mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-08 06:01:22 +00:00
Merge guacamole-common-js.
This commit is contained in:
2
guacamole-common-js/.gitignore
vendored
Normal file
2
guacamole-common-js/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
target/
|
||||||
|
*~
|
57
guacamole-common-js/ChangeLog
Normal file
57
guacamole-common-js/ChangeLog
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
2013-05-29 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Fix support for AltGr and modifiers
|
||||||
|
* Handle bad source rect sizes in copy
|
||||||
|
|
||||||
|
2012-10-24 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Implement base audio support
|
||||||
|
* Implement audio instruction
|
||||||
|
* Add width/height getters to client
|
||||||
|
* Add onresize event to client
|
||||||
|
|
||||||
|
2012-10-16 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Fix stream inefficiency bug (ticket #201)
|
||||||
|
|
||||||
|
2012-09-27 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Fix variable naming conflict (ticket #191)
|
||||||
|
|
||||||
|
2012-08-11 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Improve documentation
|
||||||
|
|
||||||
|
2012-08-02 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Fix keyboard event handling
|
||||||
|
|
||||||
|
2012-08-01 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Implement absolute touch device emulation
|
||||||
|
|
||||||
|
2012-05-04 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Improved iPad and touch device support
|
||||||
|
* Improved touch support
|
||||||
|
* Implemented new drawing instructions
|
||||||
|
* Nestable layers
|
||||||
|
|
||||||
|
2011-12-11 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Implemented improved instruction format
|
||||||
|
* Fixed errors in IE in on-screen keyboard
|
||||||
|
* Relicensed as Mozilla/LGPL/GPL
|
||||||
|
* Touch support (emulates touchpad control of mouse pointer)
|
||||||
|
* "rect" and "clip" instructions
|
||||||
|
|
||||||
|
2011-07-13 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* "sync" instruction
|
||||||
|
* Channel masks (alpha compositing)
|
||||||
|
* Multiple tunnel support
|
||||||
|
|
||||||
|
2011-03-02 Michael Jumper <zhangmaike@users.sourceforge.net>
|
||||||
|
|
||||||
|
* Initial release
|
||||||
|
|
470
guacamole-common-js/LICENSE
Normal file
470
guacamole-common-js/LICENSE
Normal file
@@ -0,0 +1,470 @@
|
|||||||
|
MOZILLA PUBLIC LICENSE
|
||||||
|
Version 1.1
|
||||||
|
|
||||||
|
---------------
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
1.0.1. "Commercial Use" means distribution or otherwise making the
|
||||||
|
Covered Code available to a third party.
|
||||||
|
|
||||||
|
1.1. "Contributor" means each entity that creates or contributes to
|
||||||
|
the creation of Modifications.
|
||||||
|
|
||||||
|
1.2. "Contributor Version" means the combination of the Original
|
||||||
|
Code, prior Modifications used by a Contributor, and the Modifications
|
||||||
|
made by that particular Contributor.
|
||||||
|
|
||||||
|
1.3. "Covered Code" means the Original Code or Modifications or the
|
||||||
|
combination of the Original Code and Modifications, in each case
|
||||||
|
including portions thereof.
|
||||||
|
|
||||||
|
1.4. "Electronic Distribution Mechanism" means a mechanism generally
|
||||||
|
accepted in the software development community for the electronic
|
||||||
|
transfer of data.
|
||||||
|
|
||||||
|
1.5. "Executable" means Covered Code in any form other than Source
|
||||||
|
Code.
|
||||||
|
|
||||||
|
1.6. "Initial Developer" means the individual or entity identified
|
||||||
|
as the Initial Developer in the Source Code notice required by Exhibit
|
||||||
|
A.
|
||||||
|
|
||||||
|
1.7. "Larger Work" means a work which combines Covered Code or
|
||||||
|
portions thereof with code not governed by the terms of this License.
|
||||||
|
|
||||||
|
1.8. "License" means this document.
|
||||||
|
|
||||||
|
1.8.1. "Licensable" means having the right to grant, to the maximum
|
||||||
|
extent possible, whether at the time of the initial grant or
|
||||||
|
subsequently acquired, any and all of the rights conveyed herein.
|
||||||
|
|
||||||
|
1.9. "Modifications" means any addition to or deletion from the
|
||||||
|
substance or structure of either the Original Code or any previous
|
||||||
|
Modifications. When Covered Code is released as a series of files, a
|
||||||
|
Modification is:
|
||||||
|
A. Any addition to or deletion from the contents of a file
|
||||||
|
containing Original Code or previous Modifications.
|
||||||
|
|
||||||
|
B. Any new file that contains any part of the Original Code or
|
||||||
|
previous Modifications.
|
||||||
|
|
||||||
|
1.10. "Original Code" means Source Code of computer software code
|
||||||
|
which is described in the Source Code notice required by Exhibit A as
|
||||||
|
Original Code, and which, at the time of its release under this
|
||||||
|
License is not already Covered Code governed by this License.
|
||||||
|
|
||||||
|
1.10.1. "Patent Claims" means any patent claim(s), now owned or
|
||||||
|
hereafter acquired, including without limitation, method, process,
|
||||||
|
and apparatus claims, in any patent Licensable by grantor.
|
||||||
|
|
||||||
|
1.11. "Source Code" means the preferred form of the Covered Code for
|
||||||
|
making modifications to it, including all modules it contains, plus
|
||||||
|
any associated interface definition files, scripts used to control
|
||||||
|
compilation and installation of an Executable, or source code
|
||||||
|
differential comparisons against either the Original Code or another
|
||||||
|
well known, available Covered Code of the Contributor's choice. The
|
||||||
|
Source Code can be in a compressed or archival form, provided the
|
||||||
|
appropriate decompression or de-archiving software is widely available
|
||||||
|
for no charge.
|
||||||
|
|
||||||
|
1.12. "You" (or "Your") means an individual or a legal entity
|
||||||
|
exercising rights under, and complying with all of the terms of, this
|
||||||
|
License or a future version of this License issued under Section 6.1.
|
||||||
|
For legal entities, "You" includes any entity which controls, is
|
||||||
|
controlled by, or is under common control with You. For purposes of
|
||||||
|
this definition, "control" means (a) the power, direct or indirect,
|
||||||
|
to cause the direction or management of such entity, whether by
|
||||||
|
contract or otherwise, or (b) ownership of more than fifty percent
|
||||||
|
(50%) of the outstanding shares or beneficial ownership of such
|
||||||
|
entity.
|
||||||
|
|
||||||
|
2. Source Code License.
|
||||||
|
|
||||||
|
2.1. The Initial Developer Grant.
|
||||||
|
The Initial Developer hereby grants You a world-wide, royalty-free,
|
||||||
|
non-exclusive license, subject to third party intellectual property
|
||||||
|
claims:
|
||||||
|
(a) under intellectual property rights (other than patent or
|
||||||
|
trademark) Licensable by Initial Developer to use, reproduce,
|
||||||
|
modify, display, perform, sublicense and distribute the Original
|
||||||
|
Code (or portions thereof) with or without Modifications, and/or
|
||||||
|
as part of a Larger Work; and
|
||||||
|
|
||||||
|
(b) under Patents Claims infringed by the making, using or
|
||||||
|
selling of Original Code, to make, have made, use, practice,
|
||||||
|
sell, and offer for sale, and/or otherwise dispose of the
|
||||||
|
Original Code (or portions thereof).
|
||||||
|
|
||||||
|
(c) the licenses granted in this Section 2.1(a) and (b) are
|
||||||
|
effective on the date Initial Developer first distributes
|
||||||
|
Original Code under the terms of this License.
|
||||||
|
|
||||||
|
(d) Notwithstanding Section 2.1(b) above, no patent license is
|
||||||
|
granted: 1) for code that You delete from the Original Code; 2)
|
||||||
|
separate from the Original Code; or 3) for infringements caused
|
||||||
|
by: i) the modification of the Original Code or ii) the
|
||||||
|
combination of the Original Code with other software or devices.
|
||||||
|
|
||||||
|
2.2. Contributor Grant.
|
||||||
|
Subject to third party intellectual property claims, each Contributor
|
||||||
|
hereby grants You a world-wide, royalty-free, non-exclusive license
|
||||||
|
|
||||||
|
(a) under intellectual property rights (other than patent or
|
||||||
|
trademark) Licensable by Contributor, to use, reproduce, modify,
|
||||||
|
display, perform, sublicense and distribute the Modifications
|
||||||
|
created by such Contributor (or portions thereof) either on an
|
||||||
|
unmodified basis, with other Modifications, as Covered Code
|
||||||
|
and/or as part of a Larger Work; and
|
||||||
|
|
||||||
|
(b) under Patent Claims infringed by the making, using, or
|
||||||
|
selling of Modifications made by that Contributor either alone
|
||||||
|
and/or in combination with its Contributor Version (or portions
|
||||||
|
of such combination), to make, use, sell, offer for sale, have
|
||||||
|
made, and/or otherwise dispose of: 1) Modifications made by that
|
||||||
|
Contributor (or portions thereof); and 2) the combination of
|
||||||
|
Modifications made by that Contributor with its Contributor
|
||||||
|
Version (or portions of such combination).
|
||||||
|
|
||||||
|
(c) the licenses granted in Sections 2.2(a) and 2.2(b) are
|
||||||
|
effective on the date Contributor first makes Commercial Use of
|
||||||
|
the Covered Code.
|
||||||
|
|
||||||
|
(d) Notwithstanding Section 2.2(b) above, no patent license is
|
||||||
|
granted: 1) for any code that Contributor has deleted from the
|
||||||
|
Contributor Version; 2) separate from the Contributor Version;
|
||||||
|
3) for infringements caused by: i) third party modifications of
|
||||||
|
Contributor Version or ii) the combination of Modifications made
|
||||||
|
by that Contributor with other software (except as part of the
|
||||||
|
Contributor Version) or other devices; or 4) under Patent Claims
|
||||||
|
infringed by Covered Code in the absence of Modifications made by
|
||||||
|
that Contributor.
|
||||||
|
|
||||||
|
3. Distribution Obligations.
|
||||||
|
|
||||||
|
3.1. Application of License.
|
||||||
|
The Modifications which You create or to which You contribute are
|
||||||
|
governed by the terms of this License, including without limitation
|
||||||
|
Section 2.2. The Source Code version of Covered Code may be
|
||||||
|
distributed only under the terms of this License or a future version
|
||||||
|
of this License released under Section 6.1, and You must include a
|
||||||
|
copy of this License with every copy of the Source Code You
|
||||||
|
distribute. You may not offer or impose any terms on any Source Code
|
||||||
|
version that alters or restricts the applicable version of this
|
||||||
|
License or the recipients' rights hereunder. However, You may include
|
||||||
|
an additional document offering the additional rights described in
|
||||||
|
Section 3.5.
|
||||||
|
|
||||||
|
3.2. Availability of Source Code.
|
||||||
|
Any Modification which You create or to which You contribute must be
|
||||||
|
made available in Source Code form under the terms of this License
|
||||||
|
either on the same media as an Executable version or via an accepted
|
||||||
|
Electronic Distribution Mechanism to anyone to whom you made an
|
||||||
|
Executable version available; and if made available via Electronic
|
||||||
|
Distribution Mechanism, must remain available for at least twelve (12)
|
||||||
|
months after the date it initially became available, or at least six
|
||||||
|
(6) months after a subsequent version of that particular Modification
|
||||||
|
has been made available to such recipients. You are responsible for
|
||||||
|
ensuring that the Source Code version remains available even if the
|
||||||
|
Electronic Distribution Mechanism is maintained by a third party.
|
||||||
|
|
||||||
|
3.3. Description of Modifications.
|
||||||
|
You must cause all Covered Code to which You contribute to contain a
|
||||||
|
file documenting the changes You made to create that Covered Code and
|
||||||
|
the date of any change. You must include a prominent statement that
|
||||||
|
the Modification is derived, directly or indirectly, from Original
|
||||||
|
Code provided by the Initial Developer and including the name of the
|
||||||
|
Initial Developer in (a) the Source Code, and (b) in any notice in an
|
||||||
|
Executable version or related documentation in which You describe the
|
||||||
|
origin or ownership of the Covered Code.
|
||||||
|
|
||||||
|
3.4. Intellectual Property Matters
|
||||||
|
(a) Third Party Claims.
|
||||||
|
If Contributor has knowledge that a license under a third party's
|
||||||
|
intellectual property rights is required to exercise the rights
|
||||||
|
granted by such Contributor under Sections 2.1 or 2.2,
|
||||||
|
Contributor must include a text file with the Source Code
|
||||||
|
distribution titled "LEGAL" which describes the claim and the
|
||||||
|
party making the claim in sufficient detail that a recipient will
|
||||||
|
know whom to contact. If Contributor obtains such knowledge after
|
||||||
|
the Modification is made available as described in Section 3.2,
|
||||||
|
Contributor shall promptly modify the LEGAL file in all copies
|
||||||
|
Contributor makes available thereafter and shall take other steps
|
||||||
|
(such as notifying appropriate mailing lists or newsgroups)
|
||||||
|
reasonably calculated to inform those who received the Covered
|
||||||
|
Code that new knowledge has been obtained.
|
||||||
|
|
||||||
|
(b) Contributor APIs.
|
||||||
|
If Contributor's Modifications include an application programming
|
||||||
|
interface and Contributor has knowledge of patent licenses which
|
||||||
|
are reasonably necessary to implement that API, Contributor must
|
||||||
|
also include this information in the LEGAL file.
|
||||||
|
|
||||||
|
(c) Representations.
|
||||||
|
Contributor represents that, except as disclosed pursuant to
|
||||||
|
Section 3.4(a) above, Contributor believes that Contributor's
|
||||||
|
Modifications are Contributor's original creation(s) and/or
|
||||||
|
Contributor has sufficient rights to grant the rights conveyed by
|
||||||
|
this License.
|
||||||
|
|
||||||
|
3.5. Required Notices.
|
||||||
|
You must duplicate the notice in Exhibit A in each file of the Source
|
||||||
|
Code. If it is not possible to put such notice in a particular Source
|
||||||
|
Code file due to its structure, then You must include such notice in a
|
||||||
|
location (such as a relevant directory) where a user would be likely
|
||||||
|
to look for such a notice. If You created one or more Modification(s)
|
||||||
|
You may add your name as a Contributor to the notice described in
|
||||||
|
Exhibit A. You must also duplicate this License in any documentation
|
||||||
|
for the Source Code where You describe recipients' rights or ownership
|
||||||
|
rights relating to Covered Code. You may choose to offer, and to
|
||||||
|
charge a fee for, warranty, support, indemnity or liability
|
||||||
|
obligations to one or more recipients of Covered Code. However, You
|
||||||
|
may do so only on Your own behalf, and not on behalf of the Initial
|
||||||
|
Developer or any Contributor. You must make it absolutely clear than
|
||||||
|
any such warranty, support, indemnity or liability obligation is
|
||||||
|
offered by You alone, and You hereby agree to indemnify the Initial
|
||||||
|
Developer and every Contributor for any liability incurred by the
|
||||||
|
Initial Developer or such Contributor as a result of warranty,
|
||||||
|
support, indemnity or liability terms You offer.
|
||||||
|
|
||||||
|
3.6. Distribution of Executable Versions.
|
||||||
|
You may distribute Covered Code in Executable form only if the
|
||||||
|
requirements of Section 3.1-3.5 have been met for that Covered Code,
|
||||||
|
and if You include a notice stating that the Source Code version of
|
||||||
|
the Covered Code is available under the terms of this License,
|
||||||
|
including a description of how and where You have fulfilled the
|
||||||
|
obligations of Section 3.2. The notice must be conspicuously included
|
||||||
|
in any notice in an Executable version, related documentation or
|
||||||
|
collateral in which You describe recipients' rights relating to the
|
||||||
|
Covered Code. You may distribute the Executable version of Covered
|
||||||
|
Code or ownership rights under a license of Your choice, which may
|
||||||
|
contain terms different from this License, provided that You are in
|
||||||
|
compliance with the terms of this License and that the license for the
|
||||||
|
Executable version does not attempt to limit or alter the recipient's
|
||||||
|
rights in the Source Code version from the rights set forth in this
|
||||||
|
License. If You distribute the Executable version under a different
|
||||||
|
license You must make it absolutely clear that any terms which differ
|
||||||
|
from this License are offered by You alone, not by the Initial
|
||||||
|
Developer or any Contributor. You hereby agree to indemnify the
|
||||||
|
Initial Developer and every Contributor for any liability incurred by
|
||||||
|
the Initial Developer or such Contributor as a result of any such
|
||||||
|
terms You offer.
|
||||||
|
|
||||||
|
3.7. Larger Works.
|
||||||
|
You may create a Larger Work by combining Covered Code with other code
|
||||||
|
not governed by the terms of this License and distribute the Larger
|
||||||
|
Work as a single product. In such a case, You must make sure the
|
||||||
|
requirements of this License are fulfilled for the Covered Code.
|
||||||
|
|
||||||
|
4. Inability to Comply Due to Statute or Regulation.
|
||||||
|
|
||||||
|
If it is impossible for You to comply with any of the terms of this
|
||||||
|
License with respect to some or all of the Covered Code due to
|
||||||
|
statute, judicial order, or regulation then You must: (a) comply with
|
||||||
|
the terms of this License to the maximum extent possible; and (b)
|
||||||
|
describe the limitations and the code they affect. Such description
|
||||||
|
must be included in the LEGAL file described in Section 3.4 and must
|
||||||
|
be included with all distributions of the Source Code. Except to the
|
||||||
|
extent prohibited by statute or regulation, such description must be
|
||||||
|
sufficiently detailed for a recipient of ordinary skill to be able to
|
||||||
|
understand it.
|
||||||
|
|
||||||
|
5. Application of this License.
|
||||||
|
|
||||||
|
This License applies to code to which the Initial Developer has
|
||||||
|
attached the notice in Exhibit A and to related Covered Code.
|
||||||
|
|
||||||
|
6. Versions of the License.
|
||||||
|
|
||||||
|
6.1. New Versions.
|
||||||
|
Netscape Communications Corporation ("Netscape") may publish revised
|
||||||
|
and/or new versions of the License from time to time. Each version
|
||||||
|
will be given a distinguishing version number.
|
||||||
|
|
||||||
|
6.2. Effect of New Versions.
|
||||||
|
Once Covered Code has been published under a particular version of the
|
||||||
|
License, You may always continue to use it under the terms of that
|
||||||
|
version. You may also choose to use such Covered Code under the terms
|
||||||
|
of any subsequent version of the License published by Netscape. No one
|
||||||
|
other than Netscape has the right to modify the terms applicable to
|
||||||
|
Covered Code created under this License.
|
||||||
|
|
||||||
|
6.3. Derivative Works.
|
||||||
|
If You create or use a modified version of this License (which you may
|
||||||
|
only do in order to apply it to code which is not already Covered Code
|
||||||
|
governed by this License), You must (a) rename Your license so that
|
||||||
|
the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
|
||||||
|
"MPL", "NPL" or any confusingly similar phrase do not appear in your
|
||||||
|
license (except to note that your license differs from this License)
|
||||||
|
and (b) otherwise make it clear that Your version of the license
|
||||||
|
contains terms which differ from the Mozilla Public License and
|
||||||
|
Netscape Public License. (Filling in the name of the Initial
|
||||||
|
Developer, Original Code or Contributor in the notice described in
|
||||||
|
Exhibit A shall not of themselves be deemed to be modifications of
|
||||||
|
this License.)
|
||||||
|
|
||||||
|
7. DISCLAIMER OF WARRANTY.
|
||||||
|
|
||||||
|
COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
|
||||||
|
WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
|
||||||
|
DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
|
||||||
|
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
|
||||||
|
IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
|
||||||
|
YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
|
||||||
|
COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
|
||||||
|
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
|
||||||
|
ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
|
||||||
|
|
||||||
|
8. TERMINATION.
|
||||||
|
|
||||||
|
8.1. This License and the rights granted hereunder will terminate
|
||||||
|
automatically if You fail to comply with terms herein and fail to cure
|
||||||
|
such breach within 30 days of becoming aware of the breach. All
|
||||||
|
sublicenses to the Covered Code which are properly granted shall
|
||||||
|
survive any termination of this License. Provisions which, by their
|
||||||
|
nature, must remain in effect beyond the termination of this License
|
||||||
|
shall survive.
|
||||||
|
|
||||||
|
8.2. If You initiate litigation by asserting a patent infringement
|
||||||
|
claim (excluding declatory judgment actions) against Initial Developer
|
||||||
|
or a Contributor (the Initial Developer or Contributor against whom
|
||||||
|
You file such action is referred to as "Participant") alleging that:
|
||||||
|
|
||||||
|
(a) such Participant's Contributor Version directly or indirectly
|
||||||
|
infringes any patent, then any and all rights granted by such
|
||||||
|
Participant to You under Sections 2.1 and/or 2.2 of this License
|
||||||
|
shall, upon 60 days notice from Participant terminate prospectively,
|
||||||
|
unless if within 60 days after receipt of notice You either: (i)
|
||||||
|
agree in writing to pay Participant a mutually agreeable reasonable
|
||||||
|
royalty for Your past and future use of Modifications made by such
|
||||||
|
Participant, or (ii) withdraw Your litigation claim with respect to
|
||||||
|
the Contributor Version against such Participant. If within 60 days
|
||||||
|
of notice, a reasonable royalty and payment arrangement are not
|
||||||
|
mutually agreed upon in writing by the parties or the litigation claim
|
||||||
|
is not withdrawn, the rights granted by Participant to You under
|
||||||
|
Sections 2.1 and/or 2.2 automatically terminate at the expiration of
|
||||||
|
the 60 day notice period specified above.
|
||||||
|
|
||||||
|
(b) any software, hardware, or device, other than such Participant's
|
||||||
|
Contributor Version, directly or indirectly infringes any patent, then
|
||||||
|
any rights granted to You by such Participant under Sections 2.1(b)
|
||||||
|
and 2.2(b) are revoked effective as of the date You first made, used,
|
||||||
|
sold, distributed, or had made, Modifications made by that
|
||||||
|
Participant.
|
||||||
|
|
||||||
|
8.3. If You assert a patent infringement claim against Participant
|
||||||
|
alleging that such Participant's Contributor Version directly or
|
||||||
|
indirectly infringes any patent where such claim is resolved (such as
|
||||||
|
by license or settlement) prior to the initiation of patent
|
||||||
|
infringement litigation, then the reasonable value of the licenses
|
||||||
|
granted by such Participant under Sections 2.1 or 2.2 shall be taken
|
||||||
|
into account in determining the amount or value of any payment or
|
||||||
|
license.
|
||||||
|
|
||||||
|
8.4. In the event of termination under Sections 8.1 or 8.2 above,
|
||||||
|
all end user license agreements (excluding distributors and resellers)
|
||||||
|
which have been validly granted by You or any distributor hereunder
|
||||||
|
prior to termination shall survive termination.
|
||||||
|
|
||||||
|
9. LIMITATION OF LIABILITY.
|
||||||
|
|
||||||
|
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
|
||||||
|
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
|
||||||
|
DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
|
||||||
|
OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
|
||||||
|
ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
|
||||||
|
CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
|
||||||
|
WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
|
||||||
|
COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
|
||||||
|
INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
|
||||||
|
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
|
||||||
|
RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
|
||||||
|
PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
|
||||||
|
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
|
||||||
|
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
10. U.S. GOVERNMENT END USERS.
|
||||||
|
|
||||||
|
The Covered Code is a "commercial item," as that term is defined in
|
||||||
|
48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
|
||||||
|
software" and "commercial computer software documentation," as such
|
||||||
|
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
|
||||||
|
C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
|
||||||
|
all U.S. Government End Users acquire Covered Code with only those
|
||||||
|
rights set forth herein.
|
||||||
|
|
||||||
|
11. MISCELLANEOUS.
|
||||||
|
|
||||||
|
This License represents the complete agreement concerning subject
|
||||||
|
matter hereof. If any provision of this License is held to be
|
||||||
|
unenforceable, such provision shall be reformed only to the extent
|
||||||
|
necessary to make it enforceable. This License shall be governed by
|
||||||
|
California law provisions (except to the extent applicable law, if
|
||||||
|
any, provides otherwise), excluding its conflict-of-law provisions.
|
||||||
|
With respect to disputes in which at least one party is a citizen of,
|
||||||
|
or an entity chartered or registered to do business in the United
|
||||||
|
States of America, any litigation relating to this License shall be
|
||||||
|
subject to the jurisdiction of the Federal Courts of the Northern
|
||||||
|
District of California, with venue lying in Santa Clara County,
|
||||||
|
California, with the losing party responsible for costs, including
|
||||||
|
without limitation, court costs and reasonable attorneys' fees and
|
||||||
|
expenses. The application of the United Nations Convention on
|
||||||
|
Contracts for the International Sale of Goods is expressly excluded.
|
||||||
|
Any law or regulation which provides that the language of a contract
|
||||||
|
shall be construed against the drafter shall not apply to this
|
||||||
|
License.
|
||||||
|
|
||||||
|
12. RESPONSIBILITY FOR CLAIMS.
|
||||||
|
|
||||||
|
As between Initial Developer and the Contributors, each party is
|
||||||
|
responsible for claims and damages arising, directly or indirectly,
|
||||||
|
out of its utilization of rights under this License and You agree to
|
||||||
|
work with Initial Developer and Contributors to distribute such
|
||||||
|
responsibility on an equitable basis. Nothing herein is intended or
|
||||||
|
shall be deemed to constitute any admission of liability.
|
||||||
|
|
||||||
|
13. MULTIPLE-LICENSED CODE.
|
||||||
|
|
||||||
|
Initial Developer may designate portions of the Covered Code as
|
||||||
|
"Multiple-Licensed". "Multiple-Licensed" means that the Initial
|
||||||
|
Developer permits you to utilize portions of the Covered Code under
|
||||||
|
Your choice of the NPL or the alternative licenses, if any, specified
|
||||||
|
by the Initial Developer in the file described in Exhibit A.
|
||||||
|
|
||||||
|
EXHIBIT A -Mozilla Public License.
|
||||||
|
|
||||||
|
``The contents of this file are subject to the Mozilla Public License
|
||||||
|
Version 1.1 (the "License"); you may not use this file except in
|
||||||
|
compliance with the License. You may obtain a copy of the License at
|
||||||
|
http://www.mozilla.org/MPL/
|
||||||
|
|
||||||
|
Software distributed under the License is distributed on an "AS IS"
|
||||||
|
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
|
||||||
|
License for the specific language governing rights and limitations
|
||||||
|
under the License.
|
||||||
|
|
||||||
|
The Original Code is ______________________________________.
|
||||||
|
|
||||||
|
The Initial Developer of the Original Code is ________________________.
|
||||||
|
Portions created by ______________________ are Copyright (C) ______
|
||||||
|
_______________________. All Rights Reserved.
|
||||||
|
|
||||||
|
Contributor(s): ______________________________________.
|
||||||
|
|
||||||
|
Alternatively, the contents of this file may be used under the terms
|
||||||
|
of the _____ license (the "[___] License"), in which case the
|
||||||
|
provisions of [______] License are applicable instead of those
|
||||||
|
above. If you wish to allow use of your version of this file only
|
||||||
|
under the terms of the [____] License and not to allow others to use
|
||||||
|
your version of this file under the MPL, indicate your decision by
|
||||||
|
deleting the provisions above and replace them with the notice and
|
||||||
|
other provisions required by the [___] License. If you do not delete
|
||||||
|
the provisions above, a recipient may use your version of this file
|
||||||
|
under either the MPL or the [___] License."
|
||||||
|
|
||||||
|
[NOTE: The text of this Exhibit A may differ slightly from the text of
|
||||||
|
the notices in the Source Code files of the Original Code. You should
|
||||||
|
use the text of this Exhibit A rather than the text found in the
|
||||||
|
Original Code Source Code for Your Modifications.]
|
||||||
|
|
78
guacamole-common-js/README
Normal file
78
guacamole-common-js/README
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
|
||||||
|
------------------------------------------------------------
|
||||||
|
About this README
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
This README is intended to provide quick and to-the-point documentation for
|
||||||
|
technical users intending to compile parts of Guacamole themselves.
|
||||||
|
|
||||||
|
Distribution-specific packages are available from the files section of the main
|
||||||
|
project page:
|
||||||
|
|
||||||
|
http://sourceforge.net/projects/guacamole/files/
|
||||||
|
|
||||||
|
Distribution-specific documentation is provided on the Guacamole wiki:
|
||||||
|
|
||||||
|
http://guac-dev.org/
|
||||||
|
|
||||||
|
|
||||||
|
------------------------------------------------------------
|
||||||
|
What is guacamole-common-js?
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
guacamole-common-js is the core JavaScript library used by the Guacamole web
|
||||||
|
application.
|
||||||
|
|
||||||
|
guacamole-common-js provides an efficient HTTP tunnel for transporting
|
||||||
|
protocol data between JavaScript and the web application, as well as an
|
||||||
|
implementation of a Guacamole protocol client and abstract synchronized
|
||||||
|
drawing layers.
|
||||||
|
|
||||||
|
|
||||||
|
------------------------------------------------------------
|
||||||
|
Compiling and installing guacamole-common-js
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
guacamole-common-js is built using Maven. Note that this is JavaScript code
|
||||||
|
and not actually compiled. "Building" guacamole-common-js actually simply
|
||||||
|
packages it into a redistributable .zip file. This .zip file can be easily
|
||||||
|
included and expanded into other Maven-based projects (like Guacamole).
|
||||||
|
|
||||||
|
Note that prebuilt versions of guacamole-common-js are available from the
|
||||||
|
main guac-dev.org Maven repository which is referenced in all Maven
|
||||||
|
projects in Guacamole. Unless you want to make changes to guacamole-common-js
|
||||||
|
or you want to use a newer, unreleased version (such as the unstable branch),
|
||||||
|
you do not need to build this manually. You can let Maven download it for
|
||||||
|
you when you build Guacamole.
|
||||||
|
|
||||||
|
1) Run mvn package
|
||||||
|
|
||||||
|
$ mvn package
|
||||||
|
|
||||||
|
Maven will download any needed dependencies for building the .zip file.
|
||||||
|
Once all dependencies have been downloaded, the .zip file will be
|
||||||
|
created in the target/ subdirectory of the current directory.
|
||||||
|
|
||||||
|
2) Run mvn install
|
||||||
|
|
||||||
|
$ mvn install
|
||||||
|
|
||||||
|
DO NOT RUN THIS AS ROOT!
|
||||||
|
|
||||||
|
Maven will install guacamole-common-js to your user's local Maven
|
||||||
|
repository where it can be used in future builds. It will not install
|
||||||
|
into a system-wide repository and does not require root privileges.
|
||||||
|
|
||||||
|
Once installed, building other Maven projects that depend on
|
||||||
|
guacamole-common-js (such as Guacamole) will be possible.
|
||||||
|
|
||||||
|
|
||||||
|
------------------------------------------------------------
|
||||||
|
Reporting problems
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
Please report any bugs encountered by opening a new ticket at the Trac system
|
||||||
|
hosted at:
|
||||||
|
|
||||||
|
http://guac-dev.org/trac/
|
||||||
|
|
32
guacamole-common-js/doc/guacamole-osk.dtd
Normal file
32
guacamole-common-js/doc/guacamole-osk.dtd
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
<!--
|
||||||
|
|
||||||
|
<!DOCTYPE keyboard PUBLIC
|
||||||
|
"-//Guacamole/Guacamole Onscreen Keyboard DTD 0.6.0//EN"
|
||||||
|
"http://guac-dev.org/pub/dtd/guacamole-osk-0.6.0.dtd">
|
||||||
|
|
||||||
|
-->
|
||||||
|
|
||||||
|
<!ELEMENT keyboard ((row|column)*)>
|
||||||
|
<!ATTLIST keyboard size CDATA #REQUIRED>
|
||||||
|
<!ATTLIST keyboard lang CDATA #REQUIRED>
|
||||||
|
<!ATTLIST keyboard layout CDATA #REQUIRED>
|
||||||
|
|
||||||
|
<!ELEMENT column (row*)>
|
||||||
|
<!ATTLIST column align (left|center|right) "left">
|
||||||
|
|
||||||
|
<!ELEMENT row ((column|gap|key)*)>
|
||||||
|
|
||||||
|
<!ELEMENT gap EMPTY>
|
||||||
|
<!ATTLIST gap size CDATA #IMPLIED>
|
||||||
|
|
||||||
|
<!ELEMENT key (cap*)>
|
||||||
|
<!ATTLIST key size CDATA #IMPLIED>
|
||||||
|
<!ATTLIST key class CDATA #IMPLIED>
|
||||||
|
|
||||||
|
<!ELEMENT cap ANY>
|
||||||
|
<!ATTLIST cap if CDATA #IMPLIED>
|
||||||
|
<!ATTLIST cap modifier CDATA #IMPLIED>
|
||||||
|
<!ATTLIST cap keysym CDATA #IMPLIED>
|
||||||
|
<!ATTLIST cap sticky (true|false) "false">
|
||||||
|
<!ATTLIST cap class CDATA #IMPLIED>
|
||||||
|
|
40
guacamole-common-js/pom.xml
Normal file
40
guacamole-common-js/pom.xml
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||||
|
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
|
||||||
|
|
||||||
|
<modelVersion>4.0.0</modelVersion>
|
||||||
|
<groupId>net.sourceforge.guacamole</groupId>
|
||||||
|
<artifactId>guacamole-common-js</artifactId>
|
||||||
|
<packaging>pom</packaging>
|
||||||
|
<version>0.7.2</version>
|
||||||
|
<name>guacamole-common-js</name>
|
||||||
|
<url>http://guac-dev.org/</url>
|
||||||
|
|
||||||
|
<properties>
|
||||||
|
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||||
|
</properties>
|
||||||
|
|
||||||
|
<build>
|
||||||
|
|
||||||
|
<plugins>
|
||||||
|
<plugin>
|
||||||
|
<artifactId>maven-assembly-plugin</artifactId>
|
||||||
|
<configuration>
|
||||||
|
<descriptors>
|
||||||
|
<descriptor>static.xml</descriptor>
|
||||||
|
</descriptors>
|
||||||
|
</configuration>
|
||||||
|
<executions>
|
||||||
|
<execution>
|
||||||
|
<id>make-zip</id>
|
||||||
|
<phase>package</phase>
|
||||||
|
<goals>
|
||||||
|
<goal>attached</goal>
|
||||||
|
</goals>
|
||||||
|
</execution>
|
||||||
|
</executions>
|
||||||
|
</plugin>
|
||||||
|
</plugins>
|
||||||
|
|
||||||
|
</build>
|
||||||
|
|
||||||
|
</project>
|
228
guacamole-common-js/src/main/resources/audio.js
Normal file
228
guacamole-common-js/src/main/resources/audio.js
Normal file
@@ -0,0 +1,228 @@
|
|||||||
|
|
||||||
|
/* ***** BEGIN LICENSE BLOCK *****
|
||||||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||||
|
*
|
||||||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||||||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||||
|
* the License. You may obtain a copy of the License at
|
||||||
|
* http://www.mozilla.org/MPL/
|
||||||
|
*
|
||||||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||||
|
* for the specific language governing rights and limitations under the
|
||||||
|
* License.
|
||||||
|
*
|
||||||
|
* The Original Code is guacamole-common-js.
|
||||||
|
*
|
||||||
|
* The Initial Developer of the Original Code is
|
||||||
|
* Michael Jumper.
|
||||||
|
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||||
|
* the Initial Developer. All Rights Reserved.
|
||||||
|
*
|
||||||
|
* Contributor(s):
|
||||||
|
*
|
||||||
|
* Alternatively, the contents of this file may be used under the terms of
|
||||||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||||
|
* of those above. If you wish to allow use of your version of this file only
|
||||||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||||
|
* use your version of this file under the terms of the MPL, indicate your
|
||||||
|
* decision by deleting the provisions above and replace them with the notice
|
||||||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||||
|
* the provisions above, a recipient may use your version of this file under
|
||||||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||||
|
*
|
||||||
|
* ***** END LICENSE BLOCK ***** */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Namespace for all Guacamole JavaScript objects.
|
||||||
|
* @namespace
|
||||||
|
*/
|
||||||
|
var Guacamole = Guacamole || {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract audio channel which queues and plays arbitrary audio data.
|
||||||
|
* @constructor
|
||||||
|
*/
|
||||||
|
Guacamole.AudioChannel = function() {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this AudioChannel.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var channel = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When the next packet should play.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var next_packet_time = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Queues up the given data for playing by this channel once all previously
|
||||||
|
* queued data has been played. If no data has been queued, the data will
|
||||||
|
* play immediately.
|
||||||
|
*
|
||||||
|
* @param {String} mimetype The mimetype of the data provided.
|
||||||
|
* @param {Number} duration The duration of the data provided, in
|
||||||
|
* milliseconds.
|
||||||
|
* @param {String} data The base64-encoded data to play.
|
||||||
|
*/
|
||||||
|
this.play = function(mimetype, duration, data) {
|
||||||
|
|
||||||
|
var packet =
|
||||||
|
new Guacamole.AudioChannel.Packet(mimetype, data);
|
||||||
|
|
||||||
|
var now = Guacamole.AudioChannel.getTimestamp();
|
||||||
|
|
||||||
|
// If underflow is detected, reschedule new packets relative to now.
|
||||||
|
if (next_packet_time < now)
|
||||||
|
next_packet_time = now;
|
||||||
|
|
||||||
|
// Schedule next packet
|
||||||
|
packet.play(next_packet_time);
|
||||||
|
next_packet_time += duration;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// Define context if available
|
||||||
|
if (window.webkitAudioContext) {
|
||||||
|
Guacamole.AudioChannel.context = new webkitAudioContext();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a base timestamp which can be used for scheduling future audio
|
||||||
|
* playback. Scheduling playback for the value returned by this function plus
|
||||||
|
* N will cause the associated audio to be played back N milliseconds after
|
||||||
|
* the function is called.
|
||||||
|
*
|
||||||
|
* @return {Number} An arbitrary channel-relative timestamp, in milliseconds.
|
||||||
|
*/
|
||||||
|
Guacamole.AudioChannel.getTimestamp = function() {
|
||||||
|
|
||||||
|
// If we have an audio context, use its timestamp
|
||||||
|
if (Guacamole.AudioChannel.context)
|
||||||
|
return Guacamole.AudioChannel.context.currentTime * 1000;
|
||||||
|
|
||||||
|
// If we have high-resolution timers, use those
|
||||||
|
if (window.performance) {
|
||||||
|
|
||||||
|
if (window.performance.now)
|
||||||
|
return window.performance.now();
|
||||||
|
|
||||||
|
if (window.performance.webkitNow)
|
||||||
|
return window.performance.webkitNow();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback to millisecond-resolution system time
|
||||||
|
return new Date().getTime();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract representation of an audio packet.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
*
|
||||||
|
* @param {String} mimetype The mimetype of the data contained by this packet.
|
||||||
|
* @param {String} data The base64-encoded sound data contained by this packet.
|
||||||
|
*/
|
||||||
|
Guacamole.AudioChannel.Packet = function(mimetype, data) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Schedules this packet for playback at the given time.
|
||||||
|
*
|
||||||
|
* @function
|
||||||
|
* @param {Number} when The time this packet should be played, in
|
||||||
|
* milliseconds.
|
||||||
|
*/
|
||||||
|
this.play = undefined; // Defined conditionally depending on support
|
||||||
|
|
||||||
|
// If audio API available, use it.
|
||||||
|
if (Guacamole.AudioChannel.context) {
|
||||||
|
|
||||||
|
var readyBuffer = null;
|
||||||
|
|
||||||
|
// By default, when decoding finishes, store buffer for future
|
||||||
|
// playback
|
||||||
|
var handleReady = function(buffer) {
|
||||||
|
readyBuffer = buffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Convert to ArrayBuffer
|
||||||
|
var binary = window.atob(data);
|
||||||
|
var arrayBuffer = new ArrayBuffer(binary.length);
|
||||||
|
var bufferView = new Uint8Array(arrayBuffer);
|
||||||
|
|
||||||
|
for (var i=0; i<binary.length; i++)
|
||||||
|
bufferView[i] = binary.charCodeAt(i);
|
||||||
|
|
||||||
|
// Get context and start decoding
|
||||||
|
Guacamole.AudioChannel.context.decodeAudioData(
|
||||||
|
arrayBuffer,
|
||||||
|
function(buffer) { handleReady(buffer); }
|
||||||
|
);
|
||||||
|
|
||||||
|
// Set up buffer source
|
||||||
|
var source = Guacamole.AudioChannel.context.createBufferSource();
|
||||||
|
source.connect(Guacamole.AudioChannel.context.destination);
|
||||||
|
|
||||||
|
var play_when;
|
||||||
|
|
||||||
|
function playDelayed(buffer) {
|
||||||
|
source.buffer = buffer;
|
||||||
|
source.noteOn(play_when / 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @ignore */
|
||||||
|
this.play = function(when) {
|
||||||
|
|
||||||
|
play_when = when;
|
||||||
|
|
||||||
|
// If buffer available, play it NOW
|
||||||
|
if (readyBuffer)
|
||||||
|
playDelayed(readyBuffer);
|
||||||
|
|
||||||
|
// Otherwise, play when decoded
|
||||||
|
else
|
||||||
|
handleReady = playDelayed;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
else {
|
||||||
|
|
||||||
|
// Build data URI
|
||||||
|
var data_uri = "data:" + mimetype + ";base64," + data;
|
||||||
|
|
||||||
|
// Create audio element to house and play the data
|
||||||
|
var audio = new Audio();
|
||||||
|
audio.src = data_uri;
|
||||||
|
|
||||||
|
/** @ignore */
|
||||||
|
this.play = function(when) {
|
||||||
|
|
||||||
|
// Calculate time until play
|
||||||
|
var now = Guacamole.AudioChannel.getTimestamp();
|
||||||
|
var delay = when - now;
|
||||||
|
|
||||||
|
// Play now if too late
|
||||||
|
if (delay < 0)
|
||||||
|
audio.play();
|
||||||
|
|
||||||
|
// Otherwise, schedule later playback
|
||||||
|
else
|
||||||
|
window.setTimeout(function() {
|
||||||
|
audio.play();
|
||||||
|
}, delay);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
1497
guacamole-common-js/src/main/resources/guacamole.js
Normal file
1497
guacamole-common-js/src/main/resources/guacamole.js
Normal file
File diff suppressed because it is too large
Load Diff
622
guacamole-common-js/src/main/resources/keyboard.js
Normal file
622
guacamole-common-js/src/main/resources/keyboard.js
Normal file
@@ -0,0 +1,622 @@
|
|||||||
|
|
||||||
|
/* ***** BEGIN LICENSE BLOCK *****
|
||||||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||||
|
*
|
||||||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||||||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||||
|
* the License. You may obtain a copy of the License at
|
||||||
|
* http://www.mozilla.org/MPL/
|
||||||
|
*
|
||||||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||||
|
* for the specific language governing rights and limitations under the
|
||||||
|
* License.
|
||||||
|
*
|
||||||
|
* The Original Code is guacamole-common-js.
|
||||||
|
*
|
||||||
|
* The Initial Developer of the Original Code is
|
||||||
|
* Michael Jumper.
|
||||||
|
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||||
|
* the Initial Developer. All Rights Reserved.
|
||||||
|
*
|
||||||
|
* Contributor(s):
|
||||||
|
*
|
||||||
|
* Alternatively, the contents of this file may be used under the terms of
|
||||||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||||
|
* of those above. If you wish to allow use of your version of this file only
|
||||||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||||
|
* use your version of this file under the terms of the MPL, indicate your
|
||||||
|
* decision by deleting the provisions above and replace them with the notice
|
||||||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||||
|
* the provisions above, a recipient may use your version of this file under
|
||||||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||||
|
*
|
||||||
|
* ***** END LICENSE BLOCK ***** */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Namespace for all Guacamole JavaScript objects.
|
||||||
|
* @namespace
|
||||||
|
*/
|
||||||
|
var Guacamole = Guacamole || {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides cross-browser and cross-keyboard keyboard for a specific element.
|
||||||
|
* Browser and keyboard layout variation is abstracted away, providing events
|
||||||
|
* which represent keys as their corresponding X11 keysym.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {Element} element The Element to use to provide keyboard events.
|
||||||
|
*/
|
||||||
|
Guacamole.Keyboard = function(element) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this Guacamole.Keyboard.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var guac_keyboard = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user presses a key with the element associated
|
||||||
|
* with this Guacamole.Keyboard in focus.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Number} keysym The keysym of the key being pressed.
|
||||||
|
*/
|
||||||
|
this.onkeydown = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user releases a key with the element associated
|
||||||
|
* with this Guacamole.Keyboard in focus.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Number} keysym The keysym of the key being released.
|
||||||
|
*/
|
||||||
|
this.onkeyup = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Map of known JavaScript keycodes which do not map to typable characters
|
||||||
|
* to their unshifted X11 keysym equivalents.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var unshiftedKeysym = {
|
||||||
|
8: [0xFF08], // backspace
|
||||||
|
9: [0xFF09], // tab
|
||||||
|
13: [0xFF0D], // enter
|
||||||
|
16: [0xFFE1, 0xFFE1, 0xFFE2], // shift
|
||||||
|
17: [0xFFE3, 0xFFE3, 0xFFE4], // ctrl
|
||||||
|
18: [0xFFE9, 0xFFE9, 0xFFEA], // alt
|
||||||
|
19: [0xFF13], // pause/break
|
||||||
|
20: [0xFFE5], // caps lock
|
||||||
|
27: [0xFF1B], // escape
|
||||||
|
32: [0x0020], // space
|
||||||
|
33: [0xFF55], // page up
|
||||||
|
34: [0xFF56], // page down
|
||||||
|
35: [0xFF57], // end
|
||||||
|
36: [0xFF50], // home
|
||||||
|
37: [0xFF51], // left arrow
|
||||||
|
38: [0xFF52], // up arrow
|
||||||
|
39: [0xFF53], // right arrow
|
||||||
|
40: [0xFF54], // down arrow
|
||||||
|
45: [0xFF63], // insert
|
||||||
|
46: [0xFFFF], // delete
|
||||||
|
91: [0xFFEB], // left window key (super_l)
|
||||||
|
92: [0xFF67], // right window key (menu key?)
|
||||||
|
93: null, // select key
|
||||||
|
112: [0xFFBE], // f1
|
||||||
|
113: [0xFFBF], // f2
|
||||||
|
114: [0xFFC0], // f3
|
||||||
|
115: [0xFFC1], // f4
|
||||||
|
116: [0xFFC2], // f5
|
||||||
|
117: [0xFFC3], // f6
|
||||||
|
118: [0xFFC4], // f7
|
||||||
|
119: [0xFFC5], // f8
|
||||||
|
120: [0xFFC6], // f9
|
||||||
|
121: [0xFFC7], // f10
|
||||||
|
122: [0xFFC8], // f11
|
||||||
|
123: [0xFFC9], // f12
|
||||||
|
144: [0xFF7F], // num lock
|
||||||
|
145: [0xFF14] // scroll lock
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Map of known JavaScript keyidentifiers which do not map to typable
|
||||||
|
* characters to their unshifted X11 keysym equivalents.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var keyidentifier_keysym = {
|
||||||
|
"AllCandidates": [0xFF3D],
|
||||||
|
"Alphanumeric": [0xFF30],
|
||||||
|
"Alt": [0xFFE9, 0xFFE9, 0xFFEA],
|
||||||
|
"Attn": [0xFD0E],
|
||||||
|
"AltGraph": [0xFFEA],
|
||||||
|
"CapsLock": [0xFFE5],
|
||||||
|
"Clear": [0xFF0B],
|
||||||
|
"Convert": [0xFF21],
|
||||||
|
"Copy": [0xFD15],
|
||||||
|
"Crsel": [0xFD1C],
|
||||||
|
"CodeInput": [0xFF37],
|
||||||
|
"Control": [0xFFE3, 0xFFE3, 0xFFE4],
|
||||||
|
"Down": [0xFF54],
|
||||||
|
"End": [0xFF57],
|
||||||
|
"Enter": [0xFF0D],
|
||||||
|
"EraseEof": [0xFD06],
|
||||||
|
"Execute": [0xFF62],
|
||||||
|
"Exsel": [0xFD1D],
|
||||||
|
"F1": [0xFFBE],
|
||||||
|
"F2": [0xFFBF],
|
||||||
|
"F3": [0xFFC0],
|
||||||
|
"F4": [0xFFC1],
|
||||||
|
"F5": [0xFFC2],
|
||||||
|
"F6": [0xFFC3],
|
||||||
|
"F7": [0xFFC4],
|
||||||
|
"F8": [0xFFC5],
|
||||||
|
"F9": [0xFFC6],
|
||||||
|
"F10": [0xFFC7],
|
||||||
|
"F11": [0xFFC8],
|
||||||
|
"F12": [0xFFC9],
|
||||||
|
"F13": [0xFFCA],
|
||||||
|
"F14": [0xFFCB],
|
||||||
|
"F15": [0xFFCC],
|
||||||
|
"F16": [0xFFCD],
|
||||||
|
"F17": [0xFFCE],
|
||||||
|
"F18": [0xFFCF],
|
||||||
|
"F19": [0xFFD0],
|
||||||
|
"F20": [0xFFD1],
|
||||||
|
"F21": [0xFFD2],
|
||||||
|
"F22": [0xFFD3],
|
||||||
|
"F23": [0xFFD4],
|
||||||
|
"F24": [0xFFD5],
|
||||||
|
"Find": [0xFF68],
|
||||||
|
"FullWidth": null,
|
||||||
|
"HalfWidth": null,
|
||||||
|
"HangulMode": [0xFF31],
|
||||||
|
"HanjaMode": [0xFF34],
|
||||||
|
"Help": [0xFF6A],
|
||||||
|
"Hiragana": [0xFF25],
|
||||||
|
"Home": [0xFF50],
|
||||||
|
"Insert": [0xFF63],
|
||||||
|
"JapaneseHiragana": [0xFF25],
|
||||||
|
"JapaneseKatakana": [0xFF26],
|
||||||
|
"JapaneseRomaji": [0xFF24],
|
||||||
|
"JunjaMode": [0xFF38],
|
||||||
|
"KanaMode": [0xFF2D],
|
||||||
|
"KanjiMode": [0xFF21],
|
||||||
|
"Katakana": [0xFF26],
|
||||||
|
"Left": [0xFF51],
|
||||||
|
"Meta": [0xFFE7],
|
||||||
|
"NumLock": [0xFF7F],
|
||||||
|
"PageDown": [0xFF55],
|
||||||
|
"PageUp": [0xFF56],
|
||||||
|
"Pause": [0xFF13],
|
||||||
|
"PreviousCandidate": [0xFF3E],
|
||||||
|
"PrintScreen": [0xFD1D],
|
||||||
|
"Right": [0xFF53],
|
||||||
|
"RomanCharacters": null,
|
||||||
|
"Scroll": [0xFF14],
|
||||||
|
"Select": [0xFF60],
|
||||||
|
"Shift": [0xFFE1, 0xFFE1, 0xFFE2],
|
||||||
|
"Up": [0xFF52],
|
||||||
|
"Undo": [0xFF65],
|
||||||
|
"Win": [0xFFEB]
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Map of known JavaScript keycodes which do not map to typable characters
|
||||||
|
* to their shifted X11 keysym equivalents. Keycodes must only be listed
|
||||||
|
* here if their shifted X11 keysym equivalents differ from their unshifted
|
||||||
|
* equivalents.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var shiftedKeysym = {
|
||||||
|
18: [0xFFE7, 0xFFE7, 0xFFEA] // alt
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* All keysyms which should not repeat when held down.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var no_repeat = {
|
||||||
|
0xFFE1: true, // Left shift
|
||||||
|
0xFFE2: true, // Right shift
|
||||||
|
0xFFE3: true, // Left ctrl
|
||||||
|
0xFFE4: true, // Right ctrl
|
||||||
|
0xFFE9: true, // Left alt
|
||||||
|
0xFFEA: true // Right alt (or AltGr)
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* All modifiers and their states.
|
||||||
|
*/
|
||||||
|
this.modifiers = {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether shift is currently pressed.
|
||||||
|
*/
|
||||||
|
"shift": false,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether ctrl is currently pressed.
|
||||||
|
*/
|
||||||
|
"ctrl" : false,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether alt is currently pressed.
|
||||||
|
*/
|
||||||
|
"alt" : false,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether meta (apple key) is currently pressed.
|
||||||
|
*/
|
||||||
|
"meta" : false
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The state of every key, indexed by keysym. If a particular key is
|
||||||
|
* pressed, the value of pressed for that keysym will be true. If a key
|
||||||
|
* is not currently pressed, it will not be defined.
|
||||||
|
*/
|
||||||
|
this.pressed = {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The keysym associated with a given keycode when keydown fired.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var keydownChar = [];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Timeout before key repeat starts.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var key_repeat_timeout = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interval which presses and releases the last key pressed while that
|
||||||
|
* key is still being held down.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var key_repeat_interval = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Given an array of keysyms indexed by location, returns the keysym
|
||||||
|
* for the given location, or the keysym for the standard location if
|
||||||
|
* undefined.
|
||||||
|
*
|
||||||
|
* @param {Array} keysyms An array of keysyms, where the index of the
|
||||||
|
* keysym in the array is the location value.
|
||||||
|
* @param {Number} location The location on the keyboard corresponding to
|
||||||
|
* the key pressed, as defined at:
|
||||||
|
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
|
||||||
|
*/
|
||||||
|
function get_keysym(keysyms, location) {
|
||||||
|
|
||||||
|
if (!keysyms)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return keysyms[location] || keysyms[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
function keysym_from_key_identifier(shifted, keyIdentifier, location) {
|
||||||
|
|
||||||
|
var unicodePrefixLocation = keyIdentifier.indexOf("U+");
|
||||||
|
if (unicodePrefixLocation >= 0) {
|
||||||
|
|
||||||
|
var hex = keyIdentifier.substring(unicodePrefixLocation+2);
|
||||||
|
var codepoint = parseInt(hex, 16);
|
||||||
|
var typedCharacter;
|
||||||
|
|
||||||
|
// Convert case if shifted
|
||||||
|
if (shifted == 0)
|
||||||
|
typedCharacter = String.fromCharCode(codepoint).toLowerCase();
|
||||||
|
else
|
||||||
|
typedCharacter = String.fromCharCode(codepoint).toUpperCase();
|
||||||
|
|
||||||
|
// Get codepoint
|
||||||
|
codepoint = typedCharacter.charCodeAt(0);
|
||||||
|
|
||||||
|
return keysym_from_charcode(codepoint);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return get_keysym(keyidentifier_keysym[keyIdentifier], location);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function isControlCharacter(codepoint) {
|
||||||
|
return codepoint <= 0x1F || (codepoint >= 0x7F && codepoint <= 0x9F);
|
||||||
|
}
|
||||||
|
|
||||||
|
function keysym_from_charcode(codepoint) {
|
||||||
|
|
||||||
|
// Keysyms for control characters
|
||||||
|
if (isControlCharacter(codepoint)) return 0xFF00 | codepoint;
|
||||||
|
|
||||||
|
// Keysyms for ASCII chars
|
||||||
|
if (codepoint >= 0x0000 && codepoint <= 0x00FF)
|
||||||
|
return codepoint;
|
||||||
|
|
||||||
|
// Keysyms for Unicode
|
||||||
|
if (codepoint >= 0x0100 && codepoint <= 0x10FFFF)
|
||||||
|
return 0x01000000 | codepoint;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function keysym_from_keycode(keyCode, location) {
|
||||||
|
|
||||||
|
var keysyms;
|
||||||
|
|
||||||
|
// If not shifted, just return unshifted keysym
|
||||||
|
if (!guac_keyboard.modifiers.shift)
|
||||||
|
keysyms = unshiftedKeysym[keyCode];
|
||||||
|
|
||||||
|
// Otherwise, return shifted keysym, if defined
|
||||||
|
else
|
||||||
|
keysyms = shiftedKeysym[keyCode] || unshiftedKeysym[keyCode];
|
||||||
|
|
||||||
|
return get_keysym(keysyms, location);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Marks a key as pressed, firing the keydown event if registered. Key
|
||||||
|
* repeat for the pressed key will start after a delay if that key is
|
||||||
|
* not a modifier.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
function press_key(keysym) {
|
||||||
|
|
||||||
|
// Don't bother with pressing the key if the key is unknown
|
||||||
|
if (keysym == null) return;
|
||||||
|
|
||||||
|
// Only press if released
|
||||||
|
if (!guac_keyboard.pressed[keysym]) {
|
||||||
|
|
||||||
|
// Mark key as pressed
|
||||||
|
guac_keyboard.pressed[keysym] = true;
|
||||||
|
|
||||||
|
// Send key event
|
||||||
|
if (guac_keyboard.onkeydown) {
|
||||||
|
guac_keyboard.onkeydown(keysym);
|
||||||
|
|
||||||
|
// Stop any current repeat
|
||||||
|
window.clearTimeout(key_repeat_timeout);
|
||||||
|
window.clearInterval(key_repeat_interval);
|
||||||
|
|
||||||
|
// Repeat after a delay as long as pressed
|
||||||
|
if (!no_repeat[keysym])
|
||||||
|
key_repeat_timeout = window.setTimeout(function() {
|
||||||
|
key_repeat_interval = window.setInterval(function() {
|
||||||
|
guac_keyboard.onkeyup(keysym);
|
||||||
|
guac_keyboard.onkeydown(keysym);
|
||||||
|
}, 50);
|
||||||
|
}, 500);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Marks a key as released, firing the keyup event if registered.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
function release_key(keysym) {
|
||||||
|
|
||||||
|
// Only release if pressed
|
||||||
|
if (guac_keyboard.pressed[keysym]) {
|
||||||
|
|
||||||
|
// Mark key as released
|
||||||
|
delete guac_keyboard.pressed[keysym];
|
||||||
|
|
||||||
|
// Stop repeat
|
||||||
|
window.clearTimeout(key_repeat_timeout);
|
||||||
|
window.clearInterval(key_repeat_interval);
|
||||||
|
|
||||||
|
// Send key event
|
||||||
|
if (keysym != null && guac_keyboard.onkeyup)
|
||||||
|
guac_keyboard.onkeyup(keysym);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function isTypable(keyIdentifier) {
|
||||||
|
|
||||||
|
// Find unicode prefix
|
||||||
|
var unicodePrefixLocation = keyIdentifier.indexOf("U+");
|
||||||
|
if (unicodePrefixLocation == -1)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Parse codepoint value
|
||||||
|
var hex = keyIdentifier.substring(unicodePrefixLocation+2);
|
||||||
|
var codepoint = parseInt(hex, 16);
|
||||||
|
|
||||||
|
// If control character, not typable
|
||||||
|
if (isControlCharacter(codepoint)) return false;
|
||||||
|
|
||||||
|
// Otherwise, typable
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Given a keyboard event, updates the local modifier state and remote
|
||||||
|
* key state based on the modifier flags within the event. This function
|
||||||
|
* pays no attention to keycodes.
|
||||||
|
*
|
||||||
|
* @param {KeyboardEvent} e The keyboard event containing the flags to update.
|
||||||
|
*/
|
||||||
|
function update_modifier_state(e) {
|
||||||
|
|
||||||
|
// Release alt if implicitly released
|
||||||
|
if (guac_keyboard.modifiers.alt && e.altKey === false) {
|
||||||
|
release_key(0xFFE9); // Left alt
|
||||||
|
release_key(0xFFEA); // Right alt (or AltGr)
|
||||||
|
guac_keyboard.modifiers.alt = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Release shift if implicitly released
|
||||||
|
if (guac_keyboard.modifiers.shift && e.shiftKey === false) {
|
||||||
|
release_key(0xFFE1); // Left shift
|
||||||
|
release_key(0xFFE2); // Right shift
|
||||||
|
guac_keyboard.modifiers.shift = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Release ctrl if implicitly released
|
||||||
|
if (guac_keyboard.modifiers.ctrl && e.ctrlKey === false) {
|
||||||
|
release_key(0xFFE3); // Left ctrl
|
||||||
|
release_key(0xFFE4); // Right ctrl
|
||||||
|
guac_keyboard.modifiers.ctrl = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// When key pressed
|
||||||
|
element.addEventListener("keydown", function(e) {
|
||||||
|
|
||||||
|
// Only intercept if handler set
|
||||||
|
if (!guac_keyboard.onkeydown) return;
|
||||||
|
|
||||||
|
var keynum;
|
||||||
|
if (window.event) keynum = window.event.keyCode;
|
||||||
|
else if (e.which) keynum = e.which;
|
||||||
|
|
||||||
|
// Get key location
|
||||||
|
var location = e.location || e.keyLocation || 0;
|
||||||
|
|
||||||
|
// Ignore any unknown key events
|
||||||
|
if (keynum == 0 && !e.keyIdentifier) {
|
||||||
|
e.preventDefault();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix modifier states
|
||||||
|
update_modifier_state(e);
|
||||||
|
|
||||||
|
// Ctrl/Alt/Shift/Meta
|
||||||
|
if (keynum == 16) guac_keyboard.modifiers.shift = true;
|
||||||
|
else if (keynum == 17) guac_keyboard.modifiers.ctrl = true;
|
||||||
|
else if (keynum == 18) guac_keyboard.modifiers.alt = true;
|
||||||
|
else if (keynum == 91) guac_keyboard.modifiers.meta = true;
|
||||||
|
|
||||||
|
// Try to get keysym from keycode
|
||||||
|
var keysym = keysym_from_keycode(keynum, location);
|
||||||
|
|
||||||
|
// By default, we expect a corresponding keypress event
|
||||||
|
var expect_keypress = true;
|
||||||
|
|
||||||
|
// If key is known from keycode, prevent default
|
||||||
|
if (keysym)
|
||||||
|
expect_keypress = false;
|
||||||
|
|
||||||
|
// Also try to get get keysym from keyIdentifier
|
||||||
|
if (e.keyIdentifier) {
|
||||||
|
|
||||||
|
keysym = keysym ||
|
||||||
|
keysym_from_key_identifier(guac_keyboard.modifiers.shift,
|
||||||
|
e.keyIdentifier, location);
|
||||||
|
|
||||||
|
// Prevent default if non-typable character or if modifier combination
|
||||||
|
// likely to be eaten by browser otherwise (NOTE: We must not prevent
|
||||||
|
// default for Ctrl+Alt, as that combination is commonly used for
|
||||||
|
// AltGr. If we receive AltGr, we need to handle keypress, which
|
||||||
|
// means we cannot cancel keydown).
|
||||||
|
if (!isTypable(e.keyIdentifier)
|
||||||
|
|| ( guac_keyboard.modifiers.ctrl && !guac_keyboard.modifiers.alt)
|
||||||
|
|| (!guac_keyboard.modifiers.ctrl && guac_keyboard.modifiers.alt)
|
||||||
|
|| (guac_keyboard.modifiers.meta))
|
||||||
|
expect_keypress = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we do not expect to handle via keypress, handle now
|
||||||
|
if (!expect_keypress) {
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
// Press key if known
|
||||||
|
if (keysym != null) {
|
||||||
|
keydownChar[keynum] = keysym;
|
||||||
|
press_key(keysym);
|
||||||
|
|
||||||
|
// If a key is pressed while meta is held down, the keyup will never be sent in Chrome, so send it now. (bug #108404)
|
||||||
|
if(guac_keyboard.modifiers.meta) {
|
||||||
|
release_key(keysym);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
// When key pressed
|
||||||
|
element.addEventListener("keypress", function(e) {
|
||||||
|
|
||||||
|
// Only intercept if handler set
|
||||||
|
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
|
||||||
|
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
var keynum;
|
||||||
|
if (window.event) keynum = window.event.keyCode;
|
||||||
|
else if (e.which) keynum = e.which;
|
||||||
|
|
||||||
|
var keysym = keysym_from_charcode(keynum);
|
||||||
|
|
||||||
|
// Fix modifier states
|
||||||
|
update_modifier_state(e);
|
||||||
|
|
||||||
|
// If event identified as a typable character, and we're holding Ctrl+Alt,
|
||||||
|
// assume Ctrl+Alt is actually AltGr, and release both.
|
||||||
|
if (!isControlCharacter(keynum) && guac_keyboard.modifiers.ctrl && guac_keyboard.modifiers.alt) {
|
||||||
|
release_key(0xFFE3); // Left ctrl
|
||||||
|
release_key(0xFFE4); // Right ctrl
|
||||||
|
release_key(0xFFE9); // Left alt
|
||||||
|
release_key(0xFFEA); // Right alt
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send press + release if keysym known
|
||||||
|
if (keysym != null) {
|
||||||
|
press_key(keysym);
|
||||||
|
release_key(keysym);
|
||||||
|
}
|
||||||
|
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
// When key released
|
||||||
|
element.addEventListener("keyup", function(e) {
|
||||||
|
|
||||||
|
// Only intercept if handler set
|
||||||
|
if (!guac_keyboard.onkeyup) return;
|
||||||
|
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
var keynum;
|
||||||
|
if (window.event) keynum = window.event.keyCode;
|
||||||
|
else if (e.which) keynum = e.which;
|
||||||
|
|
||||||
|
// Fix modifier states
|
||||||
|
update_modifier_state(e);
|
||||||
|
|
||||||
|
// Ctrl/Alt/Shift/Meta
|
||||||
|
if (keynum == 16) guac_keyboard.modifiers.shift = false;
|
||||||
|
else if (keynum == 17) guac_keyboard.modifiers.ctrl = false;
|
||||||
|
else if (keynum == 18) guac_keyboard.modifiers.alt = false;
|
||||||
|
else if (keynum == 91) guac_keyboard.modifiers.meta = false;
|
||||||
|
|
||||||
|
// Send release event if original key known
|
||||||
|
var keydown_keysym = keydownChar[keynum];
|
||||||
|
if (keydown_keysym != null)
|
||||||
|
release_key(keydown_keysym);
|
||||||
|
|
||||||
|
// Clear character record
|
||||||
|
keydownChar[keynum] = null;
|
||||||
|
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
};
|
1177
guacamole-common-js/src/main/resources/layer.js
Normal file
1177
guacamole-common-js/src/main/resources/layer.js
Normal file
File diff suppressed because it is too large
Load Diff
785
guacamole-common-js/src/main/resources/mouse.js
Normal file
785
guacamole-common-js/src/main/resources/mouse.js
Normal file
@@ -0,0 +1,785 @@
|
|||||||
|
|
||||||
|
/* ***** BEGIN LICENSE BLOCK *****
|
||||||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||||
|
*
|
||||||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||||||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||||
|
* the License. You may obtain a copy of the License at
|
||||||
|
* http://www.mozilla.org/MPL/
|
||||||
|
*
|
||||||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||||
|
* for the specific language governing rights and limitations under the
|
||||||
|
* License.
|
||||||
|
*
|
||||||
|
* The Original Code is guacamole-common-js.
|
||||||
|
*
|
||||||
|
* The Initial Developer of the Original Code is
|
||||||
|
* Michael Jumper.
|
||||||
|
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||||
|
* the Initial Developer. All Rights Reserved.
|
||||||
|
*
|
||||||
|
* Contributor(s):
|
||||||
|
*
|
||||||
|
* Alternatively, the contents of this file may be used under the terms of
|
||||||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||||
|
* of those above. If you wish to allow use of your version of this file only
|
||||||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||||
|
* use your version of this file under the terms of the MPL, indicate your
|
||||||
|
* decision by deleting the provisions above and replace them with the notice
|
||||||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||||
|
* the provisions above, a recipient may use your version of this file under
|
||||||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||||
|
*
|
||||||
|
* ***** END LICENSE BLOCK ***** */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Namespace for all Guacamole JavaScript objects.
|
||||||
|
* @namespace
|
||||||
|
*/
|
||||||
|
var Guacamole = Guacamole || {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides cross-browser mouse events for a given element. The events of
|
||||||
|
* the given element are automatically populated with handlers that translate
|
||||||
|
* mouse events into a non-browser-specific event provided by the
|
||||||
|
* Guacamole.Mouse instance.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {Element} element The Element to use to provide mouse events.
|
||||||
|
*/
|
||||||
|
Guacamole.Mouse = function(element) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this Guacamole.Mouse.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var guac_mouse = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of mousemove events to require before re-enabling mouse
|
||||||
|
* event handling after receiving a touch event.
|
||||||
|
*/
|
||||||
|
this.touchMouseThreshold = 3;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current mouse state. The properties of this state are updated when
|
||||||
|
* mouse events fire. This state object is also passed in as a parameter to
|
||||||
|
* the handler of any mouse events.
|
||||||
|
*
|
||||||
|
* @type Guacamole.Mouse.State
|
||||||
|
*/
|
||||||
|
this.currentState = new Guacamole.Mouse.State(
|
||||||
|
0, 0,
|
||||||
|
false, false, false, false, false
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user presses a mouse button down over the element
|
||||||
|
* associated with this Guacamole.Mouse.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousedown = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user releases a mouse button down over the element
|
||||||
|
* associated with this Guacamole.Mouse.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmouseup = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user moves the mouse over the element associated with
|
||||||
|
* this Guacamole.Mouse.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousemove = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Counter of mouse events to ignore. This decremented by mousemove, and
|
||||||
|
* while non-zero, mouse events will have no effect.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var ignore_mouse = 0;
|
||||||
|
|
||||||
|
function cancelEvent(e) {
|
||||||
|
e.stopPropagation();
|
||||||
|
if (e.preventDefault) e.preventDefault();
|
||||||
|
e.returnValue = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Block context menu so right-click gets sent properly
|
||||||
|
element.addEventListener("contextmenu", function(e) {
|
||||||
|
cancelEvent(e);
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("mousemove", function(e) {
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
// If ignoring events, decrement counter
|
||||||
|
if (ignore_mouse) {
|
||||||
|
ignore_mouse--;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
guac_mouse.currentState.fromClientPosition(element, e.clientX, e.clientY);
|
||||||
|
|
||||||
|
if (guac_mouse.onmousemove)
|
||||||
|
guac_mouse.onmousemove(guac_mouse.currentState);
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("mousedown", function(e) {
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
// Do not handle if ignoring events
|
||||||
|
if (ignore_mouse)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch (e.button) {
|
||||||
|
case 0:
|
||||||
|
guac_mouse.currentState.left = true;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
guac_mouse.currentState.middle = true;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
guac_mouse.currentState.right = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmousedown)
|
||||||
|
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("mouseup", function(e) {
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
// Do not handle if ignoring events
|
||||||
|
if (ignore_mouse)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch (e.button) {
|
||||||
|
case 0:
|
||||||
|
guac_mouse.currentState.left = false;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
guac_mouse.currentState.middle = false;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
guac_mouse.currentState.right = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup)
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("mouseout", function(e) {
|
||||||
|
|
||||||
|
// Get parent of the element the mouse pointer is leaving
|
||||||
|
if (!e) e = window.event;
|
||||||
|
|
||||||
|
// Check that mouseout is due to actually LEAVING the element
|
||||||
|
var target = e.relatedTarget || e.toElement;
|
||||||
|
while (target != null) {
|
||||||
|
if (target === element)
|
||||||
|
return;
|
||||||
|
target = target.parentNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
// Release all buttons
|
||||||
|
if (guac_mouse.currentState.left
|
||||||
|
|| guac_mouse.currentState.middle
|
||||||
|
|| guac_mouse.currentState.right) {
|
||||||
|
|
||||||
|
guac_mouse.currentState.left = false;
|
||||||
|
guac_mouse.currentState.middle = false;
|
||||||
|
guac_mouse.currentState.right = false;
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup)
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
// Override selection on mouse event element.
|
||||||
|
element.addEventListener("selectstart", function(e) {
|
||||||
|
cancelEvent(e);
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
// Ignore all pending mouse events when touch events are the apparent source
|
||||||
|
function ignorePendingMouseEvents() { ignore_mouse = guac_mouse.touchMouseThreshold; }
|
||||||
|
|
||||||
|
element.addEventListener("touchmove", ignorePendingMouseEvents, false);
|
||||||
|
element.addEventListener("touchstart", ignorePendingMouseEvents, false);
|
||||||
|
element.addEventListener("touchend", ignorePendingMouseEvents, false);
|
||||||
|
|
||||||
|
// Scroll wheel support
|
||||||
|
function mousewheel_handler(e) {
|
||||||
|
|
||||||
|
var delta = 0;
|
||||||
|
if (e.detail)
|
||||||
|
delta = e.detail;
|
||||||
|
else if (e.wheelDelta)
|
||||||
|
delta = -event.wheelDelta;
|
||||||
|
|
||||||
|
// Up
|
||||||
|
if (delta < 0) {
|
||||||
|
if (guac_mouse.onmousedown) {
|
||||||
|
guac_mouse.currentState.up = true;
|
||||||
|
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup) {
|
||||||
|
guac_mouse.currentState.up = false;
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Down
|
||||||
|
if (delta > 0) {
|
||||||
|
if (guac_mouse.onmousedown) {
|
||||||
|
guac_mouse.currentState.down = true;
|
||||||
|
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup) {
|
||||||
|
guac_mouse.currentState.down = false;
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
}
|
||||||
|
element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
|
||||||
|
element.addEventListener('mousewheel', mousewheel_handler, false);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides cross-browser relative touch event translation for a given element.
|
||||||
|
*
|
||||||
|
* Touch events are translated into mouse events as if the touches occurred
|
||||||
|
* on a touchpad (drag to push the mouse pointer, tap to click).
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {Element} element The Element to use to provide touch events.
|
||||||
|
*/
|
||||||
|
Guacamole.Mouse.Touchpad = function(element) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this Guacamole.Mouse.Touchpad.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var guac_touchpad = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The distance a two-finger touch must move per scrollwheel event, in
|
||||||
|
* pixels.
|
||||||
|
*/
|
||||||
|
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The maximum number of milliseconds to wait for a touch to end for the
|
||||||
|
* gesture to be considered a click.
|
||||||
|
*/
|
||||||
|
this.clickTimingThreshold = 250;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The maximum number of pixels to allow a touch to move for the gesture to
|
||||||
|
* be considered a click.
|
||||||
|
*/
|
||||||
|
this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current mouse state. The properties of this state are updated when
|
||||||
|
* mouse events fire. This state object is also passed in as a parameter to
|
||||||
|
* the handler of any mouse events.
|
||||||
|
*
|
||||||
|
* @type Guacamole.Mouse.State
|
||||||
|
*/
|
||||||
|
this.currentState = new Guacamole.Mouse.State(
|
||||||
|
0, 0,
|
||||||
|
false, false, false, false, false
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever a mouse button is effectively pressed. This can happen
|
||||||
|
* as part of a "click" gesture initiated by the user by tapping one
|
||||||
|
* or more fingers over the touchpad element, as part of a "scroll"
|
||||||
|
* gesture initiated by dragging two fingers up or down, etc.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousedown = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever a mouse button is effectively released. This can happen
|
||||||
|
* as part of a "click" gesture initiated by the user by tapping one
|
||||||
|
* or more fingers over the touchpad element, as part of a "scroll"
|
||||||
|
* gesture initiated by dragging two fingers up or down, etc.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmouseup = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user moves the mouse by dragging their finger over
|
||||||
|
* the touchpad element.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousemove = null;
|
||||||
|
|
||||||
|
var touch_count = 0;
|
||||||
|
var last_touch_x = 0;
|
||||||
|
var last_touch_y = 0;
|
||||||
|
var last_touch_time = 0;
|
||||||
|
var pixels_moved = 0;
|
||||||
|
|
||||||
|
var touch_buttons = {
|
||||||
|
1: "left",
|
||||||
|
2: "right",
|
||||||
|
3: "middle"
|
||||||
|
};
|
||||||
|
|
||||||
|
var gesture_in_progress = false;
|
||||||
|
var click_release_timeout = null;
|
||||||
|
|
||||||
|
element.addEventListener("touchend", function(e) {
|
||||||
|
|
||||||
|
e.stopPropagation();
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
// If we're handling a gesture AND this is the last touch
|
||||||
|
if (gesture_in_progress && e.touches.length == 0) {
|
||||||
|
|
||||||
|
var time = new Date().getTime();
|
||||||
|
|
||||||
|
// Get corresponding mouse button
|
||||||
|
var button = touch_buttons[touch_count];
|
||||||
|
|
||||||
|
// If mouse already down, release anad clear timeout
|
||||||
|
if (guac_touchpad.currentState[button]) {
|
||||||
|
|
||||||
|
// Fire button up event
|
||||||
|
guac_touchpad.currentState[button] = false;
|
||||||
|
if (guac_touchpad.onmouseup)
|
||||||
|
guac_touchpad.onmouseup(guac_touchpad.currentState);
|
||||||
|
|
||||||
|
// Clear timeout, if set
|
||||||
|
if (click_release_timeout) {
|
||||||
|
window.clearTimeout(click_release_timeout);
|
||||||
|
click_release_timeout = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// If single tap detected (based on time and distance)
|
||||||
|
if (time - last_touch_time <= guac_touchpad.clickTimingThreshold
|
||||||
|
&& pixels_moved < guac_touchpad.clickMoveThreshold) {
|
||||||
|
|
||||||
|
// Fire button down event
|
||||||
|
guac_touchpad.currentState[button] = true;
|
||||||
|
if (guac_touchpad.onmousedown)
|
||||||
|
guac_touchpad.onmousedown(guac_touchpad.currentState);
|
||||||
|
|
||||||
|
// Delay mouse up - mouse up should be canceled if
|
||||||
|
// touchstart within timeout.
|
||||||
|
click_release_timeout = window.setTimeout(function() {
|
||||||
|
|
||||||
|
// Fire button up event
|
||||||
|
guac_touchpad.currentState[button] = false;
|
||||||
|
if (guac_touchpad.onmouseup)
|
||||||
|
guac_touchpad.onmouseup(guac_touchpad.currentState);
|
||||||
|
|
||||||
|
// Gesture now over
|
||||||
|
gesture_in_progress = false;
|
||||||
|
|
||||||
|
}, guac_touchpad.clickTimingThreshold);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we're not waiting to see if this is a click, stop gesture
|
||||||
|
if (!click_release_timeout)
|
||||||
|
gesture_in_progress = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("touchstart", function(e) {
|
||||||
|
|
||||||
|
e.stopPropagation();
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
// Track number of touches, but no more than three
|
||||||
|
touch_count = Math.min(e.touches.length, 3);
|
||||||
|
|
||||||
|
// Clear timeout, if set
|
||||||
|
if (click_release_timeout) {
|
||||||
|
window.clearTimeout(click_release_timeout);
|
||||||
|
click_release_timeout = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Record initial touch location and time for touch movement
|
||||||
|
// and tap gestures
|
||||||
|
if (!gesture_in_progress) {
|
||||||
|
|
||||||
|
// Stop mouse events while touching
|
||||||
|
gesture_in_progress = true;
|
||||||
|
|
||||||
|
// Record touch location and time
|
||||||
|
var starting_touch = e.touches[0];
|
||||||
|
last_touch_x = starting_touch.clientX;
|
||||||
|
last_touch_y = starting_touch.clientY;
|
||||||
|
last_touch_time = new Date().getTime();
|
||||||
|
pixels_moved = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("touchmove", function(e) {
|
||||||
|
|
||||||
|
e.stopPropagation();
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
// Get change in touch location
|
||||||
|
var touch = e.touches[0];
|
||||||
|
var delta_x = touch.clientX - last_touch_x;
|
||||||
|
var delta_y = touch.clientY - last_touch_y;
|
||||||
|
|
||||||
|
// Track pixels moved
|
||||||
|
pixels_moved += Math.abs(delta_x) + Math.abs(delta_y);
|
||||||
|
|
||||||
|
// If only one touch involved, this is mouse move
|
||||||
|
if (touch_count == 1) {
|
||||||
|
|
||||||
|
// Calculate average velocity in Manhatten pixels per millisecond
|
||||||
|
var velocity = pixels_moved / (new Date().getTime() - last_touch_time);
|
||||||
|
|
||||||
|
// Scale mouse movement relative to velocity
|
||||||
|
var scale = 1 + velocity;
|
||||||
|
|
||||||
|
// Update mouse location
|
||||||
|
guac_touchpad.currentState.x += delta_x*scale;
|
||||||
|
guac_touchpad.currentState.y += delta_y*scale;
|
||||||
|
|
||||||
|
// Prevent mouse from leaving screen
|
||||||
|
|
||||||
|
if (guac_touchpad.currentState.x < 0)
|
||||||
|
guac_touchpad.currentState.x = 0;
|
||||||
|
else if (guac_touchpad.currentState.x >= element.offsetWidth)
|
||||||
|
guac_touchpad.currentState.x = element.offsetWidth - 1;
|
||||||
|
|
||||||
|
if (guac_touchpad.currentState.y < 0)
|
||||||
|
guac_touchpad.currentState.y = 0;
|
||||||
|
else if (guac_touchpad.currentState.y >= element.offsetHeight)
|
||||||
|
guac_touchpad.currentState.y = element.offsetHeight - 1;
|
||||||
|
|
||||||
|
// Fire movement event, if defined
|
||||||
|
if (guac_touchpad.onmousemove)
|
||||||
|
guac_touchpad.onmousemove(guac_touchpad.currentState);
|
||||||
|
|
||||||
|
// Update touch location
|
||||||
|
last_touch_x = touch.clientX;
|
||||||
|
last_touch_y = touch.clientY;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Interpret two-finger swipe as scrollwheel
|
||||||
|
else if (touch_count == 2) {
|
||||||
|
|
||||||
|
// If change in location passes threshold for scroll
|
||||||
|
if (Math.abs(delta_y) >= guac_touchpad.scrollThreshold) {
|
||||||
|
|
||||||
|
// Decide button based on Y movement direction
|
||||||
|
var button;
|
||||||
|
if (delta_y > 0) button = "down";
|
||||||
|
else button = "up";
|
||||||
|
|
||||||
|
// Fire button down event
|
||||||
|
guac_touchpad.currentState[button] = true;
|
||||||
|
if (guac_touchpad.onmousedown)
|
||||||
|
guac_touchpad.onmousedown(guac_touchpad.currentState);
|
||||||
|
|
||||||
|
// Fire button up event
|
||||||
|
guac_touchpad.currentState[button] = false;
|
||||||
|
if (guac_touchpad.onmouseup)
|
||||||
|
guac_touchpad.onmouseup(guac_touchpad.currentState);
|
||||||
|
|
||||||
|
// Only update touch location after a scroll has been
|
||||||
|
// detected
|
||||||
|
last_touch_x = touch.clientX;
|
||||||
|
last_touch_y = touch.clientY;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides cross-browser absolute touch event translation for a given element.
|
||||||
|
*
|
||||||
|
* Touch events are translated into mouse events as if the touches occurred
|
||||||
|
* on a touchscreen (tapping anywhere on the screen clicks at that point,
|
||||||
|
* long-press to right-click).
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {Element} element The Element to use to provide touch events.
|
||||||
|
*/
|
||||||
|
Guacamole.Mouse.Touchscreen = function(element) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this Guacamole.Mouse.Touchscreen.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var guac_touchscreen = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The distance a two-finger touch must move per scrollwheel event, in
|
||||||
|
* pixels.
|
||||||
|
*/
|
||||||
|
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current mouse state. The properties of this state are updated when
|
||||||
|
* mouse events fire. This state object is also passed in as a parameter to
|
||||||
|
* the handler of any mouse events.
|
||||||
|
*
|
||||||
|
* @type Guacamole.Mouse.State
|
||||||
|
*/
|
||||||
|
this.currentState = new Guacamole.Mouse.State(
|
||||||
|
0, 0,
|
||||||
|
false, false, false, false, false
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever a mouse button is effectively pressed. This can happen
|
||||||
|
* as part of a "mousedown" gesture initiated by the user by pressing one
|
||||||
|
* finger over the touchscreen element, as part of a "scroll" gesture
|
||||||
|
* initiated by dragging two fingers up or down, etc.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousedown = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever a mouse button is effectively released. This can happen
|
||||||
|
* as part of a "mouseup" gesture initiated by the user by removing the
|
||||||
|
* finger pressed against the touchscreen element, or as part of a "scroll"
|
||||||
|
* gesture initiated by dragging two fingers up or down, etc.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmouseup = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user moves the mouse by dragging their finger over
|
||||||
|
* the touchscreen element. Note that unlike Guacamole.Mouse.Touchpad,
|
||||||
|
* dragging a finger over the touchscreen element will always cause
|
||||||
|
* the mouse button to be effectively down, as if clicking-and-dragging.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousemove = null;
|
||||||
|
|
||||||
|
element.addEventListener("touchend", function(e) {
|
||||||
|
|
||||||
|
// Ignore if more than one touch
|
||||||
|
if (e.touches.length + e.changedTouches.length != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
e.stopPropagation();
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
// Release button
|
||||||
|
guac_touchscreen.currentState.left = false;
|
||||||
|
|
||||||
|
// Fire release event when the last touch is released, if event defined
|
||||||
|
if (e.touches.length == 0 && guac_touchscreen.onmouseup)
|
||||||
|
guac_touchscreen.onmouseup(guac_touchscreen.currentState);
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("touchstart", function(e) {
|
||||||
|
|
||||||
|
// Ignore if more than one touch
|
||||||
|
if (e.touches.length != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
e.stopPropagation();
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
// Get touch
|
||||||
|
var touch = e.touches[0];
|
||||||
|
|
||||||
|
// Update state
|
||||||
|
guac_touchscreen.currentState.left = true;
|
||||||
|
guac_touchscreen.currentState.fromClientPosition(element, touch.clientX, touch.clientY);
|
||||||
|
|
||||||
|
// Fire press event, if defined
|
||||||
|
if (guac_touchscreen.onmousedown)
|
||||||
|
guac_touchscreen.onmousedown(guac_touchscreen.currentState);
|
||||||
|
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("touchmove", function(e) {
|
||||||
|
|
||||||
|
// Ignore if more than one touch
|
||||||
|
if (e.touches.length != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
e.stopPropagation();
|
||||||
|
e.preventDefault();
|
||||||
|
|
||||||
|
// Get touch
|
||||||
|
var touch = e.touches[0];
|
||||||
|
|
||||||
|
// Update state
|
||||||
|
guac_touchscreen.currentState.fromClientPosition(element, touch.clientX, touch.clientY);
|
||||||
|
|
||||||
|
// Fire movement event, if defined
|
||||||
|
if (guac_touchscreen.onmousemove)
|
||||||
|
guac_touchscreen.onmousemove(guac_touchscreen.currentState);
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Simple container for properties describing the state of a mouse.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {Number} x The X position of the mouse pointer in pixels.
|
||||||
|
* @param {Number} y The Y position of the mouse pointer in pixels.
|
||||||
|
* @param {Boolean} left Whether the left mouse button is pressed.
|
||||||
|
* @param {Boolean} middle Whether the middle mouse button is pressed.
|
||||||
|
* @param {Boolean} right Whether the right mouse button is pressed.
|
||||||
|
* @param {Boolean} up Whether the up mouse button is pressed (the fourth
|
||||||
|
* button, usually part of a scroll wheel).
|
||||||
|
* @param {Boolean} down Whether the down mouse button is pressed (the fifth
|
||||||
|
* button, usually part of a scroll wheel).
|
||||||
|
*/
|
||||||
|
Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this Guacamole.Mouse.State.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var guac_state = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current X position of the mouse pointer.
|
||||||
|
* @type Number
|
||||||
|
*/
|
||||||
|
this.x = x;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current Y position of the mouse pointer.
|
||||||
|
* @type Number
|
||||||
|
*/
|
||||||
|
this.y = y;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the left mouse button is currently pressed.
|
||||||
|
* @type Boolean
|
||||||
|
*/
|
||||||
|
this.left = left;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the middle mouse button is currently pressed.
|
||||||
|
* @type Boolean
|
||||||
|
*/
|
||||||
|
this.middle = middle
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the right mouse button is currently pressed.
|
||||||
|
* @type Boolean
|
||||||
|
*/
|
||||||
|
this.right = right;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the up mouse button is currently pressed. This is the fourth
|
||||||
|
* mouse button, associated with upward scrolling of the mouse scroll
|
||||||
|
* wheel.
|
||||||
|
* @type Boolean
|
||||||
|
*/
|
||||||
|
this.up = up;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the down mouse button is currently pressed. This is the fifth
|
||||||
|
* mouse button, associated with downward scrolling of the mouse scroll
|
||||||
|
* wheel.
|
||||||
|
* @type Boolean
|
||||||
|
*/
|
||||||
|
this.down = down;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the position represented within this state object by the given
|
||||||
|
* element and clientX/clientY coordinates (commonly available within event
|
||||||
|
* objects). Position is translated from clientX/clientY (relative to
|
||||||
|
* viewport) to element-relative coordinates.
|
||||||
|
*
|
||||||
|
* @param {Element} element The element the coordinates should be relative
|
||||||
|
* to.
|
||||||
|
* @param {Number} clientX The X coordinate to translate, viewport-relative.
|
||||||
|
* @param {Number} clientY The Y coordinate to translate, viewport-relative.
|
||||||
|
*/
|
||||||
|
this.fromClientPosition = function(element, clientX, clientY) {
|
||||||
|
|
||||||
|
guac_state.x = clientX - element.offsetLeft;
|
||||||
|
guac_state.y = clientY - element.offsetTop;
|
||||||
|
|
||||||
|
// This is all JUST so we can get the mouse position within the element
|
||||||
|
var parent = element.offsetParent;
|
||||||
|
while (parent && !(parent === document.body)) {
|
||||||
|
guac_state.x -= parent.offsetLeft - parent.scrollLeft;
|
||||||
|
guac_state.y -= parent.offsetTop - parent.scrollTop;
|
||||||
|
|
||||||
|
parent = parent.offsetParent;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Element ultimately depends on positioning within document body,
|
||||||
|
// take document scroll into account.
|
||||||
|
if (parent) {
|
||||||
|
var documentScrollLeft = document.body.scrollLeft || document.documentElement.scrollLeft;
|
||||||
|
var documentScrollTop = document.body.scrollTop || document.documentElement.scrollTop;
|
||||||
|
|
||||||
|
guac_state.x -= parent.offsetLeft - documentScrollLeft;
|
||||||
|
guac_state.y -= parent.offsetTop - documentScrollTop;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
653
guacamole-common-js/src/main/resources/oskeyboard.js
Normal file
653
guacamole-common-js/src/main/resources/oskeyboard.js
Normal file
@@ -0,0 +1,653 @@
|
|||||||
|
|
||||||
|
/* ***** BEGIN LICENSE BLOCK *****
|
||||||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||||
|
*
|
||||||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||||||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||||
|
* the License. You may obtain a copy of the License at
|
||||||
|
* http://www.mozilla.org/MPL/
|
||||||
|
*
|
||||||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||||
|
* for the specific language governing rights and limitations under the
|
||||||
|
* License.
|
||||||
|
*
|
||||||
|
* The Original Code is guac-common-js.
|
||||||
|
*
|
||||||
|
* The Initial Developer of the Original Code is
|
||||||
|
* Michael Jumper.
|
||||||
|
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||||
|
* the Initial Developer. All Rights Reserved.
|
||||||
|
*
|
||||||
|
* Contributor(s):
|
||||||
|
*
|
||||||
|
* Alternatively, the contents of this file may be used under the terms of
|
||||||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||||
|
* of those above. If you wish to allow use of your version of this file only
|
||||||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||||
|
* use your version of this file under the terms of the MPL, indicate your
|
||||||
|
* decision by deleting the provisions above and replace them with the notice
|
||||||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||||
|
* the provisions above, a recipient may use your version of this file under
|
||||||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||||
|
*
|
||||||
|
* ***** END LICENSE BLOCK ***** */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Namespace for all Guacamole JavaScript objects.
|
||||||
|
* @namespace
|
||||||
|
*/
|
||||||
|
var Guacamole = Guacamole || {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dynamic on-screen keyboard. Given the URL to an XML keyboard layout file,
|
||||||
|
* this object will download and use the XML to construct a clickable on-screen
|
||||||
|
* keyboard with its own key events.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {String} url The URL of an XML keyboard layout file.
|
||||||
|
*/
|
||||||
|
Guacamole.OnScreenKeyboard = function(url) {
|
||||||
|
|
||||||
|
var on_screen_keyboard = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* State of all modifiers. This is the bitwise OR of all active modifier
|
||||||
|
* values.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var modifiers = 0;
|
||||||
|
|
||||||
|
var scaledElements = [];
|
||||||
|
|
||||||
|
var modifier_masks = {};
|
||||||
|
var next_mask = 1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a class to an element.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @function
|
||||||
|
* @param {Element} element The element to add a class to.
|
||||||
|
* @param {String} classname The name of the class to add.
|
||||||
|
*/
|
||||||
|
var addClass;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a class from an element.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @function
|
||||||
|
* @param {Element} element The element to remove a class from.
|
||||||
|
* @param {String} classname The name of the class to remove.
|
||||||
|
*/
|
||||||
|
var removeClass;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of mousemove events to require before re-enabling mouse
|
||||||
|
* event handling after receiving a touch event.
|
||||||
|
*/
|
||||||
|
this.touchMouseThreshold = 3;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Counter of mouse events to ignore. This decremented by mousemove, and
|
||||||
|
* while non-zero, mouse events will have no effect.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var ignore_mouse = 0;
|
||||||
|
|
||||||
|
// Ignore all pending mouse events when touch events are the apparent source
|
||||||
|
function ignorePendingMouseEvents() { ignore_mouse = on_screen_keyboard.touchMouseThreshold; }
|
||||||
|
|
||||||
|
// If Node.classList is supported, implement addClass/removeClass using that
|
||||||
|
if (Node.classList) {
|
||||||
|
|
||||||
|
/** @ignore */
|
||||||
|
addClass = function(element, classname) {
|
||||||
|
element.classList.add(classname);
|
||||||
|
};
|
||||||
|
|
||||||
|
/** @ignore */
|
||||||
|
removeClass = function(element, classname) {
|
||||||
|
element.classList.remove(classname);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, implement own
|
||||||
|
else {
|
||||||
|
|
||||||
|
/** @ignore */
|
||||||
|
addClass = function(element, classname) {
|
||||||
|
|
||||||
|
// Simply add new class
|
||||||
|
element.className += " " + classname;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/** @ignore */
|
||||||
|
removeClass = function(element, classname) {
|
||||||
|
|
||||||
|
// Filter out classes with given name
|
||||||
|
element.className = element.className.replace(/([^ ]+)[ ]*/g,
|
||||||
|
function(match, testClassname, spaces, offset, string) {
|
||||||
|
|
||||||
|
// If same class, remove
|
||||||
|
if (testClassname == classname)
|
||||||
|
return "";
|
||||||
|
|
||||||
|
// Otherwise, allow
|
||||||
|
return match;
|
||||||
|
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a unique power-of-two value for the modifier with the
|
||||||
|
// given name. The same value will be returned for the same modifier.
|
||||||
|
function getModifierMask(name) {
|
||||||
|
|
||||||
|
var value = modifier_masks[name];
|
||||||
|
if (!value) {
|
||||||
|
|
||||||
|
// Get current modifier, advance to next
|
||||||
|
value = next_mask;
|
||||||
|
next_mask <<= 1;
|
||||||
|
|
||||||
|
// Store value of this modifier
|
||||||
|
modifier_masks[name] = value;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return value;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function ScaledElement(element, width, height, scaleFont) {
|
||||||
|
|
||||||
|
this.width = width;
|
||||||
|
this.height = height;
|
||||||
|
|
||||||
|
this.scale = function(pixels) {
|
||||||
|
element.style.width = (width * pixels) + "px";
|
||||||
|
element.style.height = (height * pixels) + "px";
|
||||||
|
|
||||||
|
if (scaleFont) {
|
||||||
|
element.style.lineHeight = (height * pixels) + "px";
|
||||||
|
element.style.fontSize = pixels + "px";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// For each child of element, call handler defined in next
|
||||||
|
function parseChildren(element, next) {
|
||||||
|
|
||||||
|
var children = element.childNodes;
|
||||||
|
for (var i=0; i<children.length; i++) {
|
||||||
|
|
||||||
|
// Get child node
|
||||||
|
var child = children[i];
|
||||||
|
|
||||||
|
// Do not parse text nodes
|
||||||
|
if (!child.tagName)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Get handler for node
|
||||||
|
var handler = next[child.tagName];
|
||||||
|
|
||||||
|
// Call handler if defined
|
||||||
|
if (handler)
|
||||||
|
handler(child);
|
||||||
|
|
||||||
|
// Throw exception if no handler
|
||||||
|
else
|
||||||
|
throw new Error(
|
||||||
|
"Unexpected " + child.tagName
|
||||||
|
+ " within " + element.tagName
|
||||||
|
);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create keyboard
|
||||||
|
var keyboard = document.createElement("div");
|
||||||
|
keyboard.className = "guac-keyboard";
|
||||||
|
|
||||||
|
// Retrieve keyboard XML
|
||||||
|
var xmlhttprequest = new XMLHttpRequest();
|
||||||
|
xmlhttprequest.open("GET", url, false);
|
||||||
|
xmlhttprequest.send(null);
|
||||||
|
|
||||||
|
var xml = xmlhttprequest.responseXML;
|
||||||
|
|
||||||
|
if (xml) {
|
||||||
|
|
||||||
|
function parse_row(e) {
|
||||||
|
|
||||||
|
var row = document.createElement("div");
|
||||||
|
row.className = "guac-keyboard-row";
|
||||||
|
|
||||||
|
parseChildren(e, {
|
||||||
|
|
||||||
|
"column": function(e) {
|
||||||
|
row.appendChild(parse_column(e));
|
||||||
|
},
|
||||||
|
|
||||||
|
"gap": function parse_gap(e) {
|
||||||
|
|
||||||
|
// Create element
|
||||||
|
var gap = document.createElement("div");
|
||||||
|
gap.className = "guac-keyboard-gap";
|
||||||
|
|
||||||
|
// Set gap size
|
||||||
|
var gap_units = 1;
|
||||||
|
if (e.getAttribute("size"))
|
||||||
|
gap_units = parseFloat(e.getAttribute("size"));
|
||||||
|
|
||||||
|
scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
|
||||||
|
row.appendChild(gap);
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
"key": function parse_key(e) {
|
||||||
|
|
||||||
|
// Create element
|
||||||
|
var key_element = document.createElement("div");
|
||||||
|
key_element.className = "guac-keyboard-key";
|
||||||
|
|
||||||
|
// Append class if specified
|
||||||
|
if (e.getAttribute("class"))
|
||||||
|
key_element.className += " " + e.getAttribute("class");
|
||||||
|
|
||||||
|
// Position keys using container div
|
||||||
|
var key_container_element = document.createElement("div");
|
||||||
|
key_container_element.className = "guac-keyboard-key-container";
|
||||||
|
key_container_element.appendChild(key_element);
|
||||||
|
|
||||||
|
// Create key
|
||||||
|
var key = new Guacamole.OnScreenKeyboard.Key();
|
||||||
|
|
||||||
|
// Set key size
|
||||||
|
var key_units = 1;
|
||||||
|
if (e.getAttribute("size"))
|
||||||
|
key_units = parseFloat(e.getAttribute("size"));
|
||||||
|
|
||||||
|
key.size = key_units;
|
||||||
|
|
||||||
|
parseChildren(e, {
|
||||||
|
"cap": function parse_cap(e) {
|
||||||
|
|
||||||
|
// TODO: Handle "sticky" attribute
|
||||||
|
|
||||||
|
// Get content of key cap
|
||||||
|
var content = e.textContent || e.text;
|
||||||
|
|
||||||
|
// If read as blank, assume cap is a single space.
|
||||||
|
if (content.length == 0)
|
||||||
|
content = " ";
|
||||||
|
|
||||||
|
// Get keysym
|
||||||
|
var real_keysym = null;
|
||||||
|
if (e.getAttribute("keysym"))
|
||||||
|
real_keysym = parseInt(e.getAttribute("keysym"));
|
||||||
|
|
||||||
|
// If no keysym specified, try to get from key content
|
||||||
|
else if (content.length == 1) {
|
||||||
|
|
||||||
|
var charCode = content.charCodeAt(0);
|
||||||
|
if (charCode >= 0x0000 && charCode <= 0x00FF)
|
||||||
|
real_keysym = charCode;
|
||||||
|
else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
|
||||||
|
real_keysym = 0x01000000 | charCode;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create cap
|
||||||
|
var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
|
||||||
|
|
||||||
|
if (e.getAttribute("modifier"))
|
||||||
|
cap.modifier = e.getAttribute("modifier");
|
||||||
|
|
||||||
|
// Create cap element
|
||||||
|
var cap_element = document.createElement("div");
|
||||||
|
cap_element.className = "guac-keyboard-cap";
|
||||||
|
cap_element.textContent = content;
|
||||||
|
key_element.appendChild(cap_element);
|
||||||
|
|
||||||
|
// Append class if specified
|
||||||
|
if (e.getAttribute("class"))
|
||||||
|
cap_element.className += " " + e.getAttribute("class");
|
||||||
|
|
||||||
|
// Get modifier value
|
||||||
|
var modifierValue = 0;
|
||||||
|
if (e.getAttribute("if")) {
|
||||||
|
|
||||||
|
// Get modifier value for specified comma-delimited
|
||||||
|
// list of required modifiers.
|
||||||
|
var requirements = e.getAttribute("if").split(",");
|
||||||
|
for (var i=0; i<requirements.length; i++) {
|
||||||
|
modifierValue |= getModifierMask(requirements[i]);
|
||||||
|
addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
|
||||||
|
addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store cap
|
||||||
|
key.modifierMask |= modifierValue;
|
||||||
|
key.caps[modifierValue] = cap;
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
|
||||||
|
row.appendChild(key_container_element);
|
||||||
|
|
||||||
|
// Set up click handler for key
|
||||||
|
function press() {
|
||||||
|
|
||||||
|
// Press key if not yet pressed
|
||||||
|
if (!key.pressed) {
|
||||||
|
|
||||||
|
addClass(key_element, "guac-keyboard-pressed");
|
||||||
|
|
||||||
|
// Get current cap based on modifier state
|
||||||
|
var cap = key.getCap(modifiers);
|
||||||
|
|
||||||
|
// Update modifier state
|
||||||
|
if (cap.modifier) {
|
||||||
|
|
||||||
|
// Construct classname for modifier
|
||||||
|
var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
|
||||||
|
var modifierMask = getModifierMask(cap.modifier);
|
||||||
|
|
||||||
|
// Toggle modifier state
|
||||||
|
modifiers ^= modifierMask;
|
||||||
|
|
||||||
|
// Activate modifier if pressed
|
||||||
|
if (modifiers & modifierMask) {
|
||||||
|
|
||||||
|
addClass(keyboard, modifierClass);
|
||||||
|
|
||||||
|
// Send key event
|
||||||
|
if (on_screen_keyboard.onkeydown && cap.keysym)
|
||||||
|
on_screen_keyboard.onkeydown(cap.keysym);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deactivate if not pressed
|
||||||
|
else {
|
||||||
|
|
||||||
|
removeClass(keyboard, modifierClass);
|
||||||
|
|
||||||
|
// Send key event
|
||||||
|
if (on_screen_keyboard.onkeyup && cap.keysym)
|
||||||
|
on_screen_keyboard.onkeyup(cap.keysym);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// If not modifier, send key event now
|
||||||
|
else if (on_screen_keyboard.onkeydown && cap.keysym)
|
||||||
|
on_screen_keyboard.onkeydown(cap.keysym);
|
||||||
|
|
||||||
|
// Mark key as pressed
|
||||||
|
key.pressed = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function release() {
|
||||||
|
|
||||||
|
// Release key if currently pressed
|
||||||
|
if (key.pressed) {
|
||||||
|
|
||||||
|
// Get current cap based on modifier state
|
||||||
|
var cap = key.getCap(modifiers);
|
||||||
|
|
||||||
|
removeClass(key_element, "guac-keyboard-pressed");
|
||||||
|
|
||||||
|
// Send key event if not a modifier key
|
||||||
|
if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
|
||||||
|
on_screen_keyboard.onkeyup(cap.keysym);
|
||||||
|
|
||||||
|
// Mark key as released
|
||||||
|
key.pressed = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function touchPress(e) {
|
||||||
|
e.preventDefault();
|
||||||
|
ignore_mouse = on_screen_keyboard.touchMouseThreshold;
|
||||||
|
press();
|
||||||
|
}
|
||||||
|
|
||||||
|
function touchRelease(e) {
|
||||||
|
e.preventDefault();
|
||||||
|
ignore_mouse = on_screen_keyboard.touchMouseThreshold;
|
||||||
|
release();
|
||||||
|
}
|
||||||
|
|
||||||
|
function mousePress(e) {
|
||||||
|
e.preventDefault();
|
||||||
|
if (ignore_mouse == 0)
|
||||||
|
press();
|
||||||
|
}
|
||||||
|
|
||||||
|
function mouseRelease(e) {
|
||||||
|
e.preventDefault();
|
||||||
|
if (ignore_mouse == 0)
|
||||||
|
release();
|
||||||
|
}
|
||||||
|
|
||||||
|
key_element.addEventListener("touchstart", touchPress, true);
|
||||||
|
key_element.addEventListener("touchend", touchRelease, true);
|
||||||
|
|
||||||
|
key_element.addEventListener("mousedown", mousePress, true);
|
||||||
|
key_element.addEventListener("mouseup", mouseRelease, true);
|
||||||
|
key_element.addEventListener("mouseout", mouseRelease, true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
return row;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function parse_column(e) {
|
||||||
|
|
||||||
|
var col = document.createElement("div");
|
||||||
|
col.className = "guac-keyboard-column";
|
||||||
|
|
||||||
|
if (col.getAttribute("align"))
|
||||||
|
col.style.textAlign = col.getAttribute("align");
|
||||||
|
|
||||||
|
// Columns can only contain rows
|
||||||
|
parseChildren(e, {
|
||||||
|
"row": function(e) {
|
||||||
|
col.appendChild(parse_row(e));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
return col;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Parse document
|
||||||
|
var keyboard_element = xml.documentElement;
|
||||||
|
if (keyboard_element.tagName != "keyboard")
|
||||||
|
throw new Error("Root element must be keyboard");
|
||||||
|
|
||||||
|
// Get attributes
|
||||||
|
if (!keyboard_element.getAttribute("size"))
|
||||||
|
throw new Error("size attribute is required for keyboard");
|
||||||
|
|
||||||
|
var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
|
||||||
|
|
||||||
|
parseChildren(keyboard_element, {
|
||||||
|
|
||||||
|
"row": function(e) {
|
||||||
|
keyboard.appendChild(parse_row(e));
|
||||||
|
},
|
||||||
|
|
||||||
|
"column": function(e) {
|
||||||
|
keyboard.appendChild(parse_column(e));
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Do not allow selection or mouse movement to propagate/register.
|
||||||
|
keyboard.onselectstart =
|
||||||
|
keyboard.onmousemove =
|
||||||
|
keyboard.onmouseup =
|
||||||
|
keyboard.onmousedown =
|
||||||
|
function(e) {
|
||||||
|
|
||||||
|
// If ignoring events, decrement counter
|
||||||
|
if (ignore_mouse)
|
||||||
|
ignore_mouse--;
|
||||||
|
|
||||||
|
e.stopPropagation();
|
||||||
|
return false;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Number} keysym The keysym of the key being pressed.
|
||||||
|
*/
|
||||||
|
this.onkeydown = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Number} keysym The keysym of the key being released.
|
||||||
|
*/
|
||||||
|
this.onkeyup = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the element containing the entire on-screen keyboard.
|
||||||
|
* @returns {Element} The element containing the entire on-screen keyboard.
|
||||||
|
*/
|
||||||
|
this.getElement = function() {
|
||||||
|
return keyboard;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resizes all elements within this Guacamole.OnScreenKeyboard such that
|
||||||
|
* the width is close to but does not exceed the specified width. The
|
||||||
|
* height of the keyboard is determined based on the width.
|
||||||
|
*
|
||||||
|
* @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
|
||||||
|
* to, in pixels.
|
||||||
|
*/
|
||||||
|
this.resize = function(width) {
|
||||||
|
|
||||||
|
// Get pixel size of a unit
|
||||||
|
var unit = Math.floor(width * 10 / keyboard_size) / 10;
|
||||||
|
|
||||||
|
// Resize all scaled elements
|
||||||
|
for (var i=0; i<scaledElements.length; i++) {
|
||||||
|
var scaledElement = scaledElements[i];
|
||||||
|
scaledElement.scale(unit)
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Basic representation of a single key of a keyboard. Each key has a set of
|
||||||
|
* caps associated with tuples of modifiers. The cap determins what happens
|
||||||
|
* when a key is pressed, while it is the state of modifier keys that determines
|
||||||
|
* what cap is in effect on any particular key.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
*/
|
||||||
|
Guacamole.OnScreenKeyboard.Key = function() {
|
||||||
|
|
||||||
|
var key = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether this key is currently pressed.
|
||||||
|
*/
|
||||||
|
this.pressed = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Width of the key, relative to the size of the keyboard.
|
||||||
|
*/
|
||||||
|
this.size = 1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An associative map of all caps by modifier.
|
||||||
|
*/
|
||||||
|
this.caps = {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Bit mask with all modifiers that affect this key set.
|
||||||
|
*/
|
||||||
|
this.modifierMask = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Given the bitwise OR of all active modifiers, returns the key cap
|
||||||
|
* which applies.
|
||||||
|
*/
|
||||||
|
this.getCap = function(modifier) {
|
||||||
|
return key.caps[modifier & key.modifierMask];
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Basic representation of a cap of a key. The cap is the visible part of a key
|
||||||
|
* and determines the active behavior of a key when pressed. The state of all
|
||||||
|
* modifiers on the keyboard determines the active cap for all keys, thus
|
||||||
|
* each cap is associated with a set of modifiers.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {String} text The text to be displayed within this cap.
|
||||||
|
* @param {Number} keysym The keysym this cap sends when its associated key is
|
||||||
|
* pressed or released.
|
||||||
|
* @param {String} modifier The modifier represented by this cap.
|
||||||
|
*/
|
||||||
|
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Modifier represented by this keycap
|
||||||
|
*/
|
||||||
|
this.modifier = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The text to be displayed within this keycap
|
||||||
|
*/
|
||||||
|
this.text = text;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The keysym this cap sends when its associated key is pressed/released
|
||||||
|
*/
|
||||||
|
this.keysym = keysym;
|
||||||
|
|
||||||
|
// Set modifier if provided
|
||||||
|
if (modifier) this.modifier = modifier;
|
||||||
|
|
||||||
|
};
|
832
guacamole-common-js/src/main/resources/tunnel.js
Normal file
832
guacamole-common-js/src/main/resources/tunnel.js
Normal file
@@ -0,0 +1,832 @@
|
|||||||
|
|
||||||
|
/* ***** BEGIN LICENSE BLOCK *****
|
||||||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||||
|
*
|
||||||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||||||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||||
|
* the License. You may obtain a copy of the License at
|
||||||
|
* http://www.mozilla.org/MPL/
|
||||||
|
*
|
||||||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||||
|
* for the specific language governing rights and limitations under the
|
||||||
|
* License.
|
||||||
|
*
|
||||||
|
* The Original Code is guacamole-common-js.
|
||||||
|
*
|
||||||
|
* The Initial Developer of the Original Code is
|
||||||
|
* Michael Jumper.
|
||||||
|
* Portions created by the Initial Developer are Copyright (C) 2010
|
||||||
|
* the Initial Developer. All Rights Reserved.
|
||||||
|
*
|
||||||
|
* Contributor(s):
|
||||||
|
*
|
||||||
|
* Alternatively, the contents of this file may be used under the terms of
|
||||||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||||
|
* of those above. If you wish to allow use of your version of this file only
|
||||||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||||
|
* use your version of this file under the terms of the MPL, indicate your
|
||||||
|
* decision by deleting the provisions above and replace them with the notice
|
||||||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||||
|
* the provisions above, a recipient may use your version of this file under
|
||||||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||||
|
*
|
||||||
|
* ***** END LICENSE BLOCK ***** */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Namespace for all Guacamole JavaScript objects.
|
||||||
|
* @namespace
|
||||||
|
*/
|
||||||
|
var Guacamole = Guacamole || {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Core object providing abstract communication for Guacamole. This object
|
||||||
|
* is a null implementation whose functions do nothing. Guacamole applications
|
||||||
|
* should use {@link Guacamole.HTTPTunnel} instead, or implement their own tunnel based
|
||||||
|
* on this one.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @see Guacamole.HTTPTunnel
|
||||||
|
*/
|
||||||
|
Guacamole.Tunnel = function() {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Connect to the tunnel with the given optional data. This data is
|
||||||
|
* typically used for authentication. The format of data accepted is
|
||||||
|
* up to the tunnel implementation.
|
||||||
|
*
|
||||||
|
* @param {String} data The data to send to the tunnel when connecting.
|
||||||
|
*/
|
||||||
|
this.connect = function(data) {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disconnect from the tunnel.
|
||||||
|
*/
|
||||||
|
this.disconnect = function() {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Send the given message through the tunnel to the service on the other
|
||||||
|
* side. All messages are guaranteed to be received in the order sent.
|
||||||
|
*
|
||||||
|
* @param {...} elements The elements of the message to send to the
|
||||||
|
* service on the other side of the tunnel.
|
||||||
|
*/
|
||||||
|
this.sendMessage = function(elements) {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever an error is encountered by the tunnel.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {String} message A human-readable description of the error that
|
||||||
|
* occurred.
|
||||||
|
*/
|
||||||
|
this.onerror = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired once for every complete Guacamole instruction received, in order.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {String} opcode The Guacamole instruction opcode.
|
||||||
|
* @param {Array} parameters The parameters provided for the instruction,
|
||||||
|
* if any.
|
||||||
|
*/
|
||||||
|
this.oninstruction = null;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Guacamole Tunnel implemented over HTTP via XMLHttpRequest.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @augments Guacamole.Tunnel
|
||||||
|
* @param {String} tunnelURL The URL of the HTTP tunneling service.
|
||||||
|
*/
|
||||||
|
Guacamole.HTTPTunnel = function(tunnelURL) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this HTTP tunnel.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var tunnel = this;
|
||||||
|
|
||||||
|
var tunnel_uuid;
|
||||||
|
|
||||||
|
var TUNNEL_CONNECT = tunnelURL + "?connect";
|
||||||
|
var TUNNEL_READ = tunnelURL + "?read:";
|
||||||
|
var TUNNEL_WRITE = tunnelURL + "?write:";
|
||||||
|
|
||||||
|
var STATE_IDLE = 0;
|
||||||
|
var STATE_CONNECTED = 1;
|
||||||
|
var STATE_DISCONNECTED = 2;
|
||||||
|
|
||||||
|
var currentState = STATE_IDLE;
|
||||||
|
|
||||||
|
var POLLING_ENABLED = 1;
|
||||||
|
var POLLING_DISABLED = 0;
|
||||||
|
|
||||||
|
// Default to polling - will be turned off automatically if not needed
|
||||||
|
var pollingMode = POLLING_ENABLED;
|
||||||
|
|
||||||
|
var sendingMessages = false;
|
||||||
|
var outputMessageBuffer = "";
|
||||||
|
|
||||||
|
this.sendMessage = function() {
|
||||||
|
|
||||||
|
// Do not attempt to send messages if not connected
|
||||||
|
if (currentState != STATE_CONNECTED)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Do not attempt to send empty messages
|
||||||
|
if (arguments.length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts the given value to a length/string pair for use as an
|
||||||
|
* element in a Guacamole instruction.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @param value The value to convert.
|
||||||
|
* @return {String} The converted value.
|
||||||
|
*/
|
||||||
|
function getElement(value) {
|
||||||
|
var string = new String(value);
|
||||||
|
return string.length + "." + string;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialized message with first element
|
||||||
|
var message = getElement(arguments[0]);
|
||||||
|
|
||||||
|
// Append remaining elements
|
||||||
|
for (var i=1; i<arguments.length; i++)
|
||||||
|
message += "," + getElement(arguments[i]);
|
||||||
|
|
||||||
|
// Final terminator
|
||||||
|
message += ";";
|
||||||
|
|
||||||
|
// Add message to buffer
|
||||||
|
outputMessageBuffer += message;
|
||||||
|
|
||||||
|
// Send if not currently sending
|
||||||
|
if (!sendingMessages)
|
||||||
|
sendPendingMessages();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
function sendPendingMessages() {
|
||||||
|
|
||||||
|
if (outputMessageBuffer.length > 0) {
|
||||||
|
|
||||||
|
sendingMessages = true;
|
||||||
|
|
||||||
|
var message_xmlhttprequest = new XMLHttpRequest();
|
||||||
|
message_xmlhttprequest.open("POST", TUNNEL_WRITE + tunnel_uuid);
|
||||||
|
message_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||||
|
|
||||||
|
// Once response received, send next queued event.
|
||||||
|
message_xmlhttprequest.onreadystatechange = function() {
|
||||||
|
if (message_xmlhttprequest.readyState == 4) {
|
||||||
|
|
||||||
|
// If an error occurs during send, handle it
|
||||||
|
if (message_xmlhttprequest.status != 200)
|
||||||
|
handleHTTPTunnelError(message_xmlhttprequest);
|
||||||
|
|
||||||
|
// Otherwise, continue the send loop
|
||||||
|
else
|
||||||
|
sendPendingMessages();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
message_xmlhttprequest.send(outputMessageBuffer);
|
||||||
|
outputMessageBuffer = ""; // Clear buffer
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
sendingMessages = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function getHTTPTunnelErrorMessage(xmlhttprequest) {
|
||||||
|
|
||||||
|
var status = xmlhttprequest.status;
|
||||||
|
|
||||||
|
// Special cases
|
||||||
|
if (status == 0) return "Disconnected";
|
||||||
|
if (status == 200) return "Success";
|
||||||
|
if (status == 403) return "Unauthorized";
|
||||||
|
if (status == 404) return "Connection closed"; /* While it may be more
|
||||||
|
* accurate to say the
|
||||||
|
* connection does not
|
||||||
|
* exist, it is confusing
|
||||||
|
* to the user.
|
||||||
|
*
|
||||||
|
* In general, this error
|
||||||
|
* will only happen when
|
||||||
|
* the tunnel does not
|
||||||
|
* exist, which happens
|
||||||
|
* after the connection
|
||||||
|
* is closed and the
|
||||||
|
* tunnel is detached.
|
||||||
|
*/
|
||||||
|
// Internal server errors
|
||||||
|
if (status >= 500 && status <= 599) return "Server error";
|
||||||
|
|
||||||
|
// Otherwise, unknown
|
||||||
|
return "Unknown error";
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleHTTPTunnelError(xmlhttprequest) {
|
||||||
|
|
||||||
|
// Get error message
|
||||||
|
var message = getHTTPTunnelErrorMessage(xmlhttprequest);
|
||||||
|
|
||||||
|
// Call error handler
|
||||||
|
if (tunnel.onerror) tunnel.onerror(message);
|
||||||
|
|
||||||
|
// Finish
|
||||||
|
tunnel.disconnect();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function handleResponse(xmlhttprequest) {
|
||||||
|
|
||||||
|
var interval = null;
|
||||||
|
var nextRequest = null;
|
||||||
|
|
||||||
|
var dataUpdateEvents = 0;
|
||||||
|
|
||||||
|
// The location of the last element's terminator
|
||||||
|
var elementEnd = -1;
|
||||||
|
|
||||||
|
// Where to start the next length search or the next element
|
||||||
|
var startIndex = 0;
|
||||||
|
|
||||||
|
// Parsed elements
|
||||||
|
var elements = new Array();
|
||||||
|
|
||||||
|
function parseResponse() {
|
||||||
|
|
||||||
|
// Do not handle responses if not connected
|
||||||
|
if (currentState != STATE_CONNECTED) {
|
||||||
|
|
||||||
|
// Clean up interval if polling
|
||||||
|
if (interval != null)
|
||||||
|
clearInterval(interval);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Do not parse response yet if not ready
|
||||||
|
if (xmlhttprequest.readyState < 2) return;
|
||||||
|
|
||||||
|
// Attempt to read status
|
||||||
|
var status;
|
||||||
|
try { status = xmlhttprequest.status; }
|
||||||
|
|
||||||
|
// If status could not be read, assume successful.
|
||||||
|
catch (e) { status = 200; }
|
||||||
|
|
||||||
|
// Start next request as soon as possible IF request was successful
|
||||||
|
if (nextRequest == null && status == 200)
|
||||||
|
nextRequest = makeRequest();
|
||||||
|
|
||||||
|
// Parse stream when data is received and when complete.
|
||||||
|
if (xmlhttprequest.readyState == 3 ||
|
||||||
|
xmlhttprequest.readyState == 4) {
|
||||||
|
|
||||||
|
// Also poll every 30ms (some browsers don't repeatedly call onreadystatechange for new data)
|
||||||
|
if (pollingMode == POLLING_ENABLED) {
|
||||||
|
if (xmlhttprequest.readyState == 3 && interval == null)
|
||||||
|
interval = setInterval(parseResponse, 30);
|
||||||
|
else if (xmlhttprequest.readyState == 4 && interval != null)
|
||||||
|
clearInterval(interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If canceled, stop transfer
|
||||||
|
if (xmlhttprequest.status == 0) {
|
||||||
|
tunnel.disconnect();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Halt on error during request
|
||||||
|
else if (xmlhttprequest.status != 200) {
|
||||||
|
handleHTTPTunnelError(xmlhttprequest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Attempt to read in-progress data
|
||||||
|
var current;
|
||||||
|
try { current = xmlhttprequest.responseText; }
|
||||||
|
|
||||||
|
// Do not attempt to parse if data could not be read
|
||||||
|
catch (e) { return; }
|
||||||
|
|
||||||
|
// While search is within currently received data
|
||||||
|
while (elementEnd < current.length) {
|
||||||
|
|
||||||
|
// If we are waiting for element data
|
||||||
|
if (elementEnd >= startIndex) {
|
||||||
|
|
||||||
|
// We now have enough data for the element. Parse.
|
||||||
|
var element = current.substring(startIndex, elementEnd);
|
||||||
|
var terminator = current.substring(elementEnd, elementEnd+1);
|
||||||
|
|
||||||
|
// Add element to array
|
||||||
|
elements.push(element);
|
||||||
|
|
||||||
|
// If last element, handle instruction
|
||||||
|
if (terminator == ";") {
|
||||||
|
|
||||||
|
// Get opcode
|
||||||
|
var opcode = elements.shift();
|
||||||
|
|
||||||
|
// Call instruction handler.
|
||||||
|
if (tunnel.oninstruction != null)
|
||||||
|
tunnel.oninstruction(opcode, elements);
|
||||||
|
|
||||||
|
// Clear elements
|
||||||
|
elements.length = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start searching for length at character after
|
||||||
|
// element terminator
|
||||||
|
startIndex = elementEnd + 1;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Search for end of length
|
||||||
|
var lengthEnd = current.indexOf(".", startIndex);
|
||||||
|
if (lengthEnd != -1) {
|
||||||
|
|
||||||
|
// Parse length
|
||||||
|
var length = parseInt(current.substring(elementEnd+1, lengthEnd));
|
||||||
|
|
||||||
|
// If we're done parsing, handle the next response.
|
||||||
|
if (length == 0) {
|
||||||
|
|
||||||
|
// Clean up interval if polling
|
||||||
|
if (interval != null)
|
||||||
|
clearInterval(interval);
|
||||||
|
|
||||||
|
// Clean up object
|
||||||
|
xmlhttprequest.onreadystatechange = null;
|
||||||
|
xmlhttprequest.abort();
|
||||||
|
|
||||||
|
// Start handling next request
|
||||||
|
if (nextRequest)
|
||||||
|
handleResponse(nextRequest);
|
||||||
|
|
||||||
|
// Done parsing
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate start of element
|
||||||
|
startIndex = lengthEnd + 1;
|
||||||
|
|
||||||
|
// Calculate location of element terminator
|
||||||
|
elementEnd = startIndex + length;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// If no period yet, continue search when more data
|
||||||
|
// is received
|
||||||
|
else {
|
||||||
|
startIndex = current.length;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // end parse loop
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// If response polling enabled, attempt to detect if still
|
||||||
|
// necessary (via wrapping parseResponse())
|
||||||
|
if (pollingMode == POLLING_ENABLED) {
|
||||||
|
xmlhttprequest.onreadystatechange = function() {
|
||||||
|
|
||||||
|
// If we receive two or more readyState==3 events,
|
||||||
|
// there is no need to poll.
|
||||||
|
if (xmlhttprequest.readyState == 3) {
|
||||||
|
dataUpdateEvents++;
|
||||||
|
if (dataUpdateEvents >= 2) {
|
||||||
|
pollingMode = POLLING_DISABLED;
|
||||||
|
xmlhttprequest.onreadystatechange = parseResponse;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parseResponse();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, just parse
|
||||||
|
else
|
||||||
|
xmlhttprequest.onreadystatechange = parseResponse;
|
||||||
|
|
||||||
|
parseResponse();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Arbitrary integer, unique for each tunnel read request.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var request_id = 0;
|
||||||
|
|
||||||
|
function makeRequest() {
|
||||||
|
|
||||||
|
// Make request, increment request ID
|
||||||
|
var xmlhttprequest = new XMLHttpRequest();
|
||||||
|
xmlhttprequest.open("GET", TUNNEL_READ + tunnel_uuid + ":" + (request_id++));
|
||||||
|
xmlhttprequest.send(null);
|
||||||
|
|
||||||
|
return xmlhttprequest;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
this.connect = function(data) {
|
||||||
|
|
||||||
|
// Start tunnel and connect synchronously
|
||||||
|
var connect_xmlhttprequest = new XMLHttpRequest();
|
||||||
|
connect_xmlhttprequest.open("POST", TUNNEL_CONNECT, false);
|
||||||
|
connect_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||||
|
connect_xmlhttprequest.send(data);
|
||||||
|
|
||||||
|
// If failure, throw error
|
||||||
|
if (connect_xmlhttprequest.status != 200) {
|
||||||
|
var message = getHTTPTunnelErrorMessage(connect_xmlhttprequest);
|
||||||
|
throw new Error(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get UUID from response
|
||||||
|
tunnel_uuid = connect_xmlhttprequest.responseText;
|
||||||
|
|
||||||
|
// Start reading data
|
||||||
|
currentState = STATE_CONNECTED;
|
||||||
|
handleResponse(makeRequest());
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.disconnect = function() {
|
||||||
|
currentState = STATE_DISCONNECTED;
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Guacamole.HTTPTunnel.prototype = new Guacamole.Tunnel();
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Guacamole Tunnel implemented over WebSocket via XMLHttpRequest.
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @augments Guacamole.Tunnel
|
||||||
|
* @param {String} tunnelURL The URL of the WebSocket tunneling service.
|
||||||
|
*/
|
||||||
|
Guacamole.WebSocketTunnel = function(tunnelURL) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this WebSocket tunnel.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var tunnel = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The WebSocket used by this tunnel.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var socket = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The WebSocket protocol corresponding to the protocol used for the current
|
||||||
|
* location.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var ws_protocol = {
|
||||||
|
"http:": "ws:",
|
||||||
|
"https:": "wss:"
|
||||||
|
};
|
||||||
|
|
||||||
|
var status_code = {
|
||||||
|
1000: "Connection closed normally.",
|
||||||
|
1001: "Connection shut down.",
|
||||||
|
1002: "Protocol error.",
|
||||||
|
1003: "Invalid data.",
|
||||||
|
1004: "[UNKNOWN, RESERVED]",
|
||||||
|
1005: "No status code present.",
|
||||||
|
1006: "Connection closed abnormally.",
|
||||||
|
1007: "Inconsistent data type.",
|
||||||
|
1008: "Policy violation.",
|
||||||
|
1009: "Message too large.",
|
||||||
|
1010: "Extension negotiation failed."
|
||||||
|
};
|
||||||
|
|
||||||
|
var STATE_IDLE = 0;
|
||||||
|
var STATE_CONNECTED = 1;
|
||||||
|
var STATE_DISCONNECTED = 2;
|
||||||
|
|
||||||
|
var currentState = STATE_IDLE;
|
||||||
|
|
||||||
|
// Transform current URL to WebSocket URL
|
||||||
|
|
||||||
|
// If not already a websocket URL
|
||||||
|
if ( tunnelURL.substring(0, 3) != "ws:"
|
||||||
|
&& tunnelURL.substring(0, 4) != "wss:") {
|
||||||
|
|
||||||
|
var protocol = ws_protocol[window.location.protocol];
|
||||||
|
|
||||||
|
// If absolute URL, convert to absolute WS URL
|
||||||
|
if (tunnelURL.substring(0, 1) == "/")
|
||||||
|
tunnelURL =
|
||||||
|
protocol
|
||||||
|
+ "//" + window.location.host
|
||||||
|
+ tunnelURL;
|
||||||
|
|
||||||
|
// Otherwise, construct absolute from relative URL
|
||||||
|
else {
|
||||||
|
|
||||||
|
// Get path from pathname
|
||||||
|
var slash = window.location.pathname.lastIndexOf("/");
|
||||||
|
var path = window.location.pathname.substring(0, slash + 1);
|
||||||
|
|
||||||
|
// Construct absolute URL
|
||||||
|
tunnelURL =
|
||||||
|
protocol
|
||||||
|
+ "//" + window.location.host
|
||||||
|
+ path
|
||||||
|
+ tunnelURL;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
this.sendMessage = function(elements) {
|
||||||
|
|
||||||
|
// Do not attempt to send messages if not connected
|
||||||
|
if (currentState != STATE_CONNECTED)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Do not attempt to send empty messages
|
||||||
|
if (arguments.length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts the given value to a length/string pair for use as an
|
||||||
|
* element in a Guacamole instruction.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @param value The value to convert.
|
||||||
|
* @return {String} The converted value.
|
||||||
|
*/
|
||||||
|
function getElement(value) {
|
||||||
|
var string = new String(value);
|
||||||
|
return string.length + "." + string;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialized message with first element
|
||||||
|
var message = getElement(arguments[0]);
|
||||||
|
|
||||||
|
// Append remaining elements
|
||||||
|
for (var i=1; i<arguments.length; i++)
|
||||||
|
message += "," + getElement(arguments[i]);
|
||||||
|
|
||||||
|
// Final terminator
|
||||||
|
message += ";";
|
||||||
|
|
||||||
|
socket.send(message);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.connect = function(data) {
|
||||||
|
|
||||||
|
// Connect socket
|
||||||
|
socket = new WebSocket(tunnelURL + "?" + data, "guacamole");
|
||||||
|
|
||||||
|
socket.onopen = function(event) {
|
||||||
|
currentState = STATE_CONNECTED;
|
||||||
|
};
|
||||||
|
|
||||||
|
socket.onclose = function(event) {
|
||||||
|
|
||||||
|
// If connection closed abnormally, signal error.
|
||||||
|
if (event.code != 1000 && tunnel.onerror)
|
||||||
|
tunnel.onerror(status_code[event.code]);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
socket.onerror = function(event) {
|
||||||
|
|
||||||
|
// Call error handler
|
||||||
|
if (tunnel.onerror) tunnel.onerror(event.data);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
socket.onmessage = function(event) {
|
||||||
|
|
||||||
|
var message = event.data;
|
||||||
|
var startIndex = 0;
|
||||||
|
var elementEnd;
|
||||||
|
|
||||||
|
var elements = [];
|
||||||
|
|
||||||
|
do {
|
||||||
|
|
||||||
|
// Search for end of length
|
||||||
|
var lengthEnd = message.indexOf(".", startIndex);
|
||||||
|
if (lengthEnd != -1) {
|
||||||
|
|
||||||
|
// Parse length
|
||||||
|
var length = parseInt(message.substring(elementEnd+1, lengthEnd));
|
||||||
|
|
||||||
|
// Calculate start of element
|
||||||
|
startIndex = lengthEnd + 1;
|
||||||
|
|
||||||
|
// Calculate location of element terminator
|
||||||
|
elementEnd = startIndex + length;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// If no period, incomplete instruction.
|
||||||
|
else
|
||||||
|
throw new Error("Incomplete instruction.");
|
||||||
|
|
||||||
|
// We now have enough data for the element. Parse.
|
||||||
|
var element = message.substring(startIndex, elementEnd);
|
||||||
|
var terminator = message.substring(elementEnd, elementEnd+1);
|
||||||
|
|
||||||
|
// Add element to array
|
||||||
|
elements.push(element);
|
||||||
|
|
||||||
|
// If last element, handle instruction
|
||||||
|
if (terminator == ";") {
|
||||||
|
|
||||||
|
// Get opcode
|
||||||
|
var opcode = elements.shift();
|
||||||
|
|
||||||
|
// Call instruction handler.
|
||||||
|
if (tunnel.oninstruction != null)
|
||||||
|
tunnel.oninstruction(opcode, elements);
|
||||||
|
|
||||||
|
// Clear elements
|
||||||
|
elements.length = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start searching for length at character after
|
||||||
|
// element terminator
|
||||||
|
startIndex = elementEnd + 1;
|
||||||
|
|
||||||
|
} while (startIndex < message.length);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.disconnect = function() {
|
||||||
|
currentState = STATE_DISCONNECTED;
|
||||||
|
socket.close();
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Guacamole.WebSocketTunnel.prototype = new Guacamole.Tunnel();
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Guacamole Tunnel which cycles between all specified tunnels until
|
||||||
|
* no tunnels are left. Another tunnel is used if an error occurs but
|
||||||
|
* no instructions have been received. If an instruction has been
|
||||||
|
* received, or no tunnels remain, the error is passed directly out
|
||||||
|
* through the onerror handler (if defined).
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @augments Guacamole.Tunnel
|
||||||
|
* @param {...} tunnel_chain The tunnels to use, in order of priority.
|
||||||
|
*/
|
||||||
|
Guacamole.ChainedTunnel = function(tunnel_chain) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this chained tunnel.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var chained_tunnel = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The currently wrapped tunnel, if any.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var current_tunnel = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Data passed in via connect(), to be used for
|
||||||
|
* wrapped calls to other tunnels' connect() functions.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var connect_data;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Array of all tunnels passed to this ChainedTunnel through the
|
||||||
|
* constructor arguments.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var tunnels = [];
|
||||||
|
|
||||||
|
// Load all tunnels into array
|
||||||
|
for (var i=0; i<arguments.length; i++)
|
||||||
|
tunnels.push(arguments[i]);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the current tunnel.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @param {Guacamole.Tunnel} tunnel The tunnel to set as the current tunnel.
|
||||||
|
*/
|
||||||
|
function attach(tunnel) {
|
||||||
|
|
||||||
|
// Clear handlers of current tunnel, if any
|
||||||
|
if (current_tunnel) {
|
||||||
|
current_tunnel.onerror = null;
|
||||||
|
current_tunnel.oninstruction = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set own functions to tunnel's functions
|
||||||
|
chained_tunnel.disconnect = tunnel.disconnect;
|
||||||
|
chained_tunnel.sendMessage = tunnel.sendMessage;
|
||||||
|
|
||||||
|
// Record current tunnel
|
||||||
|
current_tunnel = tunnel;
|
||||||
|
|
||||||
|
// Wrap own oninstruction within current tunnel
|
||||||
|
current_tunnel.oninstruction = function(opcode, elements) {
|
||||||
|
|
||||||
|
// Invoke handler
|
||||||
|
chained_tunnel.oninstruction(opcode, elements);
|
||||||
|
|
||||||
|
// Use handler permanently from now on
|
||||||
|
current_tunnel.oninstruction = chained_tunnel.oninstruction;
|
||||||
|
|
||||||
|
// Pass through errors (without trying other tunnels)
|
||||||
|
current_tunnel.onerror = chained_tunnel.onerror;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Attach next tunnel on error
|
||||||
|
current_tunnel.onerror = function(message) {
|
||||||
|
|
||||||
|
// Get next tunnel
|
||||||
|
var next_tunnel = tunnels.shift();
|
||||||
|
|
||||||
|
// If there IS a next tunnel, try using it.
|
||||||
|
if (next_tunnel)
|
||||||
|
attach(next_tunnel);
|
||||||
|
|
||||||
|
// Otherwise, call error handler
|
||||||
|
else if (chained_tunnel.onerror)
|
||||||
|
chained_tunnel.onerror(message);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
try {
|
||||||
|
|
||||||
|
// Attempt connection
|
||||||
|
current_tunnel.connect(connect_data);
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (e) {
|
||||||
|
|
||||||
|
// Call error handler of current tunnel on error
|
||||||
|
current_tunnel.onerror(e.message);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
this.connect = function(data) {
|
||||||
|
|
||||||
|
// Remember connect data
|
||||||
|
connect_data = data;
|
||||||
|
|
||||||
|
// Get first tunnel
|
||||||
|
var next_tunnel = tunnels.shift();
|
||||||
|
|
||||||
|
// Attach first tunnel
|
||||||
|
if (next_tunnel)
|
||||||
|
attach(next_tunnel);
|
||||||
|
|
||||||
|
// If there IS no first tunnel, error
|
||||||
|
else if (chained_tunnel.onerror)
|
||||||
|
chained_tunnel.onerror("No tunnels to try.");
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Guacamole.ChainedTunnel.prototype = new Guacamole.Tunnel();
|
12
guacamole-common-js/static.xml
Normal file
12
guacamole-common-js/static.xml
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<assembly>
|
||||||
|
<baseDirectory>guacamole-common-js</baseDirectory>
|
||||||
|
<formats>
|
||||||
|
<format>zip</format>
|
||||||
|
</formats>
|
||||||
|
<fileSets>
|
||||||
|
<fileSet>
|
||||||
|
<directory>src/main/resources</directory>
|
||||||
|
<outputDirectory></outputDirectory>
|
||||||
|
</fileSet>
|
||||||
|
</fileSets>
|
||||||
|
</assembly>
|
Reference in New Issue
Block a user