mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
GUACAMOLE-1687: Leverage network activity to ensure keep-alive pings are sent.
This commit is contained in:
committed by
Mike Jumper
parent
4534f945f2
commit
e99e104fb1
@@ -42,7 +42,36 @@ Guacamole.Client = function(tunnel) {
|
|||||||
var currentState = STATE_IDLE;
|
var currentState = STATE_IDLE;
|
||||||
|
|
||||||
var currentTimestamp = 0;
|
var currentTimestamp = 0;
|
||||||
var pingInterval = null;
|
|
||||||
|
/**
|
||||||
|
* The rough number of milliseconds to wait between sending keep-alive
|
||||||
|
* pings. This may vary depending on how frequently the browser allows
|
||||||
|
* timers to run, as well as how frequently the client receives messages
|
||||||
|
* from the server.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @constant
|
||||||
|
* @type {!number}
|
||||||
|
*/
|
||||||
|
var KEEP_ALIVE_FREQUENCY = 5000;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current keep-alive ping timeout ID, if any. This will only be set
|
||||||
|
* upon connecting.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @type {number}
|
||||||
|
*/
|
||||||
|
var keepAliveTimeout = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The timestamp of the point in time that the last keep-live ping was
|
||||||
|
* sent, in milliseconds elapsed since midnight of January 1, 1970 UTC.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @type {!number}
|
||||||
|
*/
|
||||||
|
var lastSentKeepAlive = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Translation from Guacamole protocol line caps to Layer line caps.
|
* Translation from Guacamole protocol line caps to Layer line caps.
|
||||||
@@ -1738,12 +1767,63 @@ Guacamole.Client = function(tunnel) {
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends a keep-alive ping to the Guacamole server, advising the server
|
||||||
|
* that the client is still connected and responding. The lastSentKeepAlive
|
||||||
|
* timestamp is automatically updated as a result of calling this function.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var sendKeepAlive = function sendKeepAlive() {
|
||||||
|
tunnel.sendMessage('nop');
|
||||||
|
lastSentKeepAlive = new Date().getTime();
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Schedules the next keep-alive ping based on the KEEP_ALIVE_FREQUENCY and
|
||||||
|
* the time that the last ping was sent, if ever. If enough time has
|
||||||
|
* elapsed that a ping should have already been sent, calling this function
|
||||||
|
* will send that ping immediately.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var scheduleKeepAlive = function scheduleKeepAlive() {
|
||||||
|
|
||||||
|
window.clearTimeout(keepAliveTimeout);
|
||||||
|
|
||||||
|
var currentTime = new Date().getTime();
|
||||||
|
var keepAliveDelay = Math.max(lastSentKeepAlive + KEEP_ALIVE_FREQUENCY - currentTime, 0);
|
||||||
|
|
||||||
|
// Ping server regularly to keep connection alive, but send the ping
|
||||||
|
// immediately if enough time has elapsed that it should have already
|
||||||
|
// been sent
|
||||||
|
if (keepAliveDelay > 0)
|
||||||
|
keepAliveTimeout = window.setTimeout(sendKeepAlive, keepAliveDelay);
|
||||||
|
else
|
||||||
|
sendKeepAlive();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops sending any further keep-alive pings. If a keep-alive ping was
|
||||||
|
* scheduled to be sent, that ping is cancelled.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var stopKeepAlive = function stopKeepAlive() {
|
||||||
|
window.clearTimeout(keepAliveTimeout);
|
||||||
|
};
|
||||||
|
|
||||||
tunnel.oninstruction = function(opcode, parameters) {
|
tunnel.oninstruction = function(opcode, parameters) {
|
||||||
|
|
||||||
var handler = instructionHandlers[opcode];
|
var handler = instructionHandlers[opcode];
|
||||||
if (handler)
|
if (handler)
|
||||||
handler(parameters);
|
handler(parameters);
|
||||||
|
|
||||||
|
// Leverage network activity to ensure the next keep-alive ping is
|
||||||
|
// sent, even if the browser is currently throttling timers
|
||||||
|
scheduleKeepAlive();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1757,9 +1837,8 @@ Guacamole.Client = function(tunnel) {
|
|||||||
|
|
||||||
setState(STATE_DISCONNECTING);
|
setState(STATE_DISCONNECTING);
|
||||||
|
|
||||||
// Stop ping
|
// Stop sending keep-alive messages
|
||||||
if (pingInterval)
|
stopKeepAlive();
|
||||||
window.clearInterval(pingInterval);
|
|
||||||
|
|
||||||
// Send disconnect message and disconnect
|
// Send disconnect message and disconnect
|
||||||
tunnel.sendMessage("disconnect");
|
tunnel.sendMessage("disconnect");
|
||||||
@@ -1793,10 +1872,9 @@ Guacamole.Client = function(tunnel) {
|
|||||||
throw status;
|
throw status;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ping every 5 seconds (ensure connection alive)
|
// Regularly send keep-alive ping to ensure the server knows we're
|
||||||
pingInterval = window.setInterval(function() {
|
// still here, even if not active
|
||||||
tunnel.sendMessage("nop");
|
scheduleKeepAlive();
|
||||||
}, 5000);
|
|
||||||
|
|
||||||
setState(STATE_WAITING);
|
setState(STATE_WAITING);
|
||||||
};
|
};
|
||||||
|
@@ -844,13 +844,13 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
|
|||||||
var unstableTimeout = null;
|
var unstableTimeout = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The current connection stability test ping interval ID, if any. This
|
* The current connection stability test ping timeout ID, if any. This
|
||||||
* will only be set upon successful connection.
|
* will only be set upon successful connection.
|
||||||
*
|
*
|
||||||
* @private
|
* @private
|
||||||
* @type {number}
|
* @type {number}
|
||||||
*/
|
*/
|
||||||
var pingInterval = null;
|
var pingTimeout = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The WebSocket protocol corresponding to the protocol used for the current
|
* The WebSocket protocol corresponding to the protocol used for the current
|
||||||
@@ -874,6 +874,16 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
|
|||||||
*/
|
*/
|
||||||
var PING_FREQUENCY = 500;
|
var PING_FREQUENCY = 500;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The timestamp of the point in time that the last connection stability
|
||||||
|
* test ping was sent, in milliseconds elapsed since midnight of January 1,
|
||||||
|
* 1970 UTC.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @type {!number}
|
||||||
|
*/
|
||||||
|
var lastSentPing = 0;
|
||||||
|
|
||||||
// Transform current URL to WebSocket URL
|
// Transform current URL to WebSocket URL
|
||||||
|
|
||||||
// If not already a websocket URL
|
// If not already a websocket URL
|
||||||
@@ -907,6 +917,20 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends an internal "ping" instruction to the Guacamole WebSocket
|
||||||
|
* endpoint, verifying network connection stability. If the network is
|
||||||
|
* stable, the Guacamole server will receive this instruction and respond
|
||||||
|
* with an identical ping.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var sendPing = function sendPing() {
|
||||||
|
var currentTime = new Date().getTime();
|
||||||
|
tunnel.sendMessage(Guacamole.Tunnel.INTERNAL_DATA_OPCODE, 'ping', currentTime);
|
||||||
|
lastSentPing = currentTime;
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initiates a timeout which, if data is not received, causes the tunnel
|
* Initiates a timeout which, if data is not received, causes the tunnel
|
||||||
* to close with an error.
|
* to close with an error.
|
||||||
@@ -918,6 +942,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
|
|||||||
// Get rid of old timeouts (if any)
|
// Get rid of old timeouts (if any)
|
||||||
window.clearTimeout(receive_timeout);
|
window.clearTimeout(receive_timeout);
|
||||||
window.clearTimeout(unstableTimeout);
|
window.clearTimeout(unstableTimeout);
|
||||||
|
window.clearTimeout(pingTimeout);
|
||||||
|
|
||||||
// Clear unstable status
|
// Clear unstable status
|
||||||
if (tunnel.state === Guacamole.Tunnel.State.UNSTABLE)
|
if (tunnel.state === Guacamole.Tunnel.State.UNSTABLE)
|
||||||
@@ -933,6 +958,16 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
|
|||||||
tunnel.setState(Guacamole.Tunnel.State.UNSTABLE);
|
tunnel.setState(Guacamole.Tunnel.State.UNSTABLE);
|
||||||
}, tunnel.unstableThreshold);
|
}, tunnel.unstableThreshold);
|
||||||
|
|
||||||
|
var currentTime = new Date().getTime();
|
||||||
|
var pingDelay = Math.max(lastSentPing + PING_FREQUENCY - currentTime, 0);
|
||||||
|
|
||||||
|
// Ping tunnel endpoint regularly to test connection stability, sending
|
||||||
|
// the ping immediately if enough time has already elapsed
|
||||||
|
if (pingDelay > 0)
|
||||||
|
pingTimeout = window.setTimeout(sendPing, pingDelay);
|
||||||
|
else
|
||||||
|
sendPing();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -949,9 +984,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
|
|||||||
// Get rid of old timeouts (if any)
|
// Get rid of old timeouts (if any)
|
||||||
window.clearTimeout(receive_timeout);
|
window.clearTimeout(receive_timeout);
|
||||||
window.clearTimeout(unstableTimeout);
|
window.clearTimeout(unstableTimeout);
|
||||||
|
window.clearTimeout(pingTimeout);
|
||||||
// Cease connection test pings
|
|
||||||
window.clearInterval(pingInterval);
|
|
||||||
|
|
||||||
// Ignore if already closed
|
// Ignore if already closed
|
||||||
if (tunnel.state === Guacamole.Tunnel.State.CLOSED)
|
if (tunnel.state === Guacamole.Tunnel.State.CLOSED)
|
||||||
@@ -1020,13 +1053,6 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
|
|||||||
|
|
||||||
socket.onopen = function(event) {
|
socket.onopen = function(event) {
|
||||||
reset_timeout();
|
reset_timeout();
|
||||||
|
|
||||||
// Ping tunnel endpoint regularly to test connection stability
|
|
||||||
pingInterval = setInterval(function sendPing() {
|
|
||||||
tunnel.sendMessage(Guacamole.Tunnel.INTERNAL_DATA_OPCODE,
|
|
||||||
"ping", new Date().getTime());
|
|
||||||
}, PING_FREQUENCY);
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
socket.onclose = function(event) {
|
socket.onclose = function(event) {
|
||||||
|
Reference in New Issue
Block a user