mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-07 05:31:22 +00:00
Split Guacamole.Mouse into Guacamole.Mouse (mouse event handling) and Guacamole.Mouse.Touchpad (touch event translation handling).
This commit is contained in:
@@ -44,9 +44,6 @@ var Guacamole = Guacamole || {};
|
|||||||
* mouse events into a non-browser-specific event provided by the
|
* mouse events into a non-browser-specific event provided by the
|
||||||
* Guacamole.Mouse instance.
|
* Guacamole.Mouse instance.
|
||||||
*
|
*
|
||||||
* Touch events are translated into mouse events as if the touches occurred
|
|
||||||
* on a touchpad (drag to push the mouse pointer, tap to click).
|
|
||||||
*
|
|
||||||
* @constructor
|
* @constructor
|
||||||
* @param {Element} element The Element to use to provide mouse events.
|
* @param {Element} element The Element to use to provide mouse events.
|
||||||
*/
|
*/
|
||||||
@@ -58,24 +55,6 @@ Guacamole.Mouse = function(element) {
|
|||||||
*/
|
*/
|
||||||
var guac_mouse = this;
|
var guac_mouse = this;
|
||||||
|
|
||||||
/**
|
|
||||||
* The distance a two-finger touch must move per scrollwheel event, in
|
|
||||||
* pixels.
|
|
||||||
*/
|
|
||||||
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The maximum number of milliseconds to wait for a touch to end for the
|
|
||||||
* gesture to be considered a click.
|
|
||||||
*/
|
|
||||||
this.clickTimingThreshold = 250;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The maximum number of pixels to allow a touch to move for the gesture to
|
|
||||||
* be considered a click.
|
|
||||||
*/
|
|
||||||
this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The current mouse state. The properties of this state are updated when
|
* The current mouse state. The properties of this state are updated when
|
||||||
* mouse events fire. This state object is also passed in as a parameter to
|
* mouse events fire. This state object is also passed in as a parameter to
|
||||||
@@ -155,15 +134,213 @@ Guacamole.Mouse = function(element) {
|
|||||||
|
|
||||||
element.addEventListener("mousemove", function(e) {
|
element.addEventListener("mousemove", function(e) {
|
||||||
|
|
||||||
// Don't handle if we aren't supposed to
|
|
||||||
if (gesture_in_progress) return;
|
|
||||||
|
|
||||||
cancelEvent(e);
|
cancelEvent(e);
|
||||||
|
|
||||||
moveMouse(e.clientX, e.clientY);
|
moveMouse(e.clientX, e.clientY);
|
||||||
|
|
||||||
}, false);
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("mousedown", function(e) {
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
switch (e.button) {
|
||||||
|
case 0:
|
||||||
|
guac_mouse.currentState.left = true;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
guac_mouse.currentState.middle = true;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
guac_mouse.currentState.right = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmousedown)
|
||||||
|
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("mouseup", function(e) {
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
switch (e.button) {
|
||||||
|
case 0:
|
||||||
|
guac_mouse.currentState.left = false;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
guac_mouse.currentState.middle = false;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
guac_mouse.currentState.right = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup)
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
element.addEventListener("mouseout", function(e) {
|
||||||
|
|
||||||
|
// Get parent of the element the mouse pointer is leaving
|
||||||
|
if (!e) e = window.event;
|
||||||
|
|
||||||
|
// Check that mouseout is due to actually LEAVING the element
|
||||||
|
var target = e.relatedTarget || e.toElement;
|
||||||
|
while (target != null) {
|
||||||
|
if (target === element)
|
||||||
|
return;
|
||||||
|
target = target.parentNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
// Release all buttons
|
||||||
|
if (guac_mouse.currentState.left
|
||||||
|
|| guac_mouse.currentState.middle
|
||||||
|
|| guac_mouse.currentState.right) {
|
||||||
|
|
||||||
|
guac_mouse.currentState.left = false;
|
||||||
|
guac_mouse.currentState.middle = false;
|
||||||
|
guac_mouse.currentState.right = false;
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup)
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
// Override selection on mouse event element.
|
||||||
|
element.addEventListener("selectstart", function(e) {
|
||||||
|
cancelEvent(e);
|
||||||
|
}, false);
|
||||||
|
|
||||||
|
// Scroll wheel support
|
||||||
|
function mousewheel_handler(e) {
|
||||||
|
|
||||||
|
var delta = 0;
|
||||||
|
if (e.detail)
|
||||||
|
delta = e.detail;
|
||||||
|
else if (e.wheelDelta)
|
||||||
|
delta = -event.wheelDelta;
|
||||||
|
|
||||||
|
// Up
|
||||||
|
if (delta < 0) {
|
||||||
|
if (guac_mouse.onmousedown) {
|
||||||
|
guac_mouse.currentState.up = true;
|
||||||
|
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup) {
|
||||||
|
guac_mouse.currentState.up = false;
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Down
|
||||||
|
if (delta > 0) {
|
||||||
|
if (guac_mouse.onmousedown) {
|
||||||
|
guac_mouse.currentState.down = true;
|
||||||
|
guac_mouse.onmousedown(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guac_mouse.onmouseup) {
|
||||||
|
guac_mouse.currentState.down = false;
|
||||||
|
guac_mouse.onmouseup(guac_mouse.currentState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cancelEvent(e);
|
||||||
|
|
||||||
|
}
|
||||||
|
element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
|
||||||
|
element.addEventListener('mousewheel', mousewheel_handler, false);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides cross-browser touch event translation for a given element.
|
||||||
|
*
|
||||||
|
* Touch events are translated into mouse events as if the touches occurred
|
||||||
|
* on a touchpad (drag to push the mouse pointer, tap to click).
|
||||||
|
*
|
||||||
|
* @constructor
|
||||||
|
* @param {Element} element The Element to use to provide touch events.
|
||||||
|
*/
|
||||||
|
Guacamole.Mouse.Touchpad = function(element) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to this Guacamole.Mouse.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var guac_mouse = this;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The distance a two-finger touch must move per scrollwheel event, in
|
||||||
|
* pixels.
|
||||||
|
*/
|
||||||
|
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The maximum number of milliseconds to wait for a touch to end for the
|
||||||
|
* gesture to be considered a click.
|
||||||
|
*/
|
||||||
|
this.clickTimingThreshold = 250;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The maximum number of pixels to allow a touch to move for the gesture to
|
||||||
|
* be considered a click.
|
||||||
|
*/
|
||||||
|
this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current mouse state. The properties of this state are updated when
|
||||||
|
* mouse events fire. This state object is also passed in as a parameter to
|
||||||
|
* the handler of any mouse events.
|
||||||
|
*
|
||||||
|
* @type Guacamole.Mouse.State
|
||||||
|
*/
|
||||||
|
this.currentState = new Guacamole.Mouse.State(
|
||||||
|
0, 0,
|
||||||
|
false, false, false, false, false
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user presses a mouse button down over the element
|
||||||
|
* associated with this Guacamole.Mouse.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousedown = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user releases a mouse button down over the element
|
||||||
|
* associated with this Guacamole.Mouse.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmouseup = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired whenever the user moves the mouse over the element associated with
|
||||||
|
* this Guacamole.Mouse.
|
||||||
|
*
|
||||||
|
* @event
|
||||||
|
* @param {Guacamole.Mouse.State} state The current mouse state.
|
||||||
|
*/
|
||||||
|
this.onmousemove = null;
|
||||||
|
|
||||||
|
function cancelEvent(e) {
|
||||||
|
e.stopPropagation();
|
||||||
|
if (e.preventDefault) e.preventDefault();
|
||||||
|
e.returnValue = false;
|
||||||
|
}
|
||||||
|
|
||||||
var touch_count = 0;
|
var touch_count = 0;
|
||||||
var last_touch_x = 0;
|
var last_touch_x = 0;
|
||||||
var last_touch_y = 0;
|
var last_touch_y = 0;
|
||||||
@@ -350,138 +527,6 @@ Guacamole.Mouse = function(element) {
|
|||||||
|
|
||||||
}, false);
|
}, false);
|
||||||
|
|
||||||
|
|
||||||
element.addEventListener("mousedown", function(e) {
|
|
||||||
|
|
||||||
// Don't handle if we aren't supposed to
|
|
||||||
if (gesture_in_progress) return;
|
|
||||||
|
|
||||||
cancelEvent(e);
|
|
||||||
|
|
||||||
switch (e.button) {
|
|
||||||
case 0:
|
|
||||||
guac_mouse.currentState.left = true;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
guac_mouse.currentState.middle = true;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
guac_mouse.currentState.right = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (guac_mouse.onmousedown)
|
|
||||||
guac_mouse.onmousedown(guac_mouse.currentState);
|
|
||||||
|
|
||||||
}, false);
|
|
||||||
|
|
||||||
|
|
||||||
element.addEventListener("mouseup", function(e) {
|
|
||||||
|
|
||||||
// Don't handle if we aren't supposed to
|
|
||||||
if (gesture_in_progress) return;
|
|
||||||
|
|
||||||
cancelEvent(e);
|
|
||||||
|
|
||||||
switch (e.button) {
|
|
||||||
case 0:
|
|
||||||
guac_mouse.currentState.left = false;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
guac_mouse.currentState.middle = false;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
guac_mouse.currentState.right = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (guac_mouse.onmouseup)
|
|
||||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
|
||||||
|
|
||||||
}, false);
|
|
||||||
|
|
||||||
element.addEventListener("mouseout", function(e) {
|
|
||||||
|
|
||||||
// Don't handle if we aren't supposed to
|
|
||||||
if (gesture_in_progress) return;
|
|
||||||
|
|
||||||
// Get parent of the element the mouse pointer is leaving
|
|
||||||
if (!e) e = window.event;
|
|
||||||
|
|
||||||
// Check that mouseout is due to actually LEAVING the element
|
|
||||||
var target = e.relatedTarget || e.toElement;
|
|
||||||
while (target != null) {
|
|
||||||
if (target === element)
|
|
||||||
return;
|
|
||||||
target = target.parentNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
cancelEvent(e);
|
|
||||||
|
|
||||||
// Release all buttons
|
|
||||||
if (guac_mouse.currentState.left
|
|
||||||
|| guac_mouse.currentState.middle
|
|
||||||
|| guac_mouse.currentState.right) {
|
|
||||||
|
|
||||||
guac_mouse.currentState.left = false;
|
|
||||||
guac_mouse.currentState.middle = false;
|
|
||||||
guac_mouse.currentState.right = false;
|
|
||||||
|
|
||||||
if (guac_mouse.onmouseup)
|
|
||||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
|
||||||
}
|
|
||||||
|
|
||||||
}, false);
|
|
||||||
|
|
||||||
// Override selection on mouse event element.
|
|
||||||
element.addEventListener("selectstart", function(e) {
|
|
||||||
cancelEvent(e);
|
|
||||||
}, false);
|
|
||||||
|
|
||||||
// Scroll wheel support
|
|
||||||
function mousewheel_handler(e) {
|
|
||||||
|
|
||||||
// Don't handle if we aren't supposed to
|
|
||||||
if (gesture_in_progress) return;
|
|
||||||
|
|
||||||
var delta = 0;
|
|
||||||
if (e.detail)
|
|
||||||
delta = e.detail;
|
|
||||||
else if (e.wheelDelta)
|
|
||||||
delta = -event.wheelDelta;
|
|
||||||
|
|
||||||
// Up
|
|
||||||
if (delta < 0) {
|
|
||||||
if (guac_mouse.onmousedown) {
|
|
||||||
guac_mouse.currentState.up = true;
|
|
||||||
guac_mouse.onmousedown(guac_mouse.currentState);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (guac_mouse.onmouseup) {
|
|
||||||
guac_mouse.currentState.up = false;
|
|
||||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Down
|
|
||||||
if (delta > 0) {
|
|
||||||
if (guac_mouse.onmousedown) {
|
|
||||||
guac_mouse.currentState.down = true;
|
|
||||||
guac_mouse.onmousedown(guac_mouse.currentState);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (guac_mouse.onmouseup) {
|
|
||||||
guac_mouse.currentState.down = false;
|
|
||||||
guac_mouse.onmouseup(guac_mouse.currentState);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
cancelEvent(e);
|
|
||||||
|
|
||||||
}
|
|
||||||
element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
|
|
||||||
element.addEventListener('mousewheel', mousewheel_handler, false);
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
Reference in New Issue
Block a user