GUACAMOLE-1687: Leverage network activity to ensure keep-alive pings are sent.

This commit is contained in:
Michael Jumper
2022-09-27 16:46:25 -07:00
committed by Mike Jumper
parent 4534f945f2
commit e99e104fb1
2 changed files with 124 additions and 20 deletions

View File

@@ -42,7 +42,36 @@ Guacamole.Client = function(tunnel) {
var currentState = STATE_IDLE;
var currentTimestamp = 0;
var pingInterval = null;
/**
* The rough number of milliseconds to wait between sending keep-alive
* pings. This may vary depending on how frequently the browser allows
* timers to run, as well as how frequently the client receives messages
* from the server.
*
* @private
* @constant
* @type {!number}
*/
var KEEP_ALIVE_FREQUENCY = 5000;
/**
* The current keep-alive ping timeout ID, if any. This will only be set
* upon connecting.
*
* @private
* @type {number}
*/
var keepAliveTimeout = null;
/**
* The timestamp of the point in time that the last keep-live ping was
* sent, in milliseconds elapsed since midnight of January 1, 1970 UTC.
*
* @private
* @type {!number}
*/
var lastSentKeepAlive = 0;
/**
* Translation from Guacamole protocol line caps to Layer line caps.
@@ -1738,12 +1767,63 @@ Guacamole.Client = function(tunnel) {
};
/**
* Sends a keep-alive ping to the Guacamole server, advising the server
* that the client is still connected and responding. The lastSentKeepAlive
* timestamp is automatically updated as a result of calling this function.
*
* @private
*/
var sendKeepAlive = function sendKeepAlive() {
tunnel.sendMessage('nop');
lastSentKeepAlive = new Date().getTime();
};
/**
* Schedules the next keep-alive ping based on the KEEP_ALIVE_FREQUENCY and
* the time that the last ping was sent, if ever. If enough time has
* elapsed that a ping should have already been sent, calling this function
* will send that ping immediately.
*
* @private
*/
var scheduleKeepAlive = function scheduleKeepAlive() {
window.clearTimeout(keepAliveTimeout);
var currentTime = new Date().getTime();
var keepAliveDelay = Math.max(lastSentKeepAlive + KEEP_ALIVE_FREQUENCY - currentTime, 0);
// Ping server regularly to keep connection alive, but send the ping
// immediately if enough time has elapsed that it should have already
// been sent
if (keepAliveDelay > 0)
keepAliveTimeout = window.setTimeout(sendKeepAlive, keepAliveDelay);
else
sendKeepAlive();
};
/**
* Stops sending any further keep-alive pings. If a keep-alive ping was
* scheduled to be sent, that ping is cancelled.
*
* @private
*/
var stopKeepAlive = function stopKeepAlive() {
window.clearTimeout(keepAliveTimeout);
};
tunnel.oninstruction = function(opcode, parameters) {
var handler = instructionHandlers[opcode];
if (handler)
handler(parameters);
// Leverage network activity to ensure the next keep-alive ping is
// sent, even if the browser is currently throttling timers
scheduleKeepAlive();
};
/**
@@ -1757,9 +1837,8 @@ Guacamole.Client = function(tunnel) {
setState(STATE_DISCONNECTING);
// Stop ping
if (pingInterval)
window.clearInterval(pingInterval);
// Stop sending keep-alive messages
stopKeepAlive();
// Send disconnect message and disconnect
tunnel.sendMessage("disconnect");
@@ -1793,10 +1872,9 @@ Guacamole.Client = function(tunnel) {
throw status;
}
// Ping every 5 seconds (ensure connection alive)
pingInterval = window.setInterval(function() {
tunnel.sendMessage("nop");
}, 5000);
// Regularly send keep-alive ping to ensure the server knows we're
// still here, even if not active
scheduleKeepAlive();
setState(STATE_WAITING);
};

View File

@@ -844,13 +844,13 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
var unstableTimeout = null;
/**
* The current connection stability test ping interval ID, if any. This
* The current connection stability test ping timeout ID, if any. This
* will only be set upon successful connection.
*
* @private
* @type {number}
*/
var pingInterval = null;
var pingTimeout = null;
/**
* The WebSocket protocol corresponding to the protocol used for the current
@@ -874,6 +874,16 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
*/
var PING_FREQUENCY = 500;
/**
* The timestamp of the point in time that the last connection stability
* test ping was sent, in milliseconds elapsed since midnight of January 1,
* 1970 UTC.
*
* @private
* @type {!number}
*/
var lastSentPing = 0;
// Transform current URL to WebSocket URL
// If not already a websocket URL
@@ -907,6 +917,20 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
}
/**
* Sends an internal "ping" instruction to the Guacamole WebSocket
* endpoint, verifying network connection stability. If the network is
* stable, the Guacamole server will receive this instruction and respond
* with an identical ping.
*
* @private
*/
var sendPing = function sendPing() {
var currentTime = new Date().getTime();
tunnel.sendMessage(Guacamole.Tunnel.INTERNAL_DATA_OPCODE, 'ping', currentTime);
lastSentPing = currentTime;
};
/**
* Initiates a timeout which, if data is not received, causes the tunnel
* to close with an error.
@@ -918,6 +942,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
// Get rid of old timeouts (if any)
window.clearTimeout(receive_timeout);
window.clearTimeout(unstableTimeout);
window.clearTimeout(pingTimeout);
// Clear unstable status
if (tunnel.state === Guacamole.Tunnel.State.UNSTABLE)
@@ -933,6 +958,16 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
tunnel.setState(Guacamole.Tunnel.State.UNSTABLE);
}, tunnel.unstableThreshold);
var currentTime = new Date().getTime();
var pingDelay = Math.max(lastSentPing + PING_FREQUENCY - currentTime, 0);
// Ping tunnel endpoint regularly to test connection stability, sending
// the ping immediately if enough time has already elapsed
if (pingDelay > 0)
pingTimeout = window.setTimeout(sendPing, pingDelay);
else
sendPing();
}
/**
@@ -949,9 +984,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
// Get rid of old timeouts (if any)
window.clearTimeout(receive_timeout);
window.clearTimeout(unstableTimeout);
// Cease connection test pings
window.clearInterval(pingInterval);
window.clearTimeout(pingTimeout);
// Ignore if already closed
if (tunnel.state === Guacamole.Tunnel.State.CLOSED)
@@ -1020,13 +1053,6 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
socket.onopen = function(event) {
reset_timeout();
// Ping tunnel endpoint regularly to test connection stability
pingInterval = setInterval(function sendPing() {
tunnel.sendMessage(Guacamole.Tunnel.INTERNAL_DATA_OPCODE,
"ping", new Date().getTime());
}, PING_FREQUENCY);
};
socket.onclose = function(event) {