, signal error.
|
||||
if (event.code != 1000 && tunnel.onerror)
|
||||
tunnel.onerror(status_code[event.code]);
|
||||
|
||||
};
|
||||
|
||||
socket.onerror = function(event) {
|
||||
|
||||
// Call error handler
|
||||
if (tunnel.onerror) tunnel.onerror(event.data);
|
||||
|
||||
};
|
||||
|
||||
socket.onmessage = function(event) {
|
||||
|
||||
var message = event.data;
|
||||
var startIndex = 0;
|
||||
var elementEnd;
|
||||
|
||||
var elements = [];
|
||||
|
||||
do {
|
||||
|
||||
// Search for end of length
|
||||
var lengthEnd = message.indexOf(".", startIndex);
|
||||
if (lengthEnd != -1) {
|
||||
|
||||
// Parse length
|
||||
var length = parseInt(message.substring(elementEnd+1, lengthEnd));
|
||||
|
||||
// Calculate start of element
|
||||
startIndex = lengthEnd + 1;
|
||||
|
||||
// Calculate location of element terminator
|
||||
elementEnd = startIndex + length;
|
||||
|
||||
}
|
||||
|
||||
// If no period, incomplete instruction.
|
||||
else
|
||||
throw new Error("Incomplete instruction.");
|
||||
|
||||
// We now have enough data for the element. Parse.
|
||||
var element = message.substring(startIndex, elementEnd);
|
||||
var terminator = message.substring(elementEnd, elementEnd+1);
|
||||
|
||||
// Add element to array
|
||||
elements.push(element);
|
||||
|
||||
// If last element, handle instruction
|
||||
if (terminator == ";") {
|
||||
|
||||
// Get opcode
|
||||
var opcode = elements.shift();
|
||||
|
||||
// Call instruction handler.
|
||||
if (tunnel.oninstruction != null)
|
||||
tunnel.oninstruction(opcode, elements);
|
||||
|
||||
// Clear elements
|
||||
elements.length = 0;
|
||||
|
||||
}
|
||||
|
||||
// Start searching for length at character after
|
||||
// element terminator
|
||||
startIndex = elementEnd + 1;
|
||||
|
||||
} while (startIndex < message.length);
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
this.disconnect = function() {
|
||||
currentState = STATE_DISCONNECTED;
|
||||
socket.close();
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
Guacamole.WebSocketTunnel.prototype = new Guacamole.Tunnel();
|
||||
|
||||
|
||||
/**
|
||||
* Guacamole Tunnel which cycles between all specified tunnels until
|
||||
* no tunnels are left. Another tunnel is used if an error occurs but
|
||||
* no instructions have been received. If an instruction has been
|
||||
* received, or no tunnels remain, the error is passed directly out
|
||||
* through the onerror handler (if defined).
|
||||
*
|
||||
* @constructor
|
||||
* @augments Guacamole.Tunnel
|
||||
* @param {...} tunnel_chain The tunnels to use, in order of priority.
|
||||
*/
|
||||
Guacamole.ChainedTunnel = function(tunnel_chain) {
|
||||
|
||||
/**
|
||||
* Reference to this chained tunnel.
|
||||
* @private
|
||||
*/
|
||||
var chained_tunnel = this;
|
||||
|
||||
/**
|
||||
* The currently wrapped tunnel, if any.
|
||||
* @private
|
||||
*/
|
||||
var current_tunnel = null;
|
||||
|
||||
/**
|
||||
* Data passed in via connect(), to be used for
|
||||
* wrapped calls to other tunnels' connect() functions.
|
||||
* @private
|
||||
*/
|
||||
var connect_data;
|
||||
|
||||
/**
|
||||
* Array of all tunnels passed to this ChainedTunnel through the
|
||||
* constructor arguments.
|
||||
* @private
|
||||
*/
|
||||
var tunnels = [];
|
||||
|
||||
// Load all tunnels into array
|
||||
for (var i=0; i<arguments.length; i++)
|
||||
tunnels.push(arguments[i]);
|
||||
|
||||
/**
|
||||
* Sets the current tunnel.
|
||||
*
|
||||
* @private
|
||||
* @param {Guacamole.Tunnel} tunnel The tunnel to set as the current tunnel.
|
||||
*/
|
||||
function attach(tunnel) {
|
||||
|
||||
// Clear handlers of current tunnel, if any
|
||||
if (current_tunnel) {
|
||||
current_tunnel.onerror = null;
|
||||
current_tunnel.oninstruction = null;
|
||||
}
|
||||
|
||||
// Set own functions to tunnel's functions
|
||||
chained_tunnel.disconnect = tunnel.disconnect;
|
||||
chained_tunnel.sendMessage = tunnel.sendMessage;
|
||||
|
||||
// Record current tunnel
|
||||
current_tunnel = tunnel;
|
||||
|
||||
// Wrap own oninstruction within current tunnel
|
||||
current_tunnel.oninstruction = function(opcode, elements) {
|
||||
|
||||
// Invoke handler
|
||||
chained_tunnel.oninstruction(opcode, elements);
|
||||
|
||||
// Use handler permanently from now on
|
||||
current_tunnel.oninstruction = chained_tunnel.oninstruction;
|
||||
|
||||
// Pass through errors (without trying other tunnels)
|
||||
current_tunnel.onerror = chained_tunnel.onerror;
|
||||
|
||||
}
|
||||
|
||||
// Attach next tunnel on error
|
||||
current_tunnel.onerror = function(message) {
|
||||
|
||||
// Get next tunnel
|
||||
var next_tunnel = tunnels.shift();
|
||||
|
||||
// If there IS a next tunnel, try using it.
|
||||
if (next_tunnel)
|
||||
attach(next_tunnel);
|
||||
|
||||
// Otherwise, call error handler
|
||||
else if (chained_tunnel.onerror)
|
||||
chained_tunnel.onerror(message);
|
||||
|
||||
};
|
||||
|
||||
try {
|
||||
|
||||
// Attempt connection
|
||||
current_tunnel.connect(connect_data);
|
||||
|
||||
}
|
||||
catch (e) {
|
||||
|
||||
// Call error handler of current tunnel on error
|
||||
current_tunnel.onerror(e.message);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
this.connect = function(data) {
|
||||
|
||||
// Remember connect data
|
||||
connect_data = data;
|
||||
|
||||
// Get first tunnel
|
||||
var next_tunnel = tunnels.shift();
|
||||
|
||||
// Attach first tunnel
|
||||
if (next_tunnel)
|
||||
attach(next_tunnel);
|
||||
|
||||
// If there IS no first tunnel, error
|
||||
else if (chained_tunnel.onerror)
|
||||
chained_tunnel.onerror("No tunnels to try.");
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
Guacamole.ChainedTunnel.prototype = new Guacamole.Tunnel();
|
12
guacamole-common-js/static.xml
Normal file
12
guacamole-common-js/static.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<assembly>
|
||||
<baseDirectory>guacamole-common-js</baseDirectory>
|
||||
<formats>
|
||||
<format>zip</format>
|
||||
</formats>
|
||||
<fileSets>
|
||||
<fileSet>
|
||||
<directory>src/main/resources</directory>
|
||||
<outputDirectory></outputDirectory>
|
||||
</fileSet>
|
||||
</fileSets>
|
||||
</assembly>
|
Reference in New Issue
Block a user