mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
Modify audio support to handle blob packets rather than base64.
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@@ -68,7 +68,7 @@ Guacamole.AudioChannel = function() {
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* @param {String} mimetype The mimetype of the data provided.
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* @param {Number} duration The duration of the data provided, in
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* milliseconds.
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* @param {String} data The base64-encoded data to play.
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* @param {Blob} data The blob data to play.
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*/
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this.play = function(mimetype, duration, data) {
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@@ -130,7 +130,7 @@ Guacamole.AudioChannel.getTimestamp = function() {
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* @constructor
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*
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* @param {String} mimetype The mimetype of the data contained by this packet.
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* @param {String} data The base64-encoded sound data contained by this packet.
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* @param {Blob} data The blob of sound data contained by this packet.
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*/
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Guacamole.AudioChannel.Packet = function(mimetype, data) {
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@@ -154,19 +154,15 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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readyBuffer = buffer;
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};
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// Convert to ArrayBuffer
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var binary = window.atob(data);
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var arrayBuffer = new ArrayBuffer(binary.length);
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var bufferView = new Uint8Array(arrayBuffer);
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for (var i=0; i<binary.length; i++)
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bufferView[i] = binary.charCodeAt(i);
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// Get context and start decoding
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Guacamole.AudioChannel.context.decodeAudioData(
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arrayBuffer,
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function(buffer) { handleReady(buffer); }
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);
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// Read data and start decoding
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var reader = new FileReader();
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reader.onload = function() {
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Guacamole.AudioChannel.context.decodeAudioData(
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reader.result,
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function(buffer) { handleReady(buffer); }
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);
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};
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reader.readAsArrayBuffer(data);
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// Set up buffer source
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var source = Guacamole.AudioChannel.context.createBufferSource();
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@@ -198,13 +194,44 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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else {
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// Build data URI
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var data_uri = "data:" + mimetype + ";base64," + data;
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var play_on_load = false;
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// Create audio element to house and play the data
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var audio = new Audio();
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audio.src = data_uri;
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// Read data and start decoding
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var reader = new FileReader();
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reader.onload = function() {
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var binary = "";
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var bytes = new Uint8Array(reader.result);
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// Produce binary string from bytes in buffer
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for (var i=0; i<bytes.byteLength; i++)
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binary += String.fromCharCode(bytes[i]);
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// Convert to data URI
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audio.src = "data:" + mimetype + ";base64," + window.btoa(binary);
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// Play if play was attempted but packet wasn't loaded yet
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if (play_on_load)
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audio.play();
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};
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reader.readAsArrayBuffer(data);
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function play() {
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// If audio data is ready, play now
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if (audio.src)
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audio.play();
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// Otherwise, play when loaded
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else
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play_on_load = true;
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}
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/** @ignore */
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this.play = function(when) {
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@@ -214,13 +241,11 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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// Play now if too late
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if (delay < 0)
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audio.play();
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play();
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// Otherwise, schedule later playback
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else
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window.setTimeout(function() {
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audio.play();
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}, delay);
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window.setTimeout(play, delay);
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};
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