GUACAMOLE-250: Merge asynchronous client state export.

This commit is contained in:
James Muehlner
2017-04-14 14:27:36 -07:00

View File

@@ -133,16 +133,18 @@ Guacamole.Client = function(tunnel) {
}
/**
* Returns an opaque representation of Guacamole.Client state which can be
* Produces an opaque representation of Guacamole.Client state which can be
* later imported through a call to importState(). This object is
* effectively an independent, compressed snapshot of protocol and display
* state.
* state. Invoking this function implicitly flushes the display.
*
* @returns {Object}
* An opaque representation of Guacamole.Client state which can be
* imported through a call to importState().
* @param {function} callback
* Callback which should be invoked once the state object is ready. The
* state object will be passed to the callback as the sole parameter.
* This callback may be invoked immediately, or later as the display
* finishes rendering and becomes ready.
*/
this.exportState = function exportState() {
this.exportState = function exportState(callback) {
// Start with empty state
var state = {
@@ -151,39 +153,52 @@ Guacamole.Client = function(tunnel) {
'layers' : {}
};
// Export each defined layer/buffer
var layersSnapshot = {};
// Make a copy of all current layers (protocol state)
for (var key in layers) {
var index = parseInt(key);
var layer = layers[key];
var canvas = layer.toCanvas();
// Store layer/buffer dimensions
var exportLayer = {
'width' : layer.width,
'height' : layer.height
};
// Store layer/buffer image data, if it can be generated
if (layer.width && layer.height)
exportLayer.url = canvas.toDataURL('image/png');
// Add layer properties if not a buffer nor the default layer
if (index > 0) {
exportLayer.x = layer.x;
exportLayer.y = layer.y;
exportLayer.z = layer.z;
exportLayer.alpha = layer.alpha;
exportLayer.matrix = layer.matrix;
exportLayer.parent = getLayerIndex(layer.parent);
}
// Store exported layer
state.layers[key] = exportLayer;
layersSnapshot[key] = layers[key];
}
return state;
// Populate layers once data is available (display state, requires flush)
display.flush(function populateLayers() {
// Export each defined layer/buffer
for (var key in layersSnapshot) {
var index = parseInt(key);
var layer = layersSnapshot[key];
var canvas = layer.toCanvas();
// Store layer/buffer dimensions
var exportLayer = {
'width' : layer.width,
'height' : layer.height
};
// Store layer/buffer image data, if it can be generated
if (layer.width && layer.height)
exportLayer.url = canvas.toDataURL('image/png');
// Add layer properties if not a buffer nor the default layer
if (index > 0) {
exportLayer.x = layer.x;
exportLayer.y = layer.y;
exportLayer.z = layer.z;
exportLayer.alpha = layer.alpha;
exportLayer.matrix = layer.matrix;
exportLayer.parent = getLayerIndex(layer.parent);
}
// Store exported layer
state.layers[key] = exportLayer;
}
// Invoke callback now that the state is ready
callback(state);
});
};