GUACAMOLE-232: Automatically press modifiers if remote state does not match local state.

This commit is contained in:
Michael Jumper
2018-01-15 14:04:15 -08:00
parent 960e83f780
commit c3d3093d25

View File

@@ -852,6 +852,37 @@ Guacamole.Keyboard = function(element) {
};
/**
* Given the remote and local state of a particular key, resynchronizes the
* remote state of that key with the local state through pressing or
* releasing keysyms.
*
* @private
* @param {Boolean} remoteState
* Whether the key is currently pressed remotely.
*
* @param {Boolean} localState
* Whether the key is currently pressed remotely locally. If the state
* of the key is not known, this may be undefined.
*
* @param {Number[]} keysyms
* The keysyms which represent the key being updated.
*/
var updateModifierState = function updateModifierState(remoteState, localState, keysyms) {
// Release all related keys if modifier is implicitly released
if (remoteState && localState === false) {
for (var i = 0; i < keysyms.length; i++) {
guac_keyboard.release(keysyms[i]);
}
}
// Press if modifier is implicitly pressed
else if (!remoteState && localState)
guac_keyboard.press(keysyms[0]);
};
/**
* Given a keyboard event, updates the local modifier state and remote
* key state based on the modifier flags within the event. This function
@@ -861,41 +892,41 @@ Guacamole.Keyboard = function(element) {
* @param {KeyboardEvent} e
* The keyboard event containing the flags to update.
*/
var update_modifier_state = function update_modifier_state(e) {
var syncModifierStates = function syncModifierStates(e) {
// Get state
var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
// Release alt if implicitly released
if (guac_keyboard.modifiers.alt && state.alt === false) {
guac_keyboard.release(0xFFE9); // Left alt
guac_keyboard.release(0xFFEA); // Right alt
guac_keyboard.release(0xFE03); // AltGr
}
// Resync state of alt
updateModifierState(guac_keyboard.modifiers.alt, state.alt, [
0xFFE9, // Left alt
0xFFEA, // Right alt
0xFE03 // AltGr
]);
// Release shift if implicitly released
if (guac_keyboard.modifiers.shift && state.shift === false) {
guac_keyboard.release(0xFFE1); // Left shift
guac_keyboard.release(0xFFE2); // Right shift
}
// Resync state of shift
updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
0xFFE1, // Left shift
0xFFE2 // Right shift
]);
// Release ctrl if implicitly released
if (guac_keyboard.modifiers.ctrl && state.ctrl === false) {
guac_keyboard.release(0xFFE3); // Left ctrl
guac_keyboard.release(0xFFE4); // Right ctrl
}
// Resync state of ctrl
updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
0xFFE3, // Left ctrl
0xFFE4 // Right ctrl
]);
// Release meta if implicitly released
if (guac_keyboard.modifiers.meta && state.meta === false) {
guac_keyboard.release(0xFFE7); // Left meta
guac_keyboard.release(0xFFE8); // Right meta
}
// Resync state of meta
updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
0xFFE7, // Left meta
0xFFE8 // Right meta
]);
// Release hyper if implicitly released
if (guac_keyboard.modifiers.hyper && state.hyper === false) {
guac_keyboard.release(0xFFEB); // Left hyper
guac_keyboard.release(0xFFEC); // Right hyper
}
// Resync state of hyper
updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
0xFFEB, // Left hyper
0xFFEC // Right hyper
]);
// Update state
guac_keyboard.modifiers = state;
@@ -1101,7 +1132,7 @@ Guacamole.Keyboard = function(element) {
else if (e.which) keyCode = e.which;
// Fix modifier states
update_modifier_state(e);
syncModifierStates(e);
// Ignore (but do not prevent) the "composition" keycode sent by some
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
@@ -1129,7 +1160,7 @@ Guacamole.Keyboard = function(element) {
else if (e.which) charCode = e.which;
// Fix modifier states
update_modifier_state(e);
syncModifierStates(e);
// Log event
var keypressEvent = new KeypressEvent(charCode);
@@ -1154,7 +1185,7 @@ Guacamole.Keyboard = function(element) {
else if (e.which) keyCode = e.which;
// Fix modifier states
update_modifier_state(e);
syncModifierStates(e);
// Log event, call for interpretation
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));