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Actually DRAW image data.
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@@ -436,6 +436,9 @@ Guacamole.Layer = function(width, height) {
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dst.data[i+3] = 0xFF; // Assume output opaque
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}
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// Draw image data
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displayContext.putImageData(dst, x, y);
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}
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// Unblock the source layer now that draw is complete
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