mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUAC-326: Remove GuacUI component object. Make OSK global.
This commit is contained in:
@@ -25,23 +25,6 @@
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*/
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GuacUI.Client = {
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/**
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* Collection of all Guacamole client UI states.
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*/
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"states": {
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/**
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* The normal default Guacamole client UI mode
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*/
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"INTERACTIVE" : 0,
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/**
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* Same as INTERACTIVE except with visible on-screen keyboard.
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*/
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"OSK" : 1
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},
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/**
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* Enumeration of all tunnel-specific error messages for each applicable
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* error code.
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@@ -261,9 +244,8 @@ GuacUI.Client = {
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* which sends key events to the Guacamole client.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.Client.OnScreenKeyboard = function() {
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GuacUI.Client.OnScreenKeyboard = new (function() {
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/**
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* Event target. This is a hidden textarea element which will receive
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@@ -290,15 +272,21 @@ GuacUI.Client.OnScreenKeyboard = function() {
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}
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keyboard.onkeydown = function(keysym) {
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GuacUI.Client.attachedClient.sendKeyEvent(1, keysym);
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if (GuacUI.Client.attachedClient)
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GuacUI.Client.attachedClient.sendKeyEvent(1, keysym);
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};
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keyboard.onkeyup = function(keysym) {
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GuacUI.Client.attachedClient.sendKeyEvent(0, keysym);
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if (GuacUI.Client.attachedClient)
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GuacUI.Client.attachedClient.sendKeyEvent(0, keysym);
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};
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this.show = function() {
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// Only add if not already present
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if (keyboard_container.parentNode === document.body)
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return;
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// Show keyboard
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document.body.appendChild(keyboard_container);
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@@ -317,6 +305,10 @@ GuacUI.Client.OnScreenKeyboard = function() {
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this.hide = function() {
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// Only remove if present
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if (keyboard_container.parentNode !== document.body)
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return;
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// Hide keyboard
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document.body.removeChild(keyboard_container);
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window.clearInterval(keyboard_resize_interval);
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@@ -324,24 +316,7 @@ GuacUI.Client.OnScreenKeyboard = function() {
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};
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};
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GuacUI.Client.OnScreenKeyboard.prototype = new GuacUI.Component();
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/*
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* Show on-screen keyboard during OSK mode only.
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*/
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GuacUI.StateManager.registerComponent(
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new GuacUI.Client.OnScreenKeyboard(),
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GuacUI.Client.states.OSK
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);
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/*
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* Set initial state
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*/
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GuacUI.StateManager.setState(GuacUI.Client.states.INTERACTIVE);
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})();
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/**
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* Modal status display. Displays a message to the user, covering the entire
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@@ -351,7 +326,6 @@ GuacUI.StateManager.setState(GuacUI.Client.states.INTERACTIVE);
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* components is impossible.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.Client.ModalStatus = function(title_text, text, classname, reconnect) {
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@@ -430,8 +404,6 @@ GuacUI.Client.ModalStatus = function(title_text, text, classname, reconnect) {
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};
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GuacUI.Client.ModalStatus.prototype = new GuacUI.Component();
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/**
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* Monitors a given element for touch events, firing drag-specific events
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* based on pre-defined gestures.
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@@ -262,201 +262,6 @@ GuacUI.Video = new (function() {
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})();
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/**
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* Central registry of all components for all states.
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*/
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GuacUI.StateManager = new (function() {
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/**
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* The current state.
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*/
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var current_state = null;
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/**
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* Array of arrays of components, indexed by the states they are in.
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*/
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var components = [];
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/**
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* Registers the given component with this state manager, to be shown
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* during the given states.
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*
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* @param {GuacUI.Component} component The component to register.
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* @param {Number} [...] The list of states this component should be
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* visible during.
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*/
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this.registerComponent = function(component) {
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// For each state specified, add the given component
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for (var i=1; i<arguments.length; i++) {
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// Get specified state
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var state = arguments[i];
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// Get array of components in that state
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var component_array = components[state];
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if (!component_array)
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component_array = components[state] = [];
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// Add component
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component_array.push(component);
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}
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};
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function allComponents(components, name) {
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// Invoke given function on all components in array
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for (var i=0; i<components.length; i++)
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components[i][name]();
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}
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/**
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* Sets the current visible state.
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*/
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this.setState = function(state) {
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// Hide components in current state
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if (current_state && components[current_state])
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allComponents(components[current_state], "hide");
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// Show all components in new state
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current_state = state;
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if (components[state])
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allComponents(components[state], "show");
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};
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/**
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* Returns the current visible state.
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*/
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this.getState = function() {
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return current_state;
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};
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})();
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/**
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* Abstract component which can be registered with GuacUI and shown or hidden
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* dynamically based on interface mode.
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*
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* @constructor
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*/
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GuacUI.Component = function() {
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/**
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* Called whenever this component needs to be shown and activated.
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* @event
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*/
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this.onshow = null;
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/**
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* Called whenever this component needs to be hidden and deactivated.
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* @event
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*/
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this.onhide = null;
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};
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/**
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* A Guacamole UI component which can be repositioned by dragging.
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*
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* @constructor
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* @augments GuacUI.Component
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*/
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GuacUI.DraggableComponent = function(element) {
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var draggable_component = this;
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var position_x = 0;
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var position_y = 0;
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var start_x = 0;
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var start_y = 0;
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/*
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* Record drag start when finger hits element
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*/
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if (element)
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element.addEventListener("touchstart", function(e) {
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if (e.touches.length == 1) {
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start_x = e.touches[0].screenX;
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start_y = e.touches[0].screenY;
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}
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e.stopPropagation();
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}, true);
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/*
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* Update position based on last touch
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*/
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if (element)
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element.addEventListener("touchmove", function(e) {
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if (e.touches.length == 1) {
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var new_x = e.touches[0].screenX;
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var new_y = e.touches[0].screenY;
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position_x += new_x - start_x;
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position_y += new_y - start_y;
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start_x = new_x;
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start_y = new_y;
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// Move magnifier to new position
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draggable_component.move(position_x, position_y);
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}
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e.preventDefault();
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e.stopPropagation();
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}, true);
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if (element)
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element.addEventListener("touchend", function(e) {
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e.stopPropagation();
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}, true);
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/**
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* Moves this component to the specified location relative to its normal
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* position.
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*
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* @param {Number} x The X coordinate in pixels.
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* @param {Number} y The Y coordinate in pixels.
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*/
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this.move = function(x, y) {
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element.style.WebkitTransform =
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element.style.MozTransform =
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element.style.OTransform =
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element.style.msTransform =
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element.style.transform = "translate("
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+ x + "px, " + y + "px)";
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if (draggable_component.onmove)
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draggable_component.onmove(x, y);
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};
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/**
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* Trigered whenever this element is moved.
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*
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* @event
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* @param {Number} x The new X coordinate.
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* @param {Number} y The new Y coordinate.
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*/
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this.onmove = null;
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};
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/**
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* A connection UI object which can be easily added to a list of connections
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* for sake of display.
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